ORIGINAL: loki100
ORIGINAL: warspite1
25th May 1940
French Army
Huzzah!
Recall reading that the French decision to put the pre-WW1 75/76mm artillery back into use was one of their more astute decisions. Gave the Germans quite a few shocks in the second phase of their offensive (ie post Dunkirk).
Overall this has become rather grim reading. How do the victory conditions apply? Do you do better by merely controlling the speed at which this disaster is unfolding?
warspite1
Apparently Victory Points are based on key cities and towns taken. The losses only count against a victory type - not a victory itself. At present German losses are 15% (the maximum allowed). My understanding is that if they get to 70 VP (currently at 52 or so) then the Germans will win - but I can make that a minor victory or whatever by causing losses above the 15%. I don't know what effect on Victory the loss of the BEF would be as opposed to them remaining but being wiped out.
Yes, this is grim. The French can't make a stand because they have insufficient unit to form a line. As shown in the last turn, the French can hurt over-extended German units, but the penalty is likely surrounding next turn.
But its still fun at the moment. I don't know what the AI will do and I am trying not to be gamey (even if I could!). The British are thinking about exit and the French want to protect Paris.