4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9370
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Prod plan prelim
France sends Hanoi resource to China. Let me know if there is problem to change that. France saves both oil points to Paris. Production is 4 BPs.
USSR is good, producing 8 BPs.
Stay at sea and return to base
French ships on Baltic Sea returns to base (and are destroyed).
French ships on West Med returns to Oran except CA Cobert that stays on sea.
French ships on CSV returns to Casablanca.
French ships on
Use oil
USSR reorg all for 0,1 oil.
France reorg all but CA Fochin Oran and BB Provence in Marseilles for 1,4 oil. Oil in Damascus is used.
No scrap for French units.
Production
France 4
2x MIL
USSR 8
2x INF
Fort
Reinforcements
France places pilot to P-36A
TRS to Brest
FTR to Paris
USSR
5-1 GAR to Kiev
4-1 GAR to Pskov
3-1 GAR to Minsk
Com Chinese INF to Tungkwan
France sends Hanoi resource to China. Let me know if there is problem to change that. France saves both oil points to Paris. Production is 4 BPs.
USSR is good, producing 8 BPs.
Stay at sea and return to base
French ships on Baltic Sea returns to base (and are destroyed).
French ships on West Med returns to Oran except CA Cobert that stays on sea.
French ships on CSV returns to Casablanca.
French ships on
Use oil
USSR reorg all for 0,1 oil.
France reorg all but CA Fochin Oran and BB Provence in Marseilles for 1,4 oil. Oil in Damascus is used.
No scrap for French units.
Production
France 4
2x MIL
USSR 8
2x INF
Fort
Reinforcements
France places pilot to P-36A
TRS to Brest
FTR to Paris
USSR
5-1 GAR to Kiev
4-1 GAR to Pskov
3-1 GAR to Minsk
Com Chinese INF to Tungkwan
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
Axis end of turn orders.
Prod Plan Prelim
Germany:
Save the two Ploesti oil in Berlin. No idle resources and 15 BPs.
Italy:
No changes needed. 3 BPs.
Japan:
Save Tarakan oil in Canton. Save Balikpapan oil in Tokyo. Save 1 US oil in Tokyo. Saving 3 of the 4 traded oil. Producing for 14 factories. 10 BPs.
Stay at Sea:
Germany: All CPs stay at sea.
Italy: All ships, except the CP, and aircraft return to base.
Japan: All ships (2 CA and 1 BB) and CPs stay at sea.
Return To Base:
Germany: All ships go to Kiel.
Italy: All ships and submarines go to La Spezia. NAV2 and FTR2 land in hex 74,39 on Sicily.
Japan: -
Use Oil:
Germany: All land and air units are reorganized. 4 ships, Blucher, Admiral Hipper, Gneisenau, and Scharnhorst, are reorganized. Total cost 1 (1.4) oil. Please use the oil in Prague.
Italy: Reorganize all units except CA Fiume for 1 oil (1.4).
Japan: Reorganize all units for 1 oil (1.3). Please use the oil in Canton.
Production:
Germany (15):
LND2
ATR3
3 x Pilot
PARA Div
Save 1 BP in Berlin
Italy (3):
NAV2
SUB (2nd)
Japan (10):
CAV
INF
MIL
CV (1st)
Factory Destruction:
Japan destroys the blue factory in Shanghai.
Scrap Germany:
4 x LND3
SUB 4835 (3 range SUB)
MOT (5-5)
Do not upgrade BB.
Scrap Italy:
FTR2
Japan scraps nothing.
Reinforcement:
Japan
NAV2 -> Sasebo
Resource Lending:
Germany modifies the trade agreement with Italy to 3 resources (1 oil, minimum).
Axis goes first if we win the initiative. No Re-Roll.
Prod Plan Prelim
Germany:
Save the two Ploesti oil in Berlin. No idle resources and 15 BPs.
Italy:
No changes needed. 3 BPs.
Japan:
Save Tarakan oil in Canton. Save Balikpapan oil in Tokyo. Save 1 US oil in Tokyo. Saving 3 of the 4 traded oil. Producing for 14 factories. 10 BPs.
Stay at Sea:
Germany: All CPs stay at sea.
Italy: All ships, except the CP, and aircraft return to base.
Japan: All ships (2 CA and 1 BB) and CPs stay at sea.
Return To Base:
Germany: All ships go to Kiel.
Italy: All ships and submarines go to La Spezia. NAV2 and FTR2 land in hex 74,39 on Sicily.
Japan: -
Use Oil:
Germany: All land and air units are reorganized. 4 ships, Blucher, Admiral Hipper, Gneisenau, and Scharnhorst, are reorganized. Total cost 1 (1.4) oil. Please use the oil in Prague.
Italy: Reorganize all units except CA Fiume for 1 oil (1.4).
Japan: Reorganize all units for 1 oil (1.3). Please use the oil in Canton.
Production:
Germany (15):
LND2
ATR3
3 x Pilot
PARA Div
Save 1 BP in Berlin
Italy (3):
NAV2
SUB (2nd)
Japan (10):
CAV
INF
MIL
CV (1st)
Factory Destruction:
Japan destroys the blue factory in Shanghai.
Scrap Germany:
4 x LND3
SUB 4835 (3 range SUB)
MOT (5-5)
Do not upgrade BB.
Scrap Italy:
FTR2
Japan scraps nothing.
Reinforcement:
Japan
NAV2 -> Sasebo
Resource Lending:
Germany modifies the trade agreement with Italy to 3 resources (1 oil, minimum).
Axis goes first if we win the initiative. No Re-Roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
Losses for Nov\Dec 1939.
CPs, pilots, and damaged ships excluded.

CPs, pilots, and damaged ships excluded.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
CW, USA and China end of turn.
Prod Plan Prelim
USA and China: no changes. USA 11 BPs, China 4 BPs.
CW:Save 1 oil in Liverpool, 1 oil in Cairo. 9 BPs.
Stay at Sea:
CW: All CPs stay at sea, as any SCS not in section 0. CVs return to base.
Return To Base:
CW: All ships on Vizcaya go to Plymouth; Ships on San Vicente and W. Med, to Gibraltar; ships on E. Med, to Port Said; sub to Malta; Cabo Verde to Gambia; East Coast and North Atl. to Halifax.
Use Oil:
CW: All units are reorganized, but the cruiser on E. Med. Total cost 3.
USA: Reorganize all units for free. 0.2 oil
Production:
CW (9):
Pilot
2 FTR2
1 CP
4 CA
China (4):
GAR
MIL
USA (11):
TERR
NAV2
CV
BB
CPV1
CP
Reinforcements
CW : CA in Plymouth
USA: TERR Manila
China: INF 5-3 in Kweiyang; MIL in Sian, and INF 5-3 com in Tungkwan
Prod Plan Prelim
USA and China: no changes. USA 11 BPs, China 4 BPs.
CW:Save 1 oil in Liverpool, 1 oil in Cairo. 9 BPs.
Stay at Sea:
CW: All CPs stay at sea, as any SCS not in section 0. CVs return to base.
Return To Base:
CW: All ships on Vizcaya go to Plymouth; Ships on San Vicente and W. Med, to Gibraltar; ships on E. Med, to Port Said; sub to Malta; Cabo Verde to Gambia; East Coast and North Atl. to Halifax.
Use Oil:
CW: All units are reorganized, but the cruiser on E. Med. Total cost 3.
USA: Reorganize all units for free. 0.2 oil
Production:
CW (9):
Pilot
2 FTR2
1 CP
4 CA
China (4):
GAR
MIL
USA (11):
TERR
NAV2
CV
BB
CPV1
CP
Reinforcements
CW : CA in Plymouth
USA: TERR Manila
China: INF 5-3 in Kweiyang; MIL in Sian, and INF 5-3 com in Tungkwan
RE: 4 player game
Sorry, but I´ve been very busy serching for new CW units in Madrid.


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RE: 4 player game
They are neutrals. What a pity!!


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RE: 4 player game
Allied side won the initiative.
Axis side choose not to reroll.
Allied Will move first.

Axis side choose not to reroll.
Allied Will move first.

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RE: 4 player game
URSS claims Bessarabia, and Germany ....


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RE: 4 player game
... and Germany allows the Soviet claim on Bessarabia.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
No port attacks.
CW and France try to protec their comercial routes.
Wavell start his journey to glory.

CW and France try to protec their comercial routes.
Wavell start his journey to glory.

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RE: 4 player game
France tries to initiate naval combat on Tirreno Sea.
Shall Germany react?
It is the only possible combat.

Shall Germany react?
It is the only possible combat.

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- Tirreno.jpg (584.65 KiB) Viewed 380 times
RE: 4 player game
No Germans, send Italian 3-range FTR from La Spezia to 0-box Italian Coast.
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Finally, no naval combat occured.
No bombing, and almost no land movement, but China of course.

No bombing, and almost no land movement, but China of course.

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RE: 4 player game
Jan/Feb 1940 (Axis 3)
No declarations of war.
Allow claims on Romania.
Align Hungary
US Does not bother(roll of 4)
GE Combined
IT Naval
JP Land
No Port Attack
Naval Air
Italy send FTR2 to West Med Sea(2-box).
Naval Move:
GE CP in Frederikshavn to Baltic Sea (0-box).
IT Send 2 * CA to Eastern Med (3-box)
IT Send 2 * CA to Italian Cost (4-box)
IT Send Sub to Cape Verde Basin (2-box)
IT Send Sub to Mouths of the Amazon (0-box)
IT reloacates Naval units in Naples and Taranto to La Spezia
No declarations of war.
Allow claims on Romania.
Align Hungary
US Does not bother(roll of 4)
GE Combined
IT Naval
JP Land
No Port Attack
Naval Air
Italy send FTR2 to West Med Sea(2-box).
Naval Move:
GE CP in Frederikshavn to Baltic Sea (0-box).
IT Send 2 * CA to Eastern Med (3-box)
IT Send 2 * CA to Italian Cost (4-box)
IT Send Sub to Cape Verde Basin (2-box)
IT Send Sub to Mouths of the Amazon (0-box)
IT reloacates Naval units in Naples and Taranto to La Spezia
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Naval Combat
Mouths of the Amazon
Axis Search roll,2 Allied 9 -> No Combat
But in Cape Verde Basin italy finds
Axis search roll 3
Allied Search roll 9

Mouths of the Amazon
Axis Search roll,2 Allied 9 -> No Combat
But in Cape Verde Basin italy finds
Axis search roll 3
Allied Search roll 9

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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Italy gets 8 Surprise Points


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"'Malta - The Thorn in Rommel's Side"