Making the last Beta Official

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

lopec
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RE: Making the last Beta Official

Post by lopec »

Not sure how I missed this, but this is awesome.
Alikchi2
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RE: Making the last Beta Official

Post by Alikchi2 »

This is just a shot in the dark, but for modding purposes, it'd be wonderful if we could open up some hardcoded limitations the scenario editor (IE, allow scenarios to begin before 1941 like War Plan Orange, allow both sides to use japan-style research system, allow for sub-factions on the Japanese side (besides IJA and IJN), and allow the addition of new factions to the Allies as well. I think that's all you'd need to open the door to much more wideranging alternate history scenarios


Again, just a shot in the dark. But it'd be nice!
Heclapar
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RE: Making the last Beta Official

Post by Heclapar »

Would it be possible to add some font size customization (beyond the altfont switch) and maybe even UI scaling?

On modern resolutions and big monitors info screens and hover information are quite tiny.
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Lord_Calidor
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RE: Making the last Beta Official

Post by Lord_Calidor »

ORIGINAL: Heclapar

Would it be possible to add some font size customization (beyond the altfont switch) and maybe even UI scaling?

On modern resolutions and big monitors info screens and hover information are quite tiny.

Seconded.
Please, devs. On a 2K Ultrawide, UI and text is miniscule, almost impossible to read. UI scaling, or an option for a bigger font, would be life (eye) saving.

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
Rob322
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RE: Making the last Beta Official

Post by Rob322 »

ORIGINAL: Lord_Calidor

ORIGINAL: Heclapar

Would it be possible to add some font size customization (beyond the altfont switch) and maybe even UI scaling?

On modern resolutions and big monitors info screens and hover information are quite tiny.

Seconded.
Please, devs. On a 2K Ultrawide, UI and text is miniscule, almost impossible to read. UI scaling, or an option for a bigger font, would be life (eye) saving.


I agree. Also, can we have a choice of colors? For me, the red is practically invisible these days ...
actrade
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RE: Making the last Beta Official

Post by actrade »

I realize this is being done as a side project and the gracious devs have other things to do as well, but would it be possible to post some dev notes once in a while just to let us know what's being worked on and/or has been completed? It would be a great way to manage expectations with regard to what is going to get done and what isn't, along with a possible timeframe upon completion (months/quarters?). If that's not possible, could we at least get a roadmap of what is being undertaken? Thanks!
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Tanaka
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RE: Making the last Beta Official

Post by Tanaka »

I know this is not a bug and people use house rules to prevent this:

No switching land unit to air HQs etc. to do this cheaply.


Can this be fixed and should this be fixed? Since it is seen as a cheat?
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Rhodes
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RE: Making the last Beta Official

Post by Rhodes »

WOW! This is GREAT NEWS! Been asking about updating to the Beta and apparently I'm not the only one. Been using the Beta since it came out, on my windows 7 machine. Now this old dude is not too tech savvy so screwing with switches and settings can be a bit of an ordeal. Hopefully the updated/remastered version would address this. Believe I'm using something like -pxf1920 and -pyf1280 - been along time since I set it up. Haven't bumped into too many bugs (yes I have had the screen overlay issue as mentioned above but that generally fixes itself). Obviously as the Beta is the de facto standard used by thousands of players it makes sense to do this final update. I find this to be a superior game in both scope and detail and I'm glad to see it get the attention it deserves. I think it says alot about the folks at matrix being willing to do this. From my own point of view, I would welcome this update should I try and move the game from My windows 7 system to my newer windows 10 system - these machines don't last forever and I would hate to have to jump through a bunch of hoops again to get my 27-inch ViewSonic monitors to full screen again. Obviously I have no way of knowing what your annual sales of this game are now, but I would think this game should be a library standard for anyone who enjoys strategy wargames. Good luck with the update. I look forward to hearing more over the coming year.
NiclasCage
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RE: Making the last Beta Official

Post by NiclasCage »

Not sure if this has been mentioned yet, but can you please look into the fact that the A.I. rarely (almost never) use its fighters to sweep? It's not a gamebreaking thing, but it feels bad to either down bombers on a daily basis or just give the A.I. a free pass to bomb some of my bases. Hopefully not a fix that requires extensive work.
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Califvol
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RE: Making the last Beta Official

Post by Califvol »

Switches I use to play the Beta in windows 10: "D:\WITP\Beta2\War in the Pacific Admiral Edition.exe" -deepColor -fd

I know many love the giant maps as a display, but my eyes can't deal with maps that require a magnifying glass to read.

Game killing bug- it takes a full 5 seconds when clicking on or trying to move Sub TF's only sub tf's, so I deal with it. However, its a real bitch when you try to first turn US and you have a gillion subs in Manila. It makes first turn, after Jap attack, a 2+ hour exercise for the subs.

Love, the Beta and its the only version I play.
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
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Moltrey
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RE: Making the last Beta Official

Post by Moltrey »

Joe W.:

Any chance we can get a status update on the project?
Thanks!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
Andy Mac
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RE: Making the last Beta Official

Post by Andy Mac »

I did a first version of the scenarios and Andrew has submitted the new map I think Michael is bug fixing so its still moving but patience is required !!!
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Moltrey
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RE: Making the last Beta Official

Post by Moltrey »

Thanks!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
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Tanaka
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RE: Making the last Beta Official

Post by Tanaka »

ORIGINAL: Andy Mac

I did a first version of the scenarios and Andrew has submitted the new map I think Michael is bug fixing so its still moving but patience is required !!!

Thanks for the update Andy!
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Insano
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RE: Making the last Beta Official

Post by Insano »

It's probably been mentioned already, but the big one for me is fixing the database error on upgrading Japanese sound detectors to early radars in the airfield units.
miv792
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RE: Making the last Beta Official

Post by miv792 »

I would like to see other missions for night fighters.
Sorry for my english
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Encircled
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RE: Making the last Beta Official

Post by Encircled »

Any chance of an auto save option?

clamel
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Re: RE: Making the last Beta Official

Post by clamel »

Erik Rutins wrote: Thu Dec 09, 2021 12:24 pm
ORIGINAL: actrade
I hate to be the one to ask (certainly NOT looking a gift horse in the mouth) but are we talking weeks or months before this remaster is released? Too early to say is a perfectly good response as well.

We haven't set an exact timeline, but it won't be this year.
A lot of talk about screens and all those nice extra helpprograms, BUT how about some smaller Errata. Ships that are double and such.
I put in some of these, even missing in AndyMac superb updates over the years. (I did mentioned them in his thread but fear he missed that info so I put them here too)

IDs 7401 and 8804 are both xAK Vernon S. Hood arriving within 5 days (may -45), but not same place. One at Balboa the other at Alameda. The mistake probably popped up because a space more in one of the names.

IDs 7383 and 8428 is both Granville S Hall, one have a dot S. the other not. So easy a double.

For these two Crater-class cargo ship one could usethe missing USS-Ara (AK-136) and USS Car Caroli (AK-81), both missing in all standard scenarios, and as far as I can read they both was in the Pacific.

Also I might be wrong on this but I found a Col. Sims,A as an Army officer among the leaders. Now the one Sims I know was The Iron Duke that was in command of 7th Marines in the Batte of Henderson/Guadalcanal.
In my game a Col Frisbie is in command of the 7th Marine, but he only got the command after Guadalcanal.
I'm thinking on at least that Col Sims,A listed as US Army leader should be changed to US Marine officer.
Just to stop him turning in his grave angry over joining the Army

Easy to change for anyone BUT why not fix it in a final patch ?????
rockmedic109
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Re: Making the last Beta Official

Post by rockmedic109 »

Any way of making a color coded Ops report? A different color for sinkings, unusual circumstances {running aground, explosions, collisions}? It would make it easier to sift through the report. Perhaps not so good for immersion but my wife thinks that I have no problems at all with immersion in this game.

I have a pipe dream of all the combat reports happening in order of location {within the different phases}. No change to attack coordination, just the order in which the attack report comes up. Instead of having one attack on Nagasaki and the next one at Batavia and the following one back to Nagasaki. It might save a couple of seconds as I alt-tab to write my personal AAR. Save a little time and make it a little easier.
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Moltrey
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Re: Making the last Beta Official

Post by Moltrey »

Another ship database error found last year:

Ship ID: 5090 USA Mauna Loa (C2 Lassen Class)
In Kull's Allied Spreadsheet Thread I started a discussion due to an issue finding Mauna Loa in my AndyMac Scen 2 (at the time, now 7) game.
The thread in question can be found on the forum under the -War Room Sub Category/Allies Set-up Spreadsheet for AE by Kull, page 18. Note: to clarify, Kull found the error in the original scenario file, not AndyMac's

In short, Kull checked the AE database and found there should not be any ship named Mauna Loa at Pearl Harbor on Dec 7, 1941. He didn't dig any further, but something in either the ship files or the original scenarios is amiss.
M.
Last edited by Moltrey on Tue Mar 01, 2022 7:51 pm, edited 1 time in total.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
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