Expanded Allied Air HQ

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kentkroeckel
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Turn 49 German Phase

Post by kentkroeckel »

Turn 49
June 3, 1944

This is the reason for previous post. Germany attacked three hexes and took all of them; with just one attack each.
Hexes are highlighted in yellow along with the results. Important information is circled in yellow too. A concern of Metalist and myself was if event logs would record Axis ground attacks since the last two weeks were having problems. All seems to be good now.

First picture of D-Day German attack. Town is Bayeux and it became epicenter of Axis armor. 800 of them, circled in yellow. Ground losses were 576 for Germany and Allies lost 2,371. This is the hex that had just been invaded by Allies, being the last one, (eighth) for D-Day. Luftwaffe lost 76 aircraft in this one attack, while Allies lost 10.
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Hex above Bayeux was also attacked. It was an established invasion hex and it had even more armored vehicles sent at it by Axis. 1,192 circled in yellow. Axis lost 2,257 soldiers while Allies lost 3,419.
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Final hex taken by Germany was in Italy. 470 Axis soldiers lost while Allies lost 1,578. Germany lost 40 armored vehicles.
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Ground losses is the final chart.
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kentkroeckel
Posts: 335
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Turn 49 Expansion

Post by kentkroeckel »

Turn 49
June 3, 1944

I wanted to show unit losses for German phase, turn 49. There are two number for each side on top. 0/0. The first number represents units lost physically, not by choice. Some form of combat or logistics failure. the second number represents units voluntarily removed from play. Merging, disbanding. And yes, an airbase is considered voluntarily disbanded when taken over. Do not look for the logic. Below is chart covering this. There is a German battalion that is no more and looks to have disintegrated during German logistics phase. This is a physical loss, not voluntary.
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As I said in previous post, Allies are dedicating all air assets to stem the tide of Axis attacks. All missions will be attacking 7 days a week. All strategic bombing is being moved to ground attack. These attacks will be set at 9,000 feet or less. At this altitude no flak in adjacent city / town / base, or unit will be able to impede planes on path. Three final pictures show some of the paths on altered courses to avoid the above mentioned threats. First one is of Italy.
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Next one is also of Italy. More extreme is this path.
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Final one is of D-Day region. Notice how it stays off coast and then comes ashore between threats.
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One final thought on air missions at D-Day site. Only German infantry and airborne units on contact line. Look at air mission in above picture. This means Axis mechanized units moved, attacked, then moved back a hex or two. Good strategy by Metalist. Usually Allies would be hard pressed to engage all hexes but with added strategic bombers German armor will be engaged. Bombers will be coming in at 5,000 feet to attack the armor. Hope is to take many out. Even one plane per vehicle would be okay. A thousand planes for a thousand tanks would help the D-Day area so Allied High Command is willing to accept even this ratio. Missions are maxed instead of combining them because the Allied goal is to have Germany interceptors use their millage so that 75% of air missions have no Axis air resistance.
kentkroeckel
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Turn 49 Allied Air Phase

Post by kentkroeckel »

Turn 49
June 3, 1944

Air phase did not go as planed or expected. Allies thought there would be three thousand air losses but not the case. Only 30 aircraft lost to combat. Flak destroyed several hundred as did operational losses. Tolerable losses. But I do believe Axis will move more air assets closer to D-Day region. Total losses for turn forty-nine are, 465 for Germany while Allies lost 725. Luftwaffe advantage of 260. sorties for the Allied phase were approximately (Germany 2,000) and (Allies 50,000).

Now for the (not as planed part). Allies were hoping to get high interdiction levels over D-Day region. 5-9. Rear areas were only 2-4. It means Axis armor is not being mangled yet. Below is picture of interdiction over D-Day. A positive for now is that metalist seems not to want to fight for sea control.
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Next picture is of Italian interdiction. Minimal and I do not think it will improve anytime soon.
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Below is reconnaissance of D-Day region. Axis have an abundance of units.
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Final picture is of Italian reconnaissance. There are many German units, with a good mix of strong divisions.
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Last edited by kentkroeckel on Thu Dec 04, 2025 12:22 am, edited 2 times in total.
kentkroeckel
Posts: 335
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Turn 49 Allied Ground Phase

Post by kentkroeckel »

Turn 49
June 3, 1944

There was another problem with WitW system. No recording of Allied attacks. Only German ones. However, both air phases did register. First picture shows this error. German attacks are showing in brown but the red attack is not showing for Allies. However, results are processed correctly. From memory, Germany had three units surrender. About 10,000 soldiers. The odds were only 1 to 1 but due to interdiction level of nine and being isolated, it all made a difference. The fortification of 4 went down quickly and then surrender happened. I think it took two attacks. This is a big deal to Allies because it takes away 35 points of vengeance launch site and provides a permanent supply source. Five port size.
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Next picture shows the current sources of supply on D-Day region for Allies. They are circled in blue. Ten hexes have now been obtained too.
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The following picture is of Italy. One brown circle shows German attack while 6 red hexes shows Allied attacks. Four of the hexes are occupied. German units became isolated and are circled in airborne pink, since they are usually isolated after jump.
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Final picture is in Italy, showing routed German units. Three are circled in orange. A fourth unit is also highlighted. The 1ss Armor Division was attacked many times. Even during retreat it kept getting hit; suffering large losses in personnel and equipment. A few thousand soldiers I believe.
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kentkroeckel
Posts: 335
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Attempt to Fix Log Entry

Post by kentkroeckel »

I informed Metalist that I removed WitW from my computer and then downloaded it again, in the hopes of correcting the log entry errors. Or more accurately, hoping all log entries are permanently recorded so they can be displayed.

After uninstalling all aspects of WitW, I then removed it from storage records. I then downloaded the initial game. I think it is 100 or something like that. I then downloaded the latest version (1.02.59) on to the 100 initial version. Do not know if it replaces the whole thing or just updates pieces of it. Really does not matter. I then added (Operation Torch) which has the expanded scenarios, like the one Metalist and myself are playing. 1943-1945 Grand Campaign; Expanded Allied Air HQ. By the way, I do not believe me playing Allies would have a chance if limited air missions were imposed on Allies. Metalist is too good for that. Goes without saying East Front Control (ON) would be suicidal against Metalist.

Turn will be sent tomorrow so Metalist and myself hope for good fortune when Allies process the data. I do mean my computer. Ha. For the problem only seemed to be generated from my computer system.

Now there is one other possibility that could be the source of error messaging in logs. Allies could be experimenting with Antimater bombs. Just saying. Ha. That is for you Metalist.
kentkroeckel
Posts: 335
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Turn 50 Interlude

Post by kentkroeckel »

Metalist has informed me that a turn is coming tomorrow. His tomorrow. Ha. We do sort of live across the world from each other.

One thing I wanted to mention is that Task Forces are important even after D-Day. Three are being used to supply D-Day but that still leaves five available. And there is still two Mulberry ports for placing. They become an instant 4 size port. This opens up Denmark to Spain. From southern France / Spain again, to all of Northern Italy. Forces Germany to keep reactionary units along coast rather than abandoning a shoreline. A Mulberry allows the most remote beach to become viable for the Allies.

Allied Command is happy Cherbourg fell already. This subtle fact can have a profound effect on how Germany arranges its units now. And five Task Forces can land a very respectable invasion force; which would be in continuous supply. Unless Luftwaffe commits everything to isolate and destroy it. I forgot to mention that bad weather can destroy a Mulberry Port, just like in history. One was damaged and the other destroyed. But we are in summer so the chance for bad weather is low, along with its frequency.
kentkroeckel
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Turn 50 German Phase

Post by kentkroeckel »

June 10, 1944

Not excited about this turn. Rain has returned so air will be restricted. Allies did have three weeks of clear weather. It seems Europe has more rain than the Amazon. Ha.

European air: Rain.
Ground: Light mud. Water level 1-2.

Italian air: Rain.
Ground: Light mud. Water level 1-2.

Amphibious ship pool: 128.

Victory points: For turn there were -8 and game total is 262.

Germany did no attacks this turn.

Air losses for German phase: 188 for Axis and Allies 55.

First picture is of D-Day interdiction. Notice that Germany did inflict interdiction on a few contact line hexes.
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Next picture is of Italian contact line. Two hexes were vacated by Germany. They are outlined in black and have a V in them.
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Next picture is of Allied air operations. I concentrated level bomber ground attacks on air bases all over Europe. Weather was going to limit their effectiveness in attacking units. Therefore, they were converted to missions that attack an airbase, then rail yard, and finally rail. Most of these airbases will have no aircraft but there will be rail yards, where the depots are and logistics travel through.
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Final picture is of Italian ground air missions. Same as Europe but on a smaller scale. Only ground attack missions are being displayed in this picture, just like the European one.
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kentkroeckel
Posts: 335
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Turn 50 Allied Phase

Post by kentkroeckel »

Turn 50
June 10, 1944

In picture of previous post I showed two hexes that Germany vacated. they are outlined in black with the letter V on them. Between them Allied air attacks destroyed three German units. It is circled in red in current picture. There are three empty hexes for Allies to move into. this one still counts as combat though. That is what Allied Command is saying. Ha.
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Totals for air phase are as follows: Germany lost 582 aircraft while Allies lost 869. This is an advantage of 287. A side note; 216 Axis aircraft were destroyed on the ground. More importantly, many airbases now have damage, ranging from 20 to 50 percent. This may very well impact how Luftwaffe comes up next week. Damage to an airbase does impact usage. Next picture deals with Allied air phase results specifically. Also take a look at the losses in certain aircraft types. Night fighter, reconnaissance, and transports. Following picture displays all of this.
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Next picture shows 95% of air missions conducted during Allied air phase. It shows 215 German aircraft at that time having been destroyed on ground. It is highlighted in yellow. the chart also shows how many aircraft have been destroyed on both sides just during Allied phase. Look at the amount of sorties that have been flown by Germany and Allies.
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Final picture is of combat results. WitW system still will not display Allied combat results on current turn so that I can take a snapshot of them. Unfortunate. All I can do now is show which hexes were defeated.

Two hexes were occupied by Allies by means of German vacating them. (Red outline).
One hex was occupied by Allies by means of air bombardment. (Red outline).
Two hexes were occupied by Allies as result of direct combat. (Red outline).
Once hex was cleared of Germans but not occupied due to combat. (Black outline).
Two hexes are outlined in yellow because their units are depleted.
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One final thought. A second D-Day has been set up and is well under way. It will consist of six Task Forces and is set to strike in early July. The location was selected due to Allied naval constraint, weather, and the current air war being conducted by Metalist.
kentkroeckel
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Turn 51 Error update

Post by kentkroeckel »

June 17, 1944

It seems the Allies will not have the ability to show ground attacks of a current turn. Maybe WitW administration will have a chance to look at this problem before too many game weeks pass but I am not optimistic. Even so, there is no guarantee a simple solution exists. On turn 51 results showed no German ground attacks. I hope this factual rather than the system failing. I will ask Metalist about accuracy.

Allied Humor: It has been reported that Albert Einstein and a few of his collages have been experimenting with dark matter. And If so, and there was an accidental release of this odd material into the atmosphere; well some theorize this could explain the phenomenon of (Ghost Attacks). For in the last few weeks, battle carnage has appeared, in what looks like Allies attacking German forces. However, no memory of the attack is present among presumed participants. Allied High Command is looking into the matter; seeking help from the secret organization known as Matrix 6 by 6. We eagerly await a for a response to our communique.

Got to keep a sense of humor over the problem. Dark humor. Ha. (Dark Matter).
kentkroeckel
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Turn 51 Preliminary

Post by kentkroeckel »

June 17, 1944

Victory points: For turn it was -9 and game total is 253. At this rate, by January, 1945 the victory point level should be at or near Zero. Below is chart.
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Next chart deals with amphibious troop ship pool. cargo ship pool is there too. Both are located in lower right corner and are highlighted in yellow. Numbers are 128 for amphibious and 1,959 for Cargo. These two categories seem steady for now so Allies will have to deal with the reduced numbers for a while.
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Next picture is of ground losses but yes, naval is located in it and that is the part I am concentrating on. Three amphibious ships were lost so far on this turn and more can be lost. 38 cargo ships have been lost as well but this is normal at this stage of the war. Additionally, an increase in cargo ships happened in 1944, unlike amphibious ships which always stay at 4 per turn.
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Final thought on the ground loss chart from above. Look at the casualty rates for soldiers, guns, and armored vehicles. Over a half million for Allies and Germany each.


Next chart shows unit losses for turn 49. Nine; six were German and 3 were Allies. As mentioned before, two categories; physical and voluntary. Germany 6/0 and Allies 0/3. Allies lost three airbases but they are considered voluntarily disbanded.
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kentkroeckel
Posts: 335
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Turn 51 Axis Phase

Post by kentkroeckel »

June 17, 1944

Weather for all of map is clear skies.
Ground is dry.

First picture is of European air engagement.
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Next picture is of European interdiction. Air was okay but breaking up a bit. Ground suffered due to dispersed ground attacks. Allies will correct situation this air phase. Before phase air ground interdiction is 1-3.
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Italian engagement is next. Here you can see how Metalist is putting great effort in air transport supply every turn. This is due to difficult terrain and restricted rail hubs. Germany has done well in supplying its contact line units despite these challenges.
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Final picture is of the Italian battlefield since interdiction in both air and ground is minimal. But the real story is Axis repositioning. Following is a colored diagram of contact line.

5 Vacated hexes. Black colored.
1 soon to be isolated German unit on hex. Airborne pink.
15 hexes of presumed new contact line. Green color.
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German infantry battalion will be encircled if possible, and it looks like it will be. Therefore unit will not be attacked. I do not want it to retreat back to friendly line or route. This is a classic situation where it is possible to isolate a unit without interfering much in forward momentum.
kentkroeckel
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Turn 51 Allied Air Phase

Post by kentkroeckel »

June 17, 1944

There appears to have been no German ground combat.

Air losses for German phase. 87 for Luftwaffe and 53 for Allies. A noticeable down tick for Germany but Allies do have a plan to compensate for this.
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Just finished air phase and it did not go well for Allies. Germany lost 349 while Allies lost 887. These numbers are for the whole turn. Luftwaffe advantage of 538. Ouch, on Allies. Next picture is reconnaissance for Europe.
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Following is of Italy. Notice how both fronts have many German units. Realistically, no chance for Allies to do a break through. Only attrition.
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Final picture is interdiction of D-Day region. I have marked the area being contested in blue. Germany is still fighting for control of French seas.
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kentkroeckel
Posts: 335
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Turn 51 Italian Allied Phase

Post by kentkroeckel »

June 17, 1944

Good new, WitW system is working well again. I thought maybe air phase was overloaded with so many missions, as Metalist had mentioned. In the last few turns I had set up missions to support ground operations so no strategic missions. this last turn I went back to strategic missions and all seemed well. I purposely have them on separate days, even though this weakens tactical bombing. Below is my mission chart.
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First chart is of Allied attacks on Italian contact line. This hex was taken in one turn and is circled in red. Notice Axis airplanes lost. they are circled in yellow and would add to lost total.
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Next picture shows a second hex gained by combat. It is circled in red and displayed in two parts becasue it took two attacks to defeat. Both units routed.
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kentkroeckel
Posts: 335
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Turn 51 Italian Allied Phase B

Post by kentkroeckel »

Final picture for Italy.

5 hexes were withdrawn by Axis. Green.
2 hexes were won and occupied by Allies. Red
1 hex, with one Axis unit is isolated. Airborne pink.
3 units have been routed. Yellow.
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kentkroeckel
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Turn 52 German Phase

Post by kentkroeckel »

June 24, 1944

Weather in all regions is excellent. Allies are rejoicing.

Victory points: For turn were -12 and game total is 241.

There were 3 amphibious ships lost this turn. More will probibly be lost too. 39 cargo ships lost but this is normal. Pool for Amphibious ships is 129 and cargo pool is 1970. For comparison, total losses of amphibious ships is 279 and cargo ship game losses are 2055.

First picture is of Italian front. One hex containing isolated German unit is highlighted in airborne pink. Notice there is no longer a German unit there. I overlooked the fact that this hex has an airbase. Metalist transported the unit out of harms way. Bad job by Allied Command, meaning myself. Ha. The rescue operation did at least cost Axis a few transport aircraft. Two hexes have been vacated by Germany and are highlighted in Green. This consolidated contact line and was correct action by Germany. New contact line is colored orange, with a length of 15 hexes.
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Next picture shows interdiction of Italy. Hexes with high levels are highlighted in yellow. They will be of interest when Allies conduct ground attacks.
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Germany contested the French coast again. In the process Germany was able to place the British Channel Island, Guernsey, back into supply. Impressive achievement and oversight by Allies. Hex is outlined in blue. Neutral ocean hexes are traced in blue too. See picture below.

A big surprise is how well the Axis ground interdiction went. There is a hex with 9, highlighted in yellow. Again, failure on Allies part to protect D-Day landing area. See picture below.
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Final picture is of air losses for German phase. 179 for Luftwaffe while Allies lost 63.
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kentkroeckel
Posts: 335
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Location: USA Colorado

E-Mail about system error

Post by kentkroeckel »

Hello Metalist; I have been really busy these last couple of days so I am delayed on turn. Moreover, due to your gracious comment, I am modifying the air campaign again. Though I believe there will be no issue in running the phase when completed. Naval, reconnaissance and, air superiority have few missions so have have little impact on system processing them. They are set for 7 days a week and from the Allied point of view, are sustainable. I still have strategic missions set for three days a week. I feel good with this too because it strikes the right balance of effect with sustainability. Any more than that and losses get out of control. The wildcard category is air ground attack. I will switch back from 4-7 strikes per week. But this is performed primarily by tactical aircraft so this too keeps it separate from strategic bombing, which of course is accomplished strictly by level bombers. The important thing is that I am not going to have a hex that has both (tactical and strategic bombing) taking place, which can happen often. I believe this last point will go far in helping the system process the air phase smoothly. I will send a copy of this E-Mail over to our ARR so that other players may be able to avoid the air phase glitch.

Best wishes, Kent Kroeckel
PS. It is taking time to reset every air mission. 250 +. 

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kentkroeckel
Posts: 335
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Turn 52 Allied Air Phase

Post by kentkroeckel »

June 24, 1944.

For Both phases Germany lost 599 while Allies lost 925. This an advantage of 326 for Luftwaffe.

Following are pictures from reconnaissance. I am placing them one after another so the amount of Axis units can be seen. First one is of Brest.
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Next is of D-Day region.
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Following is heading up French coastline.
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Final picture is of Italy. hexes abandoned by Germany are outlined in Green. A German routed unit is circled in yellow.
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kentkroeckel
Posts: 335
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Location: USA Colorado

Turn 52 Allied Ground Phase

Post by kentkroeckel »

June 24, 1944.

The log error must still be present during turns even if it only appeared that one time. For its effects keep manifesting in lack of Allies ground attacks being recorded when a current turn is being conducted. End result is that ground combat results for Allies is not available for snapshot. Really sucks!

First picture is of Italy. Three hexes were vacated by Germany and are in green. I am counting the one where Metalist removed unit by air extraction. There were three hexes taken by combat. All were occupied too. They are in red. There were a few more Axis units that routed. One in the picture is circled in yellow.
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Next three pictures are of interdiction around D-Day. Allies took control of ocean again. First picture is west of D-Day landing site; heading towards Brest.
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Next picture is of D-Day landing. Germany still has had success in ground interdiction along short contact line. Germany also sent fighters over shore of England. Did not expect that.
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Final picture is east of D-Day landing. Allies are attacking whole shoreline since there is nothing else these fighters can do.
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kentkroeckel
Posts: 335
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Leaders HQ

Post by kentkroeckel »

I have run into a problem with my Allied leadership. In the course of the game some leaders die in combat, KIA. Others are removed from command if too many defeats are registered against victories. And this is my issue. But I need to first explain how WitW system works on this issue. At one time this was going to be an integral part of game but it never was finished in updates. Because of this I wish designers left it out of the game. Say, give a leader an inherit bonus when conducting a particular combat. Mechanized assaults, ground infantry attack, air missions, and naval invasions. I do not think this would have detracted from game yet made a better flow of it. Air ordnance could have been simplified too without detracting from game but these are just my private thoughts.

The naval section of leaders was never completed so is not active. This left ground and air leadership. Without getting too technical, most leaders only excel in one category or are even eligible in one or the other category. that being said, the air leadership is not worth detailing in this because it represents a small part of game interaction.

Ground leadership: My irritant is that some of the best American and British generals were dismissed without my knowledge or approval. General Dwight Eisenhower and General Bernald Montgomery. It will cost too much to put them back in their command spots so will have to find new structure locations. If you are not familiar with WitW these next charts will make no sense. They show attributes. But in a nutshell, first four show administrative aspects while the next two show usefulness in tactical situations. I believe replacement happened last turn, indicated by the amount of victories and losses of the new generals.


First picture shows Wilson Maitland now in charge of AFHQ. Basically, Mediterranean theater. I have highlighted his attributes in yellow. Dismissal cost is 23 administrative points. I will not remove him.
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Next is attributes of Dwight D. Eisenhower. The person who was replaced; all is highlighted in yellow.
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Following is British General, Brian G. Horrocks. He is the new commander of 8th Army; highlighted in yellow.
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The above general replaced Bernald L. Montgomery. Yet look at the stats of Montgomery. Really good! highlighted in yellow. If you look real close you can spot a KIA general near the bottom of this page / chart.
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I will find new spots for these good Allied Generals but sucks to have to spend many administrative points to do this.
kentkroeckel
Posts: 335
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 53 Preliminary

Post by kentkroeckel »

July 1, 1944.

Amphibious pool is 132, which is an increase of 3. Cargo ship pool is 1987, which is an increase of 17.

Weather in game is clear.

No known Axis ground attacks.

Victory points for turn were -12 and game total is 225. American losses accounted for -10 and (other losses) accounted for -12. Below is chart.
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Next picture is of air engagements over D-Day region during Axis air phase. Hexes in yellow are air supply drops. Brown hexes highlight Axis air ground interdiction.
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Following picture is of air engagements over Italy. There are seven hexes highlighted in yellow, showing the whole contact line being supplied by air.
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Final picture is of air combat results. I have highlighted the game totals in yellow. Unfortunately, for this turn they have already switched to zero. Germany lost 123 while Allies lost 43. This represents only German air phase.
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