THE THREAD!!!

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DuckofTindalos
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RE: THE THREAD!!!

Post by DuckofTindalos »

ORIGINAL: Apollo11

Hi all,

Thanks for pics Kristian!

Very very nice indeed... I didn't think this would be so "polished"... quite impressed BTW... [X(]


Leo "Apollo11"

Yep. The module is an exact copy of the boardgame, all the way from top to bottom.
We are all dreams of the Giant Space Butterfly.
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Apollo11
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RE: THE THREAD!!!

Post by Apollo11 »

Hi all,
ORIGINAL: Terminus
ORIGINAL: Apollo11

Thanks for pics Kristian!

Very very nice indeed... I didn't think this would be so "polished"... quite impressed BTW... [X(]

Yep. The module is an exact copy of the boardgame, all the way from top to bottom.

Kristian, how is Allied countermeasures like HF/DF, Enigma and radar dealt with in game?

Can you do anything about it to counter those Allied techniques that essentially and finally killed the U-Boot menace in spring of 1943?


Leo "Apollo11"
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DivePac88
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RE: THE THREAD!!!

Post by DivePac88 »

Morning tithe... Another misty rainy day, and cool at 3.9C. Might have to move down to the coast where the weather is warmer methinks.

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Apollo11
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RE: THE THREAD!!!

Post by Apollo11 »

Hi all,
ORIGINAL: DivePac88

Morning tithe... Another misty rainy day, and cool at 3.9C. Might have to move down to the coast where the weather is warmer methinks.

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Above +30 degrees Centigrade here today... although rain and thunderstorms predicted later tonight...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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DuckofTindalos
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RE: THE THREAD!!!

Post by DuckofTindalos »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Terminus
ORIGINAL: Apollo11

Thanks for pics Kristian!

Very very nice indeed... I didn't think this would be so "polished"... quite impressed BTW... [X(]

Yep. The module is an exact copy of the boardgame, all the way from top to bottom.

Kristian, how is Allied countermeasures like HF/DF, Enigma and radar dealt with in game?

Can you do anything about it to counter those Allied techniques that essentially and finally killed the U-Boot menace in spring of 1943?


Leo "Apollo11"

Huff/Duff comes along in War Period 2 (about summer of 1940) and makes it more difficult to assemble Wolfpacks. If you mess up the dice roll enough, the U-Boat calling in other boats can be attacked and sunk because of it. Sounds very realistic to me.

Enigma starts "decaying" (it's a dice roll modifier in the game) and loses effectiveness. You can make a political request to upgrade it from 3- to 4-rotor Enigma which restores it's effectiveness a bit.

Radar is folded into the advance of the game, in as much as it becomes more difficult for U-Boats to move about as the game goes on, and enemy escorts and aircraft become deadlier.

The game ends at the end of the fourth week of April 1943, so there's nothing beyond that.
We are all dreams of the Giant Space Butterfly.
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sprior
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RE: THE THREAD!!!

Post by sprior »

And by "sacked", I mean stuffed into a sack and dumped at sea.

Well, it is Argentina
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"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

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sprior
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RE: THE THREAD!!!

Post by sprior »

UK city that admitted it had no plans on how to deal with a zombie attack is overrun by zombies:

http://www.bbc.co.uk/news/uk-england-le ... e-13823427
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

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Apollo11
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RE: THE THREAD!!!

Post by Apollo11 »

Hi all,
ORIGINAL: Terminus
ORIGINAL: Apollo11
ORIGINAL: Terminus



Yep. The module is an exact copy of the boardgame, all the way from top to bottom.

Kristian, how is Allied countermeasures like HF/DF, Enigma and radar dealt with in game?

Can you do anything about it to counter those Allied techniques that essentially and finally killed the U-Boot menace in spring of 1943?

Huff/Duff comes along in War Period 2 (about summer of 1940) and makes it more difficult to assemble Wolfpacks. If you mess up the dice roll enough, the U-Boat calling in other boats can be attacked and sunk because of it. Sounds very realistic to me.

Enigma starts "decaying" (it's a dice roll modifier in the game) and loses effectiveness. You can make a political request to upgrade it from 3- to 4-rotor Enigma which restores it's effectiveness a bit.

Radar is folded into the advance of the game, in as much as it becomes more difficult for U-Boats to move about as the game goes on, and enemy escorts and aircraft become deadlier.

The game ends at the end of the fourth week of April 1943, so there's nothing beyond that.

Thanks for info Kristian! [:)]

So... the game ends just before the "Black May" (1943 when U-Boots were decisively defeated and when the "Battle of Atlantic" was lost for Germany)...


The 4 rotor Enigma (aka Triton code) was good for Kriegsmarine because Bletchley Park didn't break into it until December 1942 - it was the last "happy period" for U-Boots!

BTW, is game dealing with cryptographic success of the Allies in a way that convoys were diverted from danger (as much as possible) when wolf pack threat was discovered via HF/DF and decrypting?



Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Chickenboy
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RE: THE THREAD!!!

Post by Chickenboy »

ORIGINAL: Terminus

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Terminus



Yep. The module is an exact copy of the boardgame, all the way from top to bottom.

Kristian, how is Allied countermeasures like HF/DF, Enigma and radar dealt with in game?

Can you do anything about it to counter those Allied techniques that essentially and finally killed the U-Boot menace in spring of 1943?


Leo "Apollo11"

Huff/Duff comes along in War Period 2 (about summer of 1940) and makes it more difficult to assemble Wolfpacks. If you mess up the dice roll enough, the U-Boat calling in other boats can be attacked and sunk because of it. Sounds very realistic to me.

Enigma starts "decaying" (it's a dice roll modifier in the game) and loses effectiveness. You can make a political request to upgrade it from 3- to 4-rotor Enigma which restores it's effectiveness a bit.

Radar is folded into the advance of the game, in as much as it becomes more difficult for U-Boats to move about as the game goes on, and enemy escorts and aircraft become deadlier.

The game ends at the end of the fourth week of April 1943, so there's nothing beyond that.
Pity. IIRC May 1943 was a very black month for the Kriegsmarine underseebooten. I wonder if the exclusion of anything after April was an allusion to there just being nothing but "the void" for submariners to look forward to.
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Chickenboy
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RE: THE THREAD!!!

Post by Chickenboy »

ORIGINAL: sprior

UK city that admitted it had no plans on how to deal with a zombie attack is overrun by zombies:

http://www.bbc.co.uk/news/uk-england-le ... e-13823427
Slackers. CDC has had anti-zombie recommendations in place for several months now.
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DuckofTindalos
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RE: THE THREAD!!!

Post by DuckofTindalos »

ORIGINAL: Chickenboy

ORIGINAL: Terminus

ORIGINAL: Apollo11

Hi all,



Kristian, how is Allied countermeasures like HF/DF, Enigma and radar dealt with in game?

Can you do anything about it to counter those Allied techniques that essentially and finally killed the U-Boot menace in spring of 1943?


Leo "Apollo11"

Huff/Duff comes along in War Period 2 (about summer of 1940) and makes it more difficult to assemble Wolfpacks. If you mess up the dice roll enough, the U-Boat calling in other boats can be attacked and sunk because of it. Sounds very realistic to me.

Enigma starts "decaying" (it's a dice roll modifier in the game) and loses effectiveness. You can make a political request to upgrade it from 3- to 4-rotor Enigma which restores it's effectiveness a bit.

Radar is folded into the advance of the game, in as much as it becomes more difficult for U-Boats to move about as the game goes on, and enemy escorts and aircraft become deadlier.

The game ends at the end of the fourth week of April 1943, so there's nothing beyond that.
Pity. IIRC May 1943 was a very black month for the Kriegsmarine underseebooten. I wonder if the exclusion of anything after April was an allusion to there just being nothing but "the void" for submariners to look forward to.

Well, the game is called "Vol. 1", so maybe there's thoughts of a second box. Not much fun as a solitaire game, I would suspect.
We are all dreams of the Giant Space Butterfly.
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DuckofTindalos
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RE: THE THREAD!!!

Post by DuckofTindalos »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Terminus
ORIGINAL: Apollo11



Kristian, how is Allied countermeasures like HF/DF, Enigma and radar dealt with in game?

Can you do anything about it to counter those Allied techniques that essentially and finally killed the U-Boot menace in spring of 1943?

Huff/Duff comes along in War Period 2 (about summer of 1940) and makes it more difficult to assemble Wolfpacks. If you mess up the dice roll enough, the U-Boat calling in other boats can be attacked and sunk because of it. Sounds very realistic to me.

Enigma starts "decaying" (it's a dice roll modifier in the game) and loses effectiveness. You can make a political request to upgrade it from 3- to 4-rotor Enigma which restores it's effectiveness a bit.

Radar is folded into the advance of the game, in as much as it becomes more difficult for U-Boats to move about as the game goes on, and enemy escorts and aircraft become deadlier.

The game ends at the end of the fourth week of April 1943, so there's nothing beyond that.

Thanks for info Kristian! [:)]

So... the game ends just before the "Black May" (1943 when U-Boots were decisively defeated and when the "Battle of Atlantic" was lost for Germany)...


The 4 rotor Enigma (aka Triton code) was good for Kriegsmarine because Bletchley Park didn't break into it until December 1942 - it was the last "happy period" for U-Boots!

BTW, is game dealing with cryptographic success of the Allies in a way that convoys were diverted from danger (as much as possible) when wolf pack threat was discovered via HF/DF and decrypting?



Leo "Apollo11"

Huff/Duff only works against the specific U-Boat that's shadowing. Cryptography is rolled into spotting chances for the boats; i.e. as German intelligence and code machines get worse, it gets harder for the boats to spot targets and guide in others.
We are all dreams of the Giant Space Butterfly.
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Apollo11
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RE: THE THREAD!!!

Post by Apollo11 »

Hi all,

Zsssssssssss time... [>:][>:][>:]


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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warspite1
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RE: THE THREAD!!!

Post by warspite1 »

Well done young Mr McIllroy [&o] - time for bed now [:)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Grollub
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RE: THE THREAD!!!

Post by Grollub »

Good night friends [>:]
“Not mastering metaphores is like cooking pasta when the train is delayed"
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Chickenboy
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RE: THE THREAD!!!

Post by Chickenboy »

ORIGINAL: Chickenboy

ORIGINAL: Terminus
Yay Schütze!
Isn't that a German dice game? [:'(]
The only thing more pathetic than quoting oneself on THE THREAD is when one's efforts at really bad puns go unnoticed. [;)]
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bradfordkay
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RE: THE THREAD!!!

Post by bradfordkay »

ORIGINAL: Chickenboy

ORIGINAL: sprior

UK city that admitted it had no plans on how to deal with a zombie attack is overrun by zombies:

http://www.bbc.co.uk/news/uk-england-le ... e-13823427
Slackers. CDC has had anti-zombie recommendations in place for several months now.


It's too late... Congress is infested with zombies. [;)]
fair winds,
Brad
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DuckofTindalos
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RE: THE THREAD!!!

Post by DuckofTindalos »

ORIGINAL: bradfordkay

ORIGINAL: Chickenboy

ORIGINAL: sprior

UK city that admitted it had no plans on how to deal with a zombie attack is overrun by zombies:

http://www.bbc.co.uk/news/uk-england-le ... e-13823427
Slackers. CDC has had anti-zombie recommendations in place for several months now.


It's too late... Congress is infested with zombies. [;)]

Has been for decades... You don't think Ted Stevens or Strom Thurmond actually LIVED that long, do you? Or that any living, breathing human being can be as orange as John Boener?
We are all dreams of the Giant Space Butterfly.
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DuckofTindalos
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RE: THE THREAD!!!

Post by DuckofTindalos »

Any way, just used the political system in SW for the first time. Now my torpedoes aren't actively working against the war effort any more![:D]
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Mynok
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RE: THE THREAD!!!

Post by Mynok »


Someone's up late. [:D]
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