Progress
Moderators: Panther Paul, Arjuna
RE: Progress
I know not likely to receive a detailed response (but hopefully something more than a new beta build was released), but any chance on an update that provides a general release time period? Are we days, weeks, or months away at this point?
Just anxious for the release and wondering if I need to start saving my money anytime soon:)
Just anxious for the release and wondering if I need to start saving my money anytime soon:)
RE: Progress
Definitely weeks. Maybe two months. I'm still debugging the HQ Basing for Attacks code. I hope to finish this in the next few days and put out a new build for beta testing.
RE: Progress
Thanks Dave. I appreciate the update. Of course I hope it only ends up being a few weeks:)
RE: Progress
Yes thanks Dave appreciate that. Lets hope it makes it for this summer. No vacation for you till it is DONE [:-]
[:D]
[:D]
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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RE: Progress
Autumn would be enough, who wants to sit inside if the summer provides us with so many naked flesh to stare on. [:D]
RE: Progress
There won't be too much naked flesh to stare on in Canberra during our winter I can tell you! Not that I'm looking mind you. [;)]
RE: Progress
Well isn't that perfect?
You have time to work and we have time to stare.
And when the Autumn comes and the game is released then you have time to stare and we have time to play. [:D]
You have time to work and we have time to stare.
And when the Autumn comes and the game is released then you have time to stare and we have time to play. [:D]
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RE: Progress
ORIGINAL: BigDuke66
Well isn't that perfect?
You have time to work and we have time to stare.
And when the Autumn comes and the game is released then you have time to stare and we have time to play. [:D]
Speak for yourself. Arjuna can take a break, put his feet up and watch the money pour in, while I will be deprived of some of that beach time because the game will be out. Arjuna, not looking out for your cobbers eh?
- goodwoodrw
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RE: Progress
Thats cos there are no beaches, a place full of pollies, public servants and defence personnel........... Oh yer and gifted hard working PC game developers. [:D] [:D][:D]ORIGINAL: Arjuna
There won't be too much naked flesh to stare on in Canberra during our winter I can tell you! Not that I'm looking mind you. [;)]
Formerly Goodwood
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RE: Progress
There are a few bits of sand around lake Burley Griffin...
- goodwoodrw
- Posts: 2665
- Joined: Mon Feb 14, 2005 12:19 pm
RE: Progress
SA, it's not the sand that is the problem, its the temperature!! [:D]
Ron
Ron
Formerly Goodwood
RE: Progress
As long as the chicks aren't the problem...
RE: Progress
Hi all,
We're just putting out a new build #211 which includes the following changes:
The most notable amongst these are the Rest at Night mods and the HQ basing for attacks. I have rewritten the rest at night code to ensure that units do in fact rest during the night. What we found with the level of activity in the bulge battles is nthat once engaged forces were not resting at night and invariable everyone was exhasuted by Day 3 of any battle. We've changed that now so they do rest at night. I ran out of time for this build to finish it off entirely. But for the next one, we'll ensure that forces push on through the night were appropriate - eg if time is running out or progress behind schedule. This will be effected from the top down based on the victory objectives. In that way we should see the Germans pushing through the night as they fall behind schedule and the Americans force marching to gain those victory objectives.

We're just putting out a new build #211 which includes the following changes:
- Estab - Added subForceType
- Sighting - Deployed, non-firing AT, Mor and IG units are treated as infantry types for sighting purposes.
- Movement - Max Slope now = 22 degrees ( down from 30 )
- Terrain Popup - fixed error in calc of slope
- HQ Basing for Attacks
- Attacks - revised ObjectiveAchieved()
- Firebasing - Ensure same minBombRange used for reaction and basing code - prevent thrashing
- Movement - Traffic Jams - Factor in non-urban covered terrian to otherFriendliesMod
- Rest at Night - Revise code to ensure forces rest at night
- Added separator line between equipment and supplies on E&S tab view
The most notable amongst these are the Rest at Night mods and the HQ basing for attacks. I have rewritten the rest at night code to ensure that units do in fact rest during the night. What we found with the level of activity in the bulge battles is nthat once engaged forces were not resting at night and invariable everyone was exhasuted by Day 3 of any battle. We've changed that now so they do rest at night. I ran out of time for this build to finish it off entirely. But for the next one, we'll ensure that forces push on through the night were appropriate - eg if time is running out or progress behind schedule. This will be effected from the top down based on the victory objectives. In that way we should see the Germans pushing through the night as they fall behind schedule and the Americans force marching to gain those victory objectives.

- Attachments
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- RestingatNight.jpg (447.62 KiB) Viewed 199 times
RE: Progress
The HQ basing for attacks is the first part of the new HQ basing code that will base HQs rather than include them in formations, thus keeping them out of harms way and preventing them from "leading the charge". HQs now are assigned to the reserve location when attacking. The line companies and line support companies manage the assault. Included in this overhaul I've modified the Assessments for deploying support troops during the assault. Units like IG, AT and HMG units now drop off at a standoff range and provide much better fire support for the attack.


- Attachments
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- HQsinAttack1.jpg (353.06 KiB) Viewed 199 times
RE: Progress
Note also that for the assault the attackSubject or Boss will be assigned to the senior assault company - the assaultSubject. The assaultSubject then uses the Boss's command capacity during the assault, so it will end up overloaded with lengthy orders delay. I have yet to add something to the force icon to indicate that the Boss is present. Stay tuned.
RE: Progress
Impressive indeed.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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- CapnDarwin
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RE: Progress
As a heads up, we just used BFTB beta at Origins War College for James Sterrett's Staff training and hit a couple snags both with the sleep code and units doing a May pole dance (all of the units moved arounded a central point after a movement order to head off map) and promptly went nowhere. Otherwise a fun battle.
Good luck with the rest of the game.
Good luck with the rest of the game.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Progress
Re the sleep code. That was because the version ( build 211 ) that James took to Origins didn't have all the "rest at night" code implemented. It had the new code that gets the forces to sleep at night and allows the user to set the rest at night task option ( either None, Min, Normal or Max ) but it did not have the code that determines what option to use for the AI. So it automatically defaults to "normal". In fact I only started on that code today and it won't be ready till the next build.
No doubt James will brief me on any other outstanding anomolies. Rest assured we'll nail them before release.
No doubt James will brief me on any other outstanding anomolies. Rest assured we'll nail them before release.
RE: Progress
Is there a "rest at day" option? German armor was scheduled to move at night only, especially after Allied air cover kicked in again. Quite some German tank units used to hide in woods during the day, unless ordered/forced to engage the enemy. This procedure was actually part of the orders for Wacht am Rhein.
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne
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"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006