Hey Paul, I did not know you were so old [;)].ORIGINAL: paulderynck
The game has changed a lot in 20 years. When was WiFFE brought out? I played WiF when it was Version 2 and we are up to what now? Version 7, soon to be 8? The latest garrison rule is a child of WIFFE so the track record prior to that is unjustifiable as evidence that "everything is perfect with the game". If you compared even WiF version 4 to the present WiFFE, it would be considerably different. We jointly participated in a project to get a 417 question FAQ published - many of which are annotated "needs rule change".ORIGINAL: Froonp
Hey, I don't know, I've said that the game is in the business since 20 years, at least, so I beleive that these calculations are crap because if they were right 100% of the time, the game would have stoped to sell 10 years ago and we would not be speaking about a computerized version.
Well, let's not confuse things.
WiF FE is here since 1996.
It's rulebook was called RAW (rules as written) and had many incarnations. RAW1 was the one published in 1996, RAW2 was plubished in 1997, RAW4 was published somewhere in 2002-2002, and RAW7 was published in 2004.
So when you say that we are up to version 7, it is still WiF FE from 1996, with the rulebook from 2004. The pact rules did not change a iota since 1996, and it is 13 years from now. So I was saying 20, but it is 13.
I suppose that if the pact rules were soooooo broken as to hastily devise a house rule in the computer adaptation, it would have wrecked havoc in the games that were players since 1996.
And it did not.
I don't believe that this discussion is good for the game, on the contrary, because it is trying to design the wrong way. Look, I am not a game designer, neither do you nor no one here, so let's not pretend we know the job better than Harry Rowland.The discussion here is good for the game if it results in improvement. Your ostrich response is not.
If this discussion was happening on the playtest list of WiF FE, I would not be saying the same. Harry have a much deeper understanding of the intricacies of the rules, better than anyone here, so I'd rather trust his judgement.
In other words, I'd much prefer a rule change from him.
OK, I'm bad, you're good.That makes things far better for Russia. Japan takes the US Entry hit, and the Russians build their stuffing strength while slowly withdrawing in the East. If the Japanese get greedy and take Vlad, then the turn after Barb starts, Russia compels a peace. I played a successful stuff with Russia just like this and it worked beautifully. My only mistake was waiting an extra turn after the Chicoms took back Ulan Bator. They could have then reverted all of Mongolia to Russia right after peace was compelled. That would have messed up Japan even more. Instead Japan took it back before the Peace the next turn and was able to keep driving the Chicoms back south.ORIGINAL: Froonp
For example, from the top of my head when I read Jerome's assumptions, Japan can DoW the USSR.
But I don't have to think about these gamey strategies you know, as Jerome pointed out, we do not have this here.
But I suspect that there are counter strategies, how would have the game survived such a broken rule since 1996 ?
I agree that the game needs better Russian survivability. But weren't we talking about stuffing the border for Russia ?It is not important who is most vehement or why, it is important there are so many who feel this aspect of the game needs to be improved big time. Hakon can defend himself (adroitly as always) but my reading of his posts is that the game needs better Russian survivability more than it needs more complicated, finangled garrison rules.ORIGINAL: Froonp
And the fact that the most vehement advocate of the "stuff is bad" argument is Hakon makes me more confident that the stuff is not a problem, because I think that Hakon hates the stuffing the border strategy because it prevents him from using his own prefered strategy.
[/quote]And from this one game you can conclude nothing is wrong with the Stuff strategy enhanced by gamey maneuvers combined with gamey attempted antidotes?ORIGINAL: Froonp
I've personaly seen a "stuff the border" strategy once and guess what [;)] ? It suceeded !!!! And you know why ? Because the German player was so confident that the pact could be broken (I suspect he did not even know that there was a rule about that) that he never counted any garrison nor any chit. He never tried to optimize his builts, never tried to not have less garrison in the west, never tried to give less RP to Italy, and the pact was broken for only 1 point of garrison. If he had been 1% more concentrated on the game (say lend 2 RP less to Italy for example), it would have failed, and the Russian was 100% dedicated to make it work, and he would have been caugnt on the border, as it happened historicaly.
From this game, I conclude that this is not such a big deal. If it was, we would have 90% of the game played that would result in failed barbarossa. If that is such a no brainer for Russia, why isn't it more used ? I'm asking the question.
Personaly I do not use it for 2 reasons : 1) I do not like playing Russia, so I manage not playing it most of the time. 2) I'm not convincted that it has such a ridiculously high chance of success. Mind you, 90% !