(Please see the last SS on page 8 to compare)

Moderator: EagleMountainDK

ORIGINAL: Mraah
Stridor,
Something interesting ... the Heighmap BMP that's saved in the map directory doesn't reflect any changes to the orignal heightmap used.
So, if you edit the HM, you'll lose the new data if you close MM.
Rob
ORIGINAL: Stridor
Yes this is by design. The changes you make in the MM are non-destructive to the base HM even across saves and reloads. The entire HM is stored in the save file at any rate.
ORIGINAL: Mraah
ORIGINAL: Stridor
Yes this is by design. The changes you make in the MM are non-destructive to the base HM even across saves and reloads. The entire HM is stored in the save file at any rate.
Where is the entire "new" HM located? Is this the one that reflects the changes? Or are you telling me there will never be an HM map built that reflects the changes?
For instance, use the LoRes_HM you provided us in the Pck main directory ... load it up, make changes and build the map ... goto the new map folder and open up the heightmap BMP .... no changes.
Rob

ORIGINAL: benpark
Is the autogen able to be set for multiple instances of a model or billboard within that specific area, or is it ALL areas of the similar AI color? I see (aens999) a region for a number setting. Is that the number for that region?

