ORIGINAL: Historiker
Hey, where can I download this mod?
Hi Historiker, a link to the forum page is below.
http://www.matrixgames.com/forums/tm.asp?m=2324472
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Historiker
Hey, where can I download this mod?
Absolutely. Works just like Scen001 or Scen006, just has more goodies. Can be played PBEM or against the AI.ORIGINAL: scalp
Thanks for you wonderful mod.
I ve got only one question,is it already playable in PBEM ?
ORIGINAL: oldman45
Back to the dry docks, I have noticed that since the game is treating the dry docks as repair ships, when they are in the ship yard it appears that it ignores the shipyard assests when figuring how long it takes to do a repair. Is that a limitation of the program or something that can be looked at?
By the way, I am loving this mod!!!
A floating drydock ain't a shipyard, Bro.ORIGINAL: oldman45
Back to the dry docks, I have noticed that since the game is treating the dry docks as repair ships, when they are in the ship yard it appears that it ignores the shipyard assests when figuring how long it takes to do a repair. Is that a limitation of the program or something that can be looked at?
By the way, I am loving this mod!!!
ORIGINAL: oldman45
I know boss, if I would think about my question a little longer before posting it might work better [;)]
To try again, lets use the example of PH with her shipyard. YFD-2 is there and its my contention it would use the shipyard assets to do repairs so the calculation of how long it will take will be based on all the assests including the shipyard. The dock I moved to a foward base only has a repair ship and naval squads so it correctly uses the repair ship/squads to calculate how long it will take to fix the ship. Can the program include the shipyard (when available) to calculate repairs or is it only the dock and AR. Or am I completly confused how this works. [:)]
Thanks
ORIGINAL: oldman45
Thanks, perhaps a bribe of the appropriate adult beverage(s) would help get code added one day [;)]
Large amounts of negotiable securities work like a champ. Small bills, with non-consequitive serial numbers appreciated.ORIGINAL: oldman45
Thanks, perhaps a bribe of the appropriate adult beverage(s) would help get code added one day [;)]
ORIGINAL: oldman45
Is this what you had in mind Don
Springbank Cask
Not sure how much I can help you there JWE, the IRS is still concerned about my capital gains I took a few years ago. Seems they didn't care for my math. [8D]
ORIGINAL: oldman45
Its a long story and perhaps one day if I ever head back to Texas, you can share a wee drop of Springbank and I will tell you my sad tale of Capital Gains and the IRS.
ORIGINAL: oldman45
So to change how a drydock is looked at in a shipyard vs a forward deployed base is a code issue and cannot be done with a script?
Hi Torsten,ORIGINAL: Historiker
Hey John,
is there any chance that you revise the building dates of the ships to the time the work on them actually stopped? Work on Yamato was finished on 16th december 1941, while it isn't completed before may 1942 in the game.
I know, this date includes testing, evalutation, training etc - and so is correct. BUT, the Jap player has to pay (via industry) as if this ship is still under construction on the slip.
As a solution, one might let the ship be completed with 1 speed and 1 endurance and an immediate upgrade to its correct dates. This upgrade then lasts the time which was used for testing, training etc. In case of the Yamato, the upgrade would take 180 days.