ORIGINAL: Kayoz
Am I missing something?
Creating a new class will give us the possibility to tell AI how to use this ship and how to fit/design it. Its not about players (maybe just for comfort), its for AI.
ORIGINAL: Kayoz
Am I missing something?
ORIGINAL: Shuul
Creating a new class will give us the possibility to tell AI how to use this ship and how to fit/design it. Its not about players (maybe just for comfort), its for AI.
ORIGINAL: OJsDad
Also, are we ever going to see fleet formations so battles are not such a furball?
ORIGINAL: DarkspireORIGINAL: tjhkkr
Here is a question for Erik... any new ship types?
Didnt think there were ship types in DW? There design classes, each design has an AI role assigned to it?
Would be better that if we could add a design class and with a second drop down list assign one of the AI roles to that class, for example, adding heavy escort and then assigning the escort AI role to that new design class.
Darkspire
ORIGINAL: MartialDoctor
ORIGINAL: OJsDad
Also, are we ever going to see fleet formations so battles are not such a furball?
+1
I really would like to see such a feature as well.
ORIGINAL: Beag
ORIGINAL: MartialDoctor
ORIGINAL: OJsDad
Also, are we ever going to see fleet formations so battles are not such a furball?
+1
I really would like to see such a feature as well.
I think we all do but wanting and implementing it aren´t quite the same. The problem is simple, how to handle range? With rigid formations, there ought to be ships out of range while the blob chews the other fleet piece by piece.
ORIGINAL: OJsDad
Are you talking about weapons range in battle. Not sure I understand why it would be a problem, as there are weapon ranges now.
ORIGINAL: Bingeling
As Haree says. The ship sizes in this game are giant compared to ship ranges. Anything more than a 2 ship fleet would end up in situations where only one ship can fire unless the enemy is friendly enough to move in between them.
ORIGINAL: Gareth_Bryne
That, sir, would require a separate military research branch or an admiral ability. Read David Weber's "'onor 'arrington" series for information on space fleet battle coordination problems. Besides, fleet arrival is usually pretty close together already.
It won't block anything.ORIGINAL: Ralzakark
ORIGINAL: Bingeling
As Haree says. The ship sizes in this game are giant compared to ship ranges. Anything more than a 2 ship fleet would end up in situations where only one ship can fire unless the enemy is friendly enough to move in between them.
I've never thought that the ship images had any significance, being just for display, and that each ship is represented by a point which sends and receives fire. I don't think a friendly ship blocks fire in any way.
The books are fun, but if you want to play ship of the line combat, the Napoleonic era is a better choice as said above. It is a silly setting solution to force some fleet tactics into a 3d world by making the ships behave like they are 2d.ORIGINAL: Gareth_Bryne
That, sir, would require a separate military research branch or an admiral ability. Read David Weber's "'onor 'arrington" series for information on space fleet battle coordination problems. Besides, fleet arrival is usually pretty close together already.
ORIGINAL: Igard
I'm liking this talk of a new "Interdictor" class.
Also of formations. Right now, we have the "Zerg" formation. It's not the best.
+1 of both these points.
ORIGINAL: Shark7
ORIGINAL: Igard
I'm liking this talk of a new "Interdictor" class.
Also of formations. Right now, we have the "Zerg" formation. It's not the best.
+1 of both these points.
What do you mean the 'Zerg' formation isn't the best?!?!?!?!?
Haven't you heard, "If brute force doesn't get the job done, your aren't using enough!" [;)]