Hi Flaviusx
I do not really care about the particulars of the model at the micro level so long as it delivers useful macro results. The combat model doesn't need to be "realistic" at this tactical level to do this.
I would suggest that the micro level model delivers badly flawed macro results. Rather than 'useful'
Micro Indirect fire weapons not modelled
Macro Losses of indirect weapons too high. Production implications
Playbalance Soviets favoured due to higher production.
Micro AT weapons not restricted to destroying AV's
Macro Losses of AT weapons too high. Losses of AV too low. Production implications
Playbalance Soviets favoured due to higher production.
Micro Too High Losses of heavy and specialist weapons
Macro Formations lose their Heavy firepower too quickly. Production is distorted.
Playbalance Soviets favoured due to higher production.
Micro Tactics not coded into Combat engine.
Macro German units are considerably underperforming in battles.
Playbalance Soviets favoured they have poorer tactics.
There are no doubt more of these to be identified.
It is exactly because of these 'micro' problems that you have all the, oft complained about, forum clogging, 'dodgy' macro rules.
Trying to fix a micro problem on the Macro scale is not possible .
You do exactly two things in the Game, Move and Fight.
How many battles do you fight in a campaign?
224 turns times lets say 60 battles per turn, that's about, 13000.
So times each tiny little macro problem by 13000 and your telling me that's not a problem?
Your telling me that's not a macro problem?
[quote
The combat model doesn't need to be "realistic" at this tactical level to do this. It could indeed do the job by becoming less "realistic" simply by emulating a totally old fashioned CRT.
[/quote]
That is exactly what it is at the moment a CRT.
Best Regards Chuck