Unleashed Extended I & II

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reducing
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RE: I noticed

Post by reducing »

Is "Retreat1970's Unleashed Extended II + AI research orders" still working? Thanks!
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Retreat1970
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RE: I noticed

Post by Retreat1970 »

Last time I looked. I recommend the retreat-bacon-das chrome mod combo:

https://www.matrixgames.com/forums/tm.asp?m=4481684
Danis
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RE: Unleashed Extended

Post by Danis »

I guess there are many kind of tech need to unlock thecarriers. I'm new here
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Retreat1970
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RE: Unleashed Extended

Post by Retreat1970 »

Just fighter tech in the weapons research and construction in the energy (a few deep). You'll see it.
reducing
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RE: I noticed

Post by reducing »

I'm not a huge fan of the Bacon mod, so I'll test this out again.
wbalthrop
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Re: Unleashed Extended I & II

Post by wbalthrop »

How do I get this mod? The description only has links to the original mods. Do I need to install all of those? I'm looking forward to checking this out.
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Retreat1970
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Re: Unleashed Extended I & II

Post by Retreat1970 »

I would suggest RetreatUE/Bacon/Das Chrome mod instead.

RetreatUE is built upon UEI and UEII.
reducing
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Re: RE: Unleashed Extended I & II

Post by reducing »

Retreat1970 wrote: Sat Apr 16, 2016 4:09 pm At the moment I think I will just post it here. I'm not the best writer or explainer of any idea.

Basically this mod is UE2 with a unique AI improvement mod. It is hard. There is a readme in the mod folder.

Mordachai, if you want to do anything with this, that's fine. I made this mod for me, so I'm not too worried if anyone else plays it.

http://www.mediafire.com/download/1byh8 ... reatUE.zip
I've been playing with this mod for a while and haven't noticed any problems. This is hands down my favorite version of the game and all the changes are amazing. Thanks for the work Retreat!

Edit: I've just noticed this post https://www.matrixgames.com/forums/view ... 2&t=354659. Is that the updated version of the one above?
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Retreat1970
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Re: Unleashed Extended I & II

Post by Retreat1970 »

It's a small patch to overwrite some files. Backup first just in case.
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