Patch 07 - Unofficial Public Beta & UI Suggestions
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Can buttons "Previous" and "Next" be added to the in-game databases? Would be easier to browse through the all those aircraft or ship classes that get updated during the war.
- ny59giants
- Posts: 9891
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
It would be nice if a damaged CV or BB got more than one DD as escort when the AI makes an "Escort TF." I usually have 8 DDs in my CV TF, so having 2 DDs go with the damaged CV would not hurt and in sub invested waters would be prudent.
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- Admiral DadMan
- Posts: 3407
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
On the Mouseover pop up at a friendly base, can the AV #s be added such as something like
Planes: 50 Support 80
Planes: 50 Support 80
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Any chance of getting the actual combat messages that you see in the animations logged somewhere? I'd even accept that they would be streamed directly to a file, rather than actually having an ingame log.
Two reasons as to why I'd want them, the first a gameplay reason and the other a more story-like reason. For gameplay the summary of a combat isn't very informative, amount of hits against a ships doesn't tell you much as those hits could be from any number of weapons, even MGs. The story reasons is that I like to make mini-stories (if only in my head) about ships and thus it would be nice to know which ship was responsible for damage/sinkings, information that you can't get from the combat summary either. Actually looking at every combat animation in a slow pace (so you have time to see the messages) is on the other hand tedious when you are dealing with a large amount of battles.
Two reasons as to why I'd want them, the first a gameplay reason and the other a more story-like reason. For gameplay the summary of a combat isn't very informative, amount of hits against a ships doesn't tell you much as those hits could be from any number of weapons, even MGs. The story reasons is that I like to make mini-stories (if only in my head) about ships and thus it would be nice to know which ship was responsible for damage/sinkings, information that you can't get from the combat summary either. Actually looking at every combat animation in a slow pace (so you have time to see the messages) is on the other hand tedious when you are dealing with a large amount of battles.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Ah, yeah, thanks for the suggestion but I'm aware of the Combat Reporter. What I'd like is the more detailed messages as well though, such as:
(Bombing)
800 kg AP bomb hits BB Idaho
>>> Deck armor penetration
* Explosion Below Deck *
(Air combat)
P-39 firing at G3M2 Nell from lower front, range 2
(Naval combat)
20cm/50 3YT-II Gun hits Arend
>>> ship's side penetrated
* Severe Engine Damage *
As a minor note for Combat Reporter by the way, settings doesn't play nice on my computer. Presumably it's a locale thing but I can't save settings due to it not accepting any date I put in (regardless of how I format it). I have to edit the combatReport.properties file manually to use the program at all.
(Bombing)
800 kg AP bomb hits BB Idaho
>>> Deck armor penetration
* Explosion Below Deck *
(Air combat)
P-39 firing at G3M2 Nell from lower front, range 2
(Naval combat)
20cm/50 3YT-II Gun hits Arend
>>> ship's side penetrated
* Severe Engine Damage *
As a minor note for Combat Reporter by the way, settings doesn't play nice on my computer. Presumably it's a locale thing but I can't save settings due to it not accepting any date I put in (regardless of how I format it). I have to edit the combatReport.properties file manually to use the program at all.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
I've got something that's bugging the crap out of me.
When a TF is loading troops, in place of the "Unload Troops" button, can we get "Cancel loading" instead? This button exists for all other types of loading. If I want to cancel the troop load because I need to move the TF for some reason or other (or because I wanted a partial load to begin with), I need to click "unload" and then cancel the unloading.
When a TF is loading troops, in place of the "Unload Troops" button, can we get "Cancel loading" instead? This button exists for all other types of loading. If I want to cancel the troop load because I need to move the TF for some reason or other (or because I wanted a partial load to begin with), I need to click "unload" and then cancel the unloading.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Can a marker be added in the unit TOE screen for devices that are set to stockpile? Maybe "^" sign? When a unit lacks specific device type and devices are in the pool, the sign in TOE is "*". If you set stockpiling for this devices, the "*" sign disappears and afterwards there is no graphical representation that the device is in the pool, but is being stockpiled. Very annoying especially when you try to streamline Chinese devices or handle early war device shortages.
- Admiral DadMan
- Posts: 3407
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Recommend that AGC (Amphib Command Ship) be eligible for Support TF use.
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- Posts: 355
- Joined: Fri Sep 16, 2016 12:40 am
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Okay, I'm a returning WitP player and working hard to get up to speed on the AE Japan side. Maybe bad for me to be asking for this, but... Turn 1 as Japan is a lot of work...
One thing I wish for every time I restart doing turn 1 is a ship filter for an individual class. Something on ships display perhaps that says "Show all ships of this Class". I want to be able to see where all my Fubuki(I)'s are on turn 1 to ship them off to await upgrade to Fubuki(II)'s on 1/1/42 for instance, or move all my Akasi class xAK's to a collecting point for convoy systems. I want to convert my Ansyu-C AK's to PB's, etc. You can do this to an extent by filtering ship types and sorting by endurance, speed, etc. but it is still a pain.
Oh, and actually displaying the class on lists would be nice.
One thing I wish for every time I restart doing turn 1 is a ship filter for an individual class. Something on ships display perhaps that says "Show all ships of this Class". I want to be able to see where all my Fubuki(I)'s are on turn 1 to ship them off to await upgrade to Fubuki(II)'s on 1/1/42 for instance, or move all my Akasi class xAK's to a collecting point for convoy systems. I want to convert my Ansyu-C AK's to PB's, etc. You can do this to an extent by filtering ship types and sorting by endurance, speed, etc. but it is still a pain.
Oh, and actually displaying the class on lists would be nice.
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- Posts: 7532
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Not sure if this is a possiblity.
I tend to set ASW ship patrols with one of the three leg set to a port. At the port I set the patrol not only to refuel but to wait three days in the hope that any damage will be repaired. This never happens as the TF never docks.
Is it pssible to set any patrol leg based on a friendly base to dock?
I tend to set ASW ship patrols with one of the three leg set to a port. At the port I set the patrol not only to refuel but to wait three days in the hope that any damage will be repaired. This never happens as the TF never docks.
Is it pssible to set any patrol leg based on a friendly base to dock?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Default air groups to normal range rather than extended, please! It's such a minor thing but at the same time it's such a chore to always have to "fix" this on air groups - at least I generally prefer to avoid the extra OP losses you get from extended range.
To me this seemingly minor addition would be a major quality of life bonus.
To me this seemingly minor addition would be a major quality of life bonus.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
When I use the "All Ships" button at the top of the screen and sort the list by "Type" (CVs first, etc.) I find that within each type the ships pretty much line up by class - i.e. all your Fubuki I ships should be in a single section of the list. There may be the odd exception where a ship was added to the DB after most of it was complete and it would then have an index number out of sequence with the rest.ORIGINAL: InfiniteMonkey
Okay, I'm a returning WitP player and working hard to get up to speed on the AE Japan side. Maybe bad for me to be asking for this, but... Turn 1 as Japan is a lot of work...
One thing I wish for every time I restart doing turn 1 is a ship filter for an individual class. Something on ships display perhaps that says "Show all ships of this Class". I want to be able to see where all my Fubuki(I)'s are on turn 1 to ship them off to await upgrade to Fubuki(II)'s on 1/1/42 for instance, or move all my Akasi class xAK's to a collecting point for convoy systems. I want to convert my Ansyu-C AK's to PB's, etc. You can do this to an extent by filtering ship types and sorting by endurance, speed, etc. but it is still a pain.
Oh, and actually displaying the class on lists would be nice.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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- Posts: 270
- Joined: Fri Dec 04, 2015 12:07 pm
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
ORIGINAL: cardas
Default air groups to normal range rather than extended, please! It's such a minor thing but at the same time it's such a chore to always have to "fix" this on air groups - at least I generally prefer to avoid the extra OP losses you get from extended range.
To me this seemingly minor addition would be a major quality of life bonus.
+1. I vote for this, too.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Some time ago, on the port view screen the "Manage ships under repair" button was added (, which in my opinion has a relatively hidden position).
In my opinion this makes the "Show Ships under repair" toggle superfluous on this screen.
When this toggle is removed and the "Manage ..." button is moved under der "Form TF" button, that would free up space.
Also, the new position would be more consistent, since it is not just some kind of filter, but leads to a new screen (like the "Form TF" button does).
In my opinion this makes the "Show Ships under repair" toggle superfluous on this screen.
When this toggle is removed and the "Manage ..." button is moved under der "Form TF" button, that would free up space.
Also, the new position would be more consistent, since it is not just some kind of filter, but leads to a new screen (like the "Form TF" button does).
- Admiral DadMan
- Posts: 3407
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
The "Show Ships under repair" toggle is not superfluous if, for example, you have a carrier under repair and you want to move air groups off of it while it's in repair mode.ORIGINAL: Theages
Some time ago, on the port view screen the "Manage ships under repair" button was added (, which in my opinion has a relatively hidden position).
In my opinion this makes the "Show Ships under repair" toggle superfluous on this screen.
When this toggle is removed and the "Manage ..." button is moved under der "Form TF" button, that would free up space.
Also, the new position would be more consistent, since it is not just some kind of filter, but leads to a new screen (like the "Form TF" button does).
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
+1.ORIGINAL: Admiral DadMan
The "Show Ships under repair" toggle is not superfluous if, for example, you have a carrier under repair and you want to move air groups off of it while it's in repair mode.ORIGINAL: Theages
Some time ago, on the port view screen the "Manage ships under repair" button was added (, which in my opinion has a relatively hidden position).
In my opinion this makes the "Show Ships under repair" toggle superfluous on this screen.
When this toggle is removed and the "Manage ..." button is moved under der "Form TF" button, that would free up space.
Also, the new position would be more consistent, since it is not just some kind of filter, but leads to a new screen (like the "Form TF" button does).
Not superfluous at all, even for more than moving air groups around. It is a much different display than the display for managing ship repairs.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Moving planes off a Carrier could be added to the view accessed via right-click in repair management screen.
It is a different display, yes. But if the ship type filters were added to the manage screen, the functionality would not suffer.
There is even space enough to add the -t to xAK that have the increased troop transport capacity (currently missing from the Manage-screen).
Even if the "Show ships under repair"-toggle is not removed, the suggested new position for the Manage-button still seems better than the current.
It is a different display, yes. But if the ship type filters were added to the manage screen, the functionality would not suffer.
There is even space enough to add the -t to xAK that have the increased troop transport capacity (currently missing from the Manage-screen).
Even if the "Show ships under repair"-toggle is not removed, the suggested new position for the Manage-button still seems better than the current.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
I think learning where that button is presently is the easiest course of action. Disagree with you on the view in manage being better, it's far more crowded due to its different purpose.ORIGINAL: Theages
Moving planes off a Carrier could be added to the view accessed via right-click in repair management screen.
It is a different display, yes. But if the ship type filters were added to the manage screen, the functionality would not suffer.
There is even space enough to add the -t to xAK that have the increased troop transport capacity (currently missing from the Manage-screen).
Even if the "Show ships under repair"-toggle is not removed, the suggested new position for the Manage-button still seems better than the current.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- LargeSlowTarget
- Posts: 4914
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Ship Repair Management Screen :
1. Add ship class filters
2. Filters to hide / show ships by repair type, e.g hiding ships in "ready" repair or showing only ships under "pierside repairs".
1. Add ship class filters
2. Filters to hide / show ships by repair type, e.g hiding ships in "ready" repair or showing only ships under "pierside repairs".