Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

March 14th 1944

Another day, another attack on Tulagi:
Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 35621 troops, 877 guns, 764 vehicles, Assault Value = 1010

Defending force 15649 troops, 121 guns, 15 vehicles, Assault Value = 155

Allied engineers reduce fortifications to 4

Allied adjusted assault: 486

Japanese adjusted defense: 1114

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
361 casualties reported
Squads: 5 destroyed, 32 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 7 (2 destroyed, 5 disabled)

Allied ground losses:
1258 casualties reported
Squads: 37 destroyed, 78 disabled
Non Combat: 2 destroyed, 11 disabled
Engineers: 16 destroyed, 5 disabled
Guns lost 31 (14 destroyed, 17 disabled)
Thankfully the fort gets reduced another level. Amazingly the Japanese still do not seem to be experiencing supply problems here. The base must have been loaded with supply before I landed. Hopefully now my bombardments start being effective...right now they aren't doing much at all.

On a side note, I was able to evacuate the majority of a Marine regiment in a single day with just xAPs and xAKs even though I have no naval support on the island. Though of course a small unit fragment got left behind as usual. I REALLY hate unit fragments. But at least I know now that evacuating heavily disabled LCUs is a good way to reduce stacking for invasions.
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

March 15th 1944

I finally landed at Kavieng. Though I had a mishap when a division unloaded in the Solomons when it was just supposed to wait. More units should be dropped off in the next week:
Ground combat at Kavieng (106,122)

Japanese Bombardment attack

Attacking force 17277 troops, 154 guns, 6 vehicles, Assault Value = 649

Defending force 17201 troops, 411 guns, 468 vehicles, Assault Value = 639

Japanese ground losses:
114 casualties reported
Squads: 2 destroyed, 9 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
1st Guards Division
4th Engineer Co
4th South Seas Det.
41st Field AA Battalion
Southeast Area Fleet
16th AA Regiment
3rd Shipping Engineer Regiment
25th JAAF AF Bn

Defending units:
3rd Marine Regiment
1st USMC Amphb Tank Battalion
762nd Tank Battalion
6th Infantry Div /11
168th Field Artillery Regiment
7th USMC Field Artillery Battalion

I have total command of the air and sea there so waiting shouldn't be an issue. No CD guns here either which is nice.

Another attack on Tulagi:
Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 34174 troops, 859 guns, 733 vehicles, Assault Value = 935

Defending force 15415 troops, 122 guns, 16 vehicles, Assault Value = 140

Allied adjusted assault: 708

Japanese adjusted defense: 388

Allied assault odds: 1 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
616 casualties reported
Squads: 5 destroyed, 46 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 15 (4 destroyed, 11 disabled)

Allied ground losses:
534 casualties reported
Squads: 21 destroyed, 64 disabled
Non Combat: 4 destroyed, 11 disabled
Engineers: 0 destroyed, 10 disabled
Guns lost 29 (13 destroyed, 16 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)

Assaulting units:
25th Infantry Division
24th Infantry Division
25th Marine Regiment
7th Infantry Division
223rd Field Artillery Battalion
V US Amphib Corps
249th Field Artillery Battalion
226th Field Artillery Battalion
2nd USMC Field Artillery Battalion
9th Marine Defense Battalion
30th Field Artillery Regiment

Defending units:
29th Ind.Mixed Brigade
5th ADU Coastal Gun Regiment
1st Guard ADU Coastal Gun Battalion
6th Fleet
2nd Air Flotilla
111th Naval Construction Battalion
8th Base Force
36th JNAF AF Unit

Getting close to finally taking the base. When I get down to fort level 1 I'm going to order a shock attack to capture the base.
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

March 21st 1944

Things in the SoPac are winding down. I took Tulagi a few days ago on a shock attack. And I landed at Kavieng without issue. The Japanese recently sent over the 1st Guards Division to bolster defenses but without proper forts it fell easily enough:
Ground combat at Kavieng (106,122)

Allied Deliberate attack

Attacking force 40856 troops, 905 guns, 986 vehicles, Assault Value = 1503

Defending force 21557 troops, 210 guns, 20 vehicles, Assault Value = 465

Allied engineers reduce fortifications to 1

Allied adjusted assault: 543

Japanese adjusted defense: 151

Allied assault odds: 3 to 1 (fort level 1)

Allied forces CAPTURE Kavieng !!!

Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
5691 casualties reported
Squads: 188 destroyed, 70 disabled
Non Combat: 249 destroyed, 95 disabled
Engineers: 85 destroyed, 1 disabled
Guns lost 102 (95 destroyed, 7 disabled)
Vehicles lost 13 (13 destroyed, 0 disabled)
Units retreated 6
Units destroyed 1

Allied ground losses:
585 casualties reported
Squads: 4 destroyed, 70 disabled
Non Combat: 3 destroyed, 11 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 8 (2 destroyed, 6 disabled)
Vehicles lost 45 (8 destroyed, 37 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
2nd USMC Tank Battalion
3rd Marine Division
1st USMC Tank Battalion
6th Infantry Division
754th Tank Battalion
1st USMC Amphb Tank Battalion
762nd Tank Battalion
9th Australian Division
8th Marine Defense Battalion
168th Field Artillery Regiment
7th USMC Field Artillery Battalion

Defending units:
1st Guards Division
4th Engineer Co
4th South Seas Det.
16th AA Regiment
Southeast Area Fleet
41st Field AA Battalion
3rd Shipping Engineer Regiment
25th JAAF AF Bn

And with things wrapping up here, I sent half my CVs to Darwin to get ready for more operations there. The Japanese detected my move as I was approaching the Torres Strait and sent subs to block my path. Well, sending subs into a narrow strait with shallow waters is a double edged sword. I held my fleets back today and instead sent in ASW fleets to find IJN subs:
Sub attack near Horn Island at 89,128

Japanese Ships
SS I-15, hits 14, heavy damage

Allied Ships
DD Braine
DD Dyson

--------------------------------------------------------------------------------
ASW attack near Horn Island at 90,129

Japanese Ships
SS I-17, hits 15, heavy damage

Allied Ships
DD Saufley
DD Luce


--------------------------------------------------------------------------------
ASW attack near Horn Island at 90,129

Japanese Ships
SS I-34, hits 13

Allied Ships
DD Bennett
DD Cogswell
DD Chevalier

Tomorrow I will send my fleets through the now weakened sub wall.

Having detected the shift in CVs, the Japanese brought the KB out of hiding...and into view of a submarine:
Sub attack near Gebe at 80,104

Japanese Ships
CV Renkaku, Torpedo hits 2, heavy damage
CA Kurama
CA Chikuma
CA Hikari
DD Haruzuki
DD Shimozuki
DD Amatsukaze
DD Kagero
DD Fujinami
DD Natsuzuki

Allied Ships
SS Puffer, hits 3

One less CV to contend with here. And to add insult to injury, an unescorted squadron of torpedo bombers hit a CVE:
Afternoon Air attack on TF, near Kofiau at 78,107

Weather in hex: Light cloud

Raid detected at 80 NM, estimated altitude 8,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
N1K2-J George x 38

Allied aircraft
Beaufort VIII x 9

No Japanese losses

Allied aircraft losses
Beaufort VIII: 6 damaged
Beaufort VIII: 1 destroyed by flak

Japanese Ships
CVE Hosho, Torpedo hits 1, on fire, heavy damage
CVL Chiyoda
CV Kaga
Notice the George's flying CAP for the mini-KB here. The reason my bombers got through so easily was that I had a couple of naval attacks against other fleets nearby (which got chewed up). I also hit the airbase at Ambon to good effect with B-25's destroying number of planes on the ground taking light losses while P-47s shot down Japanese fighters in the air. So things are starting off very well in the DEI having knocked out a CV and CVE in a single day. I am intending to land at Koepang by the end of March and I have a number of other invasions lined up after that.

Meanwhile in Burma I launched another attack on Rangoon:
Ground combat at Rangoon (54,53)

Allied Deliberate attack

Attacking force 182312 troops, 3276 guns, 2713 vehicles, Assault Value = 4713

Defending force 91541 troops, 1077 guns, 1059 vehicles, Assault Value = 3080

Allied engineers reduce fortifications to 2

Allied adjusted assault: 4111

Japanese adjusted defense: 8077

Allied assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), disruption(-)
experience(-)
Attacker:

Japanese ground losses:
1623 casualties reported
Squads: 8 destroyed, 153 disabled
Non Combat: 2 destroyed, 59 disabled
Engineers: 0 destroyed, 24 disabled
Guns lost 71 (3 destroyed, 68 disabled)
Vehicles lost 20 (2 destroyed, 18 disabled)

Allied ground losses:
2843 casualties reported
Squads: 22 destroyed, 667 disabled
Non Combat: 6 destroyed, 53 disabled
Engineers: 2 destroyed, 102 disabled
Guns lost 163 (12 destroyed, 151 disabled)
Vehicles lost 61 (5 destroyed, 56 disabled)

I only let IDs that were near full strength participate in the attack. That paid off really nicely in the low number of destroyed squads and devices. In the end I will need those division fragments, brigades, and regiments to give me enough AV to get a 2 to 1 to take the base. But at this point it looks far away. I have sent a pair of divisions from Akyab and Cox's Bazaar to march on Rangoon. It leaves my Burmese coastline very lightly defended but given the state of the Japanese fleet I think that is acceptable. They also won't reach Rangoon for a couple of months but as you can see from the battle progress I might just need it. At this point I think the only way I'm going to take Rangoon is by cutting off supply and letting the Japanese starve. So far attack and dive bombers have been used to good effect whenever I see merchant ships approaching.

I'm also preparing an invasion of Port Blair with a large contingent of African troops, many of them poorly equipped. Some of those African units don't even have artillery larger than mortars, though there is one African division that has QF 25 pounders. Covering the invasion I have 3 USN CVEs (en route now) and a pair of slow British CVLs. Should be enough to deal with LBA, though even then I expect to take some hits. With Port Blair in my hands keeping Rangoon under siege will be much easier. Furthermore, it opens up opportunities to outflank Japanese defenses. I don't intend to do so because the bulk of my forces will be tied up in Rangoon but the Japanese don't know that which will tie down some units guarding the coast. Eventually I may do so but not until I have Rangoon in my hands.
User avatar
KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by KenchiSulla »

You should really consider rotating damaged divisions out of the line to a place where they can rest (sufficient support to be made available).. Split the divisions up for maximum effect!

You are dropping forts and damaging the Japanese and him losing 3k AV is big.... Can you reach Rangoon with some heavy cruiser support?
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

ORIGINAL: KenchiSulla
You should really consider rotating damaged divisions out of the line to a place where they can rest (sufficient support to be made available).
Hmmm...does pulling them off the front line make them recover faster? Rangoon is in good supply and has lots of support. Unless there is something I'm missing about how recovery works that should be ideal, right? Also, does putting units in rest/train make them recover faster?
ORIGINAL: KenchiSulla
Split the divisions up for maximum effect!
Oh yea, I always do that whenever I'm not attacking if there are any disabled squads/devices.
ORIGINAL: KenchiSulla
You are dropping forts and damaging the Japanese and him losing 3k AV is big.... Can you reach Rangoon with some heavy cruiser support?
I can and I am (I bombarded the base with 3 cruisers this past turn). But with the vast majority of my nave in the Pacific, cruiser bombardment won't be that effective.
User avatar
BBfanboy
Posts: 20549
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by BBfanboy »

You cannot use rest mode in the same hex with the enemy, ergo withdrawing the unit to a safe base before the split and rest/replace should be superior to just going into reserve mode at the contested base. That said, the sheer size of Rangoon viz-a-viz other nearby bases may negate the rest advantage, especially if the nearby bases still have malarial effects.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

ORIGINAL: BBfanboy
You cannot use rest mode in the same hex with the enemy, ergo withdrawing the unit to a safe base before the split and rest/replace should be superior to just going into reserve mode at the contested base. That said, the sheer size of Rangoon viz-a-viz other nearby bases may negate the rest advantage, especially if the nearby bases still have malarial effects.
Ya, I knew that.

Anyways, I just looked in the manual to see if the rest/training had any effect on repairs/healing. Strangely enough the manual had nothing! That being said, there is some info on the reserve mission:
Units in Reserve in a hex that are defending have the following effects:

.....

Rest – Movement speed and combat strength are reduced compared to other OpModes. The recovery of Fatigue, Disruption, and Morale is increased compared to other OpModes.

I would think that the rest mission would probably have the same effect here. As a result, I do not see any benefit to pulling damaged units off the line to heal vs reserve.
User avatar
BBfanboy
Posts: 20549
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by BBfanboy »

ORIGINAL: Sangeli
ORIGINAL: BBfanboy
You cannot use rest mode in the same hex with the enemy, ergo withdrawing the unit to a safe base before the split and rest/replace should be superior to just going into reserve mode at the contested base. That said, the sheer size of Rangoon viz-a-viz other nearby bases may negate the rest advantage, especially if the nearby bases still have malarial effects.
Ya, I knew that.

Anyways, I just looked in the manual to see if the rest/training had any effect on repairs/healing. Strangely enough the manual had nothing! That being said, there is some info on the reserve mission:
Units in Reserve in a hex that are defending have the following effects:

.....

Rest – Movement speed and combat strength are reduced compared to other OpModes. The recovery of Fatigue, Disruption, and Morale is increased compared to other OpModes.

I would think that the rest mission would probably have the same effect here. As a result, I do not see any benefit to pulling damaged units off the line to heal vs reserve.
My statement was based on direct observation on several occasions when I had a unit hors de combat and forced to stay in reserve mode in a base hex I held, and recovery was not very fast (but better than in combat or move modes). When I subsequently drove out the invaders and put the unit in rest mode, recovery came much quicker (roughly twice as fast).

The bases always had good supply both before and after driving the invaders out, and no additional support was brought in. Fatigue level is important to recovery so you can monitor effects in advance by looking at the relative fatigue levels of a unit in reserve mode vs. one in rest mode.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

ORIGINAL: BBfanboy
My statement was based on direct observation on several occasions when I had a unit hors de combat and forced to stay in reserve mode in a base hex I held, and recovery was not very fast (but better than in combat or move modes). When I subsequently drove out the invaders and put the unit in rest mode, recovery came much quicker (roughly twice as fast).

The bases always had good supply both before and after driving the invaders out, and no additional support was brought in. Fatigue level is important to recovery so you can monitor effects in advance by looking at the relative fatigue levels of a unit in reserve mode vs. one in rest mode.
Hmm ya maybe you're right. Well there's hardly any benefit to me in keeping those units in Rangoon so I guess it makes sense to pull them out and give them rest.
tiemanjw
Posts: 606
Joined: Sat Dec 06, 2008 2:15 am

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by tiemanjw »

I believe (though I'm not 100%) that in a friendly base support squads are "shared", but not outside of a friendly base. So while investing Rangoon, each unit can only use organic support squads, however in a friendly base they can use extra support squads from HQs and base forces.

I also think base size has an effect (at least in a malaria zone), so build that island base next to it up (i think the af can go to size 9) and rest your troops their.
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by HansBolter »

I second BBfanboy's experience.

I have not seen positive results trying to recover disablement/disruption/fatigue in reserve mode in a contested hex.
After trying this for a week or two with little progress I always end up pulling the unit out of the hex to recover.
Hans

User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

March 24th 1944

Large scale air battles in the DEI. Japanese planes attacking some of my forward air bases. But I had a number of P-47's defending those bases and it was a slaughter:

Image

And now I have about 600 planes in Darin including most of my available 4E. Time to pulverize all air bases in range. I have nearly 1 million supply in Sydney so I'll be able to supply Darwin from Townsville instead of the west coast like I was having to do before.

Outside of the DEI things are quiet. Getting ready to invade Marcus Island soon but that's it outside the DEI until about June 44.
User avatar
Capt. Harlock
Posts: 5379
Joined: Sat Sep 15, 2001 8:00 am
Location: Los Angeles
Contact:

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Capt. Harlock »

Large scale air battles in the DEI. Japanese planes attacking some of my forward air bases. But I had a number of P-47's defending those bases and it was a slaughter:

Twice as many P-47's lost to Ops as to combat? You need to have a talk with your mechanics. . .[;)]

An impressive performance, especially since the Empire now has the A6M8.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

ORIGINAL: Capt. Harlock
An impressive performance, especially since the Empire now has the A6M8.
A6M8 is hardly a formidable fighter these days. It's the George's and Franks I worry about.
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

March 25th 1944

Allied air attacks in the DEI continue while Japanese attacks subside. No CAP is encountered while bombers hit four different airbases destroying dozens of planes on the ground.

I also sortied a 5 ships Fletcher fleet to hit the airbase at Lautem. I've never seen a single fleet have so much action in a single day:
ASW attack near Lautem at 73,115

Japanese Ships
SS I-177, hits 4

Allied Ships
DD Colahan
DD Burns
DD Clarence Bronson
DD Wadsworth
DD Healy


--------------------------------------------------------------------------------
ASW attack near Lautem at 73,115

Japanese Ships
SS I-121, hits 15, heavy damage

Allied Ships
DD Burns
DD Clarence Bronson
DD Healy
DD Colahan


--------------------------------------------------------------------------------
Night Time Surface Combat, near Lautem at 72,115, Range 2,000 Yards

Japanese Ships
MTB G-107
MTB G-117
MTB G-119, Shell hits 4, and is sunk
MTB G-138
MTB G-142, Shell hits 1
MTB G-145

Allied Ships
DD Clarence Bronson
DD Burns
DD Colahan, Shell hits 2
DD Healy
DD Wadsworth, Shell hits 1


--------------------------------------------------------------------------------
Night Time Surface Combat, near Lautem at 72,115, Range 2,000 Yards

Japanese Ships
MTB G-148, Shell hits 4, and is sunk
MTB G-151
MTB G-154
MTB G-155
MTB G-156
MTB G-157

Allied Ships
DD Clarence Bronson
DD Burns
DD Colahan
DD Healy, Shell hits 2
DD Wadsworth


--------------------------------------------------------------------------------
Night Time Surface Combat, near Dili at 71,115, Range 8,000 Yards

Japanese Ships
CA Kumano
DD Oyashio
DD Kasumi
DD Kawakaze
DD Uranami

Allied Ships
DD Clarence Bronson
DD Burns, Torpedo hits 1, and is sunk
DD Colahan
DD Healy
DD Wadsworth, Shell hits 2, on fire


--------------------------------------------------------------------------------
Night Time Surface Combat, near Wetar at 72,114, Range 4,000 Yards

Japanese Ships
CL Noshiro
DD Samidare
DD Asagiri, Shell hits 1

Allied Ships
DD Clarence Bronson, Shell hits 1
DD Colahan
DD Healy
DD Wadsworth, Shell hits 3, heavy fires

--------------------------------------------------------------------------------
Night Time Surface Combat, near Wetar at 72,114, Range 6,000 Yards

Japanese Ships
CA Iwaki, Shell hits 1
CA Tone
DD Kazegumo, Shell hits 1, on fire
DD Michishio, Shell hits 4, on fire
DD Arare

Allied Ships
DD Clarence Bronson, Shell hits 1
DD Colahan
DD Healy
DD Wadsworth, Torpedo hits 1, and is sunk


--------------------------------------------------------------------------------
Day Time Surface Combat, near Wetar at 72,114, Range 26,000 Yards

Japanese Ships
CA Iwaki
CA Tone, Shell hits 1
DD Kazegumo, Shell hits 1
DD Michishio, Shell hits 4, on fire
DD Arare

Allied Ships
DD Clarence Bronson, Shell hits 2
DD Colahan
DD Healy


--------------------------------------------------------------------------------
Day Time Surface Combat, near Wetar at 71,113, Range 18,000 Yards

Japanese Ships
MTB G-151
MTB G-154
MTB G-155, Shell hits 1, and is sunk
MTB G-156
MTB G-157

Allied Ships
DD Clarence Bronson
DD Colahan
DD Healy


--------------------------------------------------------------------------------
Day Time Surface Combat, near Wetar at 72,114, Range 28,000 Yards

Japanese Ships
CA Iwaki
DD Kazegumo
DD Arare

Allied Ships
DD Clarence Bronson
DD Colahan
DD Healy

Lost a pair of Fletchers but given the odds they did very well while sinking a few MTBs and likely a Japanese sub. They also forced the Japanese cruisers to use some ammo before bombarding Lautem. I have a much larger Fletcher fleet ready to sortie tomorrow if I so choose.

But the oddest thing today was the Japanese counterattack against Lautem:
Ground combat at Lautem (72,115)

Japanese Shock attack

Attacking force 720 troops, 0 guns, 119 vehicles, Assault Value = 949

Defending force 21663 troops, 341 guns, 518 vehicles, Assault Value = 815

Assault collapses, survivors seek cover

Japanese ground losses:
Vehicles lost 106 (106 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
18th Division
31st Division
11th Tank Regiment

Defending units:
637th Tank Destroyer Battalion
193rd Tank Battalion
2/9 Cavalry Cdo Battalion
32nd Infantry Division
641st Towed Tank Destroyer Battalion
1st Australian Division
I US Corps
Very bad idea to let a single tank regiment attack against two full divisions supported by two tank destroyer and one tank battalion. I don't think I have ever seen an attack go so poorly that it doesn't even show the AV ratio; I guess that means the Japanese AV hit 0 after being fired upon during the shock attack. As you can see the 11th tank regiment was destroyed completely. Not sure what Rev Rico was thinking here...might be he forgot to set the IDs to attack. In any case, this counterattack on Timor by the Japanese is an absolutely terrible idea. The LCUs and supply Rev Rico brought here surely would have been better deployed in a defensive posture on an island I don't have a foothold in.

Anyways, as you can see things in the DEI are mostly going my way now. No KB to be seen; I think it hightailed out after my subs crippled one of his CVs. I am currently bringing my carrier fleet around Darwin to cover a landing at Koepang with further landings planned shortly after. The goal is to attack north towards the western edge of New Guinea (Sorong) while securing my left flank at Kendari by the end of April. Eventually I will advance west from Kavieng along the northern coast of New Guinea to link up with the DEI advance and shorten my supply lines.
jwolf
Posts: 2493
Joined: Tue Dec 03, 2013 4:02 pm

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by jwolf »

I'm pretty sure that Japanese attack at Lautem was unintended. Either he meant to include everybody or nobody but somehow his orders got fouled up. But your points about the strategic value in trying to defend there at all are well taken.
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

March 26th 1944

Sent cruisers to bombard Dili:
--------------------------------------------------------------------------------
Night Naval bombardment of Dili at 71,115

Japanese aircraft
no flights

Japanese aircraft losses
Ki-84a Frank: 19 damaged
Ki-84a Frank: 2 destroyed on ground
Ki-44-IIa Tojo: 28 damaged
Ki-44-IIa Tojo: 4 destroyed on ground

Allied Ships
CA Canberra II
CA Boston
CA Northampton
CL Columbia
CL Marblehead
CL Richmond

Japanese ground losses:
246 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 5 destroyed, 38 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 36
Airbase supply hits 7
Runway hits 56
Port hits 11
Port supply hits 6

After unloading much of their ammo, they encountered a Japanese heavy cruiser fleet:
Day Time Surface Combat, near Dili at 71,115, Range 24,000 Yards

Japanese Ships
CA Kumano, Shell hits 15, heavy fires, heavy damage
DD Oyashio, Shell hits 7, heavy fires
DD Kasumi, Shell hits 9, heavy fires, heavy damage
DD Kawakaze
DD Uranami, Shell hits 6, heavy fires, heavy damage

Allied Ships
CA Northampton
CA Boston, Shell hits 3
CA Canberra II, Shell hits 1
CL Richmond
CL Marblehead
CL Columbia, Shell hits 1
DD DeHaven
DD Picking, Shell hits 1
DD Pringle, Shell hits 1
DD Remey, Shell hits 1
DD Stevens, Shell hits 1
DD Gansevoort
DD Frankford

Nicely done by the Allied cruisers here. Even though the odds were heavily in my favor, you just never know if Long Lances will find their mark early on in the battle and sink a cruiser or two. This might be the first time the entire war Allied cruisers sunk an IJN CA.

Afterwards my bombers would hit Dili against heavy CAP losing about a dozen or so 4E with many more damaged. Luckily I have quite large 4E stockpiles to make up the losses. Meanwhile my invasion fleet is about 2 days from Koepang.
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

ORIGINAL: jwolf
I'm pretty sure that Japanese attack at Lautem was unintended. Either he meant to include everybody or nobody but somehow his orders got fouled up. But your points about the strategic value in trying to defend there at all are well taken.
Definitely was an accidental mistake sending a single tank regiment to attack. But it was an intentional mistake bringing it in the first place as you agree.
User avatar
Sangeli
Posts: 1132
Joined: Thu Mar 29, 2012 5:33 pm
Location: San Francisco

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Sangeli »

Here's a map of the SWPAC right now:

Image

I'm taking bigger leaps between island hops now. No sense in short little hops anymore when I have all these carriers.
User avatar
Capt. Harlock
Posts: 5379
Joined: Sat Sep 15, 2001 8:00 am
Location: Los Angeles
Contact:

RE: Straight Into the Teeth: A Story of Logistics, Patience, and Firepower

Post by Capt. Harlock »

Even though the odds were heavily in my favor, you just never know if Long Lances will find their mark early on in the battle and sink a cruiser or two.

Not at 24,000 yards! [:D]
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo
Post Reply

Return to “After Action Reports”