Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Sammy, the reports you read are were written some three or four weeks ago when I first did the "Early Air War" thread. -Unfortunately Real Life prevents me from playing any faster than that.
As Morvael has been looking into the code repeatedly finding nothing, I guess I have no other option than to admit I was wrong (the rise is probably due to better detection levels).
I am still looking out for that increase in a situation where the detection level is ten before bombing. Unless I find that, you should just ignore my bombing comments in the AAR.
As Morvael has been looking into the code repeatedly finding nothing, I guess I have no other option than to admit I was wrong (the rise is probably due to better detection levels).
I am still looking out for that increase in a situation where the detection level is ten before bombing. Unless I find that, you should just ignore my bombing comments in the AAR.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Turn twentysix.
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To be is to do -- Socrates
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Do be do be do -- Frank Sinatra
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Do be do be do -- Frank Sinatra
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Dinglir
Due to the amount of attacks having been done this turn, the Red Army has actually dwindled in size over the last turn. However, so has the Wehrmacht, losing more than 60.000 men to withdrawals and battle casualties.
Yes the Soviet OOB is stagnant as I'm using all replacements to fill divisions bleed on German guns. To be honest the German OOB has "increased" during the blizzard EVEN with the amount of casualties I am inflicting on you. Granted you used to good effect the regiments on one section of the battlefront but no longer since my tank brigades are eating them up now. If it wasn't for my long supply line they would have a field day with those regiments. Anyway back to my point that the German army is retreating, not in entrenchment better than 1, most of the time in 0 level entrenchment and the OOB is getting higher. Here is the OOB up to our current turn with the casualties to Germans and you will see it is growing

turn 25. 3,557,946. loses =21,382.
turn 26. 3,474,498. loses = 58,030.
turn 27. 3,410,882. loses = 71,218
turn 28. 3,350,716. loses = 74,771
turn 29. 3,441,016. loses = 56,106
turn 30. 3,513,558. loses = 42,091
turn 31. 3,525,288 loses = 43,149
****NOTE the loses are what was reported on the ground units loses tab when I took pictures
As of last turn it really isn't worth attacking any longer since the effects are negligible. To be honest my troops behind the line are suffering German like Blizzard effects as if they were German, weird I have made some notes this turn to see the stats the beginning of next turn.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
Yes the Soviet OOB is stagnant as I'm using all replacements to fill divisions bleed on German guns.
This, I believe, is the right way to do things. The Soviets do not win by having a huge Red Army, but rather by whittling away the German Wehrmacht. This is also where I would want those pesky little U-2VS bombing away at the retreating Germans. If I would have to point to the biggest thing I would have done different from you, that is still it. Of course, I have no idea how that works under recent patches. To give an indication of the scoope, I compared your current airforce to the one I fielded at turn 31 against Pelton. By that time, I was flying more than 2.000 more airframes than you are doing currently.
ORIGINAL: HardLuckYetAgain
To be honest the German OOB has "increased" during the blizzard EVEN with the amount of casualties I am inflicting on you.
I will not go into a full discussion of the situation in turn 31, so as to not get ahead of the AAR. I will mention that you have to consider the fact that the Germans have received some four or five fresh infantry divisions from the west by turn 31. So the numbers below are somewhat deceptive - I have lost 90.000 men in my original OoB between turns 25 and 31.
ORIGINAL: HardLuckYetAgain
Granted you used to good effect the regiments on one section of the battlefront but no longer since my tank brigades are eating them up now. If it wasn't for my long supply line they would have a field day with those regiments.
I believe those long supply lines are a direct consequence of my attacks in 1941, specifically targetting your railheads in the area. For better or for worse, that "infantry regiment" strategy was a deliberate choice of mine.
ORIGINAL: HardLuckYetAgain
As of last turn it really isn't worth attacking any longer since the effects are negligible. To be honest my troops behind the line are suffering German like Blizzard effects as if they were German, weird I have made some notes this turn to see the stats the beginning of next turn.
In my experience the Soviet offensive will grind to a halt by late January or early February. I experienced the same thing when playing the Soviets against Pelton. By February, it was the Axis who were on the offensive and not the Soviets.
As much as I think game mechanics should not make "guards farming" so easy, I also think that mild blizzard is to much of a benefit for the Axis. I would prefer some option where guards spawning requires a number of wins based on the number of Guards you already have, combined with a "semireduced" blizzard with settings somewhere between our current options.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
- Grognard1812
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Dinglir
In my experience the Soviet offensive will grind to a halt by late January or early February. I experienced the same thing when playing the Soviets against Pelton. By February, it was the Axis who were on the offensive and not the Soviets.
In your experience does this occur in both normal and reduced blizzard?
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Grognard1812
ORIGINAL: Dinglir
In my experience the Soviet offensive will grind to a halt by late January or early February. I experienced the same thing when playing the Soviets against Pelton. By February, it was the Axis who were on the offensive and not the Soviets.
In your experience does this occur in both normal and reduced blizzard?
Yes, the Germans steadily get stronger, although with normal blizzard you should be able to continue for a bit longer than a mild blizzard as the Soviets.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
[/quote]ORIGINAL: Dinglir
ORIGINAL: HardLuckYetAgain
Yes the Soviet OOB is stagnant as I'm using all replacements to fill divisions bleed on German guns.
This, I believe, is the right way to do things. The Soviets do not win by having a huge Red Army, but rather by whittling away the German Wehrmacht. This is also where I would want those pesky little U-2VS bombing away at the retreating Germans. If I would have to point to the biggest thing I would have done different from you, that is still it. Of course, I have no idea how that works under recent patches. To give an indication of the scoope, I compared your current airforce to the one I fielded at turn 31 against Pelton. By that time, I was flying more than 2.000 more airframes than you are doing currently.
Yes, I'm suffering from moving all of my IL2 production. So I have "NO" tactical aircraft at all as replacements for some time in the future. It is the nature of the beast in this game.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Dinglir
ORIGINAL: HardLuckYetAgain
Granted you used to good effect the regiments on one section of the battlefront but no longer since my tank brigades are eating them up now. If it wasn't for my long supply line they would have a field day with those regiments.
I believe those long supply lines are a direct consequence of my attacks in 1941, specifically targetting your railheads in the area. For better or for worse, that "infantry regiment" strategy was a deliberate choice of mine.
Ya, I have been preaching the "infantry regiment" scenario for awhile now. Those little f'krs are painful ;-P. I thought for sure I would have at least routed one of them, but oh well.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
[/quote]ORIGINAL: Dinglir
In my experience the Soviet offensive will grind to a halt by late January or early February. I experienced the same thing when playing the Soviets against Pelton. By February, it was the Axis who were on the offensive and not the Soviets.
As much as I think game mechanics should not make "guards farming" so easy, I also think that mild blizzard is to much of a benefit for the Axis. I would prefer some option where guards spawning requires a number of wins based on the number of Guards you already have, combined with a "semireduced" blizzard with settings somewhere between our current options.
With or without the +1 I would have still attacked like mad to make guards. Even if I did not get guards I'm still benefiting the overall units experience with wins.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
Yes, I'm suffering from moving all of my IL2 production. So I have "NO" tactical aircraft at all as replacements for some time in the future. It is the nature of the beast in this game.
Exactly the point about bombing the Il-2 factories to constrain their expansion, or else by evacuating early. There will be gazillions of Il-2s in your pool by the end of the game, which is when you can least use them.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
Yes, I'm suffering from moving all of my IL2 production. So I have "NO" tactical aircraft at all as replacements for some time in the future. It is the nature of the beast in this game.
Exactly the point about bombing the Il-2 factories to constrain their expansion, or else by evacuating early. There will be gazillions of Il-2s in your pool by the end of the game, which is when you can least use them.
Yup yup. Learned some lessons playing the Soviets that I won't repeat again. I have a bad tendency to become complacent. But yeah I need those IL2 Airframes late 42' & 43' and should roughly be about 60 turns before they are fully repaired. GAH I sux at playing Soviets. But I have a ton of squadrons made to use them training up(yes all the U-2's & R5's ;-P ).
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
Yes, I'm suffering from moving all of my IL2 production. So I have "NO" tactical aircraft at all as replacements for some time in the future. It is the nature of the beast in this game.
Exactly the point about bombing the Il-2 factories to constrain their expansion, or else by evacuating early. There will be gazillions of Il-2s in your pool by the end of the game, which is when you can least use them.
Yup yup. Learned some lessons playing the Soviets that I won't repeat again. I have a bad tendency to become complacent. But yeah I need those IL2 Airframes late 42' & 43' and should roughly be about 60 turns before they are fully repaired. GAH I sux at playing Soviets. But I have a ton of squadrons made to use them training up(yes all the U-2's & R5's ;-P ).
Just Dinglir's time is very limited now with roughly 1 turn every 1.5-2 weeks when he isn't busy. I have finally rested after all my marathon games and feel much better now. I even get the turn back to Dinglir in about 3-5 hours.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Grognard1812
ORIGINAL: Dinglir
In my experience the Soviet offensive will grind to a halt by late January or early February. I experienced the same thing when playing the Soviets against Pelton. By February, it was the Axis who were on the offensive and not the Soviets.
In your experience does this occur in both normal and reduced blizzard?
To be honest, I'm not an experienced player at all.
I have played only two games versus really good players - one against Pelton and the other is the ongoing one against HardLuck. As both those games are +1 and mild bizzard, I'm not really qualified for speaking of normal blizzard games.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
Just Dinglir's time is very limited now with roughly 1 turn every 1.5-2 weeks when he isn't busy. I have finally rested after all my marathon games and feel much better now. I even get the turn back to Dinglir in about 3-5 hours.
Being a team manager for a team of software engineers combined with being a single dad half the time, does take some energy.
I guess I could play more if I was satisfied with just moving some cardboard pieces around the map and then see how it went. I'm not, and I do think that if I am to have any chance in the ongoing game, I need to play when I am clearheaded.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Turn twentyseven.
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To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Interesting write up.
What patch version are you on here and are you updating ?
What patch version are you on here and are you updating ?
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
We are running the latest patch and updating as we go.
Does the TOE of units update with the patches - I remember thinking about that a lot seeing this turn. The amount of Support elements in a Soviet Army HQ might have a significant impact on making this many hasty attacks turn after turn.
Does the TOE of units update with the patches - I remember thinking about that a lot seeing this turn. The amount of Support elements in a Soviet Army HQ might have a significant impact on making this many hasty attacks turn after turn.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
So as 1.11.01 Beta was early November you would have been on that for most of the Blizzard.We are running the latest patch and updating as we go.
Does the TOE of units update with the patches - I remember thinking about that a lot seeing this turn. The amount of Support elements in a Soviet Army HQ might have a significant impact on making this many hasty attacks turn after turn.
Don't know about TOEs upgrades for live units, my game was started under the Beta.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
I did over 400 attacks, OMG.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
I did over 400 attacks, OMG.
Did you get to 999 in the battles report? Remember ground bombings and recon count as separate battles there!
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