Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: briklebritt

Short question - "Army Group Center" has directly assigned a single "SS Cavalry Brigade" which is 6 hexes away from "Army Group Center". It shows me "out of range" and marked with a red border at the map. I thought Army Groups got a command range of 90 hexes? Why i this Cavalry Brigade shown out of range?

When a CU is assigned under direct command of an army group - in order to get support units assigned in battle, is it using its 90 command range or has it always to be 5 hexes (no matter if it is a army HQ or a corps HQ)?

there are two parts to the command range, if the HQ is the direct command then it is only 5 hexes to control any unit or directly assign SUs etc. Higher HQs longer ranges come into play when they are not the direct command to the unit in combat or looking for leadership
Bronze
Posts: 200
Joined: Wed Nov 15, 2006 9:12 am

RE: Unescorted ground support and R.A.D. groups

Post by Bronze »

Hmmm....
1) I feel I have read all pertinent sections of the manual relating to the air game at least twice but not finding anything explaining air doctrine (figures 18-3 and 17-36) % to fly, Mission and Escort aircraft percentages and how to use/understand them in regards to ESCORTING ground support missions. I have also watched several You-tube videos

2) quite odd as the ones attached to an army do not have to be adjacent to a FBD unit but the corps attached ones do? Unable to upload a picture :(
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Unescorted ground support and R.A.D. groups

Post by carlkay58 »

Bronze:

1) 37.16.9 pg 737 of the manual. It describes the Air Doctrine screen and what it all means. I think that should answer your questions.

2) No, the RR repair units WILL NOT deploy adjacent to a FBD unit regardless of what HQ they are assigned to.

An example from my AAR shows them working correctly:


Image
Attachments
RailRepair.jpg
RailRepair.jpg (199.34 KiB) Viewed 450 times
Bronze
Posts: 200
Joined: Wed Nov 15, 2006 9:12 am

RE: Unescorted ground support and R.A.D. groups

Post by Bronze »

Holy $^&&$ - I got to the Evolution of Armor and thought the manual ended there with pertinent game mechanics. Thank you!!!

So Mis Pct and Esc Pct are synonymous with Mission AC Pct and Escort AC Pct (I think they are but it's not spelled out). This then brings us to a bug or a manual misprint: (pg. 473) "If this (Mis Pct and Esc Pct) is set at 100% it will pick the
number it thinks it needs and if these are lacking then that mission WILL NOT take place."

With both Mis Pct and Esc Pct set at 100%, the first ground support missions will fly with escorts. Later into the turn ground attacks in the same area (in this case my drive on Leningrad) will result in 90 to 100% A2A losses for my unescorted bombers. The escorts are lacking but the mission WILL take place.

Probably the wrong thread but perhaps this is just my perception, the kill ratios are a little insane as a Ju-88 is much faster than an I-15 which are the largest amount of interceptors and rack up a bunch of kills while the bombers with very experienced, high moral crews, rarely have even 1 kill despite near 100% losses on a 60 to 120 bombers in the mission.
User avatar
Bamilus
Posts: 979
Joined: Fri Apr 30, 2010 3:01 pm
Location: The Old Northwest

RE: Unescorted ground support and R.A.D. groups

Post by Bamilus »

I attached Flieger Ostee air group to the Romanian Combat Command AOG under Luftflotte 4 but it seemed to make the Flieger Ostee air group disappear. The individual squadrons are still there but not selectable under Ostee AOG, anymore. Any way to fix this or should I just never move air groups between AOGs to prevent this?
Paradox Interactive Forum Refugee
briklebritt
Posts: 137
Joined: Sun Mar 28, 2021 11:22 am
Location: Germany

RE: Quick Questions Thread

Post by briklebritt »

ORIGINAL: loki100

ORIGINAL: briklebritt

Short question - "Army Group Center" has directly assigned a single "SS Cavalry Brigade" which is 6 hexes away from "Army Group Center". It shows me "out of range" and marked with a red border at the map. I thought Army Groups got a command range of 90 hexes? Why i this Cavalry Brigade shown out of range?

When a CU is assigned under direct command of an army group - in order to get support units assigned in battle, is it using its 90 command range or has it always to be 5 hexes (no matter if it is a army HQ or a corps HQ)?

there are two parts to the command range, if the HQ is the direct command then it is only 5 hexes to control any unit or directly assign SUs etc. Higher HQs longer ranges come into play when they are not the direct command to the unit in combat or looking for leadership
loki, I read the manual but I still got some more questions. Would be very helpful for me to get some answers here. Thanks!

You wrote, Higher HQs longer range comes into play in combat - perhaps I miss something, but is there another thing which a CU can benefit from a HQ in combat besides the leader bonus the CU gets from its HQ (down the chain of command)?

When in chain of command, does the CU only get bonuses from its direct HQ or from the HQ above its direct HQ too? So, does the CUs bonus adds up the chain of command?

As I read in manual, the most important aspect to the HQ range is the support squad value. An CU gets help (support squads) from its direct HQ if it has left support squads in current turn. Does this only work with the CUs direct HQ, or does a higher HQ in chain of command also help the CU with support squads when it is in range?

Are needed support squads send down the chain of command from highest to lowest HQ? It has nothing to do with depots, right?
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

leadership values as they pass down the chain of command are in 15.5.2 and 15.5.3. its too complex to repeat here and there's not much to add to the tables and examples in those sections.

not really, for many leader tests the role of the command chain is to pick up tests that failed at the more immediate level (hence its best to look at those sections)

all (so again, those sections)

support squads go down the full chain of command, so if a lower level unit/HQ is short it can pick up what is missing that way. Not so important for the Germans as they tend to have a good basic allocation, fairly important for the Soviets

no depots are outside this
Milman
Posts: 269
Joined: Tue Sep 14, 2004 7:57 pm
Location: Serbia

RE: Quick Questions Thread

Post by Milman »

Do HQ units and disrupted units escape when they are pocketed and isolated ? I am sometimes in situation that i need to go near them to close pocket so i would like to know are they flee pocket anyway.
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Quick Questions Thread

Post by carlkay58 »

The HQs will flee regardless of being in a pocket or not. However there is a good chance to kill the commander with each displacement. If the hex is isolated (you cut them off and then an enemy logistics phase goes by and they are still cut off in your turn) then routed units will shatter/surrender.
briklebritt
Posts: 137
Joined: Sun Mar 28, 2021 11:22 am
Location: Germany

RE: Quick Questions Thread

Post by briklebritt »

ORIGINAL: loki100

support squads go down the full chain of command, so if a lower level unit/HQ is short it can pick up what is missing that way. Not so important for the Germans as they tend to have a good basic allocation, fairly important for the Soviets

Thanks loki for answering. This helps a lot. Still one question.. does a unit or HQ only gets support squads from its direct assigned HQ up the chain of command when it needs help or can it get support squads from any HQ which is in range, regardless of whether it is the direct HQ or f.e. a HQ two levels above?
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

its the chain of command, not any HQ
squatter
Posts: 1040
Joined: Sat Jun 24, 2006 5:13 pm

RE: Quick Questions Thread

Post by squatter »

Am I missing any tricks on the mass handling of SUs?

Players in AARs talk about sending all SUs to Stavka, or all <50% toe to stavka for example.

Are there efficient ways to do this, or in the case of sending all SUs to stavka does one painstakingly have to reassign one by one?
User avatar
M60A3TTS
Posts: 4798
Joined: Fri May 13, 2011 1:20 am

RE: Quick Questions Thread

Post by M60A3TTS »

ORIGINAL: squatter

Am I missing any tricks on the mass handling of SUs?

Players in AARs talk about sending all SUs to Stavka, or all <50% toe to stavka for example.

Are there efficient ways to do this, or in the case of sending all SUs to stavka does one painstakingly have to reassign one by one?

To move all support units to Stavka, go to HQ tab of Commanders Report.

Just above AC column, see Support Level? Click on that and set to 0. Then click Supl on Stavka. Type 9. That will move them beginning next turn.
squatter
Posts: 1040
Joined: Sat Jun 24, 2006 5:13 pm

RE: Quick Questions Thread

Post by squatter »

Brilliant - thanks m60.
Rosencrantus
Posts: 458
Joined: Sat Jan 09, 2021 5:49 am
Location: Canada

RE: Quick Questions Thread

Post by Rosencrantus »

Where exactly can you go to see the amount of damaged equipment/manpower again? I saw it once before but now I have forgotten.
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: Rosencrantus

Where exactly can you go to see the amount of damaged equipment/manpower again? I saw it once before but now I have forgotten.

not quite sure what you mean.

In a given battle you can see existing damaged elements (front screen) and those damaged in that battle.

For a particular unit, you can see how many damaged elements it currently has (detailed unit tab)

At a global level you can see how many damaged elements for a national group/faction on the OOB screen
Rosencrantus
Posts: 458
Joined: Sat Jan 09, 2021 5:49 am
Location: Canada

RE: Quick Questions Thread

Post by Rosencrantus »

Sorry for not being clear but you've answered my questions. Thanks
Stephan61
Posts: 101
Joined: Wed Mar 03, 2021 1:08 pm

RE: Quick Questions Thread

Post by Stephan61 »

May have been asked before, but being lazy.

Is there a toggle or hot key that will remove the Unit Counters from the screen whilst I look at the logistics situation and plane transfers etc.

Cant seem to find one.
dudefan
Posts: 154
Joined: Fri Feb 26, 2021 1:18 pm

RE: Quick Questions Thread

Post by dudefan »

T
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

also from the tool bar, as:



Image
Attachments
20210414_121906.jpg
20210414_121906.jpg (137.48 KiB) Viewed 450 times
Post Reply

Return to “Gary Grigsby's War in the East 2”