ORIGINAL: Jango32
For a more serious reply, real time moves are fine. I am also fine with musings on the game, I think the main benefit of AARs is to gain insight into the game's mechanics and strategies.
Excellent point.
Here was another musing that I had which I implemented in this game. Notice how I am advancing double stacked units? Not rushing gives the Soviets fewer attacks of opportunity. Maybe this will work maybe it won't but good defense and reserves set up to counter Soviet attacks. Plus Soviets are staying close to my supply lines

Which is a good thing since I got in 3 good hits(5 attacks in total) with Inf Divisions and that is what you want to do. This won't prevent attacks but will make them think twice.
Notice the Slovakian Inf Division in the Picture. I sent a Rumanian Division in it place for withdraw. The Slovakian Division is superior in all ways so decided to substitute to the Soviet Garrison.
Starting this turn I start protecting the Romanians since they and other minors seem to be a target of the Soviets. Now Romanians will be stacked with Germans or have high Experience and Morale on their own. Will see how that works out.
Please note that I also think that SEC Division is Motorized if I remember correctly. But a Soviet player can answer that one to be certain. Thus I make sure to block any movement into my line because of that.
Soviets also full CCP (well rested) and seem to be maxxed out on TOE, except for Mech and/or Armor. Which when surrounded makes very juicy targets. Do continue.
