loki100 wrote: Wed Sep 14, 2022 6:53 amYes according to his screenshot he had minimal supply at the base, but not in the wider region. You can empty a base's own supply in a single flight, so the test is can you refuel for the next time - clearly not.
no, we did a test and agreed not to use the results either way. So my opponent committed pretty much the entire VVS to GA-airbase raids, I slaughtered them with minimal hits, if anything it was more one sided than the GS battles. We never intended to go forward on the basis of that turn. If it was OP, then we wouldn't use it, if it was, as it seemed, an incorrect assertion, well that was interesting too.
The test was in no way comparable, mid-43, the LW in a network of well stocked depots etc.
Thanks for the info.
However,
Yes according to his screenshot he had minimal supply at the base
This seems inaccurate. I'll repost the screenshots here:
You can see that the airbase is basically 100% (in some cases > 100%) on supply, fuel, ammo, support, and air support. That is not "minimal" supply. That is full supply.
no, we did a test and agreed not to use the results either way. So my opponent committed pretty much the entire VVS to GA-airbase raids, I slaughtered them with minimal hits, if anything it was more one sided than the GS battles. We never intended to go forward on the basis of that turn. If it was OP, then we wouldn't use it, if it was, as it seemed, an incorrect assertion, well that was interesting too.
This is nice additional info, but it doesn't tell us how exactly the Soviet player set up the air directives, how many sorties/missions were actually flown, etc. That is the sort of information that we would need to conduct an actual verifiable, reproducible test from which we could draw firm conclusions. This is the way that proper testing should in general be done. If it is a PBEM game, perhaps you can post a save from before the test, and if we had the Soviet player's permission + password, we could then run tests from it and publicly post the results in a verifiable and reproducible manner.
However, let's nevertheless assume that everything you posted above is 100% accurate, and that the Soviet player was using settings/organization of his air groups/etc in the best way possible. Would this solve the problem of airbase bombing in 1941?
By your own account, it would not. You say that:
Yes according to his screenshot he had minimal supply at the base, but not in the wider region. You can empty a base's own supply in a single flight, so the test is can you refuel for the next time - clearly not.
If you are correct that this is the cause of the problem, then it is a problem which Germany will always have in 1941 (or, at any rate, on turn 5 of a GC!), because Germany will always lack supply "in the wider region" because the lack of supply is caused by the freight penalty and the fact that it takes time to conduct rail repair. If anything, HLYA's supply "in the wider region" would have been
better than usual, because he is advancing very slowly and carefully, and also I think concentrating his rail repair in the area with the airbases. A typical Germany player would not even have fully supplied airbases like he had.
So if Germany merely lacking supply "in the wider region," despite the actual airbases being 100% supplied at the end of the Axis players turn, means that Soviets can conduct airbase bombing as successful as when I did it, then that means that Soviets can always utterly destroy the Luftwaffe with airbase bombing in a GC in early 1941.
Clearly, that is not a sustainable or reasonable situation, so either it requires some changes to the game to make it no longer work like that, or alternatively it requires some sort of house rule against airbase bombing, at least until the game reaches a situation like the "mid-43, the LW in a network of well stocked depots etc" situation you describe.
Finally, I normally try to stay clear of this sort of thing and stick to purely game/mechanics issues, but:
loki100 wrote: Wed Sep 14, 2022 6:53 amAs an aside, we tested HLYA/Beethoven's claim that air base bombing is OP. Its not, if the German fighters are on well supplied airbases they will intercept (and mine are basically assigned to GS and auto-intercept) and wipe out any Soviet attempt. As depressingly often, individual mistakes get presented as major game flaws.
If you read that objectively, I think any honest reader would have to conclude that (in particular the last sentence) is in fact pretty passive-aggressive. You could have just posted the first two sentences and left out the "As depressingly often, individual mistakes get presented as major game flaws" part, and that would have been more or less fine - it sticks to the game issues, and you would then be reporting your test results, and then we could have gone about discussing the test results in a rational and objective manner. But you felt a need to for some reason gratuitously throw on the "as depressingly often, individual mistakes get presented as major game flaws" bit as a unnecessary side shot, unrelated to the actual merits of the tests and game mechanics etc.
And moreover, that last sentence is not merely passive aggressive, it is also objectively incorrect. By your own account, you say that what is needed for Germany to be able to intercept is that Germany has to have supply "in the wider region" and to have "the LW in a network of well stocked depots etc."
But you also know full well that it is impossible for Germany to have that on turn 4-5 or so of a GC in July/August 1941. It simply cannot be done, because Germany does not have enough time to repair enough rails, does not have enough time (and perhaps AP) for construction support units to build lots of depots, and the artificial freight penalty that lasts until 1942 does not allow for delivery of sufficient freight in the first place.
And so, with the respect of the German supply in the wider area, there was no "individual mistake" at all here.
Rather, that is what the situation will
always be for
any Germany player at that stage of the game. So unless your position is that it is perfectly fine for the LW to get destroyed in early 1941, then it appears that Houston, we have a problem.
Anyway, I hope you don't take that too negatively. My inclination would not normally be to even mention it, which is why I let it slide right by and focused purely on the game mechanics/tests/etc in my original response. So I hope you instead take it as an opportunity to think carefully about what you say, and hopefully we can move forward in the spirit that Erik suggests of constructive discussion focused on the game and the game mechanics. We all make mistakes from time to time (me too), but the important thing is how we respond to them and overcome them.
I am glad that you are posting your AAR again - I think it is very good for the community and our understanding of the game, and you deserve all the credit for going to the effort of making a big AAR and playing games out beyond merely 1941, and for pointing out issues that arise in the later game. But for the benefit of everyone, let's all please try to stick to discussing the game and game mechanics in a constructive and non-personal way.
And perhaps most of all, I also hope you will take up my invitation to, if possible, post a save so from which we can conduct some reproducible and actionable tests, and then draw clear conclusions and perhaps figure out how to solve the underlying issues.