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End of Turn Reports for S/O '41 (Turn #13) will be posted as soon as I have finished them up.

Moderator: Shannon V. OKeets




Even assuming that Turkey comes into the war so the Italians can get rail supply directly from Persia back to Italy, they will need a string of HQ's every 4 hexes (or less) to advance into Turkmenistan. An HQ SW of Ashqabad can trace to Shalrud but then the desert intervenes and supply paths get shorter. They will need 3 HQ's to be in supply to attack Samarkand from 2 hexes. If they then advance into Samarkand, they will be out of supply. I don't see how they go rambling about any further. The railroads in Turkmenistan will not be usable for supply by the Italians since they do not connect to a primary supply source.ORIGINAL: Red Prince
I'll try to get some images up a little later, but for now it is lunchtime and I am very hungry.
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Something I forgot to put into the End of Turn Report is the reason the Soviets placed an INF in Samarkand. It's simple, really. In order to get to Tashkent, the Italians are going to need the rail line for supply. With a unit in Samarkand, they have 2 choices: clear out Samarkand first, or leave 2 units behind to let supply travel through the enemy ZOC on the rails. Neither option is very good, since the city is protected by a river. I'll show this later in one of the screenshots.
Okay, lunch time.

I don't understand what you mean. Italy controls Krasnovodsk and every hex on the Trans-Caspian up to (and including) the clear hex northwest of the only mountain hex in western Turkmenistan. An HQ in the mountain hex 1 hex east and 2 hexes northeast of Bandar Shah can get supply from either rail line. Once he "switches" from the Persian line to the Trans-Caspian, he is a secondary source that traces through Krasnovodsk into the Caspian, to Bandar Shah -- and all the way back to Rome, doesn't he?ORIGINAL: Shannon V. OKeets
Even assuming that Turkey comes into the war so the Italians can get rail supply directly from Persia back to Italy, they will need a string of HQ's every 4 hexes (or less) to advance into Turkmenistan. An HQ SW of Ashqabad can trace to Shalrud but then the desert intervenes and supply paths get shorter. They will need 3 HQ's to be in supply to attack Samarkand from 2 hexes. If they then advance into Samarkand, they will be out of supply. I don't see how they go rambling about any further. The railroads in Turkmenistan will not be usable for supply by the Italians since they do not connect to a primary supply source.ORIGINAL: Red Prince
I'll try to get some images up a little later, but for now it is lunchtime and I am very hungry.
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Something I forgot to put into the End of Turn Report is the reason the Soviets placed an INF in Samarkand. It's simple, really. In order to get to Tashkent, the Italians are going to need the rail line for supply. With a unit in Samarkand, they have 2 choices: clear out Samarkand first, or leave 2 units behind to let supply travel through the enemy ZOC on the rails. Neither option is very good, since the city is protected by a river. I'll show this later in one of the screenshots.
Okay, lunch time.
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The reason that FTR production is so low (non-existent) for the Allies is that the USA has almost built out its FTR pools (3 left) and the CW has mediocre FTR units remaining in its pools. I want to wait until next turn, so that I can scrap some units and get the better fighters. I'll risk building 1 or 2 each at the end of this turn, but for gearing purposes, I wanted to leave some available while I got more important (and more time-consuming) air units started.ORIGINAL: Orm
I feel that the fighter production for the western allies are to low. I am sure you have reasons for this but the western allies should at least outproduce Germany in fighters.
The only supply path that can use rail lines for 'free' is from the 1 secondary supply source that traces to a primary supply source. RAW uses the word 'secondary' ambiguously, which is partially why the supply rule is so difficult to understand. In the Players Manual I introduce the word phrase "tertiary supply source" to make the rule easier to understand. Note that I am not changing how the rule functions; I am simply making it easier to explain.ORIGINAL: Red Prince
I don't understand what you mean. Italy controls Krasnovodsk and every hex on the Trans-Caspian up to (and including) the clear hex northwest of the only mountain hex in western Turkmenistan. An HQ in the mountain hex 1 hex east and 2 hexes northeast of Bandar Shah can get supply from either rail line. Once he "switches" from the Persian line to the Trans-Caspian, he is a secondary source that traces through Krasnovodsk into the Caspian, to Bandar Shah -- and all the way back to Rome, doesn't he?ORIGINAL: Shannon V. OKeets
Even assuming that Turkey comes into the war so the Italians can get rail supply directly from Persia back to Italy, they will need a string of HQ's every 4 hexes (or less) to advance into Turkmenistan. An HQ SW of Ashqabad can trace to Shalrud but then the desert intervenes and supply paths get shorter. They will need 3 HQ's to be in supply to attack Samarkand from 2 hexes. If they then advance into Samarkand, they will be out of supply. I don't see how they go rambling about any further. The railroads in Turkmenistan will not be usable for supply by the Italians since they do not connect to a primary supply source.ORIGINAL: Red Prince
I'll try to get some images up a little later, but for now it is lunchtime and I am very hungry.
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Something I forgot to put into the End of Turn Report is the reason the Soviets placed an INF in Samarkand. It's simple, really. In order to get to Tashkent, the Italians are going to need the rail line for supply. With a unit in Samarkand, they have 2 choices: clear out Samarkand first, or leave 2 units behind to let supply travel through the enemy ZOC on the rails. Neither option is very good, since the city is protected by a river. I'll show this later in one of the screenshots.
Okay, lunch time.
![]()
Actually, since Italy liberated Persia, they can get one of their freshly built convoys into the Caspian Sea.ORIGINAL: Shannon V. OKeets
The only supply path that can use rail lines for 'free' is from the 1 secondary supply source that traces to a primary supply source. RAW uses the word 'secondary' ambiguously, which is partially why the supply rule is so difficult to understand. In the Players Manual I introduce the word phrase "tertiary supply source" to make the rule easier to understand. Note that I am not changing how the rule functions; I am simply making it easier to explain.ORIGINAL: Red Prince
I don't understand what you mean. Italy controls Krasnovodsk and every hex on the Trans-Caspian up to (and including) the clear hex northwest of the only mountain hex in western Turkmenistan. An HQ in the mountain hex 1 hex east and 2 hexes northeast of Bandar Shah can get supply from either rail line. Once he "switches" from the Persian line to the Trans-Caspian, he is a secondary source that traces through Krasnovodsk into the Caspian, to Bandar Shah -- and all the way back to Rome, doesn't he?ORIGINAL: Shannon V. OKeets
Even assuming that Turkey comes into the war so the Italians can get rail supply directly from Persia back to Italy, they will need a string of HQ's every 4 hexes (or less) to advance into Turkmenistan. An HQ SW of Ashqabad can trace to Shalrud but then the desert intervenes and supply paths get shorter. They will need 3 HQ's to be in supply to attack Samarkand from 2 hexes. If they then advance into Samarkand, they will be out of supply. I don't see how they go rambling about any further. The railroads in Turkmenistan will not be usable for supply by the Italians since they do not connect to a primary supply source.
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Tertiary supply source trace to either the 1 secondary supply source on the path or to another tertiary which is in supply. There can be a limitless number of tertiary supply sources, just so long as they all trace to a secondary, which in turn traces to a primary.
All the tertiary supply paths are limited to 4 Basic Path Hexes (BPH).
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If the Italians can use the Caspian Sea, then, yes, they can link the two rail lines at a cost of 1 BPH. That will "use up" the 1 overseas link permitted in a path, so they will not be able to trace through the Med. Depending on optional rules, they will either have to have a convoy/transport in the Caspian Sea (which is impossible unless they 'capture' one of the Russian convoys) or else have eliminated the USSR's control of the sea area.
Remember that the path is traced from the unit to the supply source and likewise from supply source to supply source all the way back to the primary. Each of those links can have no more than 4 BPH, there can be only 1 overseas link (at a cost of 1 BPH), and only the 2ndary to primary can use rail lines.
Ah, no. Convoy reinforcements belong to the controlling major power and arrive in the major power's home country.ORIGINAL: Red Prince
Actually, since Italy liberated Persia, they can get one of their freshly built convoys into the Caspian Sea.ORIGINAL: Shannon V. OKeets
The only supply path that can use rail lines for 'free' is from the 1 secondary supply source that traces to a primary supply source. RAW uses the word 'secondary' ambiguously, which is partially why the supply rule is so difficult to understand. In the Players Manual I introduce the word phrase "tertiary supply source" to make the rule easier to understand. Note that I am not changing how the rule functions; I am simply making it easier to explain.ORIGINAL: Red Prince
I don't understand what you mean. Italy controls Krasnovodsk and every hex on the Trans-Caspian up to (and including) the clear hex northwest of the only mountain hex in western Turkmenistan. An HQ in the mountain hex 1 hex east and 2 hexes northeast of Bandar Shah can get supply from either rail line. Once he "switches" from the Persian line to the Trans-Caspian, he is a secondary source that traces through Krasnovodsk into the Caspian, to Bandar Shah -- and all the way back to Rome, doesn't he?
Tertiary supply source trace to either the 1 secondary supply source on the path or to another tertiary which is in supply. There can be a limitless number of tertiary supply sources, just so long as they all trace to a secondary, which in turn traces to a primary.
All the tertiary supply paths are limited to 4 Basic Path Hexes (BPH).
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If the Italians can use the Caspian Sea, then, yes, they can link the two rail lines at a cost of 1 BPH. That will "use up" the 1 overseas link permitted in a path, so they will not be able to trace through the Med. Depending on optional rules, they will either have to have a convoy/transport in the Caspian Sea (which is impossible unless they 'capture' one of the Russian convoys) or else have eliminated the USSR's control of the sea area.
Remember that the path is traced from the unit to the supply source and likewise from supply source to supply source all the way back to the primary. Each of those links can have no more than 4 BPH, there can be only 1 overseas link (at a cost of 1 BPH), and only the 2ndary to primary can use rail lines.
ORIGINAL: Taxman66
Steve, I'm not sure if this is a ghost of WiF past, but I recall there is (was?) a rule allowing a MP to build 1 cp (per?) in an aligned minor's home country.
Yup. And I've been building 1 per turn for the last 2 turns. I have 1 more turn to go to be sure I can trace supply through the Caspian and collect both Oil on the Persian Gulf. [:)]ORIGINAL: Centuur
ORIGINAL: Taxman66
Steve, I'm not sure if this is a ghost of WiF past, but I recall there is (was?) a rule allowing a MP to build 1 cp (per?) in an aligned minor's home country.
RAW:
Put your on-map naval reinforcements into a port you control in the
unit’s home country. However, you can place 1 convoy point a turn in
either a Commonwealth home country other than the United Kingdom
or an aligned (not conquered) minor country [Note: this is only
possible if you are playing with Ships in Flames].
So Italy can put 1 CP in Persia.


