But the weather on the ground is darn nasty...plus I suspect the KB is still lurking off the coast...intel reports heavy radio volume at Tulagi.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

[/center]ORIGINAL: ny59giants
Copied from old document put out by Alfred, me thinks, on Leaders.
Air Group Leaders
Selecting leaders for air groups is a fairly complex task. Most aircraft can perform multiple roles, so leader selection criteria must include consideration of how the air group will be employed.
· Pilot experience affects operational losses.
· Air groups with morale < 50 must pass a morale test before flying an offensive mission. If the test is failed, no aircraft will fly.
· Air groups flying Naval Search, ASW Patrol, or CAP must pass two morale tests before flying. Each morale test failed reduces the number of aircraft flying by 25%.
· Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%:
o Experience test.
o Test against the leader’s Air Skill.
o Morale test.
· Pilot experience affects the chances to find the target in a strike mission.
· Pilot experience affects air-to-air combat results.
· Leader’s air skill affects results in air-to-air combat.
CAP as Principle Role
This includes Fighters, Fighter-Bombers, Night-Fighters, and Float-Fighters. Assign leader using these priorities:
· Inspiration – Influences the number of CAP aircraft that will fly. Influences air group morale recovery.
· Air Skill – Influences the air-to-air combat results.
· Leadership – Influences the air group’s experience gain.
· No other skills or qualities have any influence.
Offensive Missions as Principle Role (except Level Bombers)
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, Sweep, and Recon. Air Groups include includes Fighters, Fighter-Bombers, Night-Fighters, Float-Fighters, Dive Bombers, Torpedo Bombers, Float Planes, Patrol, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Air Skill – Influences results in air-to-air combat.
· No other skills or qualities have any influence.
Level Bombers with Offensive Missions as Principle Role
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery.
· Air Skill – Influences the number of strike aircraft that will fly.
· Leadership – Influences the air group’s experience gain.
· No other skills or qualities have any influence.
Patrol Missions as Principle Role
Missions include Naval Search and ASW Patrol. Air Groups include Dive Bombers, Torpedo Bombers, Float Planes, level bombers, Patrol, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of patrol aircraft that will fly. Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
· No other skills or qualities have any influence.
Transport Missions as Principle Role
Missions include Supply Transport and Troop Transport. Air Groups include Transports, Patrol, and Level Bombers. Assign leader using these priorities:
· Inspiration –Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat.
· No other skills or qualities have any influence.
Training Mission as Principle Role
This includes all air groups. Assign leader using these priorities:
· Inspiration –Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat.
· No other skills or qualities have any influence.




ORIGINAL: BBfanboy
Hmmm - the summary on the right shows only 12 Japanese aircraft losses while the "Today" listing by model adds up to 18. That is significant FOW.
Dang! I looked at the aircraft models a couple of times and it never twigged that there were British aircraft involved. I guess I just had my scanner set for "US Aircraft" ID only! Good catch, DW101. I bend over corrected ...ORIGINAL: DesertWolf101
ORIGINAL: BBfanboy
Hmmm - the summary on the right shows only 12 Japanese aircraft losses while the "Today" listing by model adds up to 18. That is significant FOW.
You mean 16? 2 of those losses are British. My experience is the number on the right is always the correct one, so I believe in reality the Japanese lost 12 aircraft instead of 16.

ORIGINAL: Lowpe
Picking a commander for my Wellingtons. They will be with me the whole war, so I want a decent one although only most of the skills are very hard to measure.
Primary activity will be night bombing. I doubt it does much, but I want a high land skill. Good inspiration, medium to low aggression, good leadership.
Who would you chose?
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ORIGINAL: Alfred
See post #5 of this thread:
https://www.matrixgames.com/forums/tm.asp?m=3765307
Admittedly this thread was on land unit leaders but the post identified comments on leader traits generally.
The absolutely key point to always bear in mind is that air unit leader traits are not the same as pilot skills. Don't be fooled by fields which share the same name in the leader trait/pilot skill database fields.
Alfred

