
Float like a butterfly, sting like a bee, Docup(A)-Koniu(J)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Docup (A) vs Koniu (J)
New Guinea


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"Only the Dead Have Seen the End of War"
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RE: Docup (A) vs Koniu (J)
So I spent last week re-reading this AAR starting near the end of 42 going to the present. Was lots of reading but it was worth it! I've made a number of observations:
1. Koniu, you are a devastatingly efficient player if cautious player. Your style reminds me a bit of how I approach playing the Allies in trying to always maximize the quantity and quality of assets you can bring to a battle. You don't take stupid risks: you take calculated ones. And you are excellent reading Docup's intentions. Your play style has given me some insights on how I should play as the Allies.
2. Docup is still learning. I've started reading his AAR on this game as well and while I won't comment too much on that, I will say that it was clear he didn't know some of the game mechanics upon starting the game. That's not a negative reflection on Doccup. If anything it is a positive that he had the ambition and determination to start a game before fully understanding how everything worked. Best way to learn the game is to play it. I'm sure he's a lot more capable of a player than he was in early 42.
3. Docup Is the archtypical aggressive Allied scrappy player. Unfortunately that play style matches very poorly with the calculated methodical approach Koniu uses. Against a similarly aggressive Japanese player liable to cutting corners and taking risks it may have paid off better. What I witnessed instead was an Allied player prone to taking poorly calculated risks and a Japanese player making him pay for them. Personally I think that is part of the folly of trying to learn the game as an Allied player. The game gives you the planes, guns, ships, etc, and it's up to you to use them. It is very counterintutive for Allied players to realize that sometimes the best course of action is to shy from a fight and do nothing at all; the instinct is to stand in fight. Historically that is exactly how many commanders DID think and fight which of course led to some devastating Allied defeats. Unfortunately for Doccup, Koniu does not make the historical mistakes that the Japanese commanders/planners made.
4. Docup didn't have the patience to confront Koniu on good terms. Like many Allied players, Docup lost a lot of his navy early on. That's OK. But rather than adjust, reorganize, and get wind up for delivering blows to Japan Docup continued to "scrap". He continued to spar with his air force aggressively seeking out battles. He continued to send his navy out to engage Koniu, and often in Koniu's turf. He did save up his CVs and CVEs but every time they were committed the KB was ready (and more powerful). Docup put too much emphasis in the "big push" and not enough on the small little jumps forward. Maybe as a Japanese player in 1942 those tactic could have worked but the Allies are a much different beast.
5. Despite the one sided nature of this game, I don't think this is an issue with balance at all. I realize the Japanese have come out on top of nearly every single battle so far and Allied losses are staggering when compared to the Japanese but when you go through each battle it makes sense. 9/10 naval battles fought the Japanese had the upper hand from the start. Allies lost a bunch of their navy in 42 to LBA and because the Allied ships just aren't as good yet. When Allied ships did start to have a qualitative edge, Doccup continued to bleed by putting them into battle against superior Japanese fleets. During 1943 I only found a few instances where the Allies had more firepower in a surface engagement and the Allies usually came out on top. The rest of the time, however, the result was predictable. Superior numbers of better trained and armed Japanese ships engaged fewer Allied ships with better gizmos. Long lances would quickly put a couple of torps in the Allied capital ships sinking them while Allied gun response merely managed to damage Japanese ships. Japanese ships limp away for repairs but Allied losses were permanent.
6. By the end of 43 it seems the Allied fleet was depleted that the technological and qualitative edge meant that the Japanese were still winning battles. Right now it seems Docup is relying far too heavily on his DD Fletchers. We all know they are great ships and can sink any Japanese ship on the planet (we can thank Lowpe for that [:D]) but they can't be expected to carry the load of surface engagements. If you sortie 3 Fletchers against a 2 CL/4 DD IJN fleet they are going to lose almost every time and that's what I saw. 1944 was a very unfortunate year for the Allies. Docup still has a lot to learn.
Anyway I look forward to seeing how this AAR goes in 45. I think there are many more Japanese victories to come.
1. Koniu, you are a devastatingly efficient player if cautious player. Your style reminds me a bit of how I approach playing the Allies in trying to always maximize the quantity and quality of assets you can bring to a battle. You don't take stupid risks: you take calculated ones. And you are excellent reading Docup's intentions. Your play style has given me some insights on how I should play as the Allies.
2. Docup is still learning. I've started reading his AAR on this game as well and while I won't comment too much on that, I will say that it was clear he didn't know some of the game mechanics upon starting the game. That's not a negative reflection on Doccup. If anything it is a positive that he had the ambition and determination to start a game before fully understanding how everything worked. Best way to learn the game is to play it. I'm sure he's a lot more capable of a player than he was in early 42.
3. Docup Is the archtypical aggressive Allied scrappy player. Unfortunately that play style matches very poorly with the calculated methodical approach Koniu uses. Against a similarly aggressive Japanese player liable to cutting corners and taking risks it may have paid off better. What I witnessed instead was an Allied player prone to taking poorly calculated risks and a Japanese player making him pay for them. Personally I think that is part of the folly of trying to learn the game as an Allied player. The game gives you the planes, guns, ships, etc, and it's up to you to use them. It is very counterintutive for Allied players to realize that sometimes the best course of action is to shy from a fight and do nothing at all; the instinct is to stand in fight. Historically that is exactly how many commanders DID think and fight which of course led to some devastating Allied defeats. Unfortunately for Doccup, Koniu does not make the historical mistakes that the Japanese commanders/planners made.
4. Docup didn't have the patience to confront Koniu on good terms. Like many Allied players, Docup lost a lot of his navy early on. That's OK. But rather than adjust, reorganize, and get wind up for delivering blows to Japan Docup continued to "scrap". He continued to spar with his air force aggressively seeking out battles. He continued to send his navy out to engage Koniu, and often in Koniu's turf. He did save up his CVs and CVEs but every time they were committed the KB was ready (and more powerful). Docup put too much emphasis in the "big push" and not enough on the small little jumps forward. Maybe as a Japanese player in 1942 those tactic could have worked but the Allies are a much different beast.
5. Despite the one sided nature of this game, I don't think this is an issue with balance at all. I realize the Japanese have come out on top of nearly every single battle so far and Allied losses are staggering when compared to the Japanese but when you go through each battle it makes sense. 9/10 naval battles fought the Japanese had the upper hand from the start. Allies lost a bunch of their navy in 42 to LBA and because the Allied ships just aren't as good yet. When Allied ships did start to have a qualitative edge, Doccup continued to bleed by putting them into battle against superior Japanese fleets. During 1943 I only found a few instances where the Allies had more firepower in a surface engagement and the Allies usually came out on top. The rest of the time, however, the result was predictable. Superior numbers of better trained and armed Japanese ships engaged fewer Allied ships with better gizmos. Long lances would quickly put a couple of torps in the Allied capital ships sinking them while Allied gun response merely managed to damage Japanese ships. Japanese ships limp away for repairs but Allied losses were permanent.
6. By the end of 43 it seems the Allied fleet was depleted that the technological and qualitative edge meant that the Japanese were still winning battles. Right now it seems Docup is relying far too heavily on his DD Fletchers. We all know they are great ships and can sink any Japanese ship on the planet (we can thank Lowpe for that [:D]) but they can't be expected to carry the load of surface engagements. If you sortie 3 Fletchers against a 2 CL/4 DD IJN fleet they are going to lose almost every time and that's what I saw. 1944 was a very unfortunate year for the Allies. Docup still has a lot to learn.
Anyway I look forward to seeing how this AAR goes in 45. I think there are many more Japanese victories to come.
RE: Docup (A) vs Koniu (J)
I am not at home so now i will only comment about Docup style of play.
I am "gamer". I am playing using game mechanics as much as i can. Probably because i am technical mind it is easy to understood how game works even if i dont know game code. I just try to imagine how programmers imagine some thing can work in game world.
Docup is rather "historical player". He try to recreate tactics and strategies from real word. How he use ships, and planes is not bad but against "gamer" it is very difficult because gamer have game rules on his side.
Ships. He constantly using small 3-4 ships TF against me, this could be good tactic in real word. Fletcher could handle enemy opposition and if they meet superior enemy they will avoid battle and call for near air support. But in game You cant do that because naval and air phase are separated and not played parallel. Insted he shoul spam me with 10x Fletcher TF. TF they are fast so they will be able to return to save water and there is no navy in game that can match Fletchers. Maybe Jap CAs but they are to important to fight atrition war agains them.
He now that KB is intact so why he using deck based fleet that is much smaller that KB.
Why during last Ambon operation he did not send 3000 plane fleet +2000 LBA as suport, escorted by 100 Fletcher's. Instead he take barely 1200-1500 planes and he spreed them trough entire Banda Sea. Concentration of force is answer. Even if he end such battle with KB with 1:1 loses it will be end of KB end and he will be free from his biggest problem.
Planes. Again lack of force concentration and also lack of consequence.
He is sweeping one day. He take loses but Japan also. But after that i can easily send my boys to rest because i am sure Docup will not sweep next day or he only will sweep but not send bombers. I can hold day or 2 maybe 3 days of sweeps of P-47 but after that i done. Most of my boys is on ground repairing (SR3). And because Docup not concentrating his forces after day 1 he dont have forces to continue sweeps next days.
When he manage to close AF he stops there, he dont moving to another AF, and even he start working on another AF he forgeting about first one. Anf few days later he nned to fight for same place again.
Knowing what his reserves are (1100+ P-47, P-47N in 2 months and growing reserve of P-51D). I would sweep, sweep and sweep. But not all over map but to gain local air superiority (especially against targets without rail connection)and after that i will jump with invasion fleet.
Overall Docup is good opponent, much better than 4 years ago, he learn and now is danger and unpredictable player. My luck is gone now and if Docup do it right he can end with victory in this war. If he punch me good enough in DEI area he can move forward fast there opening path to Filipinos invasionin summer. Also i believe it is time to start planing laste summer/Autum Kurile Invasion.
I am "gamer". I am playing using game mechanics as much as i can. Probably because i am technical mind it is easy to understood how game works even if i dont know game code. I just try to imagine how programmers imagine some thing can work in game world.
Docup is rather "historical player". He try to recreate tactics and strategies from real word. How he use ships, and planes is not bad but against "gamer" it is very difficult because gamer have game rules on his side.
Ships. He constantly using small 3-4 ships TF against me, this could be good tactic in real word. Fletcher could handle enemy opposition and if they meet superior enemy they will avoid battle and call for near air support. But in game You cant do that because naval and air phase are separated and not played parallel. Insted he shoul spam me with 10x Fletcher TF. TF they are fast so they will be able to return to save water and there is no navy in game that can match Fletchers. Maybe Jap CAs but they are to important to fight atrition war agains them.
He now that KB is intact so why he using deck based fleet that is much smaller that KB.
Why during last Ambon operation he did not send 3000 plane fleet +2000 LBA as suport, escorted by 100 Fletcher's. Instead he take barely 1200-1500 planes and he spreed them trough entire Banda Sea. Concentration of force is answer. Even if he end such battle with KB with 1:1 loses it will be end of KB end and he will be free from his biggest problem.
Planes. Again lack of force concentration and also lack of consequence.
He is sweeping one day. He take loses but Japan also. But after that i can easily send my boys to rest because i am sure Docup will not sweep next day or he only will sweep but not send bombers. I can hold day or 2 maybe 3 days of sweeps of P-47 but after that i done. Most of my boys is on ground repairing (SR3). And because Docup not concentrating his forces after day 1 he dont have forces to continue sweeps next days.
When he manage to close AF he stops there, he dont moving to another AF, and even he start working on another AF he forgeting about first one. Anf few days later he nned to fight for same place again.
Knowing what his reserves are (1100+ P-47, P-47N in 2 months and growing reserve of P-51D). I would sweep, sweep and sweep. But not all over map but to gain local air superiority (especially against targets without rail connection)and after that i will jump with invasion fleet.
Overall Docup is good opponent, much better than 4 years ago, he learn and now is danger and unpredictable player. My luck is gone now and if Docup do it right he can end with victory in this war. If he punch me good enough in DEI area he can move forward fast there opening path to Filipinos invasionin summer. Also i believe it is time to start planing laste summer/Autum Kurile Invasion.
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
I don't think you give yourself enough credit and don't give enough credit to the game engine in simulating reality. In the game Fletcher's often do avoid battle against a superior foe and let the air support take control. That's my experience at least. At the same time, however, one cannot deny that many commanders were aggressive to the point of detriment. For the Allied side this didn't really matter too much since by the time Fletchers were common the Allies exceeded the Japanese in every important measurable. In other words, under similar circumstances IRL I don't see the 3-4 ship TFs as being any more effective than they are in the game. Docup is throwing them into the fray to fight and that's what they are doing. The air support issue isn't really relevant as far as I can tell because I don't see the battles being fought where it would be available.ORIGINAL: koniu
I am not at home so now i will only comment about Docup style of play.
I am "gamer". I am playing using game mechanics as much as i can. Probably because i am technical mind it is easy to understood how game works even if i dont know game code. I just try to imagine how programmers imagine some thing can work in game world.
Docup is rather "historical player". He try to recreate tactics and strategies from real word. How he use ships, and planes is not bad but against "gamer" it is very difficult because gamer have game rules on his side.
Ships. He constantly using small 3-4 ships TF against me, this could be good tactic in real word. Fletcher could handle enemy opposition and if they meet superior enemy they will avoid battle and call for near air support. But in game You cant do that because naval and air phase are separated and not played parallel. Insted he shoul spam me with 10x Fletcher TF. TF they are fast so they will be able to return to save water and there is no navy in game that can match Fletchers. Maybe Jap CAs but they are to important to fight atrition war agains them.
I see this problem with a lot of Allied "scrapper" players out there as well. There isn't a unified ground, air, and naval strategy. Rather, the main driver is to "confound" the Japanese with individual isolated endeavors rather than concentrating for a single objective. And far too often that means there is insufficient strength to really achieve anything decisive. Allies have some really good weapons by late 42 and 43 but they are limited in number. The best Allied players are the ones that conserve them for the important battles.ORIGINAL: koniu
He now that KB is intact so why he using deck based fleet that is much smaller that KB.
Why during last Ambon operation he did not send 3000 plane fleet +2000 LBA as suport, escorted by 100 Fletcher's. Instead he take barely 1200-1500 planes and he spreed them trough entire Banda Sea. Concentration of force is answer. Even if he end such battle with KB with 1:1 loses it will be end of KB end and he will be free from his biggest problem.
Planes. Again lack of force concentration and also lack of consequence.
He is sweeping one day. He take loses but Japan also. But after that i can easily send my boys to rest because i am sure Docup will not sweep next day or he only will sweep but not send bombers. I can hold day or 2 maybe 3 days of sweeps of P-47 but after that i done. Most of my boys is on ground repairing (SR3). And because Docup not concentrating his forces after day 1 he dont have forces to continue sweeps next days.
When he manage to close AF he stops there, he dont moving to another AF, and even he start working on another AF he forgeting about first one. Anf few days later he nned to fight for same place again.
Knowing what his reserves are (1100+ P-47, P-47N in 2 months and growing reserve of P-51D). I would sweep, sweep and sweep. But not all over map but to gain local air superiority and after that i will jump with invasion fleet.
RE: Docup (A) vs Koniu (J)
15 January 1945
Kendari
Allies sweep Kendari. 66 P-47 and 18 P-51D arrive just after sunrise.
CAP perform well achiving good 1:2 ratio. 21 P-47 and 3 P-51 never back home. Japan lost 26 Ki-84, 9 Ki-44 and 7 N1K2. (data from more accurate tracker)
Report show that P-47 lost 12 of D25 and 9 of D version. But only D25 seen in combat report. I suspecting LCAP
Morning Air attack on Kendari , at 70,106
Weather in hex: Severe storms
Raid detected at 45 NM, estimated altitude 46,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
N1K2-J George x 20
Ki-44-IIc Tojo x 23
Ki-84r Frank x 86
Allied aircraft
P-47D25 Thunderbolt x 6
P-51D Mustang x 18
Japanese aircraft losses
N1K2-J George: 2 destroyed
Ki-84r Frank: 4 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
---------------------------------------------
Morning Air attack on Kendari , at 70,106
Weather in hex: Severe storms
Raid detected at 80 NM, estimated altitude 47,000 feet.
Estimated time to target is 23 minutes
Japanese aircraft
N1K2-J George x 17
Ki-44-IIc Tojo x 22
Ki-84r Frank x 71
Allied aircraft
P-47D25 Thunderbolt x 60
Japanese aircraft losses
N1K2-J George: 2 destroyed
Ki-44-IIc Tojo: 5 destroyed
Ki-84r Frank: 5 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 4 destroyed
Kendari
Allies sweep Kendari. 66 P-47 and 18 P-51D arrive just after sunrise.
CAP perform well achiving good 1:2 ratio. 21 P-47 and 3 P-51 never back home. Japan lost 26 Ki-84, 9 Ki-44 and 7 N1K2. (data from more accurate tracker)
Report show that P-47 lost 12 of D25 and 9 of D version. But only D25 seen in combat report. I suspecting LCAP
Morning Air attack on Kendari , at 70,106
Weather in hex: Severe storms
Raid detected at 45 NM, estimated altitude 46,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
N1K2-J George x 20
Ki-44-IIc Tojo x 23
Ki-84r Frank x 86
Allied aircraft
P-47D25 Thunderbolt x 6
P-51D Mustang x 18
Japanese aircraft losses
N1K2-J George: 2 destroyed
Ki-84r Frank: 4 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
---------------------------------------------
Morning Air attack on Kendari , at 70,106
Weather in hex: Severe storms
Raid detected at 80 NM, estimated altitude 47,000 feet.
Estimated time to target is 23 minutes
Japanese aircraft
N1K2-J George x 17
Ki-44-IIc Tojo x 22
Ki-84r Frank x 71
Allied aircraft
P-47D25 Thunderbolt x 60
Japanese aircraft losses
N1K2-J George: 2 destroyed
Ki-44-IIc Tojo: 5 destroyed
Ki-84r Frank: 5 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 4 destroyed
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
16 January 1945
Nothing to report
But tomorrow it will be interesting day in DEI.
If You look at post 2419 (DEI map) You will notice that Docup is not protecting Ambon from Sea. I decide to use that on my favor. I manage to sneak undetected bombardment TF to Kendari (2xBB,2xCL,5xDD). Tomorrow they will bombard Ambon. I expecting good result because it looks that Ambon is heavily overstock. Lvl 5 AF so max 250 planes. But reckon is showing 380 fighters, 100 bombers, and 50 support planes. Also Port is showing 16 ships, CA, DD, DE.
I am also sending 50 DB at night to bomb Port. At day 150 Ki-83 and 100 Ki-84r will sweep Ambon and 90 Ki-84r will sweep that base 1 hex north of Ambon where i see 70 enemy fighters. 100 army bombers is ordered to attack Ambon port at day.
Bloody day but that is January 45, it must be bloody, and i have 6000 trained fighter pilots in pool and 8000 bomber pilots that need to be used somehow
Nothing to report
But tomorrow it will be interesting day in DEI.
If You look at post 2419 (DEI map) You will notice that Docup is not protecting Ambon from Sea. I decide to use that on my favor. I manage to sneak undetected bombardment TF to Kendari (2xBB,2xCL,5xDD). Tomorrow they will bombard Ambon. I expecting good result because it looks that Ambon is heavily overstock. Lvl 5 AF so max 250 planes. But reckon is showing 380 fighters, 100 bombers, and 50 support planes. Also Port is showing 16 ships, CA, DD, DE.
I am also sending 50 DB at night to bomb Port. At day 150 Ki-83 and 100 Ki-84r will sweep Ambon and 90 Ki-84r will sweep that base 1 hex north of Ambon where i see 70 enemy fighters. 100 army bombers is ordered to attack Ambon port at day.
Bloody day but that is January 45, it must be bloody, and i have 6000 trained fighter pilots in pool and 8000 bomber pilots that need to be used somehow
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
17 January 1944
Not everything go as planed in Ambon.
Bombardment TF move to Ambon and bomb base but one of CLs eat bomb from DB during night
Still bombardment was decent. 100 enemy planes destroyed, even more damaged.
Night Naval bombardment of Ambon at 76,109
Allied aircraft
no flights
Allied aircraft losses
F4U-1A Corsair: 8 damaged
F4U-1A Corsair: 4 destroyed on ground
P-47D25 Thunderbolt: 58 damaged
P-47D25 Thunderbolt: 12 destroyed on ground
F4U-1 Corsair: 8 damaged
F4U-1 Corsair: 1 destroyed on ground
P-51D Mustang: 17 damaged
P-51D Mustang: 8 destroyed on ground
SBD-5 Dauntless: 23 damaged
SBD-5 Dauntless: 7 destroyed on ground
F4U-1D Corsair: 3 damaged
F4U-1D Corsair: 1 destroyed on ground
P-47D2 Thunderbolt: 16 damaged
P-47D2 Thunderbolt: 3 destroyed on ground
PBJ-1D Mitchell: 15 damaged
PBJ-1D Mitchell: 2 destroyed on ground
F6F-3 Hellcat: 20 damaged
F6F-3 Hellcat: 5 destroyed on ground
F-4 Lightning: 1 damaged
F-4 Lightning: 1 destroyed on ground
F6F-5 Hellcat: 5 damaged
F6F-5 Hellcat: 1 destroyed on ground
Spitfire VIII: 4 damaged
F6F-3N Hellcat: 3 damaged
Thunderbolt I: 8 damaged
Japanese Ships
BB Haruna
BB Kongo
CL Kiso
CL Natori
DD Okikaze
DD Asakaze
DD Maikaze
DD Yukikaze
Allied ground losses:
103 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 11 destroyed, 26 disabled
Engineers: 0 destroyed, 10 disabled
Guns lost 16 (5 destroyed, 11 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Airbase hits 19
Airbase supply hits 8
Runway hits 46
At day sweep arrive. They don`t go as good as i was sure it will be. Ki-83 meet hard opposition. With radar warning allies mange to get dive bonus on arriving planes. At end of day allies end with 50 planes lost in air, the same number on Japanese side.
Overall allies lost 150 planes today, Japan 50. Worst thing is that i lost today 11 aces.
Morning Air attack on Ambon , at 76,109
Weather in hex: Light cloud
Raid detected at 19 NM, estimated altitude 44,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-83 x 25
Allied aircraft
Thunderbolt I x 6
Spitfire VIII x 20
P-47D2 Thunderbolt x 5
P-51D Mustang x 12
F4U-1 Corsair x 16
F4U-1D Corsair x 19
F6F-3 Hellcat x 13
F6F-5 Hellcat x 14
Japanese aircraft losses
Ki-83: 6 destroyed
Allied aircraft losses
P-51D Mustang: 1 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Ambon , at 76,109
Weather in hex: Light cloud
Raid detected at 14 NM, estimated altitude 45,530 feet.
Estimated time to target is 3 minutes
Japanese aircraft
Ki-83 x 71
Allied aircraft
Thunderbolt I x 3
Spitfire VIII x 20
P-47D2 Thunderbolt x 5
P-51D Mustang x 9
F4U-1 Corsair x 15
F4U-1D Corsair x 17
F6F-3 Hellcat x 10
F6F-5 Hellcat x 11
Japanese aircraft losses
Ki-83: 4 destroyed
Allied aircraft losses
Thunderbolt I: 1 destroyed
P-51D Mustang: 2 destroyed
F4U-1 Corsair: 1 destroyed
F4U-1D Corsair: 2 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 3 destroyed
------------------------------------------------------------------
Morning Air attack on Ambon , at 76,109
Weather in hex: Light cloud
Raid detected at 40 NM, estimated altitude 43,530 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-83 x 18
Allied aircraft
Thunderbolt I x 2
Spitfire VIII x 14
P-47D2 Thunderbolt x 5
P-51D Mustang x 5
F4U-1 Corsair x 12
F4U-1D Corsair x 7
Japanese aircraft losses
Ki-83: 6 destroyed
Allied aircraft losses
F4U-1 Corsair: 1 destroyed
F4U-1D Corsair: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 30 NM, estimated altitude 40,270 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-84r Frank x 9
Allied aircraft
P-51D Mustang x 25
F6F-3 Hellcat x 7
F6F-5 Hellcat x 3
Japanese aircraft losses
Ki-84r Frank: 1 destroyed
Allied aircraft losses
P-51D Mustang: 1 destroyed
F6F-5 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 26 NM, estimated altitude 39,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-84r Frank x 9
Allied aircraft
P-51D Mustang x 22
F6F-3 Hellcat x 7
F6F-5 Hellcat x 2
Japanese aircraft losses
Ki-84r Frank: 2 destroyed
Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 199 NM, estimated altitude 42,270 feet.
Estimated time to target is 49 minutes
Japanese aircraft
Ki-84r Frank x 36
Allied aircraft
P-51D Mustang x 17
F6F-3 Hellcat x 5
F6F-5 Hellcat x 1
Japanese aircraft losses
Ki-84r Frank: 2 destroyed
Allied aircraft losses
P-51D Mustang: 2 destroyed
F6F-3 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 121 NM, estimated altitude 41,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
Ki-84r Frank x 36
Allied aircraft
P-51D Mustang x 8
F6F-3 Hellcat x 2
F6F-5 Hellcat x 1
Japanese aircraft losses
Ki-84r Frank: 1 destroyed
Allied aircraft losses
P-51D Mustang: 3 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed
Not everything go as planed in Ambon.
Bombardment TF move to Ambon and bomb base but one of CLs eat bomb from DB during night
Still bombardment was decent. 100 enemy planes destroyed, even more damaged.
Night Naval bombardment of Ambon at 76,109
Allied aircraft
no flights
Allied aircraft losses
F4U-1A Corsair: 8 damaged
F4U-1A Corsair: 4 destroyed on ground
P-47D25 Thunderbolt: 58 damaged
P-47D25 Thunderbolt: 12 destroyed on ground
F4U-1 Corsair: 8 damaged
F4U-1 Corsair: 1 destroyed on ground
P-51D Mustang: 17 damaged
P-51D Mustang: 8 destroyed on ground
SBD-5 Dauntless: 23 damaged
SBD-5 Dauntless: 7 destroyed on ground
F4U-1D Corsair: 3 damaged
F4U-1D Corsair: 1 destroyed on ground
P-47D2 Thunderbolt: 16 damaged
P-47D2 Thunderbolt: 3 destroyed on ground
PBJ-1D Mitchell: 15 damaged
PBJ-1D Mitchell: 2 destroyed on ground
F6F-3 Hellcat: 20 damaged
F6F-3 Hellcat: 5 destroyed on ground
F-4 Lightning: 1 damaged
F-4 Lightning: 1 destroyed on ground
F6F-5 Hellcat: 5 damaged
F6F-5 Hellcat: 1 destroyed on ground
Spitfire VIII: 4 damaged
F6F-3N Hellcat: 3 damaged
Thunderbolt I: 8 damaged
Japanese Ships
BB Haruna
BB Kongo
CL Kiso
CL Natori
DD Okikaze
DD Asakaze
DD Maikaze
DD Yukikaze
Allied ground losses:
103 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 11 destroyed, 26 disabled
Engineers: 0 destroyed, 10 disabled
Guns lost 16 (5 destroyed, 11 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Airbase hits 19
Airbase supply hits 8
Runway hits 46
At day sweep arrive. They don`t go as good as i was sure it will be. Ki-83 meet hard opposition. With radar warning allies mange to get dive bonus on arriving planes. At end of day allies end with 50 planes lost in air, the same number on Japanese side.
Overall allies lost 150 planes today, Japan 50. Worst thing is that i lost today 11 aces.
Morning Air attack on Ambon , at 76,109
Weather in hex: Light cloud
Raid detected at 19 NM, estimated altitude 44,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-83 x 25
Allied aircraft
Thunderbolt I x 6
Spitfire VIII x 20
P-47D2 Thunderbolt x 5
P-51D Mustang x 12
F4U-1 Corsair x 16
F4U-1D Corsair x 19
F6F-3 Hellcat x 13
F6F-5 Hellcat x 14
Japanese aircraft losses
Ki-83: 6 destroyed
Allied aircraft losses
P-51D Mustang: 1 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Ambon , at 76,109
Weather in hex: Light cloud
Raid detected at 14 NM, estimated altitude 45,530 feet.
Estimated time to target is 3 minutes
Japanese aircraft
Ki-83 x 71
Allied aircraft
Thunderbolt I x 3
Spitfire VIII x 20
P-47D2 Thunderbolt x 5
P-51D Mustang x 9
F4U-1 Corsair x 15
F4U-1D Corsair x 17
F6F-3 Hellcat x 10
F6F-5 Hellcat x 11
Japanese aircraft losses
Ki-83: 4 destroyed
Allied aircraft losses
Thunderbolt I: 1 destroyed
P-51D Mustang: 2 destroyed
F4U-1 Corsair: 1 destroyed
F4U-1D Corsair: 2 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 3 destroyed
------------------------------------------------------------------
Morning Air attack on Ambon , at 76,109
Weather in hex: Light cloud
Raid detected at 40 NM, estimated altitude 43,530 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-83 x 18
Allied aircraft
Thunderbolt I x 2
Spitfire VIII x 14
P-47D2 Thunderbolt x 5
P-51D Mustang x 5
F4U-1 Corsair x 12
F4U-1D Corsair x 7
Japanese aircraft losses
Ki-83: 6 destroyed
Allied aircraft losses
F4U-1 Corsair: 1 destroyed
F4U-1D Corsair: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 30 NM, estimated altitude 40,270 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-84r Frank x 9
Allied aircraft
P-51D Mustang x 25
F6F-3 Hellcat x 7
F6F-5 Hellcat x 3
Japanese aircraft losses
Ki-84r Frank: 1 destroyed
Allied aircraft losses
P-51D Mustang: 1 destroyed
F6F-5 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 26 NM, estimated altitude 39,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-84r Frank x 9
Allied aircraft
P-51D Mustang x 22
F6F-3 Hellcat x 7
F6F-5 Hellcat x 2
Japanese aircraft losses
Ki-84r Frank: 2 destroyed
Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 199 NM, estimated altitude 42,270 feet.
Estimated time to target is 49 minutes
Japanese aircraft
Ki-84r Frank x 36
Allied aircraft
P-51D Mustang x 17
F6F-3 Hellcat x 5
F6F-5 Hellcat x 1
Japanese aircraft losses
Ki-84r Frank: 2 destroyed
Allied aircraft losses
P-51D Mustang: 2 destroyed
F6F-3 Hellcat: 1 destroyed
------------------------------------------------------------------
Morning Air attack on Namlea , at 76,108
Weather in hex: Heavy rain
Raid detected at 121 NM, estimated altitude 41,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
Ki-84r Frank x 36
Allied aircraft
P-51D Mustang x 8
F6F-3 Hellcat x 2
F6F-5 Hellcat x 1
Japanese aircraft losses
Ki-84r Frank: 1 destroyed
Allied aircraft losses
P-51D Mustang: 3 destroyed
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
How many squadrons of Ki83 was that sweeping?
RE: Docup (A) vs Koniu (J)
Two squadrons. 49 and 97 planes size.ORIGINAL: Lowpe
How many squadrons of Ki83 was that sweeping?
So far i only have two Ki-83 squadrons total. I planing to upgrade one more.
That should give me 200 operational planes. When 200th Sentai will withdraw in may i will upgrade two more to keep 200 operational planes.
Ki-83 is grate plane but it is also maintenance nightmare. SR3 and two engines making it 2x more difficult to keep operational comparing to SR3 single engine plane.
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
ORIGINAL: koniu
Two squadrons. 49 and 97 planes size.ORIGINAL: Lowpe
How many squadrons of Ki83 was that sweeping?
So far i only have two Ki-83 squadrons total. I planing to upgrade one more.
That should give me 200 operational planes. When 200th Sentai will withdraw in may i will upgrade two more to keep 200 operational planes.
Ki-83 is grate plane but it is also maintenance nightmare. SR3 and two engines making it 2x more difficult to keep operational comparing to SR3 single engine plane.
Never thought of it like that, a lot tougher than Frances for example since it is a fighter and needs to fly more often.
Good to know.[&o]
RE: Docup (A) vs Koniu (J)
18 January 1945
Truk sweep by over 80 P-47
10 Monsters shot down, but Japanese loses are big. 50 planes and 20 pilots lost. Tommarow fresz CAP will be waiting
Truk is defended by 600 AV behind fort 6. So not easy to capture.
Docup start reckoning Japanise north islands. I will probably before spring move KB to Japan.
Truk sweep by over 80 P-47
10 Monsters shot down, but Japanese loses are big. 50 planes and 20 pilots lost. Tommarow fresz CAP will be waiting
Truk is defended by 600 AV behind fort 6. So not easy to capture.
Docup start reckoning Japanise north islands. I will probably before spring move KB to Japan.
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
19-20 January 1945
Two quiet days. Not much to report.
Docup start reckoning Mindanao Island[8|]
I am upgrading more LB army units to Ki-115b. Durability of that planes is weak but i hope 380mph and 800kg bomb will do the job.
J2M5 Jack production stopped. I still have 300 operational planes and 600 in pool but slowly i will replace it with A7M2. In few months Navy will only use A7M2 (LBA interceptor and KB) and N1K2 (escort). In May/June J7W1 should join them adding some speed to CAP.
Army will stick with mix of Ki-44c, Ki-84r and Ki-83
Two quiet days. Not much to report.
Docup start reckoning Mindanao Island[8|]
I am upgrading more LB army units to Ki-115b. Durability of that planes is weak but i hope 380mph and 800kg bomb will do the job.
J2M5 Jack production stopped. I still have 300 operational planes and 600 in pool but slowly i will replace it with A7M2. In few months Navy will only use A7M2 (LBA interceptor and KB) and N1K2 (escort). In May/June J7W1 should join them adding some speed to CAP.
Army will stick with mix of Ki-44c, Ki-84r and Ki-83
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
21-22 January 1945
Two another quiet days.
Transport planes are evacuating remnants of ID that was fighting for Ambon area.
I manage to evacuate almost 150AV. Those boys are tired. Morale below 30. I am sending them to Japan
Docup bomb my Tank ID i have in China. Unlucky i set them on rest for that turn. 30 Tanks disabled. Also ID i have in hex was on rest ~40 squads or devices disabled. I will back to combat mode
J7W1 repair last factory. I will have this plane in production in first week of April
Two another quiet days.
Transport planes are evacuating remnants of ID that was fighting for Ambon area.
I manage to evacuate almost 150AV. Those boys are tired. Morale below 30. I am sending them to Japan
Docup bomb my Tank ID i have in China. Unlucky i set them on rest for that turn. 30 Tanks disabled. Also ID i have in hex was on rest ~40 squads or devices disabled. I will back to combat mode
J7W1 repair last factory. I will have this plane in production in first week of April
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
Truk is defended by 600 AV behind fort 6. So not easy to capture.
Truk (when fully supplied) has big static shore batteries that have to reduced .. accompanying this are those 8.8CM AA batteries protecting said batteries from easy air attack..
Truk is better left alone and bypassed ... [8D]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Docup (A) vs Koniu (J)
Bypassing Truk is for wussies! [:D] [:'(]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
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RE: Docup (A) vs Koniu (J)
ORIGINAL: witpqs
Bypassing Truk is for wussies! [:D] [:'(]
Hah! You took quite a beating taking it if I remember correctly? [:D]

RE: Docup (A) vs Koniu (J)
ORIGINAL: JocMeister
ORIGINAL: witpqs
Bypassing Truk is for wussies! [:D] [:'(]
Hah! You took quite a beating taking it if I remember correctly? [:D]
It was such said event that came to mind as I wrote my original comment [8D]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Docup (A) vs Koniu (J)
Truk can be nightmare to Allied players so most of them will bypass it.
I am sure Docup will also do it. It is simple, he has no time to play with Truk.
I am expecting more from him to land in Marcus island as jumping point to landing in Marianas or Io-Jima
I am planing to evacuate ID i have in Truk soon, problem is that i cant use navy(to easy to intercept) so only air transport and now most of my transport planes is busy in DEI. Maybe in 2 weeks.
Speaking about evacuation of troops.
I still have almost 20 units sitting in Rabaul[:(].
Most of them is almost death(TOE below 10%) and no supplies. But it will be nice if Docup help me little.
I also have remnants of ID near Hollandia (few squads only). Lot of troops to airlift and so liitle transppotrt planes.
Currently TR planes are most busy units in game. I suspect also Docup is useing intensively his units. Usual thing for him is to lose between 4-7 Transport planes daily from ops. If i remember correctly so far Docup lost ~1500 if not more transports of all types. C-47 is second model in loses (1200) just behind F6F (1500)
I am sure Docup will also do it. It is simple, he has no time to play with Truk.
I am expecting more from him to land in Marcus island as jumping point to landing in Marianas or Io-Jima
I am planing to evacuate ID i have in Truk soon, problem is that i cant use navy(to easy to intercept) so only air transport and now most of my transport planes is busy in DEI. Maybe in 2 weeks.
Speaking about evacuation of troops.
I still have almost 20 units sitting in Rabaul[:(].
Most of them is almost death(TOE below 10%) and no supplies. But it will be nice if Docup help me little.
I also have remnants of ID near Hollandia (few squads only). Lot of troops to airlift and so liitle transppotrt planes.
Currently TR planes are most busy units in game. I suspect also Docup is useing intensively his units. Usual thing for him is to lose between 4-7 Transport planes daily from ops. If i remember correctly so far Docup lost ~1500 if not more transports of all types. C-47 is second model in loses (1200) just behind F6F (1500)
"Only the Dead Have Seen the End of War"
RE: Docup (A) vs Koniu (J)
Hey, I took my lumps!ORIGINAL: Crackaces
ORIGINAL: JocMeister
ORIGINAL: witpqs
Bypassing Truk is for wussies! [:D] [:'(]
Hah! You took quite a beating taking it if I remember correctly? [:D]
It was such said event that came to mind as I wrote my original comment [8D]

Intel Monkey: https://sites.google.com/view/staffmonkeys/home