Wild Sheep Chase - obvert (J) vs JocMeister (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

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witpqs
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RE: Wild Sheep Chase

Post by witpqs »

I guess the point is: My advice is forget trying to micromanage those HRs. No altitude HRs, no bombing HRs, no mission settings HRs. None. (Not talking about turn 1-specific stuff.)

My perspective:
Some planes at some points in the game can beat the snot out of some other planes. The mix changes as the game goes on. That's how it is.

The same is true with bombing missions. If a player takes the time to get some 4EB crews highly trained in naval attack, then good on him. Against hard targets like warships he will pay a price to flak, against soft targets like merchants much less of a price. Same versus troops; soft targets at low altitude cost less than hard targets with better AA available. No need to HR it.

Just use the settings the best you can. Many of the assertions that the rationale for many, many HRs are built on are either false or far less than certain. Unintended consequences are many. Angst is massive. Repeat: Angst is massive. Forget all that and play with minimal HRs (or, as some like, none at all).

That's my advice.

http://www.youtube.com/watch?v=d-diB65scQU
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: SqzMyLemon
ORIGINAL: witpqs

As far as LRCAP supporting bombers, I just have trouble believing that it's terribly effective at that (see LoBaron's comments). It's just one game mechanism to get fighter planes in a particular area, and it has costs associated with it. Frankly, I hardly bother with (just here and there).

I've been on the receiving end of it and it still leaves a sour taste in my mouth. [:D]

I believe the issue is the 'dive' and not the LRCAP itself. If bombers are at 10k, how effective is a CAP against the bombers if set to 30k? Lower the CAP to say 15k to get to the bombers and the enemy sets LRCAP at 20k, what happens? The CAP is bounced for as long as the LRCAP can interdict. That is the issue with LRCAP set to coincide with bombing missions. It provides an escort capability but in the form of a much more effective sweep and often getting the bounce.

However, I now believe the solution is set a high CAP to deal with the LRCAP, or even set high altitude LRCAP over your own defensive CAP to deal with it. LRCAP is wonky anyway, often engaging beyond set ranges and or diverted away from player input to protect a particular base or what not. Essentially there is little to no control over what LRCAP actually does during a turn. When bases are close together there is any combination of possibilities in how the AI will perform LRCAP missions and this kind of HR is no longer functional.

I don't believe Erik's issues are with the results. It's clear there was an understanding about LRCAP discussed when the game started. Jocke knowingly created a situation where it could become a problem and rather than giving Erik a heads up about it and discussing possible changes to, or dropping the LRCAP issue altogether, instead chose to risk a discussion or a wtf confrontation over this move after the fact. I think if it was brought up prior to finalizing the orders for this turn, neither Erik or Jocke would now be risking a falling out.

We all know at this stage of the game when forces are in close contact with one another LRCAP is needed, but also not very controllable. I'd suggest you both discuss doing away with this house rule at this stage of the game. Try to counter the use of escort LRCAP with LRCAP of your own to counter the height advantage. Jocke and I have the same gentlemen's agreement, or HR if you will, and I'll most likely suggest we eliminate it now from our game.

I attach no blame to either player here. The agreement about LRCAP was an effort to improve the feel of air combat for you both. I think at this point in the game it's now unworkable under current circumstances and for the sake of your game and relationship it's time to drop this particular HR.

No offence intended to you Erik or Jocke, and if I have caused any I apologize in advance. I don't follow Jocke's AAR so can't post the same comment there.

No offense at all. Thanks for your honesty and perspective. You're pretty right on from my side at least.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: witpqs

I guess the point is: My advice is forget trying to micromanage those HRs. No altitude HRs, no bombing HRs, no mission settings HRs. None. (Not talking about turn 1-specific stuff.)

My perspective:
Some planes at some points in the game can beat the snot out of some other planes. The mix changes as the game goes on. That's how it is.

The same is true with bombing missions. If a player takes the time to get some 4EB crews highly trained in naval attack, then good on him. Against hard targets like warships he will pay a price to flak, against soft targets like merchants much less of a price. Same versus troops; soft targets at low altitude cost less than hard targets with better AA available. No need to HR it.

Just use the settings the best you can. Many of the assertions that the rationale for many, many HRs are built on are either false or far less than certain. Unintended consequences are many. Angst is massive. Repeat: Angst is massive. Forget all that and play with minimal HRs (or, as some like, none at all).

That's my advice.

http://www.youtube.com/watch?v=d-diB65scQU

As a new player it's hard to realize this stuff. You haven't seen it play out over a few months let alone a whole game. Probably not many firs PBEMs make it to the finish line in 45, let alone one for whom it's the first PBEM for both players effectively. (I had one into 2/42 that ended before this began, this is Jocke's first). Your understanding grows immensely but the HRs don't grow with it.

I appreciate the advice and I'm starting to believe fewer is better. If I started now I would ask for very few HRs, probably, but I can envision playing with none as well.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Lokasenna
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RE: Wild Sheep Chase

Post by Lokasenna »

ORIGINAL: PaxMondo

I think you biggest stumbling block to expanding LI in '42 is simple: If you expand 1000 LI, you won't be able to expand 1000 ac/eng factories. Are you willing to trade off that? All that mid and late war R&D and engine expansion to get the bonus ... you won't have supply to do that. Are you willing to fight with Oscar/Nate instead of Tojo in '42? Are you willing to fight Tojo instead of Frank in '43?

Again, its simple numbers. There is a finite amount of supply and most players burn through all they have early and then need '42 to recover and are barely keeping even until about May 42. Now if you never have less than 1.5M supply in Tokyo from Dec 7, 41 through Jun42, then you are a candidate to consider building LI. If on the other hand, your supply in Tokyo drops to 500K or lower in Tokyo in that period, that means you will have to re-configure your ac/eng build plan and reduce it by 1000 factories.

I know that I would really struggle to find that 1M supply. But that's just me ... YMMV. [;)]

There's absolutely no way I have the spare supply to do this in my game with Bullwinkle. My supply numbers, while not dire, are scaring me. All of the factory repair that's going on consumes frightening levels of supply. I keep telling myself that it's almost over, the expansion is already starting to slow down... but it's still not uncommon for 15-20k supplies to be expended in a turn due to good R&D rolls in these initial weeks/month.

ORIGINAL: Mike Solli

Sorry to stir up this hornet's nest in your AAR obvert. I made a little spreadsheet to calculate supply cost/production effects from building LI. I checked the bases in the Home Islands and there are 20 bases that have manpower <=5, LI and with no more than one other factory (armament, vehicle, engine or aircraft). I figure the Allied player wouldn't bother to bomb these factories with the intention of getting massive fires to destroy everything. There's probably not enough to warrant wasting valuable 4E bombers on them. Anyway, if each of these LI factories is increased by 50 starting on 7 Dec 41, they will be completely repaired in 50 days (25 Jan 42). At this point 1.1 million supply (thanks Spidery) would have been spent and 25,500 would have been recouped. On 3 Jan 45, the 1.1 million supply would be recouped. After that, you now have a positive cash flow of 1000 supply points per turn. At this point in the game, is it worth it?

I like these numbers, as well as the idea. I'm not beyond doing this in either of my games yet. If my opponent is pasting small centers with their LI, maybe an ARM or VEH factory also, then he's not pasting my HI, engine factories, etc.

ORIGINAL: Mike Solli

Some other info to consider...

This is just based on the starting infrastructure in Honshu. Assuming sufficient resources and fuel, Honshu produces 567,750 supply per month. If the Allied player totally destroys Osaka and Tokyo (by far the two largest producers on the island), that monthly supply production drops to 150,750 a month. Would an extra 30,000 supply a month from the extra 1000 LI really matter at this point?

One thing I am going to do is to put massive air defenses in those cities. Not sure if it will matter though after reading this AAR. [:(]

The "AA" and its effectiveness is indeed scary. How do we get some of those 72x 5" guns units in the IJA? So jealous.

180750 instead of 150750 supply is an increase of 20%. That's a pretty big chunk. I think it might be worth it, but really only once you're at the point where you're down to using whatever you can produce - the end times. On the other hand, as Pax says, you could just not expend so much supply expanding aircraft factories (or other industry) and perhaps be just as well off by virtue of more savings.
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obvert
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: Lokasenna


The "AA" and its effectiveness is indeed scary. How do we get some of those 72x 5" guns units in the IJA? So jealous.

180750 instead of 150750 supply is an increase of 20%. That's a pretty big chunk. I think it might be worth it, but really only once you're at the point where you're down to using whatever you can produce - the end times. On the other hand, as Pax says, you could just not expend so much supply expanding aircraft factories (or other industry) and perhaps be just as well off by virtue of more savings.

You have some late. At Yokohama, Hiroshima and nagasaki I believe. Massive 12.7cm DP gun emplacements. I think 96 of them at Yokohama? [X(]

I have a lot of the 12cm upgraded rgts as well, and they do a pretty good job. Late war flak in beta is pretty good for both sides, really.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Wild Sheep Chase

Post by SqzMyLemon »

ORIGINAL: witpqs

Just use the settings the best you can. Many of the assertions that the rationale for many, many HRs are built on are either false or far less than certain. Unintended consequences are many. Angst is massive. Repeat: Angst is massive. Forget all that and play with minimal HRs (or, as some like, none at all).

That's my advice.

As I mature as a player that will happen. Some people just reach that understanding sooner. I think most HR's are an effort to reduce the extreme results GG's design creates. Limit those extreme results from occurring too often and the need for HR's will be reduced dramatically, if not eliminated outright.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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RE: Wild Sheep Chase

Post by SqzMyLemon »

ORIGINAL: Lokasenna

There's absolutely no way I have the spare supply to do this in my game with Bullwinkle. My supply numbers, while not dire, are scaring me. All of the factory repair that's going on consumes frightening levels of supply. I keep telling myself that it's almost over, the expansion is already starting to slow down... but it's still not uncommon for 15-20k supplies to be expended in a turn due to good R&D rolls in these initial weeks/month.

I think it depends on how you choose to play Japan. I've played two low aggression Allied players that do little in 1942. Combine that with a historic perimeter and I definitely have the supply to invest in LI. There is also the fact that captured supply can be factored into the cost for expanding LI which no one has mentioned yet. When I advocate some form of LI expansion it's not meant to be a solution. I get Japan's economy and production will fail, I'm just trying to figure out a way to make it last as long as possible.

In my game with Jocke, I've reached Oct. 25/42. I have 1.5 million supply in Japan and it's increasing 10-20k/day even with 894 R&D points still to repair. I've increased LI modestly in a few bases to supplement my supply generating capacity. If I play another game as Japan I'd like to try upwards of a 1000 point increase in supply production to see if it's feasible. I just plan on paying for it any number of ways and through prudent production choices.

I've said all along that if you plan on playing an aggressive Japan that increasing LI is not a good decision. Play a conservative Japan with prudent economic choices against a conservative Allied player and I think the idea has great potential. You can make a lot of hay in a quiet 42 as Japan.

Anyway, I guess I'll just wait to see if I play another game as Japan to finally put this to the test.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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obvert
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]20 January 1945[/font]
___________________________________________________________________________________________________________________________________

After a few more emails I sent the turn back. I think we're on the right page again. Thanks for all of the comments. Talking face to face these issues would not arise in the same way, and the internet/email tends to magnify differences in understanding and interpretation. We're both competitive to a very high level, and as Francois has sometimes mentioned, this is a mature man's game. We're still young bucks and sometimes our antlers get in a tangle.

So here is the update on the actual turn in question. As I said, I have no problem with the result, we did about as well as can be expected at this stage, and even had a few lucky breaks or it could have been much worse. It's an all-out Allied hammer on Luzon, and I fear it's only day one.

[font="Microsoft Sans Serif"]SUBS: [/font] None of the 5-6 subs reacted to nearby BB bombardment TFs going for Clark. Tomorrow I'll send out these guys as the only defense I have in the area, plus a bunch of mini-subs, but I know what'll happen with those.

[font="Microsoft Sans Serif"]DEI:[/font] Some ships escaped from Saigon pick up troops from Batavia and aim for Singers. I can still make one (small) bastion in the South.

[font="Microsoft Sans Serif"]STRAT BOMBING:[/font] Tokyo is hit hard and this time neither NF, nor flak, nor thunderstorms save the industry. After the turn another ~250 HI is burnt and the fires still rage at 19k! He does lose 12-15 B-29s. My NF are decimated, with only half of the remaining able to fly, about 30.

[font="Microsoft Sans Serif"]RECON: [/font] Tokyo.

[font="Microsoft Sans Serif"]CHINA/INDOCHINA: [/font] Planes pack long-unused bases on the rail in China s base forces walk over and supply stutters to come through. I'll have to stimulate movement with a big dump in Shanghai soon.

[font="Microsoft Sans Serif"]LUZON: [/font] This is the center of attention. Massive air strikes hit Manila after not one but two naval bombardments, one with the Iowas, all four (!!!), shut down Clark. Our CAP does wonders for the number there. Although we get to the bombers our planes are crushed both in the air and on the ground throughout the turn as escorts LR CAP, bleed or something is with every bomber package. Luckily I diversified and spread CAP all over in the past months, as the supporting planes from other bases were able to slow the tide and Manila should be open, but crippled, tomorrow.

Almost all of the sweeps came late. Very lucky there.

Not much I could do for tomorrow. I staged some fighters to other bases on the rail, got some to Manila which should be open with 66 field damage and 600 engineers, and got down on my knees to pray for a cloudy day on the 21st!

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR January 20, 45
--------------------------------------------------------------------------------

Naval Gun Fire at Bataan - Coastal Guns Fire Back!

59 Coastal gun shots fired in defense.

Allied Ships
BB Missouri, Mine hits 1
BB Wisconsin, Shell hits 1
BB New Jersey
BB Iowa
DD Hyman
DD Haynsworth
DD English
DD Cooper
DD Collett, Mine hits 1, on fire, heavy damage
DD Ault
DD Mannert Abele
DD Allen M. Sumner

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

15th Base Force firing at BB Missouri
BB Missouri firing at 15th Base Force

--------------------------------------------------------------------------------
Naval Gun Fire at Bataan - Coastal Guns Fire Back!

13 Coastal gun shots fired in defense.

Allied Ships
BB Richelieu, Shell hits 1
BB Massachusetts
BB Indiana
BB South Dakota
DD Blue II
DD Loke
DD Frej
DD Cassin Young
DD Irwin
DD Cotten

Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled

15th Base Force firing at BB Richelieu
BB Richelieu firing at 15th Base Force

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
J1N1-S Irving x 28
J1N1-Sa Irving x 5
Ki-46-III KAI Dinah x 21

Allied aircraft
B-29-25 Superfort x 43

Japanese aircraft losses
J1N1-S Irving: 4 destroyed
Ki-46-III KAI Dinah: 3 destroyed


Allied aircraft losses
B-29-25 Superfort: 1 destroyed, 19 damaged
B-29-25 Superfort: 2 destroyed by flak


Manpower hits 35
Fires 10625

Aircraft Attacking:
4 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Light rain

Raid detected at 79 NM, estimated altitude 12,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
J1N1-S Irving x 4
J1N1-Sa Irving x 2
Ki-46-III KAI Dinah x 10

Allied aircraft
B-29-25 Superfort x 6

Japanese aircraft losses
J1N1-S Irving: 1 destroyed
J1N1-Sa Irving: 1 destroyed
Ki-46-III KAI Dinah: 5 destroyed


Allied aircraft losses
B-29-25 Superfort: 4 damaged

Aircraft Attacking:
6 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Light rain

Raid detected at 16 NM, estimated altitude 11,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-29-25 Superfort x 6

Allied aircraft losses
B-29-25 Superfort: 2 damaged
B-29-25 Superfort: 1 destroyed by flak


Manpower hits 25
Fires 68820

Aircraft Attacking:
5 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Tokyo , at 114,60

Weather in hex: Light rain

Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-29-25 Superfort x 5

Allied aircraft losses
B-29-25 Superfort: 3 damaged

Manpower hits 21
Fires 76140

Aircraft Attacking:
5 x B-29-25 Superfort bombing from 9000 feet *
City Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Night Naval bombardment of Bataan at 78,77 - Coastal Guns Fire Back!

10 Coastal gun shots fired in defense.

Allied Ships
BB King George V
BB Alabama
BB Colorado
CA Boston
CA Vincennes

Japanese ground losses:
224 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 13 destroyed, 9 disabled
Engineers: 2 destroyed, 5 disabled


Airbase hits 10
Airbase supply hits 2
Runway hits 30
Port hits 21
Port supply hits 3

BB King George V firing at Bataan
OS2U-3 Kingfisher acting as spotter for BB Alabama

--------------------------------------------------------------------------------
Night Naval bombardment of Clark Field at 79,76

Japanese aircraft
no flights

Japanese aircraft losses
H8K2 Emily: 75 damaged
H8K2 Emily: 13 destroyed on ground
N1K2-J George: 57 damaged
N1K2-J George: 14 destroyed on ground
N1K1-J George: 48 damaged
N1K1-J George: 6 destroyed on ground
Ki-84r Frank: 22 damaged
Ki-84r Frank: 4 destroyed on ground
Ki-84a Frank: 15 damaged
Ki-84a Frank: 5 destroyed on ground
Ki-43-IV Oscar: 26 damaged
Ki-43-IV Oscar: 6 destroyed on ground


Allied Ships
BB Missouri
BB Wisconsin
BB New Jersey
BB Iowa

Japanese ground losses:
434 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 32 destroyed, 30 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 23 (13 destroyed, 10 disabled)
Vehicles lost 14 (6 destroyed, 8 disabled)

Airbase hits 34
Airbase supply hits 4
Runway hits 50
Port hits 8
Port fuel hits 3
Port supply hits 1


OS2U-3 Kingfisher acting as spotter for BB Missouri
BB Missouri firing at Clark Field

--------------------------------------------------------------------------------
Night Naval bombardment of Clark Field at 79,76

Japanese aircraft
no flights

Japanese aircraft losses
Ki-84a Frank: 23 damaged
Ki-84a Frank: 3 destroyed on ground
Ki-43-IV Oscar: 21 damaged
Ki-43-IV Oscar: 4 destroyed on ground
N1K2-J George: 78 damaged
N1K2-J George: 8 destroyed on ground
Ki-84r Frank: 19 damaged
Ki-84r Frank: 3 destroyed on ground
H8K2 Emily: 52 damaged
H8K2 Emily: 6 destroyed on ground
N1K1-J George: 28 damaged
N1K1-J George: 3 destroyed on ground

Allied Ships
BB Richelieu
BB Massachusetts
BB Indiana
BB South Dakota

Japanese ground losses:
408 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 22 destroyed, 29 disabled
Engineers: 4 destroyed, 1 disabled
Guns lost 10 (9 destroyed, 1 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)


Airbase hits 11
Airbase supply hits 1
Runway hits 27
Port hits 6
Port fuel hits 1
Port supply hits 1

BB Richelieu firing at Clark Field
BB Massachusetts firing at Clark Field

--------------------------------------------------------------------------------
Naval Gun Fire at Bataan - Coastal Guns Fire Back!

36 Coastal gun shots fired in defense.

Allied Ships
BB Missouri
BB Wisconsin
DD Haynsworth, Shell hits 1
DD English, Shell hits 1
DD Cooper
DD Ault
DD Mannert Abele
DD Allen M. Sumner, Shell hits 2

BB Missouri firing at 15th Base Force
BB Wisconsin firing at 15th Base Force

--------------------------------------------------------------------------------
Naval Gun Fire at Bataan - Coastal Guns Fire Back!

42 Coastal gun shots fired in defense.

Allied Ships
BB Richelieu
BB Massachusetts
BB South Dakota
DD Blue II
DD Loke
DD Cassin Young, Shell hits 2
DD Irwin
DD Cotten

15th Base Force firing at BB Richelieu
BB Richelieu firing at 15th Base Force

--------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77

Weather in hex: Overcast

Raid detected at 26 NM, estimated altitude 35,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A7M2 Sam x 11
N1K1-J George x 14
Ki-84r Frank x 23

Allied aircraft
F4U-1D Corsair x 24
F6F-5 Hellcat x 27

Japanese aircraft losses
A7M2 Sam: 1 destroyed
N1K1-J George: 4 destroyed
Ki-84r Frank: 2 destroyed

Allied aircraft losses
F4U-1D Corsair: 2 destroyed
F6F-5 Hellcat: 3 destroyed


Aircraft Attacking:
14 x F4U-1D Corsair sweeping at 32000 feet

--------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77

Weather in hex: Overcast

Raid detected at 71 NM, estimated altitude 36,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A7M2 Sam x 3
N1K1-J George x 3
Ki-84r Frank x 5

Allied aircraft
F4U-1D Corsair x 24
F6F-5 Hellcat x 22

Japanese aircraft losses
A7M2 Sam: 1 destroyed
N1K1-J George: 1 destroyed
Ki-84r Frank: 2 destroyed


Allied aircraft losses
F6F-5 Hellcat: 1 destroyed

Aircraft Attacking:
20 x F4U-1D Corsair sweeping at 32000 feet

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
J2M3 Jack x 72
J2M5 Jack x 36
Ki-44-IIc Tojo x 49
Ki-84a Frank x 43
Ki-84r Frank x 49

Allied aircraft
Liberator B.VI x 50
B-24D1 Liberator x 6
B-24J Liberator x 210
P-38H Lightning x 22
P-38J Lightning x 53
P-38L Lightning x 46
F4U-1A Corsair x 12
F4U-1D Corsair x 62
PB4Y-1 Liberator x 40

Japanese aircraft losses
J2M3 Jack: 3 damaged
J2M3 Jack: 1 destroyed on ground
J2M5 Jack: 2 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84a Frank: 1 destroyed
Ki-84r Frank: 1 damaged
Ki-84r Frank: 2 destroyed on ground
J1N1-Sa Irving: 7 destroyed on ground


Allied aircraft losses
Liberator B.VI: 1 destroyed, 7 damaged
Liberator B.VI: 1 destroyed by flak
B-24J Liberator: 4 destroyed, 10 damaged
P-38H Lightning: 5 destroyed
P-38J Lightning: 4 destroyed
P-38L Lightning: 6 destroyed
F4U-1D Corsair: 2 destroyed
PB4Y-1 Liberator: 7 damaged


Japanese ground losses:
24 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 80
Airbase supply hits 6
Runway hits 111

Aircraft Attacking:
10 x PB4Y-1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
J2M3 Jack x 63
J2M5 Jack x 25
Ki-44-IIc Tojo x 39
Ki-84a Frank x 36
Ki-84r Frank x 34

Allied aircraft
Liberator B.VI x 3
B-24D1 Liberator x 3
B-24J Liberator x 36
P-38L Lightning x 22
F4U-1A Corsair x 12
F4U-1D Corsair x 14
PB4Y-1 Liberator x 9

Japanese aircraft losses
J2M3 Jack: 3 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-84r Frank: 1 destroyed
J1N1-Sa Irving: 1 destroyed on ground


Allied aircraft losses
Liberator B.VI: 1 destroyed, 1 damaged
B-24J Liberator: 3 destroyed, 16 damaged
F4U-1A Corsair: 1 destroyed
F4U-1D Corsair: 1 destroyed
PB4Y-1 Liberator: 2 damaged


Airbase hits 6
Runway hits 27

Aircraft Attacking:
9 x PB4Y-1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 72 NM, estimated altitude 12,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
J2M3 Jack x 46
J2M5 Jack x 17
Ki-44-IIc Tojo x 33
Ki-84a Frank x 30
Ki-84r Frank x 28

Allied aircraft
B-24J Liberator x 3
P-38L Lightning x 22
F4U-1A Corsair x 12
F4U-1D Corsair x 36
F6F-5 Hellcat x 25
PB4Y-1 Liberator x 9

Japanese aircraft losses
J2M3 Jack: 3 destroyed
J2M5 Jack: 1 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84a Frank: 2 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
B-24J Liberator: 1 destroyed, 2 damaged
P-38L Lightning: 4 destroyed
PB4Y-1 Liberator: 2 destroyed, 6 damaged


Runway hits 3

Aircraft Attacking:
6 x PB4Y-1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 14,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
J2M3 Jack x 22
J2M5 Jack x 10
Ki-44-IIc Tojo x 22
Ki-84a Frank x 21
Ki-84r Frank x 12

Allied aircraft
Liberator B.VI x 8
B-24D1 Liberator x 5
B-24J Liberator x 3
P-38L Lightning x 5
F4U-1A Corsair x 11
F4U-1D Corsair x 62

Japanese aircraft losses
J2M3 Jack: 1 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-84a Frank: 1 destroyed
Ki-84r Frank: 2 destroyed


Allied aircraft losses
Liberator B.VI: 1 destroyed, 7 damaged
Liberator B.VI: 1 destroyed by flak
B-24D1 Liberator: 1 destroyed, 2 damaged
B-24D1 Liberator: 1 destroyed by flak
B-24J Liberator: 3 damaged
F4U-1A Corsair: 1 destroyed


Airbase hits 1
Runway hits 1

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 68 NM, estimated altitude 15,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
J2M3 Jack x 14
J2M5 Jack x 6
Ki-44-IIc Tojo x 11
Ki-84a Frank x 10
Ki-84r Frank x 6

Allied aircraft
Liberator B.VI x 9
F4U-1A Corsair x 29
F6F-5 Hellcat x 24

Japanese aircraft losses
J2M3 Jack: 1 destroyed
J2M5 Jack: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
Liberator B.VI: 9 damaged

Runway hits 4

Aircraft Attacking:
9 x Liberator B.VI bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 72 NM, estimated altitude 15,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
J2M3 Jack x 11
J2M5 Jack x 4
Ki-44-IIc Tojo x 7
Ki-84a Frank x 8
Ki-84r Frank x 4

Allied aircraft
Liberator B.VI x 7
P-38L Lightning x 24
F4U-1A Corsair x 17
F4U-1D Corsair x 39

Japanese aircraft losses
J2M5 Jack: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-84a Frank: 1 destroyed


Allied aircraft losses
Liberator B.VI: 1 destroyed, 6 damaged
P-38L Lightning: 3 destroyed


Runway hits 1

Aircraft Attacking:
7 x Liberator B.VI bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 68 NM, estimated altitude 14,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
J2M3 Jack x 8
J2M5 Jack x 1
Ki-44-IIc Tojo x 3
Ki-84a Frank x 2
Ki-84r Frank x 4

Allied aircraft
Liberator B.VI x 7
P-38L Lightning x 5
F4U-1A Corsair x 29
F4U-1D Corsair x 19
F6F-5 Hellcat x 24

Japanese aircraft losses
J2M3 Jack: 1 destroyed
J2M5 Jack: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
Liberator B.VI: 1 destroyed, 6 damaged
F4U-1D Corsair: 1 destroyed


Airbase hits 1
Runway hits 1

Aircraft Attacking:
6 x Liberator B.VI bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
J2M3 Jack x 3
Ki-44-IIc Tojo x 1

Allied aircraft
B-24J Liberator x 6
P-38L Lightning x 10
F4U-1D Corsair x 45
F6F-5 Hellcat x 24

No Japanese losses

Allied aircraft losses
B-24J Liberator: 2 damaged

Airbase supply hits 1
Runway hits 8

Aircraft Attacking:
6 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 42 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-44-IIc Tojo x 1

Allied aircraft
B-24J Liberator x 6
F4U-1D Corsair x 47
F6F-5 Hellcat x 24

No Japanese losses

Allied aircraft losses
B-24J Liberator: 2 damaged
B-24J Liberator: 1 destroyed by flak


Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 1
Runway hits 7

Aircraft Attacking:
6 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 55 NM, estimated altitude 12,000 feet.
Estimated time to target is 18 minutes

Allied aircraft
B-24J Liberator x 9
P-38L Lightning x 10
F4U-1A Corsair x 22
F4U-1D Corsair x 31
F6F-5 Hellcat x 24

Allied aircraft losses
B-24J Liberator: 2 damaged
B-24J Liberator: 1 destroyed by flak


Airbase hits 2
Runway hits 3

Aircraft Attacking:
8 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 45 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
B-24J Liberator x 8
P-38L Lightning x 10
F4U-1A Corsair x 6
F4U-1D Corsair x 52

Allied aircraft losses
B-24J Liberator: 3 damaged
B-24J Liberator: 1 destroyed by flak


Airbase hits 1
Runway hits 1

Aircraft Attacking:
8 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 79 NM, estimated altitude 38,000 feet.
Estimated time to target is 21 minutes

Allied aircraft
P-51B Mustang x 49
P-51D Mustang x 124
F4U-1A Corsair x 11
F4U-1D Corsair x 72

No Allied losses

Aircraft Attacking:
25 x P-51D Mustang sweeping at 32000 feet
25 x P-51D Mustang sweeping at 32000 feet
24 x P-51D Mustang sweeping at 32000 feet
25 x P-51D Mustang sweeping at 32000 feet
25 x P-51B Mustang sweeping at 32000 feet
25 x P-51D Mustang sweeping at 32000 feet
24 x P-51B Mustang sweeping at 32000 feet



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 79 NM, estimated altitude 38,000 feet.
Estimated time to target is 21 minutes

Allied aircraft
P-38L Lightning x 15
P-47D2 Thunderbolt x 25
P-47D25 Thunderbolt x 25
P-51B Mustang x 48
P-51D Mustang x 75
F4U-1A Corsair x 11
F4U-1D Corsair x 30

No Allied losses

Aircraft Attacking:
25 x P-51D Mustang sweeping at 32000 feet
25 x P-51D Mustang sweeping at 32000 feet
25 x P-51B Mustang sweeping at 32000 feet
23 x P-51B Mustang sweeping at 32000 feet
25 x P-47D2 Thunderbolt sweeping at 32000 feet
25 x P-51D Mustang sweeping at 32000 feet
25 x P-47D25 Thunderbolt sweeping at 32000 feet

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 61 NM, estimated altitude 37,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
P-38L Lightning x 15
P-47D25 Thunderbolt x 25
P-51D Mustang x 25
F4U-1A Corsair x 11
F4U-1D Corsair x 55

No Allied losses

Aircraft Attacking:
25 x P-51D Mustang sweeping at 32000 feet
25 x P-47D25 Thunderbolt sweeping at 32000 feet



Aircraft Attacking:
7 x Liberator B.VI bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Allied Bombardment attack

Attacking force 6402 troops, 605 guns, 420 vehicles, Assault Value = 4320

Defending force 129726 troops, 1536 guns, 1218 vehicles, Assault Value = 3351

Japanese ground losses:
94 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 2 (2 destroyed, 0 disabled)


Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 30 (5 destroyed, 25 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)


--------------------------------------------------------------------------------

Ground combat at Saigon (60,71)

Allied Bombardment attack

Attacking force 51674 troops, 610 guns, 219 vehicles, Assault Value = 2184

Defending force 38264 troops, 430 guns, 143 vehicles, Assault Value = 802

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
72 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 1 destroyed, 1 disabled

--------------------------------------------------------------------------------

Allied Unit(s) Wiped Out at Rossel Island by attrition!!!!!! [&:]
--------------------------------------------------------------------------------
[/font]

Reinforcements:

[font="Trebuchet MS"]15th Hvy.Artillery Regiment arrives at Nagasaki/Sasebo
14th Hvy.Artillery Regiment arrives at Chiba
Yokosuka 7th SNLF arrives at Tokyo
II/66th Naval Guard Unit arrives at Tokyo
[/font]

Losses: none.

Ships Sunk: none.
___________________________________________________________________________________________________________________________________
Image
___________________________________________________________________________________________________________________________________

[font="Trebuchet MS"]The carnage.[/font]
___________________________________________________________________________________________________________________________________
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Wild Sheep Chase

Post by Lokasenna »

It is definitely true that you have access to all the Resources you could ever want, so it really is just a matter of having the supply on hand to spend and not needing it before your breakeven point.
Xargun
Posts: 4418
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Location: Near Columbus, Ohio
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RE: Wild Sheep Chase

Post by Xargun »

Quick easy question for you - what Night Fighters are you using ?
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SqzMyLemon
Posts: 4239
Joined: Fri Oct 30, 2009 2:18 pm
Location: Alberta, Canada

RE: Wild Sheep Chase

Post by SqzMyLemon »

ORIGINAL: Lokasenna

It is definitely true that you have access to all the Resources you could ever want, so it really is just a matter of having the supply on hand to spend and not needing it before your breakeven point.

I think you just nailed it. As long as you have the supply to spend and it doesn't affect your ability to fight back effectively, or hinder your R&D program BEFORE your break even point, some form of expanding your supply production is viable. Whether you expand HI, LI, conserve fuel, conserve supply or streamline production choices, who cares how you increase your supply total as long as it's there when you need it.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Wild Sheep Chase

Post by Lokasenna »

ORIGINAL: SqzMyLemon
ORIGINAL: Lokasenna

It is definitely true that you have access to all the Resources you could ever want, so it really is just a matter of having the supply on hand to spend and not needing it before your breakeven point.

I think you just nailed it. As long as you have the supply to spend and it doesn't affect your ability to fight back effectively, or hinder your R&D program BEFORE your break even point, some form of expanding your supply production is viable. Whether you expand HI, LI, conserve fuel, conserve supply or streamline production choices, who cares how you increase your supply total as long as it's there when you need it.

An indirect effect is that it will cost more Fuel to get those Resources to the HI, but in turning around the initial (and very large) deficit in the HI, I always end up with massive surpluses of Resources. I'm 50-some days into my game with Bullwinkle and have been holding steady on Resources in the HI for the past 20 turns, and I can't even get to the stockpiles in Malaya/Sumatra yet. They are never the constraint.

So the consideration is...

Do you need that 1100 supply in the next 1100 days, for other things? Will it slow down your R&D expansion? Will it slow down your initial expansion in early '42?

If the answer to all of those questions is (an emphatic) "no", then I have only one-and-a-half qualms about LI expansion: will I get to use it 1100 days from now (the game won't already be over via Allied auto-vic)? Will it even make a difference?
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obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: Xargun

Quick easy question for you - what Night Fighters are you using ?

I have a lot of thoughts on NF at this point, mostly what I should have done. Basically, build them all, build as many as you can get, and change every group that can change into NF, including some recon and some FB groups, into NF.

Currently I'm using the Irving J1N1-Sa, the Dinah III KAI and the A6M5d-S. I'm trying to get a few of the Nick Ki-45d KAI because two groups only upgrade to that plane. I've got the Randy NF researching, which looks like the best of the bunch. I just am getting enough of the P1Y1-S to try them.

The Dinah gets torched in bunches probably because it always can catch the B-29s, ironically, the A6M NF is a bit fragile but packs a punch and does climb better, and the Irving NF is slow, gets left behind and times but with the radar seems to get more hits than the others.

When I have a few minutes I'll go through all of the groups that are potential NF and show which airframes you'd need for them.

My production of NF is as follows. I'm consistently at abut 50% filled in my groups now that strikes are twice a week. I'd say get a pool of these in 44.

J1N1-Sa - 40

A6M5d-S - 31

Ki-46 III KAI -40

P1Y2-S - 20

Ki-45d - 15 (no engines yet to build these)

-----------------------

Ki-102c (7/45) - 30

S1A1 - (10/45) - 30
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Mike Solli
Posts: 16609
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Wild Sheep Chase

Post by Mike Solli »

ORIGINAL: SqzMyLemon
ORIGINAL: Lokasenna

It is definitely true that you have access to all the Resources you could ever want, so it really is just a matter of having the supply on hand to spend and not needing it before your breakeven point.

I think you just nailed it. As long as you have the supply to spend and it doesn't affect your ability to fight back effectively, or hinder your R&D program BEFORE your break even point, some form of expanding your supply production is viable. Whether you expand HI, LI, conserve fuel, conserve supply or streamline production choices, who cares how you increase your supply total as long as it's there when you need it.

Very interesting comment, Lemon. Something new to ponder. My eye keeps going back to that huge excess of resources and makes me think of LI...

I still don't think expanding HI in the Home Islands is an optimal solution, but some combination of the others will definitely make an impact. I am definitely interested in trying this next game.
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obvert
Posts: 14051
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RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]21 - 22 January 1945[/font]
___________________________________________________________________________________________________________________________________

[font="Microsoft Sans Serif"]SUBS: [/font] Lost one near Bataan and no hits on any of the bombarding TFs.

[font="Microsoft Sans Serif"]DEI:[/font] Most stuff hopping on ships at Batavia now and on it's way to Singers.

[font="Microsoft Sans Serif"]STRAT BOMBING:[/font] Manila hit again. Tokyo still burning from the last hit. I'l update damage after the fires are finally out.

[font="Microsoft Sans Serif"]CHINA/INDOCHINA: [/font] It's a bit thin all over for defense. Stil kicking myself for getting my entire Southern Army stranded. That sets the Allies up to move much more quickly, but it depends on where he choses to focus. I'll try to keep him from getting the supply routes to the Chinese opened first. More Chinese divisions and combining brigades coming in two weeks. Good timing.

[font="Microsoft Sans Serif"]LUZON: [/font] Massive raids hit Manila and then Clark, and a bombardment by the Iowas shuts Lingayen. All planes have been flown out that can fly. others are being shuttled to open bases to try to repair a few more. Now the darkness falls.

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR January 21, 45
--------------------------------------------------------------------------------

TF 173 encounters mine field at Bataan (78,77) - Coastal Guns Fire Back!

47 Coastal gun shots fired in defense.

Allied Ships
YMS-295, Shell hits 5, heavy fires, heavy damage
YMS-294, Shell hits 5, heavy fires, heavy damage
YMS-293, Shell hits 4, on fire, heavy damage
YMS-292, Shell hits 5, heavy fires, heavy damage
YMS-289, Shell hits 3, heavy fires, heavy damage
YMS-287, Shell hits 1, heavy fires, heavy damage


15th Base Force firing at YMS-295
YMS-295 firing at 15th Base Force

--------------------------------------------------------------------------------
Submarine attack near Bataan at 78,77

Japanese Ships
SSX Ha-D-115

Allied Ships
YMS-289, Torpedo hits 1, heavy fires, heavy damage

YMS-289 is sighted by SSX Ha-D-115
SSX Ha-D-115 launches 2 torpedoes at YMS-289

--------------------------------------------------------------------------------
Night Time Surface Combat, near Manila at 79,77, Range 7,000 Yards

Japanese Ships
PB Eifuku Maru, Shell hits 15, Torpedo hits 1, heavy fires, heavy damage
ACM Hitora Maru
ACM Genmei Maru, Shell hits 7, heavy fires
ACM Teshio Maru

Allied Ships
PT-251
PT-252
PT-253
PT-254, Shell hits 1
PT-257
PT-262
PT-264
PT-277, Shell hits 1, on fire
PT-278
PT-279
PT-280, Shell hits 1
PT-285, Shell hits 1, and is sunk


Maximum visibility in Partly Cloudy Conditions and 57% moonlight: 7,000 yards

Night Air attack on Manila , at 79,77

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 14,000 feet.
Estimated time to target is 25 minutes

Allied aircraft
B-29-1 Superfort x 22

No Allied losses

Manpower hits 46
Fires 24575

Aircraft Attacking:
3 x B-29-1 Superfort bombing from 12000 feet
City Attack: 20 x 500 lb GP Bomb


--------------------------------------------------------------------------------
Naval Gun Fire at Bataan - Coastal Guns Fire Back!

16 Coastal gun shots fired in defense.

Allied Ships
PT-279, Shell hits 2, on fire, heavy damage
PT-278, Shell hits 2, on fire

PT-277, Shell hits 2, heavy fires, heavy damage
PT-264, Shell hits 1, heavy damage
PT-262, Shell hits 1, heavy damage
PT-257, Shell hits 2, heavy damage
PT-254, Shell hits 4, heavy fires, heavy damage
PT-253, Shell hits 1, heavy damage
PT-251, Shell hits 4, on fire


15th Base Force firing at PT-279
Massive explosion on PT-279

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 63 NM, estimated altitude 35,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
J2M3 Jack x 15
J2M5 Jack x 3
N1K2-J George x 4
Ki-44-IIc Tojo x 7
Ki-84a Frank x 8
Ki-84r Frank x 12

Allied aircraft
P-51B Mustang x 16
P-51D Mustang x 81
F4U-1A Corsair x 16
F4U-1D Corsair x 49
F6F-5 Hellcat x 72

Japanese aircraft losses
J2M3 Jack: 2 destroyed
J2M5 Jack: 1 destroyed
N1K2-J George: 1 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-84a Frank: 2 destroyed
Ki-84r Frank: 2 destroyed

Allied aircraft losses
P-51B Mustang: 1 destroyed
P-51D Mustang: 1 destroyed
F6F-5 Hellcat: 1 destroyed

Aircraft Attacking:
24 x F4U-1D Corsair sweeping at 32000 feet
10 x P-51D Mustang sweeping at 32000 feet
8 x P-51D Mustang sweeping at 32000 feet

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
J2M3 Jack x 1
Ki-84a Frank x 1
Ki-84r Frank x 1

Allied aircraft
Liberator B.VI x 38
Liberator GR.VI x 27
B-24J Liberator x 15
B-17E Fortress x 7
B-17F Fortress x 12
B-24D Liberator x 8
B-24D1 Liberator x 8
B-24J Liberator x 206
B-25D1 Mitchell x 83
B-25G Mitchell x 18
B-25H Mitchell x 59
B-25J1 Mitchell x 18
B-25J11 Mitchell x 12
P-38H Lightning x 3
P-38L Lightning x 7
P-51B Mustang x 48
P-51D Mustang x 14
F4U-1A Corsair x 10
F4U-1D Corsair x 25
F6F-5 Hellcat x 55
PB4Y-1 Liberator x 18
PBJ-1D Mitchell x 15
PBJ-1J Mitchell x 3

Japanese aircraft losses
J2M3 Jack: 1 damaged
J2M3 Jack: 22 destroyed on ground
Ki-84a Frank: 1 damaged
Ki-84a Frank: 11 destroyed on ground
Ki-84r Frank: 1 damaged
Ki-84r Frank: 11 destroyed on ground
J2M5 Jack: 13 destroyed on ground
Ki-46-III Dinah: 1 destroyed on ground
Ki-44-IIc Tojo: 10 destroyed on ground


Allied aircraft losses
Liberator B.VI: 7 damaged
B-17F Fortress: 1 damaged
B-24D1 Liberator: 1 damaged
B-24J Liberator: 30 damaged
B-25D1 Mitchell: 1 damaged
B-25H Mitchell: 1 damaged
F6F-5 Hellcat: 1 destroyed
PB4Y-1 Liberator: 2 damaged

Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 50
Airbase supply hits 17
Runway hits 275

Aircraft Attacking:
12 x PBJ-1D Mitchell bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 77 NM, estimated altitude 14,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
no flights

Allied aircraft
P-51B Mustang x 31
F4U-1A Corsair x 12
F4U-1D Corsair x 12
F6F-5 Hellcat x 48
PB4Y-1 Liberator x 8
PB4Y-2 Privateer x 6
PV-1 Ventura x 7

No Japanese losses

Allied aircraft losses
PB4Y-1 Liberator: 6 damaged
PB4Y-1 Liberator: 1 destroyed by flak
PB4Y-2 Privateer: 4 damaged
PV-1 Ventura: 4 damaged
PV-1 Ventura: 1 destroyed by flak

Airbase hits 1
Airbase supply hits 1
Runway hits 6

Aircraft Attacking:
6 x PV-1 Ventura bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Quinhon at 66,68

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A7M2 Sam x 1

Allied aircraft
F6F-5 Hellcat x 39
TBM-1C Avenger x 4
TBM-3 Avenger x 10

No Japanese losses

No Allied losses

Japanese Ships
xAKL Buyo Maru, Torpedo hits 4, and is sunk
xAK Uji Maru, Torpedo hits 5, and is sunk
xAKL Katsura Maru, Torpedo hits 1, and is sunk
xAKL Hakuyo Maru, Torpedo hits 2, and is sunk


Aircraft Attacking:
4 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

--------------------------------------------------------------------------------
Morning Air attack on TF, near Cam Ranh Bay at 64,72

Weather in hex: Light rain

Raid spotted at 26 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M5c Zero x 12
Ki-102a Randy x 9

Allied aircraft
F6F-5 Hellcat x 70
TBM-3 Avenger x 14

Japanese aircraft losses
A6M5c Zero: 2 destroyed

Allied aircraft losses
F6F-5 Hellcat: 1 destroyed
TBM-3 Avenger: 8 destroyed, 2 damaged


Japanese Ships
TK Manju Maru

Aircraft Attacking:
4 x TBM-3 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Quinhon at 65,69

Weather in hex: Clear sky

Raid spotted at 25 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-84a Frank x 8

Allied aircraft
F6F-5 Hellcat x 53
TBM-3 Avenger x 10

Japanese aircraft losses
Ki-84a Frank: 2 destroyed

Allied aircraft losses
F6F-5 Hellcat: 2 destroyed
TBM-3 Avenger: 1 damaged

Japanese Ships
TK Goyo Maru, Torpedo hits 2, heavy fires, heavy damage
E Kiji
TK Akebono Maru, Torpedo hits 2, on fire, heavy damage

Aircraft Attacking:
10 x TBM-3 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
28 x F6F-5 Hellcat sweeping at 10000 feet
12 x F6F-5 Hellcat sweeping at 10000 feet

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR January 22, 45
--------------------------------------------------------------------------------

TF 140 encounters mine field at Manila (79,77) - Coastal Guns Fire Back!

117 Coastal gun shots fired in defense.

Allied Ships
DMS Hambleton, Shell hits 4, on fire
DMS Hobson, Shell hits 1
DMS Lamberton
DMS Hovey, Shell hits 1, on fire
DMS Southard
DD Claxton, Mine hits 3, on fire, heavy damage
DD Caperton
DD Beale

DMS Hambleton firing at 2nd Base Force
2nd Base Force firing at DMS Hambleton

--------------------------------------------------------------------------------
Submarine attack near Bataan at 78,77

Japanese Ships
SS I-53, hits 34, and is sunk

Allied Ships
DD Owen
DD William Porter
DD Picking

SS I-53 launches 2 torpedoes at DD Owen
I-53 bottoming out ....
DD William Porter attacking submerged sub ....
SS I-53 forced to surface!
DD William Porter firing on surfaced sub ....
Sub slips beneath the waves

--------------------------------------------------------------------------------
Night Naval bombardment of Lingayen at 79,75 - Coastal Guns Fire Back!

Japanese aircraft
no flights

Japanese aircraft losses
Ki-84r Frank: 50 damaged
Ki-84r Frank: 9 destroyed on ground

28 Coastal gun shots fired in defense.

Allied Ships
BB Missouri, Shell hits 1
BB Wisconsin
BB New Jersey
BB Iowa

Japanese ground losses:
369 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 16 destroyed, 25 disabled
Engineers: 4 destroyed, 7 disabled
Guns lost 15 (7 destroyed, 8 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)


Airbase hits 7
Airbase supply hits 4
Runway hits 25
Port hits 17

OS2U-3 Kingfisher acting as spotter for BB Missouri
31st Special Base Force firing at BB Missouri
BB Missouri firing at 31st Special Base Force
BB Wisconsin firing at Lingayen
BB New Jersey firing at Lingayen
BB Iowa firing at Lingayen

--------------------------------------------------------------------------------
TF 140 encounters mine field at Manila (79,77) - Coastal Guns Fire Back!

127 Coastal gun shots fired in defense.

Allied Ships
DMS Hambleton, Shell hits 4, on fire
DMS Hobson, Shell hits 7
DMS Lamberton, Shell hits 2
DMS Hovey, Shell hits 2, on fire
DMS Southard, Shell hits 3
DD Caperton, Mine hits 2

2nd Base Force firing at DMS Hambleton
DMS Hobson firing at 2nd Base Force

--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
Liberator B.VI x 15
Liberator GR.VI x 9
B-24J Liberator x 15
B-17E Fortress x 7
B-17F Fortress x 12
B-24D Liberator x 3
B-24D1 Liberator x 9
B-24J Liberator x 163
B-25G Mitchell x 15
B-25J11 Mitchell x 28
P-38H Lightning x 10
P-38J Lightning x 51
P-51D Mustang x 15
F6F-5 Hellcat x 22
PB4Y-1 Liberator x 19
PBJ-1D Mitchell x 12
PBJ-1J Mitchell x 3

Allied aircraft losses
Liberator B.VI: 1 damaged
B-17F Fortress: 1 damaged
B-24D1 Liberator: 1 damaged
B-24J Liberator: 11 damaged
B-25G Mitchell: 2 damaged
B-25J11 Mitchell: 7 damaged
PB4Y-1 Liberator: 8 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 29
Airbase supply hits 1
Runway hits 50

Aircraft Attacking:
12 x PBJ-1D Mitchell bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Severe storms

Raid detected at 48 NM, estimated altitude 12,000 feet.
Estimated time to target is 20 minutes

Allied aircraft
P-51D Mustang x 15
PB4Y-2 Privateer x 9

Allied aircraft losses
PB4Y-2 Privateer: 4 damaged
PB4Y-2 Privateer: 1 destroyed by flak

Runway hits 1

Aircraft Attacking:
6 x PB4Y-2 Privateer bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Samah at 69,63

Weather in hex: Thunderstorms

Raid detected at 73 NM, estimated altitude 14,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
Ki-84r Frank x 14

Allied aircraft
F6F-5 Hellcat x 61
TBM-1C Avenger x 4

Japanese aircraft losses
Ki-84r Frank: 2 destroyed

Allied aircraft losses
F6F-5 Hellcat: 2 destroyed
TBM-1C Avenger: 1 destroyed


Japanese Ships
xAP Keihuku Maru, Torpedo hits 3, and is sunk

Aircraft Attacking:
4 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Samah at 69,63

Weather in hex: Light rain

Raid detected at 79 NM, estimated altitude 11,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
Ki-84r Frank x 12

Allied aircraft
F6F-5 Hellcat x 55
TBM-1C Avenger x 3

No Japanese losses

Allied aircraft losses
F6F-5 Hellcat: 4 destroyed
TBM-1C Avenger: 1 damaged

Japanese Ships
xAP Hakone Maru, Torpedo hits 2, and is sunk

Aircraft Attacking:
3 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

--------------------------------------------------------------------------------

Ground combat at 55,59 (near Tavoy)

Japanese Shock attack

Attacking force 43405 troops, 524 guns, 1431 vehicles, Assault Value = 113

Defending force 38179 troops, 329 guns, 0 vehicles, Assault Value = 1236

Japanese adjusted assault: 0

Allied adjusted defense: 3007

Japanese assault odds: 1 to 99

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
11 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 415 destroyed, 53 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 309 (268 destroyed, 41 disabled)

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
[/font]

Reinforcements:

[font="Trebuchet MS"]21st AA Regiment arrives at Tokyo[/font]

Losses:

[font="Trebuchet MS"]Loss of PB Eifuku Maru on Jan 21, 1945 is admitted
Loss of xAK Uji Maru on Jan 21, 1945 is admitted
Loss of xAKL Buyo Maru on Jan 21, 1945 is admitted
Loss of xAKL Hakuyo Maru on Jan 21, 1945 is admitted
Loss of xAKL Katsura Maru on Jan 21, 1945 is admitted
Loss of E Hatsukari on Jan 22, 1945 is admitted
Loss of SS I-53 on Jan 22, 1945 is admitted
Loss of xAK Lima Maru on Jan 22, 1945 is admitted
Loss of xAK Lisbon Maru on Jan 22, 1945 is admitted
Loss of xAK Mito Maru on Jan 22, 1945 is admitted
Loss of xAK Asuka Maru on Jan 22, 1945 is admitted
Loss of ACM Hitora Maru on Jan 22, 1945 is admitted
Loss of xAKL Roko Maru on Jan 22, 1945 is admitted
Loss of xAKL Mitsuki Maru on Jan 22, 1945 is admitted
Loss of xAP Hakone Maru on Jan 22, 1945 is admitted
Loss of xAP Keihuku Maru on Jan 22, 1945 is admitted
Loss of SSX Ha-D-116 on Jan 22, 1945 is admitted
[/font]

Ships Sunk:

[font="Trebuchet MS"]Previous report of sinking of DD McCalla incorrect. Intelligence reports ship is still in service
Previous report of sinking of DD Hobby incorrect. Intelligence reports ship is still in service
YMS-287 is reported to have been sunk near Bataan on Jan 21, 1945
YMS-289 is reported to have been sunk near Bataan on Jan 21, 1945
YMS-292 is reported to have been sunk near Bataan on Jan 21, 1945
YMS-293 is reported to have been sunk near Bataan on Jan 21, 1945
YMS-294 is reported to have been sunk near Bataan on Jan 21, 1945
YMS-295 is reported to have been sunk near Bataan on Jan 21, 1945
PT-285 is reported to have been sunk near Manila on Jan 21, 1945
[/font]
___________________________________________________________________________________________________________________________________
Image
___________________________________________________________________________________________________________________________________

[font="Trebuchet MS"]Can't do much about this![/font]
___________________________________________________________________________________________________________________________________

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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: Wild Sheep Chase

Post by PaxMondo »

Not many escorts, but 206 B24's ... Ouch!
Pax
sanch
Posts: 428
Joined: Sat Oct 30, 2004 7:55 am

RE: Wild Sheep Chase

Post by sanch »

And he's still flying B-17's. Wow!
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: PaxMondo

Not many escorts, but 206 B24's ... Ouch!

That was maybe about half the total. Jocke has always tried to use the big hammer with the 4Es, but especially right now. His entire system is based on sweeps and rarely even uses escorts. They aren't needed usually as a few days of 200-300 top fighters sweeping will pretty much render useless anything I'm trying to put on CAP. In this case it was the previous naval bombardments the put a dent in the Cap before the sweeps and bombing runs came in that tipped the balance.

All of my fighter groups are recovering on Formosa, in China or in the HI. So there is really no need to do anything but bomb away. A lot of planes still going down to flak though.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
obvert
Posts: 14051
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RE: Wild Sheep Chase

Post by obvert »

ORIGINAL: sanch

And he's still flying B-17's. Wow!

Those are a good sign to me. I hadn't seen them in a while, so maybe that means he HAS to use them now.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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obvert
Posts: 14051
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Location: PDX (and now) London, UK

RE: Wild Sheep Chase

Post by obvert »

[font="Times New Roman"]23 - 24 January 1945[/font]
___________________________________________________________________________________________________________________________________

[font="Microsoft Sans Serif"]SUBS: [/font] None of the minis do anything but get crushed at Bataan in spite of a lot of ships coming through.

[font="Microsoft Sans Serif"]STRAT BOMBING:[/font] Still burning, but only about 380 fires now. The damage has been significant. Screenshot below. I can't rebuild anything here, so the engines are also going to hurt eventually.

[font="Microsoft Sans Serif"]CHINA/INDOCHINA: [/font] Troops move out of Saigon toward Cam Ran Bay. I'd like to make that the final stand in Indochina. It's also close enough to potentially take troops out elsewhere. Only one of the Bangkok divisions is left in Indochina, and some of it was flown out. I'd like to get all I can of the big units out. All air groups are out and he's not bombing here while focusing on Manila.

In China I'm thinning of where to place the bulk of troops. About 3-3.5k AV will try to slow the land advance near Nanning while other divisions fill in at Hong Kong and along the coast to the NE. Somehow a large chunk of supply has simply gone from Formosa. Must be from filling out air groups and troops. It went from 30k about a week ago to 15k at Taihoku. Grrrrrr. Only building forts still at Taichu.

[font="Microsoft Sans Serif"]LUZON: [/font] The Allied 4Es keep up the pressure, but take a hit from flak as well. About 20 plus some 2E taken out. Many more damaged. On the next day the 2Es take over and lose another 10 planes to flak. The troops are not suffering yet but supply is dwindling and the naval bombardments will continue I'm sure. Happily the Richelieu hit a mine! He's also losing a lot of DMS here it seems. Not sure how many of those the Allies have now, but maybe if I can get some mines to the next possible targets en masse then it'll be likely they could have an effect again.

The performance of flak is confusing to me. With the bigger concentrations of planes the percentage lost to flak is very small. With the smaller packages the hits seem much more frequent. I would imagine it should be the other way around. It's not like the main body of planes is over the target simultaneously and the flak has to spread around to hit them, but this seems to be how it is modeled. With the smaller groups it seems like all of the flak comes to bear on them at once. Almost every smaller group of 3-6 planes loses a plane to flak. No complaints here, but it must be frustrating for Jocke.

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR January 7, 45
--------------------------------------------------------------------------------

TF 140 encounters mine field at Manila (79,77) - Coastal Guns Fire Back!

61 Coastal gun shots fired in defense.

Allied Ships
DMS Hambleton
DMS Hobson
DMS Lamberton, Shell hits 1
DMS Hovey
DMS Southard, Shell hits 1, on fire
DD Caperton
DD Beale

2nd Base Force firing at DMS Hambleton
DMS Hambleton firing at 2nd Base Force

--------------------------------------------------------------------------------
Night Naval bombardment of Manila at 79,77

Allied Ships
BB King George V
BB Alabama
BB Colorado
CA Boston
CA Vincennes

Japanese ground losses:
204 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 3 disabled


BB King George V firing at 1st Base Force
OS2U-3 Kingfisher acting as spotter for BB Alabama

--------------------------------------------------------------------------------
Night Naval bombardment of Manila at 79,77

Allied Ships
BB Richelieu
BB Massachusetts
BB Indiana
BB South Dakota

Japanese ground losses:
330 casualties reported
Squads: 1 destroyed, 14 disabled
Non Combat: 1 destroyed, 36 disabled
Engineers: 1 destroyed, 3 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)


BB Richelieu firing at 56th Division
BB Massachusetts firing at 107th Division

--------------------------------------------------------------------------------
TF 140 encounters mine field at Manila (79,77) - Coastal Guns Fire Back!

69 Coastal gun shots fired in defense.

Allied Ships
DMS Hambleton, Shell hits 9, on fire, heavy damage
DMS Hobson
DMS Lamberton, Shell hits 9, on fire, heavy damage
DMS Hovey, Shell hits 6, heavy damage

DMS Southard, Shell hits 3, on fire
DD Caperton, Mine hits 2, on fire, heavy damage
DD Brownson
DD Beale

2nd Base Force firing at DMS Hambleton

--------------------------------------------------------------------------------
Naval Gun Fire at Bataan - Coastal Guns Fire Back!

64 Coastal gun shots fired in defense.

Allied Ships
BB Alabama, Shell hits 2
BB Colorado, Shell hits 5
CA Boston, Shell hits 2
CA Vincennes
DD Charles Ausburne
DD Waldron
DD Taussig
DD Samuel Moore, Shell hits 2
DD Moale, Shell hits 2
DD Lowry

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

15th Base Force firing at BB Alabama

--------------------------------------------------------------------------------
TF 279 encounters mine field at Bataan (78,77)

Allied Ships
DD Frej
DD Irwin
BB Richelieu, Mine hits 1

3 mines cleared

--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Partial cloud

Raid detected at 80 NM, estimated altitude 18,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
Liberator B.VI x 44
Liberator GR.VI x 24
B-24J Liberator x 15
B-17E Fortress x 7
B-17F Fortress x 3
B-24D Liberator x 6
B-24D1 Liberator x 6
B-24J Liberator x 203
B-25D1 Mitchell x 88
B-25G Mitchell x 12
B-25H Mitchell x 76
B-25J1 Mitchell x 21
B-25J11 Mitchell x 9
P-38L Lightning x 16
PB4Y-1 Liberator x 19
PBJ-1D Mitchell x 17
PBJ-1J Mitchell x 3

Allied aircraft losses
Liberator B.VI: 9 damaged
Liberator GR.VI: 4 damaged
B-24J Liberator: 1 damaged
B-24J Liberator: 1 destroyed by flak
B-24D1 Liberator: 2 damaged
B-24J Liberator: 62 damaged
B-24J Liberator: 2 destroyed by flak
B-25D1 Mitchell: 6 damaged
B-25G Mitchell: 1 damaged
B-25H Mitchell: 6 damaged
B-25J1 Mitchell: 2 damaged
B-25J11 Mitchell: 1 damaged
PB4Y-1 Liberator: 7 damaged
PB4Y-1 Liberator: 1 destroyed by flak

Japanese ground losses:
104 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 0 destroyed, 3 disabled


Airbase hits 42
Airbase supply hits 6
Runway hits 162

Aircraft Attacking:
14 x PBJ-1D Mitchell bombing from 12000 feet
Airfield Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Saigon (60,71)

Allied Bombardment attack

Attacking force 52007 troops, 650 guns, 249 vehicles, Assault Value = 4009

Defending force 29418 troops, 274 guns, 83 vehicles, Assault Value = 719

Japanese ground losses:
55 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
111 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 1 (1 destroyed, 0 disabled)

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR January 24, 45
--------------------------------------------------------------------------------

ASW attack near Bataan at 78,77

Japanese Ships
SSX Ha-D-119

Allied Ships
AMc Tawhai
AMc Waiho
AMc Hautapu

SSX Ha-D-119 is sighted by escort
Ha-D-119 bottoming out ....
AMc Waiho fails to find sub and abandons search

--------------------------------------------------------------------------------

Ground combat at 55,59 (near Tavoy)

Japanese Shock attack

Attacking force 40318 troops, 487 guns, 967 vehicles, Assault Value = 95

Defending force 38227 troops, 329 guns, 0 vehicles, Assault Value = 1236

Japanese adjusted assault: 0

Allied adjusted defense: 4048

Japanese assault odds: 1 to 99

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
Vehicles lost 274 (55 destroyed, 219 disabled)

Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------

Ground combat at Saigon (60,71)

Allied Bombardment attack

Attacking force 51984 troops, 649 guns, 249 vehicles, Assault Value = 4009

Defending force 950 troops, 21 guns, 0 vehicles, Assault Value = 27

Assaulting units:
6th Chinese Corps
3rd New Chinese Corps
1st New Chinese Corps
5th Chinese Corps
5th Indian Division
15th Indian Heavy AA Regiment
16th Indian Heavy AA Regiment
12th Indian Heavy AA Regiment
IV Indian Corps
8th Mahratta AT Gun Regiment

Defending units:
Cape St.Jaques Fortress

--------------------------------------------------------------------------------
[/font]

Reinforcements:

[font="Trebuchet MS"]E No.219 arrives at Tokyo
70th Field AA Battalion arrives at Tokyo
49th AA Machinecannon Company arrives at Tokyo
S-307 Hikotai arrives at Utsonomiya
[/font]

Losses:

[font="Trebuchet MS"]Loss of SSX Ha-D-105 on Jan 23, 1945 is admitted
Loss of SSX Ha-D-109 on Jan 23, 1945 is admitted
Loss of SSX Ha-D-117 on Jan 23, 1945 is admitted
Loss of SSX Ha-D-118 on Jan 23, 1945 is admitted
[/font]

Ships Sunk:

[font="Trebuchet MS"]Previous report of sinking of CVE Bougainville incorrect. Intelligence reports ship is still in service[/font]
___________________________________________________________________________________________________________________________________
Image
___________________________________________________________________________________________________________________________________

[font="Trebuchet MS"]Tokyo. All I can say is build night fighters early and in great quantity. [/font]
___________________________________________________________________________________________________________________________________
Attachments
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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