Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Sertorius21 wrote: Sun Sep 28, 2025 1:05 pm - allocating the corps to other armies and spread as much as possible, even if this means they need to support much more than their 27 or 36 point quota, with a loss of efficiency.
Be aware, that you shall not have any HQs over their CP capacity when it comes to ASSAULT HQs (maybe someone can elaborate/add if on Axis side this also applies to the Army Group the ASSAULT Army HQ is attached to ....or(if true) if it also applies to other Armies in that Army Group).
Sertorius21 wrote: Sun Sep 28, 2025 1:05 pm - having the former 11th Army corps report directly into the new Army Group
You can try figuring it out yourself, I have made a calculator for Roll Chances. Just added the CP over cap, so you can test if you like to.
Just insert the yellow fields and read the green fields (I suggest making your own copy of the whole sheet).
MarkShot
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Re: Quick Questions Thread

Post by MarkShot »

Thanks, Wiedrock. I just downloaded it. I already have the original.

Do you use these spreadsheets for actual play, or just to better visualize concepts? (just curious)
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Sertorius21
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Re: Quick Questions Thread

Post by Sertorius21 »

Wiedrock wrote: Mon Sep 29, 2025 2:29 am
Sertorius21 wrote: Sun Sep 28, 2025 1:05 pm - allocating the corps to other armies and spread as much as possible, even if this means they need to support much more than their 27 or 36 point quota, with a loss of efficiency.
Be aware, that you shall not have any HQs over their CP capacity when it comes to ASSAULT HQs (maybe someone can elaborate/add if on Axis side this also applies to the Army Group the ASSAULT Army HQ is attached to ....or(if true) if it also applies to other Armies in that Army Group).
Sertorius21 wrote: Sun Sep 28, 2025 1:05 pm - having the former 11th Army corps report directly into the new Army Group
You can try figuring it out yourself, I have made a calculator for Roll Chances. Just added the CP over cap, so you can test if you like to.
Just insert the yellow fields and read the green fields (I suggest making your own copy of the whole sheet).
Thanks, I definitely need to avoid overloading my Assault HQs, which I gleefully did for a couple of turns during the summer.

Thanks also for your calculator. I am not sure if an army group substitutes itself to an army if corps are attached to it? If not, I had better find some other people to report directly into the army group, so that the troops of 11th Army continue to benefit from optimal command.
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

MarkShot wrote: Mon Sep 29, 2025 6:04 am Thanks, Wiedrock. I just downloaded it. I already have the original.

Do you use these spreadsheets for actual play, or just to better visualize concepts? (just curious)
Sure, on Soviet side I was missing Fronts and I needed to figure out how it'd end up if I'd use the Caucasus M.D. to attach 2 Armies to it. My calculator tells me it's beneficial even with 150 or so Hexes distance to the Front, even when using the best possible divisior of 20 for STAVKA (I am not sure what happens to the divisors, the "Command Structure Values", if you leave out one HQ...that's not described in the Manual, so it's anything possible between 20 and 80...).
Sertorius21 wrote: Mon Sep 29, 2025 6:07 pm I am not sure if an army group substitutes itself to an army if corps are attached to it? If not, I had better find some other people to report directly into the army group, so that the troops of 11th Army continue to benefit from optimal command.
Not 100% sure if I can follow. But what you want to avoid is direct attachment of a CU to an Army Group.
If you attach an Corps to an Army Group it should be alright, but then I again do not know the exact math (see what I replied to Mark) since one HQ is missing in the chain.

Another thing you may want to take into account is the Combad Battle Modifiers, depending on how you operate/organize the units in your case.
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Re: Quick Questions Thread

Post by Sertorius21 »

Clear, even if the situation I have in mind is not one described in the numerous examples. I think it should work with a small malus, nothing too bad, as the two corps would belong to the same army group, albeit one through an army and the other one attached directly.
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Sertorius21 wrote: Tue Sep 30, 2025 1:26 pm Clear, even if the situation I have in mind is not one described in the numerous examples. I think it should work with a small malus, nothing too bad, as the two corps would belong to the same army group, albeit one through an army and the other one attached directly.
Yep I have only give some of the 100s combinations possible. The higher HQ dictates the number. Your example should be:
CU-Co-3-A-5-AG-5-Co-CU, so 13% when mixing the HQs in battle..
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Re: Quick Questions Thread

Post by Sertorius21 »

Not such a terrible malus then!
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Q-Ball
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Re: Quick Questions Thread

Post by Q-Ball »

The Soviet Corps Caps in 1942 are 26 for Tank Corps, 10 for Mech Corps, 14 for Cav Corps, and 41 for Rifle Corps


What are they in 1943? and 1944?

Thanks!
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Q-Ball wrote: Wed Oct 08, 2025 2:29 pm The Soviet Corps Caps in 1942 are 26 for Tank Corps, 10 for Mech Corps, 14 for Cav Corps, and 41 for Rifle Corps


What are they in 1943? and 1944?

Thanks!
See here.
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Q-Ball
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Re: Quick Questions Thread

Post by Q-Ball »

Thanks, answers the question!

One more: It's November 1942. Why can't I make a Guard Tank Corps? Do I have to wait to December, or am I doing something wrong here? As you can see, selecting 2 Gds Tank Brigades.....
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Denniss
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Re: Quick Questions Thread

Post by Denniss »

Guard Tanks Corps become available in 12/42, availability of the first Guards OB.
Lurberri
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Re: Quick Questions Thread

Post by Lurberri »

For a complete explanation on Corps creation read the "Living Manual" (as there have been modifications since the original in this regard) in the section: 27.5.5. Creation of Combat Corps

Guard Mechanized Corps, for example, can be built from November 1942, but Guard Tank Corps can only be built from December 1942.
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Re: Quick Questions Thread

Post by MarkShot »

When SUs or artillery show a zero CV contribution in the battle summary window. I assume this simply means that it was less than one, since a FLOOR(X) seems to be applied to the CV break down? Thanks.
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

MarkShot wrote: Thu Oct 23, 2025 9:26 am When SUs or artillery show a zero CV contribution in the battle summary window. I assume this simply means that it was less than one, [...] Thanks.
Correct.
But I'd assume it still calculates with the actual CV and the rounding is a UI issue.
Remember that the UI shows 3 different multiples/multipliers (x10, /10) of CV (Map-counters, Unit-cards, Combat). The Unit Cards offers the least rounding.
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Von Weber
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Displacement move and interdiction

Post by Von Weber »

What happens if a unit have to retreat or make a displacement move through the interdicted hex? Will be the unit inerdicted then and should take losses or nothing speicial happens?
Has anyone observed anything like that? :geek:
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Von Weber wrote: Thu Oct 23, 2025 5:29 pm What happens if a unit have to retreat or make a displacement move through the interdicted hex? Will be the unit inerdicted then and should take losses or nothing speicial happens?
Has anyone observed anything like that? :geek:
If it was the case, what would your conclusion be/how would it affect your gameplay?
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Re: Quick Questions Thread

Post by MarkShot »

The manual says interdiction costs MP, and does not speak of disruption or damage. For damage, I guess, you should fly RECON and then target UNIT.
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Q-Ball
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Re: Quick Questions Thread

Post by Q-Ball »

Question on Soviets combining Rifle Bde to Division.

In 1943, the CAP on Rifle Division builds reduces to 8 (effectively stopping all Rifle Division Builds)

Does this ALSO prevent you from combining Rifle Brigades into Divisions?

I assume it does, but wanted to check

If that's the case, then you can only really combine Guards Rifle Bdes into Divisions in 1942.......
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Re: Quick Questions Thread

Post by M60A3TTS »

Q-Ball wrote: Fri Oct 24, 2025 7:55 pm Question on Soviets combining Rifle Bde to Division.

In 1943, the CAP on Rifle Division builds reduces to 8 (effectively stopping all Rifle Division Builds)

Does this ALSO prevent you from combining Rifle Brigades into Divisions?

I assume it does, but wanted to check

If that's the case, then you can only really combine Guards Rifle Bdes into Divisions in 1942.......
Nope.
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

A Brigade is 2AP each, as is a Division 2AP.
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