Well, sorry for the double posting. I thought that the first one got lost.ORIGINAL: Froonp
Well, I'd rather draw the Qattara Depression 1/3rd hex southward, so that the Suez hexrow is free of it.ORIGINAL: marcuswatney
I have this suggestion. Correct me if I am wrong, but one of the weird things I recall about WiF is that partial Qattara hexes are impassable. This gives a very odd feel to the desert war, especially since partial sea hexes are (of course) playable. So my suggestion is to use the far better and naturalistic depiction you have created for the Qattara Depression straightaway, in MWiF1, but allow use of partial Qattara hexes, as is done in all other desert games. Thus there is no change to the play of the game in the crucial area, but it does look soooooooo much better.
If we say that partial hexes are not blocking movement, then there is little left of the Qattara depression.
Anyway, here is a drawing to support what I was proposing. A more acurate drawing, who respects the Qattara Depression hexes that we have in the WiF FE map, except one (the most NW one is now desert -- not a dramatic change).
Here, it is assumed that all hexes where QD is drawn are impassable and unable to stack a single air unit.
So, between what we have on the MWiF map and what I propose here, only the drawing changes, with 1 QT hex became simple desert. I think it is a good compromise.
