Red Storm rising.. Aztez (J) vs Ctangus (A) CHS 155
Moderators: wdolson, Don Bowen, mogami
RE: New War Minister revealed at Tokyo!
VSWG: True.. Hey, don't point out the negative facts!!! [:-][:D][:D]
Quiet.. Quiet... Quiet
Game date is 18th of August 1942
DEI, Malaya and China
I continue my pilot training program at China, DEI and SRA. It takes time to gain exp. to the rookie pilots.
BB Huyuga, BB Kongo and BB Hiei are heading towards Home Islands with heavy escorts. These battleships need yard time and Singapore hasn't big enough repair facilities.
South Pacific
US Destroyers sunk SS I-174 off the coast of Australia.
SS Tuna fired 2 torpedoes at Kwaleijin...
Sub attack near Kwajalein at 81,84
Japanese Ships
DD Hayashio
DD Kawakaze
DD Yamakaze
DD Tokitsukaze
DD Amatsukaze
DD Yukikaze
DD Natsushio
Allied Ships
SS Tuna
--------------------------------------------------------------------------------
Sub attack near Kwajalein at 81,84
Japanese Ships
CA Nachi
DD Kawakaze
DD Yamakaze
DD Tokitsukaze
DD Amatsukaze
DD Hayashio
DD Yukikaze
DD Natsushio
Allied Ships
SS Tuna
...thankfully the submarine missed. The bad news is that I didn't want to give away the location of my cruiser TF's but they were out of fuel. [8|]
Allied bombers continue to run rampant at Solomons. Nothing there to STOP them. These bombers targeted Wau, Wewak and Rabaul.
Other NEWS
At Russia some bombers hit resource centers at Kiamusze. These strikes resulted to 18 resource points beíng destroyed.
Quiet.. Quiet... Quiet
Game date is 18th of August 1942
DEI, Malaya and China
I continue my pilot training program at China, DEI and SRA. It takes time to gain exp. to the rookie pilots.
BB Huyuga, BB Kongo and BB Hiei are heading towards Home Islands with heavy escorts. These battleships need yard time and Singapore hasn't big enough repair facilities.
South Pacific
US Destroyers sunk SS I-174 off the coast of Australia.
SS Tuna fired 2 torpedoes at Kwaleijin...
Sub attack near Kwajalein at 81,84
Japanese Ships
DD Hayashio
DD Kawakaze
DD Yamakaze
DD Tokitsukaze
DD Amatsukaze
DD Yukikaze
DD Natsushio
Allied Ships
SS Tuna
--------------------------------------------------------------------------------
Sub attack near Kwajalein at 81,84
Japanese Ships
CA Nachi
DD Kawakaze
DD Yamakaze
DD Tokitsukaze
DD Amatsukaze
DD Hayashio
DD Yukikaze
DD Natsushio
Allied Ships
SS Tuna
...thankfully the submarine missed. The bad news is that I didn't want to give away the location of my cruiser TF's but they were out of fuel. [8|]
Allied bombers continue to run rampant at Solomons. Nothing there to STOP them. These bombers targeted Wau, Wewak and Rabaul.
Other NEWS
At Russia some bombers hit resource centers at Kiamusze. These strikes resulted to 18 resource points beíng destroyed.
RE: New War Minister revealed at Tokyo!
Game date is 20th of August 1942
DEI
Balikpapan
Night Time Surface Combat, near Balikpapan at 31,64
Japanese Ships
MSW Kongo Maru #2, Shell hits 2, Torpedo hits 2, and is sunk
MSW Kyo Maru #5, Shell hits 4, and is sunk
MSW Takashima Maru, Shell hits 8, and is sunk
AK Shinshu Maru
AK Lima Maru
AK Jinzan Maru, Shell hits 7, Torpedo hits 2, and is sunk
Allied Ships
CL Java
CL Sumatra
CL De Ruyter
CL Tromp, Shell hits 1
DD Banckert
DD Van Nes
DD Witte de With
DD Evertsen
DD Kortenaer
DD Piet Hein
--------------------------------------------------------------------------------
Ground combat at Balikpapan
Japanese Shock attack
Attacking force 9702 troops, 47 guns, 0 vehicles, Assault Value = 259
Defending force 5483 troops, 69 guns, 2 vehicles, Assault Value = 101
Japanese engineers reduce fortifications to 4
Japanese max assault: 278 - adjusted assault: 126
Allied max defense: 84 - adjusted defense: 61
Japanese assault odds: 2 to 1 (fort level 4)
Japanese Assault reduces fortifications to 3
Japanese ground losses:
306 casualties reported
Guns lost 4
Allied ground losses:
113 casualties reported
Guns lost 4
--------------------------------------------------------------------------------
Ground combat at Balikpapan
Japanese Shock attack
Attacking force 9302 troops, 44 guns, 0 vehicles, Assault Value = 239
Defending force 5283 troops, 59 guns, 2 vehicles, Assault Value = 95
Japanese engineers reduce fortifications to 2
Japanese max assault: 234 - adjusted assault: 152
Allied max defense: 81 - adjusted defense: 53
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
154 casualties reported
Guns lost 2
Allied ground losses:
108 casualties reported
Guns lost 2
GrrRrrR. Another succesfull raid by those pesky Dutch cruisers!!! [:-] ...and yet again they escape unharmed. I think they are based on Kendari. It seems quite an active base alltogether. The airfield icon is very dark too and Chuck does have some B24's stationed there. (I know this for an fact)
At least the TF loaded some supplies off before retreating and it seems that the days of Balikpapan might be numbered next turn. (Finally)
Now the question is how to approach Celebes??? He has strong airforce at Kendari. Also Mindanado and Macassar are garrisoned.
Russia
Resource Centers hit at Manchuko
Day Air attack on Kiamusze , at 66,29
Allied aircraft
MiG-3 x 18
SB-2 x 88
No Allied losses
Resources hits 13
[8|][8|] ...Hmmm. I don't like to see this allthough my supply situation at Manchuko is quite good actually. I have an feeling Chuck will increase these bombing runs in future turns! [:-]
Burma/Thailand
Bangkok
Day Air attack on Bangkok , at 29,39
Allied aircraft
Liberator III x 46
B-17E Fortress x 34
Allied aircraft losses
B-17E Fortress: 2 damaged
Resources hits 22
--------------------------------------------------------------------------------
Day Air attack on Bangkok , at 29,39
Allied aircraft
Liberator III x 45
B-17E Fortress x 34
Allied aircraft losses
Liberator III: 1 damaged
Resources hits 19
I guess this was to be expected. There are strong RAF bomber squadrons already stationed at Rangoon and Moulmein. These raids aren't escorted too heavily though.
I bet these strikes will intensify too in forthcoming weeks.
Other NEWS
The pilot training program is advancing slowly. It takes time because my pilot exp. levels were quite frankly awful couple of weeks back.
I guess it would nice to end on an positive note. SS I-31 put 3 torpedoes into CL Hobart of the coast of Australia. That cruiser is pretty much done for.
DEI
Balikpapan
Night Time Surface Combat, near Balikpapan at 31,64
Japanese Ships
MSW Kongo Maru #2, Shell hits 2, Torpedo hits 2, and is sunk
MSW Kyo Maru #5, Shell hits 4, and is sunk
MSW Takashima Maru, Shell hits 8, and is sunk
AK Shinshu Maru
AK Lima Maru
AK Jinzan Maru, Shell hits 7, Torpedo hits 2, and is sunk
Allied Ships
CL Java
CL Sumatra
CL De Ruyter
CL Tromp, Shell hits 1
DD Banckert
DD Van Nes
DD Witte de With
DD Evertsen
DD Kortenaer
DD Piet Hein
--------------------------------------------------------------------------------
Ground combat at Balikpapan
Japanese Shock attack
Attacking force 9702 troops, 47 guns, 0 vehicles, Assault Value = 259
Defending force 5483 troops, 69 guns, 2 vehicles, Assault Value = 101
Japanese engineers reduce fortifications to 4
Japanese max assault: 278 - adjusted assault: 126
Allied max defense: 84 - adjusted defense: 61
Japanese assault odds: 2 to 1 (fort level 4)
Japanese Assault reduces fortifications to 3
Japanese ground losses:
306 casualties reported
Guns lost 4
Allied ground losses:
113 casualties reported
Guns lost 4
--------------------------------------------------------------------------------
Ground combat at Balikpapan
Japanese Shock attack
Attacking force 9302 troops, 44 guns, 0 vehicles, Assault Value = 239
Defending force 5283 troops, 59 guns, 2 vehicles, Assault Value = 95
Japanese engineers reduce fortifications to 2
Japanese max assault: 234 - adjusted assault: 152
Allied max defense: 81 - adjusted defense: 53
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
154 casualties reported
Guns lost 2
Allied ground losses:
108 casualties reported
Guns lost 2
GrrRrrR. Another succesfull raid by those pesky Dutch cruisers!!! [:-] ...and yet again they escape unharmed. I think they are based on Kendari. It seems quite an active base alltogether. The airfield icon is very dark too and Chuck does have some B24's stationed there. (I know this for an fact)
At least the TF loaded some supplies off before retreating and it seems that the days of Balikpapan might be numbered next turn. (Finally)
Now the question is how to approach Celebes??? He has strong airforce at Kendari. Also Mindanado and Macassar are garrisoned.
Russia
Resource Centers hit at Manchuko
Day Air attack on Kiamusze , at 66,29
Allied aircraft
MiG-3 x 18
SB-2 x 88
No Allied losses
Resources hits 13
[8|][8|] ...Hmmm. I don't like to see this allthough my supply situation at Manchuko is quite good actually. I have an feeling Chuck will increase these bombing runs in future turns! [:-]
Burma/Thailand
Bangkok
Day Air attack on Bangkok , at 29,39
Allied aircraft
Liberator III x 46
B-17E Fortress x 34
Allied aircraft losses
B-17E Fortress: 2 damaged
Resources hits 22
--------------------------------------------------------------------------------
Day Air attack on Bangkok , at 29,39
Allied aircraft
Liberator III x 45
B-17E Fortress x 34
Allied aircraft losses
Liberator III: 1 damaged
Resources hits 19
I guess this was to be expected. There are strong RAF bomber squadrons already stationed at Rangoon and Moulmein. These raids aren't escorted too heavily though.
I bet these strikes will intensify too in forthcoming weeks.
Other NEWS
The pilot training program is advancing slowly. It takes time because my pilot exp. levels were quite frankly awful couple of weeks back.
I guess it would nice to end on an positive note. SS I-31 put 3 torpedoes into CL Hobart of the coast of Australia. That cruiser is pretty much done for.
Sunny and Peaceful around the Pacific
Game date is 22nd of August 1942
Balikpapan
Ground combat at Balikpapan
Japanese Shock attack
Attacking force 9212 troops, 44 guns, 0 vehicles, Assault Value = 237
Defending force 5107 troops, 53 guns, 2 vehicles, Assault Value = 88
Japanese max assault: 224 - adjusted assault: 184
Allied max defense: 73 - adjusted defense: 37
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Balikpapan base !!!
Allied aircraft
no flights
Allied aircraft losses
Do 24K-2: 1 destroyed
Japanese ground losses:
100 casualties reported
Guns lost 1
Allied ground losses:
274 casualties reported
Guns lost 5
Good. About time this base surrendered. This was becoming a costly enough to seize.
Those allied troops retreated towards Samarinda. I'am in no hurry to destroy them since this will give another good training ground on which to build up my pilots.
Russia
Vladivostok
Ground combat at Vladivostok
Japanese Bombardment attack
Attacking force 210795 troops, 1077 guns, 2 vehicles, Assault Value = 3997
Defending force 140324 troops, 1263 guns, 122 vehicles, Assault Value = 2683
Allied ground losses:
251 casualties reported
Guns lost 9
Vehicles lost 1
This is actually intresting and good intel indeed. Chuck has moved reinforcements into Vladivostok since the total strenght is up to 140 000 men! Good.. Good since I was hoping he is going to reinforce the place. More Japanese troops are on theri way + I have 4 Combat Engineering units at Luzon which will head out to Russia too.
Otherwise Chuck continues to show his temporary air superirority in here.
Other NEWS
Last turn had an chance to upgrade another Claude squadron to Zero's. I never thought such a small things would have put up a smile on to my face.
It has been quiet due to my withdrawal of air power. Basically all the action thus far has been Japanese offensives... so I wonder when does Chuck try something?! He has his navy 98% intact or at least not sunk yet.
Since the air campaigns have been fierce and bloody maybe it is time show top Japanese aces...

Balikpapan
Ground combat at Balikpapan
Japanese Shock attack
Attacking force 9212 troops, 44 guns, 0 vehicles, Assault Value = 237
Defending force 5107 troops, 53 guns, 2 vehicles, Assault Value = 88
Japanese max assault: 224 - adjusted assault: 184
Allied max defense: 73 - adjusted defense: 37
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Balikpapan base !!!
Allied aircraft
no flights
Allied aircraft losses
Do 24K-2: 1 destroyed
Japanese ground losses:
100 casualties reported
Guns lost 1
Allied ground losses:
274 casualties reported
Guns lost 5
Good. About time this base surrendered. This was becoming a costly enough to seize.
Those allied troops retreated towards Samarinda. I'am in no hurry to destroy them since this will give another good training ground on which to build up my pilots.
Russia
Vladivostok
Ground combat at Vladivostok
Japanese Bombardment attack
Attacking force 210795 troops, 1077 guns, 2 vehicles, Assault Value = 3997
Defending force 140324 troops, 1263 guns, 122 vehicles, Assault Value = 2683
Allied ground losses:
251 casualties reported
Guns lost 9
Vehicles lost 1
This is actually intresting and good intel indeed. Chuck has moved reinforcements into Vladivostok since the total strenght is up to 140 000 men! Good.. Good since I was hoping he is going to reinforce the place. More Japanese troops are on theri way + I have 4 Combat Engineering units at Luzon which will head out to Russia too.
Otherwise Chuck continues to show his temporary air superirority in here.
Other NEWS
Last turn had an chance to upgrade another Claude squadron to Zero's. I never thought such a small things would have put up a smile on to my face.
It has been quiet due to my withdrawal of air power. Basically all the action thus far has been Japanese offensives... so I wonder when does Chuck try something?! He has his navy 98% intact or at least not sunk yet.
Since the air campaigns have been fierce and bloody maybe it is time show top Japanese aces...

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RE: Sunny and Peaceful around the Pacific
What has happened to your training?
I see dive-bombers below 80 Exp on ASW missions in Tokyo --- not useful --- they won't hit much and they aren't gaining experience.
Look at Singapore: What are all those bombers doing sitting on runways doing nothing? Why aren't they running supply missions to Singapore and getting lots of experience or, if you think that's gamey, just bombing Singkep ????
Also now that you have Balikpapan you should clear Kendari and train 200 fighters by basing them at balikpapan and bombing Samarinda.
There are enemy APs at Sabang... The airfield there is badly damaged. Where are the Bettys which should be torpedoing them?
I know those are specific points and I don't like making them but they are specific points which underline a general point ( training is good but to be effective you've got to have full squadrons actually bombing things nearby instead of just lots of squadrons not dying in fighting but not actually doing much training ).
Training in China... Bring more bombers and fighters in and choose the nearest bases for them to hit... Every hex those planes travel costs you trainee pilots. So if they travel 3 hexes you are going to lose a LOT of trainee pilots. If they travel 1 hex to the target you won't lose many at all. So, instead of hitting Wenchow hit 50,39 and cut your pilot losses by 33%. Simple... You have to maximise efficiency and think about EVERY angle as the Japanese.
Or base them at Hankow and hit 48,36 just 1 hex away. Kaifeng and Chengting are also 1 hex away from enemy troop units. You could cut your training losses by well over 50% with just a little more planning PLUS you need to bring all your units to China to train. You have over 4,000 planes but only 509 are seriously training in China... That's not good enough to rebuild your force as quickly as you want.
Also, a LOT of your fighters are on LRCAP... Why? they aren't LRCAPing any TFs or bases. That LRCAP is just wasted.
And now for the good:
Vladivostok is building up nicely...
You have over 50 first-line fighters in your plane pools now. That's a major turn-around in such a short time.
Balikpapan has worked out well and I liked seeing you already classify it as a training base the day after capture. That shows a good change in thinking.
Plane losses have fallen massively --- although your ops losses are FAR too high still --- but this is due to the fact that your training missions are taking place over far too long a range.
Still, overall, its going well. As I said in my mail though... The 1200+ air balance figure over Kwajalein has probably scared him off... If you are going to insist on forward-basing your Bettys ( and thus not taking advantage of their massive transfer range ) then you are simply going to find that ctangus and every other Allied player consistently hit you where you aren't and avoid all of your ambushes.
I see dive-bombers below 80 Exp on ASW missions in Tokyo --- not useful --- they won't hit much and they aren't gaining experience.
Look at Singapore: What are all those bombers doing sitting on runways doing nothing? Why aren't they running supply missions to Singapore and getting lots of experience or, if you think that's gamey, just bombing Singkep ????
Also now that you have Balikpapan you should clear Kendari and train 200 fighters by basing them at balikpapan and bombing Samarinda.
There are enemy APs at Sabang... The airfield there is badly damaged. Where are the Bettys which should be torpedoing them?
I know those are specific points and I don't like making them but they are specific points which underline a general point ( training is good but to be effective you've got to have full squadrons actually bombing things nearby instead of just lots of squadrons not dying in fighting but not actually doing much training ).
Training in China... Bring more bombers and fighters in and choose the nearest bases for them to hit... Every hex those planes travel costs you trainee pilots. So if they travel 3 hexes you are going to lose a LOT of trainee pilots. If they travel 1 hex to the target you won't lose many at all. So, instead of hitting Wenchow hit 50,39 and cut your pilot losses by 33%. Simple... You have to maximise efficiency and think about EVERY angle as the Japanese.
Or base them at Hankow and hit 48,36 just 1 hex away. Kaifeng and Chengting are also 1 hex away from enemy troop units. You could cut your training losses by well over 50% with just a little more planning PLUS you need to bring all your units to China to train. You have over 4,000 planes but only 509 are seriously training in China... That's not good enough to rebuild your force as quickly as you want.
Also, a LOT of your fighters are on LRCAP... Why? they aren't LRCAPing any TFs or bases. That LRCAP is just wasted.
And now for the good:
Vladivostok is building up nicely...
You have over 50 first-line fighters in your plane pools now. That's a major turn-around in such a short time.
Balikpapan has worked out well and I liked seeing you already classify it as a training base the day after capture. That shows a good change in thinking.
Plane losses have fallen massively --- although your ops losses are FAR too high still --- but this is due to the fact that your training missions are taking place over far too long a range.
Still, overall, its going well. As I said in my mail though... The 1200+ air balance figure over Kwajalein has probably scared him off... If you are going to insist on forward-basing your Bettys ( and thus not taking advantage of their massive transfer range ) then you are simply going to find that ctangus and every other Allied player consistently hit you where you aren't and avoid all of your ambushes.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Sunny and Peaceful around the Pacific
ORIGINAL: Nemo121
...
Still, overall, its going well. As I said in my mail though... The 1200+ air balance figure over Kwajalein has probably scared him off... If you are going to insist on forward-basing your Bettys ( and thus not taking advantage of their massive transfer range ) then you are simply going to find that ctangus and every other Allied player consistently hit you where you aren't and avoid all of your ambushes.
I agree with Nemo, unless an allied player has clear visibility on your carriers, air balance is the only indication regarding there whereabouts.
Consequently a high air balance over a base will scare any decent allied player away from offensive action in that area as your deadliest weapon might be just around the corner. You should take that into account and lower your air balance to lure him into a trap.
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
- Rob Brennan UK
- Posts: 3685
- Joined: Sat Aug 24, 2002 8:36 pm
- Location: London UK
RE: Sunny and Peaceful around the Pacific
Caught up again (phew good reading though).
Nemo as every is a living (i presume[;)]) repository of knowledge. Your lucky to have him on board.
Unless you both agreed to not look at air-balance numbers then the advice to keep your bombers on second line bases is a good one. Small float plane groups on every island means that the allies have to assume you have aviation support everywhere too.
Good luck in russia
Nemo as every is a living (i presume[;)]) repository of knowledge. Your lucky to have him on board.
Unless you both agreed to not look at air-balance numbers then the advice to keep your bombers on second line bases is a good one. Small float plane groups on every island means that the allies have to assume you have aviation support everywhere too.
Good luck in russia
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 
RE: Sunny and Peaceful around the Pacific
Hmmm. I have been somewhat busy RL. I will update the latest developments tomorrow.
Nemo: Definately true. There are way too many divebombers just sitting around. I need to adjust things as you stated.
Those bombers at Singapore are actually on transit towards DEI. They will be in place for the upcoming operations. Hmmm.. Just noticed those damn AP's... I was too sleepy when did the turn in the morning. Too late now. Those AP's are heading towards India now. [:(]
Hmm. Never though too much about those Operational losses BUT now that you said about them.. Well it makes perfect sense. [8|][:)]
As for China. I do agree just need to bring in some more airsupport units there. I can see what you mean making it into huge training ground. Actually did mostly what you said. (Shortened distances)
Thanks for the compliments Nemo! [:)] ...just trying to make most of it. I can actually say that I think 85% diffrently than when the game started.
I did email you some thoughs and main concerns earlier. I think those issues needs to be sorted out. Since the Gillberts/Marshalls allied operations were feint I don't want to give too much away just yet.
Mistmatz: I do agree. We do need to start laying more traps to the enemy. The key to victory is actually to sink enough allied transport ships... without them they cannot move ahead with blitzkrieg style.
So, I will start moving bombers into more rear areas but close enough that they can be in action with 1 turn notice.
Rob: Hi mate. Yeah. Hopefully the reading did not give you too much headache! [:D][:D][:D]
"Nemo as every is a living (i presume[;)]) repository of knowledge. Your lucky to have him on board." <- [&o] ...I do feel somewhat embarrased already! [:D] ...but actually learning this stuff turn by turn. Could not think of better "teacher" than Nemo.
We have no houserule regarding the air balance numbers. It is x 50 and in longer journeys bombers need to be set on standby orders. As said to Mistmatz.. we need to start deploying more traps around the map.
Nemo: Definately true. There are way too many divebombers just sitting around. I need to adjust things as you stated.
Those bombers at Singapore are actually on transit towards DEI. They will be in place for the upcoming operations. Hmmm.. Just noticed those damn AP's... I was too sleepy when did the turn in the morning. Too late now. Those AP's are heading towards India now. [:(]
Hmm. Never though too much about those Operational losses BUT now that you said about them.. Well it makes perfect sense. [8|][:)]
As for China. I do agree just need to bring in some more airsupport units there. I can see what you mean making it into huge training ground. Actually did mostly what you said. (Shortened distances)
Thanks for the compliments Nemo! [:)] ...just trying to make most of it. I can actually say that I think 85% diffrently than when the game started.
I did email you some thoughs and main concerns earlier. I think those issues needs to be sorted out. Since the Gillberts/Marshalls allied operations were feint I don't want to give too much away just yet.
Mistmatz: I do agree. We do need to start laying more traps to the enemy. The key to victory is actually to sink enough allied transport ships... without them they cannot move ahead with blitzkrieg style.
So, I will start moving bombers into more rear areas but close enough that they can be in action with 1 turn notice.
Rob: Hi mate. Yeah. Hopefully the reading did not give you too much headache! [:D][:D][:D]
"Nemo as every is a living (i presume[;)]) repository of knowledge. Your lucky to have him on board." <- [&o] ...I do feel somewhat embarrased already! [:D] ...but actually learning this stuff turn by turn. Could not think of better "teacher" than Nemo.
We have no houserule regarding the air balance numbers. It is x 50 and in longer journeys bombers need to be set on standby orders. As said to Mistmatz.. we need to start deploying more traps around the map.
RE: Sunny and Peaceful around the Pacific
1. Yeah. I have been too careful regarding this. Now the Nakajima production is increased yet again. I should have done this couple of months back!
No worries, better late than never... And remember to expand the small ( smaller than 50 ) size Nakajima factories to get that engine production up high ASAP. As it is you will run out of engines in about 15 days - which isn't ideal. Make a few more Kawasakis too so that you can get a good production of Tonys. You should be looking to roughly double Tony and Tojo production.
2. Definitely. Oscars are worthless and I need get rid off Nates. I did propably more than double the production last turn.
Good.
3. Done.
4. It seems to have tipped him off. Hmmm.. Too bad… well we had an houserule that Bombers need to be on stand down orders when in transit. Well, It does not cover them flying moderate distances though. So, traps need indeed to be established. He is too strong for now.
Well, let us assume you based your bombers at Saipan. From there you could fly them to Marcus, Truk or Kwajalein in one medium-sized trip and they could either attack immediately ( NOT the ideal solution) OR rest for a day, recover their fatigue and then attack at full strength the next day. I always just assume that my bomber's performance = experience - fatigue. So, 80 Exp bombers with 50 fatigue operate as 30 Exp bombers ( which are useless ).
So, as Japan, you need to think of efficiency in terms of bomber placement...
a. By basing them at Kwajalein not only do you ruin the ambush BUT you have committed them to 1 theatre, leaving two theatres ( Truk/Rabaul and Marcus etc ) uncovered. This pretty much guarantees he will hit Truk or Marcus.
b. By basing them at Saipan they can fly to any of the three Pacific areas likely to feature in the next phase of operations AND they are also an entire transfer flight closer to DEI or Thailand should you need to deploy them there. Again, this is more efficient and thus is preferable.
c. You are concentrating all your Bettys in this theatre and, in so doing, you are missing opportunities elsewhere - e.g I'm sure you could have killed a half-dozen APs and AKs if you had had a Betty Daitai available in the DEI. What I always try to do is have a Betty Daitai available 1 transfer flight away from the subsidiary theatres. E.g. If you had a Betty Daitai in northern Borneo it could easily hop to Singapore to strike ships at Sabang or hop to Soerabaja or Batavia if the enemy tries to land on eastern Java OR fly to Balikpapan in order to interdict enemy shipping on its way to reinforce Kendari. Have another Betty Daitai in Tokyo or somewhere like that and you are just one short transfer flight away from covering Marcus and the Kuriles - both of which need covering.
I am, obviously, an adherent of Soviet doctrine ( don't have much time for German or Western doctrine in general really ) and in any Soviet writing of the time you would see that they would quite happily divert 1/3rd of their force to subsidiary operations to misdirect the enemy as to the location of the main effort. I suggest that if you have 9 Betty Daitai that 6 of them be used to cover the area you think h wil attack with the other 3 set up to cover the other three theatres. In this case 6 base at Truk to cover the PNG and Gilberts routes while the other 3 set up to cover southern DEI, Burma and Kuriles respectively.
5. I’am still somewhat hesistant of abandoning Foochow. It actually produces quite a lot of precious supplies. There are TF’s heading into Amoy and picking up troops. I will move them into Hanoi area.
There are three bases in a row in southern China. Two produce 10 resources per turn and tie down a half-division each. You should abandon these bases. Sure the Chinese will take them but when they do the resources will already have been damaged and thus will avail the Chinese nothing. There's a lot more to having a better position than your enemy than actually holding more ground. Basically it is inefficient to use one division to secure 20 resource points per turn.
6. Those Amoy troops are on their way. I need to look around and get some additional troops too.
Indeed.
7. Agreed. It seems the only way. Just ram the damn place with force and I will not look at losses. This base needs to be captured ASAP. I have Betty’s on standby at Soerabaja. Those Helens will actually hit Macassar along with Betty’s so they are at the moment in transit. Ships are enroute to Soerebaja.
Aye, load up 2,500 AV at Soerabaja ( and send some of your precious fighters to CAP Soerabaja and LRCAP to TF... Losses to fighters won't be heavy since the enemy don't have long-range escort fighters yet and every fighter committed will help save those APs and AKs.... ) and just ram the entire damn 60 ship convoy down the enemy's throats. Sure you'll lose some shipping but you'll lose a LOT less in ramming a big convoy down his throat now than you will over the next 6 months as he bases B-24s there and murders your resource convoys.
In addition psychologically the fact that you are now mounting a proper offensive at Vladivostok and have launched a succesful invasion is going to force him to look to his defences elsewhere in case you are considering further offensives --- this robs his spearpoint of weight and thus aids your defence.
8. Midway??? You mean an decoy operation??? … Hmmm. Intresting.
Precisely. You are on the defensive due to quantitative inferiority --- and, to an extent, qualitative inferiority--- but this doesn't mean that you must be on the operational and strategic defensive at all times. I would suggest reading up a little on three campaigns: a) Lee's use of the strategic offensive to goad the Northern Army into attacking his forces - where he relied on their operational-level problems ( poor leadership, inferior co-ordination, laggardliness etc ) and the tactical power of the defence to gain victories ( most of the time). When he abandoned this strategem ( Gettysburg etc he usually lost ), b) the Hussite campaigns against the Catholic Church in Europe and their use of armoured, cannon-armed wagons to create almost-impenetrable laagers... again a situation where the Hussite war leader, Jan Huss, realised that he could use the strategic offensive to goad his enemies into taking the offensive tactically --- and ensuring he could butcher them easily given the superiority of his defence over their offensive power, c) Epaminondas at Leuctra --- This is one of my favourite, if least-documented examples of the effect of the unexpected on a battlefield. The Spartans were expecting the Thebans to ( as Wellington might say) "come in the same old way" and when they didn't the Spartans were non-plussed.
Anyways, long story short --- right now your defence is governed by three factors:
a) you and ctangus both assume you are weak.
b) you are actually weak.
c) you compound this weakness by allowing him to attack where and when he wants, massing his quantitative and qualitative superiority at that point in your line which appears weakest. If he guesses incorrectly you meet his overwhelming strength with some of your own and cost him a bit more than he'd like but, in the end, he takes the base and you lose the troops. If he guesses right then he takes the base quickly and cheaply.
Now, wouldn't it be MUCH easier to cause him significant losses if you stripped the 20 or 30 islands you are building up defences in of, say, 20% of their garrison and assembled a 3,000 AV force which you could cover with KB and use to take important, but weakly defended, enemy bases which he will be forced to retake? To give you a simple example, if you spread 10,000 mines between 10 islands and he invades 1 you get 1,000 mines vs his invasion fleet. If you take Midway you can just mine the hell out of it and ensure that when he comes back he faces 10,000 mines.
In short, strategically seeking opportunities to punch out important enemy bases at an acceptable cost to yourself allows you to concentrate your most effective defensive units and cost him dearly in terms of time and material when he retakes those bases. This buys your front-line bases time to build up fortification levels and withstand the attacks which will come when he retakes the base you took. And in the long-term it will force him to up his base defences for the rest of the war. If he ends up defending 12 bases with a regiment each for the rest of the war you have just removed 4 divisions from his ORBAT as effectively as if you sank the troop convoy carrying them. That's well worth doing ( and, as you can see from my explanation above the benefits extend far beyond this ).
When I used to play chess competitively people always used to say that I surrendered the initiative to my opponent far too easily but I always rejoined that I would gladly give my opponent the initiative when that meant he walked willingly into the ambush. He has the initiative but you STILL have the ability to shape the battlefield so that you increase the chances of him attacking where YOU want, as opposed to where he wants. Right now though, he has the initiative and will attack you wherever he wants as there's no shaping of the battlefield going on. Shape it and while he will still attack you where he wants that place will also be where YOU want --- and that's the key [8D] .
if you are interested I can put together a little one-page rough draft which you can read and use in deciding where to target and what forces you might use. Let me know.
First though punch Kendari out of the war... That's the priority. When it is taken leave a small garrison behind ( say 500 AV ) , load up the remaining 2,000 AV and ship them to Manilla for rebuilding and refitting ( lots of supplies in the Phillipines ),release the AKs to resource transport duty and bring enough APs into the area to combat-load those troops for your next target - either Midway or another Pacific base.
P.s. As to where he is going next? Well, let us assume his CVs are at Baker Island. He can either move north to the Midway area and launch an assault from there OR he can continue the drive from PM up through eastern PNG/Rabaul. He definitely has significant land forces committed to the PNG theatre, your defences are in disarray and we have to assume he has been reading the AARs vs AndyMac in which Andy's failure to exploit his army airpower to attrit the Japanese has almost cost him both games. Moving to the Phillipines up the east coast of PNG is the best way to bring all that Army airpower into play in a manner which doesn't necessitate the continual committment of his CVs. In fact he only really needs his CVs for the jump to or past Rabaul and since that's the next jump for him to make I think we will see his CVs committed to this theatre.
So, PNG next --- assuming you don't just base hundreds of Bettys there and spoil any possible ambush of course [:D] .
As to your questions:
1) Russia. The Japan will soon have some 7000 AV at Vladivostok area… that should be enough to seize the place. So, what if he bombs some resources there… I can live with out them for time being. I think I can launch the ground offensive without air or naval cover?
More men will die if you don't have naval or aerial cover but right now men are plentiful, fighters are rare so you are going to have to trade men in order to preserve your pilots and planes. That's just the way it has to be. In any case any bombers striking your troops aren't bombing resources.
2) China. I will start massive training and bombing campaign here once I have enough airsupport in place.
Good, hurry.
3) The way I see we do have 2 problem areas….. 1) Solomons (Supply situation is awful plus Chuck has complete air superiority) …2) North Pacific ( I don’t have enough troops there) I would assume he is going to go against 2 front assault when he comes … South + North… and maybe China/Burma.. (Burma being much more likely)
Solomon/PNG will be where he strikes --- assuming it isn't spoiled by the air balance numbers. I wouldn't worry too much about the north. I think he isn't a northern router and, in any case, that's going to be a region I'm going to suggest you hit after you hit Midway. Why commit 1500 AV to defend 5 Japanese islands in the northern route when you can use that 1500 AV to take out his 3 main bases in the Aleutians and give him a problem. Sure he will take them back if he wants but if he spends 3 months putting that op together and carrying it out then that's 3 months time you've bought yourself ( in that your front-line trace will be the same at the end of the 3 month operation and all you'll have lost are some troops --- which you can replace ). Japan MUST play for time in the most force-efficient manner possible when in the situation you find yourself. I've looked at it and ctangus is at least a year ahead of schedule. I think that 4 operations ( Kendari, Midway, Aleutians and PM/Guadalcanal neutralisationn ) can reset this balance and buy you that year but if you don't do anything he will just gain even more time.
4) What to do with KB? It actually needs definite refit and few week in dry docks. Just very hesitant of withdrawing my carriers into Home Islands.
Why? Can you defeat the Allied carrier fleet in a stand-up battle? No, you really can't. Withdraw them to Truk and let them refit there. Then you can always sprint north a bit to escort the convoy making for Midway ( or whichever place you decide to hit first ).
As to how you use KB. Well if you think about it you don't really need to kill the enemy CVs, you just need to butcher their flight groups such that they can't stop your own LBA and surface combat TFs from ravaging the invasion convoys. KB is no longer the sword, it is part of the shield. I suggest you change the make-up of its flight groups and convert all your CVEs and CVLs into pure fighter platforms. I would also suggest having your CVs be fighter-only on the first day of any carrier-battle relying on flying your strike groups from nearby islands on Day 2 after hangar space has been created by virtue of the heavy fighter losses on Day 1 when the enemy CVs launch strikes against your 90% CAPped CV TFs.
If the enemy stick around then you've bought a chance for your strike groups to actually do some damage since the enemy CAP will be weaker and fatigued. If the enemy retreat then whatever invasion they were planning will have to be abandoned. Either way you have bought time at minimal risk. Sure, you won't have sunk CVs but at this point in the game dead enemy CVs are a bonus, what really counts is delaying them and rebuilding so that by January 1943 your defences are strong enough to sink CVs in a stand-up fight.
Also, I would point out that you can combine this philosophical change with the invasion of Midway to lure his CVs out to cover the counter-invasion convoy making for Midway. Then when his CVs are out in the open you can prompt a CV battle ( You are the strategic attacker who has forced the enemy to operationally attack you --- in other words you are Lee in 1862 ), destroy droves of his carrier-based fighters and strike aircraft, creating the perfect situation for your LBA to intervene. Probably he will then withdraw to replenish and try again - giving you another few weeks of delay. Since your strike aircraft will be in good shape ( since you were on the defensive and fighter-heavy, strike-light ) you can then swap out planes as I've already described and sprint to cover an invasion somewhere else while the enemy is licking his wounds and gathering even more force to retake Midway.
Then by the time he comes back to retake Midway he will find that he has already lost another important strategic island he must retake -- and you've bought yourself another 3 months. Obviously this isn't early 1942 and you can't just pick his strongest island and hit it. You have to pick his weak points and hit them so hard they fall quickly. Still, that should be possible.
5) Chuck Resource bombings.. He is bombing resources in Russia, Bangkok, Hanoi and Balikpapan. This must be STOPPED… resources are real bottle neck in CHS.
Yes, it MUST be stopped but you don't have the means to stop it and trying to stop it now will simply result in you destroying your fighter force before it has a chance to rebuild. You have a simple choice, commit them now and stop his attacks for a week before your force is destroyed again and you have to rebuild or another fortnight OR suck it up for another month and hit him so hard he cannot continue the bomber offensive at all for the next few months.
You got into this problem by penny-packeting your forces out as you rushed to cover 1 crisis after another. There mustn't be any more penny-packetting. Instead you should mass your forces and totally destroy the most serious threats which face you while ignoring the lesser threats. That's the best plan in the long-run but if you lose sight of the long-run goals you will fritter away your forces against dozens of minor threats which pop up in the short-term and when you identify the real long-term threat you won't have the resources to defeat it.
Read the AAR for my game against Jagdfluger. I've given up almost the entire Pacific without even a fight. In fact I only fought for two places in the entire Pacific. Yet, that withdrawal has given me the resources to fight for the 2 places which are truly crucial and which will be the foundation for my winning the game. If I'd fought for the DEI as I could have then India would be untenable right now.
No worries, better late than never... And remember to expand the small ( smaller than 50 ) size Nakajima factories to get that engine production up high ASAP. As it is you will run out of engines in about 15 days - which isn't ideal. Make a few more Kawasakis too so that you can get a good production of Tonys. You should be looking to roughly double Tony and Tojo production.
2. Definitely. Oscars are worthless and I need get rid off Nates. I did propably more than double the production last turn.
Good.
3. Done.
4. It seems to have tipped him off. Hmmm.. Too bad… well we had an houserule that Bombers need to be on stand down orders when in transit. Well, It does not cover them flying moderate distances though. So, traps need indeed to be established. He is too strong for now.
Well, let us assume you based your bombers at Saipan. From there you could fly them to Marcus, Truk or Kwajalein in one medium-sized trip and they could either attack immediately ( NOT the ideal solution) OR rest for a day, recover their fatigue and then attack at full strength the next day. I always just assume that my bomber's performance = experience - fatigue. So, 80 Exp bombers with 50 fatigue operate as 30 Exp bombers ( which are useless ).
So, as Japan, you need to think of efficiency in terms of bomber placement...
a. By basing them at Kwajalein not only do you ruin the ambush BUT you have committed them to 1 theatre, leaving two theatres ( Truk/Rabaul and Marcus etc ) uncovered. This pretty much guarantees he will hit Truk or Marcus.
b. By basing them at Saipan they can fly to any of the three Pacific areas likely to feature in the next phase of operations AND they are also an entire transfer flight closer to DEI or Thailand should you need to deploy them there. Again, this is more efficient and thus is preferable.
c. You are concentrating all your Bettys in this theatre and, in so doing, you are missing opportunities elsewhere - e.g I'm sure you could have killed a half-dozen APs and AKs if you had had a Betty Daitai available in the DEI. What I always try to do is have a Betty Daitai available 1 transfer flight away from the subsidiary theatres. E.g. If you had a Betty Daitai in northern Borneo it could easily hop to Singapore to strike ships at Sabang or hop to Soerabaja or Batavia if the enemy tries to land on eastern Java OR fly to Balikpapan in order to interdict enemy shipping on its way to reinforce Kendari. Have another Betty Daitai in Tokyo or somewhere like that and you are just one short transfer flight away from covering Marcus and the Kuriles - both of which need covering.
I am, obviously, an adherent of Soviet doctrine ( don't have much time for German or Western doctrine in general really ) and in any Soviet writing of the time you would see that they would quite happily divert 1/3rd of their force to subsidiary operations to misdirect the enemy as to the location of the main effort. I suggest that if you have 9 Betty Daitai that 6 of them be used to cover the area you think h wil attack with the other 3 set up to cover the other three theatres. In this case 6 base at Truk to cover the PNG and Gilberts routes while the other 3 set up to cover southern DEI, Burma and Kuriles respectively.
5. I’am still somewhat hesistant of abandoning Foochow. It actually produces quite a lot of precious supplies. There are TF’s heading into Amoy and picking up troops. I will move them into Hanoi area.
There are three bases in a row in southern China. Two produce 10 resources per turn and tie down a half-division each. You should abandon these bases. Sure the Chinese will take them but when they do the resources will already have been damaged and thus will avail the Chinese nothing. There's a lot more to having a better position than your enemy than actually holding more ground. Basically it is inefficient to use one division to secure 20 resource points per turn.
6. Those Amoy troops are on their way. I need to look around and get some additional troops too.
Indeed.
7. Agreed. It seems the only way. Just ram the damn place with force and I will not look at losses. This base needs to be captured ASAP. I have Betty’s on standby at Soerabaja. Those Helens will actually hit Macassar along with Betty’s so they are at the moment in transit. Ships are enroute to Soerebaja.
Aye, load up 2,500 AV at Soerabaja ( and send some of your precious fighters to CAP Soerabaja and LRCAP to TF... Losses to fighters won't be heavy since the enemy don't have long-range escort fighters yet and every fighter committed will help save those APs and AKs.... ) and just ram the entire damn 60 ship convoy down the enemy's throats. Sure you'll lose some shipping but you'll lose a LOT less in ramming a big convoy down his throat now than you will over the next 6 months as he bases B-24s there and murders your resource convoys.
In addition psychologically the fact that you are now mounting a proper offensive at Vladivostok and have launched a succesful invasion is going to force him to look to his defences elsewhere in case you are considering further offensives --- this robs his spearpoint of weight and thus aids your defence.
8. Midway??? You mean an decoy operation??? … Hmmm. Intresting.
Precisely. You are on the defensive due to quantitative inferiority --- and, to an extent, qualitative inferiority--- but this doesn't mean that you must be on the operational and strategic defensive at all times. I would suggest reading up a little on three campaigns: a) Lee's use of the strategic offensive to goad the Northern Army into attacking his forces - where he relied on their operational-level problems ( poor leadership, inferior co-ordination, laggardliness etc ) and the tactical power of the defence to gain victories ( most of the time). When he abandoned this strategem ( Gettysburg etc he usually lost ), b) the Hussite campaigns against the Catholic Church in Europe and their use of armoured, cannon-armed wagons to create almost-impenetrable laagers... again a situation where the Hussite war leader, Jan Huss, realised that he could use the strategic offensive to goad his enemies into taking the offensive tactically --- and ensuring he could butcher them easily given the superiority of his defence over their offensive power, c) Epaminondas at Leuctra --- This is one of my favourite, if least-documented examples of the effect of the unexpected on a battlefield. The Spartans were expecting the Thebans to ( as Wellington might say) "come in the same old way" and when they didn't the Spartans were non-plussed.
Anyways, long story short --- right now your defence is governed by three factors:
a) you and ctangus both assume you are weak.
b) you are actually weak.
c) you compound this weakness by allowing him to attack where and when he wants, massing his quantitative and qualitative superiority at that point in your line which appears weakest. If he guesses incorrectly you meet his overwhelming strength with some of your own and cost him a bit more than he'd like but, in the end, he takes the base and you lose the troops. If he guesses right then he takes the base quickly and cheaply.
Now, wouldn't it be MUCH easier to cause him significant losses if you stripped the 20 or 30 islands you are building up defences in of, say, 20% of their garrison and assembled a 3,000 AV force which you could cover with KB and use to take important, but weakly defended, enemy bases which he will be forced to retake? To give you a simple example, if you spread 10,000 mines between 10 islands and he invades 1 you get 1,000 mines vs his invasion fleet. If you take Midway you can just mine the hell out of it and ensure that when he comes back he faces 10,000 mines.
In short, strategically seeking opportunities to punch out important enemy bases at an acceptable cost to yourself allows you to concentrate your most effective defensive units and cost him dearly in terms of time and material when he retakes those bases. This buys your front-line bases time to build up fortification levels and withstand the attacks which will come when he retakes the base you took. And in the long-term it will force him to up his base defences for the rest of the war. If he ends up defending 12 bases with a regiment each for the rest of the war you have just removed 4 divisions from his ORBAT as effectively as if you sank the troop convoy carrying them. That's well worth doing ( and, as you can see from my explanation above the benefits extend far beyond this ).
When I used to play chess competitively people always used to say that I surrendered the initiative to my opponent far too easily but I always rejoined that I would gladly give my opponent the initiative when that meant he walked willingly into the ambush. He has the initiative but you STILL have the ability to shape the battlefield so that you increase the chances of him attacking where YOU want, as opposed to where he wants. Right now though, he has the initiative and will attack you wherever he wants as there's no shaping of the battlefield going on. Shape it and while he will still attack you where he wants that place will also be where YOU want --- and that's the key [8D] .
if you are interested I can put together a little one-page rough draft which you can read and use in deciding where to target and what forces you might use. Let me know.
First though punch Kendari out of the war... That's the priority. When it is taken leave a small garrison behind ( say 500 AV ) , load up the remaining 2,000 AV and ship them to Manilla for rebuilding and refitting ( lots of supplies in the Phillipines ),release the AKs to resource transport duty and bring enough APs into the area to combat-load those troops for your next target - either Midway or another Pacific base.
P.s. As to where he is going next? Well, let us assume his CVs are at Baker Island. He can either move north to the Midway area and launch an assault from there OR he can continue the drive from PM up through eastern PNG/Rabaul. He definitely has significant land forces committed to the PNG theatre, your defences are in disarray and we have to assume he has been reading the AARs vs AndyMac in which Andy's failure to exploit his army airpower to attrit the Japanese has almost cost him both games. Moving to the Phillipines up the east coast of PNG is the best way to bring all that Army airpower into play in a manner which doesn't necessitate the continual committment of his CVs. In fact he only really needs his CVs for the jump to or past Rabaul and since that's the next jump for him to make I think we will see his CVs committed to this theatre.
So, PNG next --- assuming you don't just base hundreds of Bettys there and spoil any possible ambush of course [:D] .
As to your questions:
1) Russia. The Japan will soon have some 7000 AV at Vladivostok area… that should be enough to seize the place. So, what if he bombs some resources there… I can live with out them for time being. I think I can launch the ground offensive without air or naval cover?
More men will die if you don't have naval or aerial cover but right now men are plentiful, fighters are rare so you are going to have to trade men in order to preserve your pilots and planes. That's just the way it has to be. In any case any bombers striking your troops aren't bombing resources.
2) China. I will start massive training and bombing campaign here once I have enough airsupport in place.
Good, hurry.
3) The way I see we do have 2 problem areas….. 1) Solomons (Supply situation is awful plus Chuck has complete air superiority) …2) North Pacific ( I don’t have enough troops there) I would assume he is going to go against 2 front assault when he comes … South + North… and maybe China/Burma.. (Burma being much more likely)
Solomon/PNG will be where he strikes --- assuming it isn't spoiled by the air balance numbers. I wouldn't worry too much about the north. I think he isn't a northern router and, in any case, that's going to be a region I'm going to suggest you hit after you hit Midway. Why commit 1500 AV to defend 5 Japanese islands in the northern route when you can use that 1500 AV to take out his 3 main bases in the Aleutians and give him a problem. Sure he will take them back if he wants but if he spends 3 months putting that op together and carrying it out then that's 3 months time you've bought yourself ( in that your front-line trace will be the same at the end of the 3 month operation and all you'll have lost are some troops --- which you can replace ). Japan MUST play for time in the most force-efficient manner possible when in the situation you find yourself. I've looked at it and ctangus is at least a year ahead of schedule. I think that 4 operations ( Kendari, Midway, Aleutians and PM/Guadalcanal neutralisationn ) can reset this balance and buy you that year but if you don't do anything he will just gain even more time.
4) What to do with KB? It actually needs definite refit and few week in dry docks. Just very hesitant of withdrawing my carriers into Home Islands.
Why? Can you defeat the Allied carrier fleet in a stand-up battle? No, you really can't. Withdraw them to Truk and let them refit there. Then you can always sprint north a bit to escort the convoy making for Midway ( or whichever place you decide to hit first ).
As to how you use KB. Well if you think about it you don't really need to kill the enemy CVs, you just need to butcher their flight groups such that they can't stop your own LBA and surface combat TFs from ravaging the invasion convoys. KB is no longer the sword, it is part of the shield. I suggest you change the make-up of its flight groups and convert all your CVEs and CVLs into pure fighter platforms. I would also suggest having your CVs be fighter-only on the first day of any carrier-battle relying on flying your strike groups from nearby islands on Day 2 after hangar space has been created by virtue of the heavy fighter losses on Day 1 when the enemy CVs launch strikes against your 90% CAPped CV TFs.
If the enemy stick around then you've bought a chance for your strike groups to actually do some damage since the enemy CAP will be weaker and fatigued. If the enemy retreat then whatever invasion they were planning will have to be abandoned. Either way you have bought time at minimal risk. Sure, you won't have sunk CVs but at this point in the game dead enemy CVs are a bonus, what really counts is delaying them and rebuilding so that by January 1943 your defences are strong enough to sink CVs in a stand-up fight.
Also, I would point out that you can combine this philosophical change with the invasion of Midway to lure his CVs out to cover the counter-invasion convoy making for Midway. Then when his CVs are out in the open you can prompt a CV battle ( You are the strategic attacker who has forced the enemy to operationally attack you --- in other words you are Lee in 1862 ), destroy droves of his carrier-based fighters and strike aircraft, creating the perfect situation for your LBA to intervene. Probably he will then withdraw to replenish and try again - giving you another few weeks of delay. Since your strike aircraft will be in good shape ( since you were on the defensive and fighter-heavy, strike-light ) you can then swap out planes as I've already described and sprint to cover an invasion somewhere else while the enemy is licking his wounds and gathering even more force to retake Midway.
Then by the time he comes back to retake Midway he will find that he has already lost another important strategic island he must retake -- and you've bought yourself another 3 months. Obviously this isn't early 1942 and you can't just pick his strongest island and hit it. You have to pick his weak points and hit them so hard they fall quickly. Still, that should be possible.
5) Chuck Resource bombings.. He is bombing resources in Russia, Bangkok, Hanoi and Balikpapan. This must be STOPPED… resources are real bottle neck in CHS.
Yes, it MUST be stopped but you don't have the means to stop it and trying to stop it now will simply result in you destroying your fighter force before it has a chance to rebuild. You have a simple choice, commit them now and stop his attacks for a week before your force is destroyed again and you have to rebuild or another fortnight OR suck it up for another month and hit him so hard he cannot continue the bomber offensive at all for the next few months.
You got into this problem by penny-packeting your forces out as you rushed to cover 1 crisis after another. There mustn't be any more penny-packetting. Instead you should mass your forces and totally destroy the most serious threats which face you while ignoring the lesser threats. That's the best plan in the long-run but if you lose sight of the long-run goals you will fritter away your forces against dozens of minor threats which pop up in the short-term and when you identify the real long-term threat you won't have the resources to defeat it.
Read the AAR for my game against Jagdfluger. I've given up almost the entire Pacific without even a fight. In fact I only fought for two places in the entire Pacific. Yet, that withdrawal has given me the resources to fight for the 2 places which are truly crucial and which will be the foundation for my winning the game. If I'd fought for the DEI as I could have then India would be untenable right now.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Sunny and Peaceful around the Pacific
Nemo: Things would look a LOT diffrent with the knowledge I now know regarding Japanese side! [:D]
The production is stepping up nicely. We now have spare Zero's and Tony productions should increase soon to another level.
Also there are now 2 Tojo squadrons in battle readiness. (No spares for them but that is ok) I did upgrade 2 Nell squadrons to Betty's so that is an definate improvement. The Betty production is stable now too.
Btw, do the Zero factories autoupgrade to Zeke5 or does it have to be done manually?
I think that the Nakajima production will be in good order soon too.
Yeah. Lets STOP giving him warnings about the current situation. I did move 90% of the Betty's into Marianas. As you saidthat base will serve a flexible an airbase. Actually I like it very much. Those bombers can cover Truk, Marshalls and SouthernPhilippines! That is 3 theatres of operations as you stated. Not to even mention Thailand.
At the moment there 5 Betty daitais in DEI. I might move 1 or 2 of them into Davao. From there they could reach any enemy transports sailing around Celebes.
Definately. A decoy operations seems like an good idea. Just need to stabilize the fronts and than... it is time to
give him a lot of headaches.
You think 6 Daitais of Betty's is enough? There actually are 3 operational theatres he will try to capitalize.
1) South Pacific. It is either through Gilberts or Solomons. Actually the Solomons operation seems much more likely.
2) Burma. He is definately increasing his bombing campaigns there. Also the airfield icons have grown darker.
3) Norhern Pacific. I bet that he will try to sneak in some transports there too into Russia or Northern Japan landings.
I think Chuck is confident at Russia too. He is training his pilots there daily. I doubt he knows how much force is soon going hit him there. (There is already +6000 AV is place at Voroshilov and Vladivostok) I wonder whether that is enough???
He has 2200 AV and 120 000 men at Vladivostok behind level 8 fortifications.
"In addition psychologically the fact that you are now mounting a proper offensive at Vladivostok and have launched a succesful invasion is going to force him to look to his defences elsewhere in case you are considering further offensives --- this robs his spearpoint of weight and thus aids your defence." <- That makes perferct sense!!!
I'am still looking at the Amoy area situation. I cannot ship those troops out. (Need to use PP if I'am going to ship them out)
The troops are loading at Soerebaja. Just need to wait the supply TF which is coming from Palempang. Some 45 000 supply points is going to be shipped.
Very intresting strategy points. (I'am definately not that familiar with all the "styles" you mentioned) ...but that makes sense. We are kind of the confederates in US Civil War but this time around have learned about the mistakes.
As for the KB situation! True. I will swap more fighters into smaller vessels. Just need to train those squadrons up and ready.
That might take a few weeks still. Midway definately would seems a place he needs to be... he needs to go through CenPac and one thing I like the most:
He CANNOT bring in his LBA umbrella for these operations. That is an advantage there. I'am already planning my defensive parameter for the later years. The main defensive line is where allied cannot escort its bombers!!! Ie. Marianas... Iwo... etc.
Oh, and we do have 8 CV's per sea hex rule so there will be no UberCAP issues here!
"if you are interested I can put together a little one-page rough draft which you can read and use in deciding where to target and what forces you might use. Let me know," <- Definately intrested! That would be nice...
As for Solomons. Well my air balance numbers ain't going to scare him off. He has way too much LBA there and the only fully operational airfield is at Truk!!! Which is not good at all... so maybe a visit into Aleutians might be in order once Vladivostok area is dealt with.
...a lot of very intresting ideas!
Oh, and I'am reading your AAR againts Jagdfluger. That has been very entertaining to say at least. [:)]
As for the game... (It has been quiet indeed. I'am building up my airforce and Chuck is showing his muscle with his LBA bombers)
Game date is 1st of September 1942
South Pacific
Daily bombing runs around Solomons. He is bombing Rabaul, Lae, Wau and Buna. The supply situation is not good at all.
Also I spotted some DD's and transports heading into Lunga. (So he is building this base up too)
Gili Gili is also now level airfield base.
Need to think this theatre through very carefully. This is not TOP priority area but still.
China
The pilot training is stepping up it's pace.
Allthough last turn provided an ugly suprise. I didn't know Chuck had airsupport units at Pucheng.
Day Air attack on 78th Chinese Corps, at 50,39
Japanese aircraft
Ki-27 Nate x 54
Ki-61-Ib Tony x 7
Allied aircraft
P-40E Warhawk x 10
P-38F Lightning x 10
Japanese aircraft losses
Ki-27 Nate: 6 destroyed, 3 damaged
Ki-61-Ib Tony: 5 destroyed
--------------------------------------------------------------------------------
Day Air attack on 78th Chinese Corps, at 50,39
Japanese aircraft
A6M2 Zero x 15
A6M3 Zero x 42
Ki-27 Nate x 149
Ki-43-Ib Oscar x 9
Ki-44-IIb Tojo x 20
Ki-45 KAIa Nick x 15
Ki-30 Ann x 7
Allied aircraft
P-40E Warhawk x 5
P-38F Lightning x 5
Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
A6M3 Zero: 5 destroyed, 1 damaged
Ki-27 Nate: 27 destroyed, 3 damaged
Ki-43-Ib Oscar: 2 destroyed
Ki-44-IIb Tojo: 1 damaged
Ki-45 KAIa Nick: 1 destroyed, 1 damaged
Ki-30 Ann: 1 damaged
Allied ground losses:
66 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Day Air attack on 78th Chinese Corps, at 50,39
Japanese aircraft
A6M2 Zero x 14
A6M3 Zero x 42
Ki-27 Nate x 135
Ki-43-Ib Oscar x 14
Ki-44-IIb Tojo x 20
Ki-45 KAIa Nick x 15
Ki-61-Ib Tony x 3
Ki-30 Ann x 6
Allied aircraft
P-40E Warhawk x 4
P-38F Lightning x 7
Japanese aircraft losses
A6M2 Zero: 2 destroyed
A6M3 Zero: 2 destroyed
Ki-27 Nate: 16 destroyed, 2 damaged
Ki-43-Ib Oscar: 1 damaged
Ki-44-IIb Tojo: 1 destroyed
Ki-45 KAIa Nick: 2 damaged
Ki-30 Ann: 2 damaged
Allied ground losses:
41 casualties reported
Guns lost 2
..GrrRrRR! That was nasty. The good thing is that even with losing 80 planes this didn't hurt me too much. Not thatmany pilots were lost just the planes.
Now I cannot let him intervene with my training so this threat will be dealt with swiftly.
Other NEWS
As you read from above a lot changes have been made into Economy side. Things are picking up pace.
Allies continue to build up forces in Burma. Daily airstrikes flown out of Rangoon and Moulmein.
The reinforcements into Russian campaign are soon there. I doub Chuck knows how much force I have already in place.
(More is also enroute)

The production is stepping up nicely. We now have spare Zero's and Tony productions should increase soon to another level.
Also there are now 2 Tojo squadrons in battle readiness. (No spares for them but that is ok) I did upgrade 2 Nell squadrons to Betty's so that is an definate improvement. The Betty production is stable now too.
Btw, do the Zero factories autoupgrade to Zeke5 or does it have to be done manually?
I think that the Nakajima production will be in good order soon too.
Yeah. Lets STOP giving him warnings about the current situation. I did move 90% of the Betty's into Marianas. As you saidthat base will serve a flexible an airbase. Actually I like it very much. Those bombers can cover Truk, Marshalls and SouthernPhilippines! That is 3 theatres of operations as you stated. Not to even mention Thailand.
At the moment there 5 Betty daitais in DEI. I might move 1 or 2 of them into Davao. From there they could reach any enemy transports sailing around Celebes.
Definately. A decoy operations seems like an good idea. Just need to stabilize the fronts and than... it is time to
give him a lot of headaches.
You think 6 Daitais of Betty's is enough? There actually are 3 operational theatres he will try to capitalize.
1) South Pacific. It is either through Gilberts or Solomons. Actually the Solomons operation seems much more likely.
2) Burma. He is definately increasing his bombing campaigns there. Also the airfield icons have grown darker.
3) Norhern Pacific. I bet that he will try to sneak in some transports there too into Russia or Northern Japan landings.
I think Chuck is confident at Russia too. He is training his pilots there daily. I doubt he knows how much force is soon going hit him there. (There is already +6000 AV is place at Voroshilov and Vladivostok) I wonder whether that is enough???
He has 2200 AV and 120 000 men at Vladivostok behind level 8 fortifications.
"In addition psychologically the fact that you are now mounting a proper offensive at Vladivostok and have launched a succesful invasion is going to force him to look to his defences elsewhere in case you are considering further offensives --- this robs his spearpoint of weight and thus aids your defence." <- That makes perferct sense!!!
I'am still looking at the Amoy area situation. I cannot ship those troops out. (Need to use PP if I'am going to ship them out)
The troops are loading at Soerebaja. Just need to wait the supply TF which is coming from Palempang. Some 45 000 supply points is going to be shipped.
Very intresting strategy points. (I'am definately not that familiar with all the "styles" you mentioned) ...but that makes sense. We are kind of the confederates in US Civil War but this time around have learned about the mistakes.
As for the KB situation! True. I will swap more fighters into smaller vessels. Just need to train those squadrons up and ready.
That might take a few weeks still. Midway definately would seems a place he needs to be... he needs to go through CenPac and one thing I like the most:
He CANNOT bring in his LBA umbrella for these operations. That is an advantage there. I'am already planning my defensive parameter for the later years. The main defensive line is where allied cannot escort its bombers!!! Ie. Marianas... Iwo... etc.
Oh, and we do have 8 CV's per sea hex rule so there will be no UberCAP issues here!
"if you are interested I can put together a little one-page rough draft which you can read and use in deciding where to target and what forces you might use. Let me know," <- Definately intrested! That would be nice...
As for Solomons. Well my air balance numbers ain't going to scare him off. He has way too much LBA there and the only fully operational airfield is at Truk!!! Which is not good at all... so maybe a visit into Aleutians might be in order once Vladivostok area is dealt with.
...a lot of very intresting ideas!
Oh, and I'am reading your AAR againts Jagdfluger. That has been very entertaining to say at least. [:)]
As for the game... (It has been quiet indeed. I'am building up my airforce and Chuck is showing his muscle with his LBA bombers)
Game date is 1st of September 1942
South Pacific
Daily bombing runs around Solomons. He is bombing Rabaul, Lae, Wau and Buna. The supply situation is not good at all.
Also I spotted some DD's and transports heading into Lunga. (So he is building this base up too)
Gili Gili is also now level airfield base.
Need to think this theatre through very carefully. This is not TOP priority area but still.
China
The pilot training is stepping up it's pace.
Allthough last turn provided an ugly suprise. I didn't know Chuck had airsupport units at Pucheng.
Day Air attack on 78th Chinese Corps, at 50,39
Japanese aircraft
Ki-27 Nate x 54
Ki-61-Ib Tony x 7
Allied aircraft
P-40E Warhawk x 10
P-38F Lightning x 10
Japanese aircraft losses
Ki-27 Nate: 6 destroyed, 3 damaged
Ki-61-Ib Tony: 5 destroyed
--------------------------------------------------------------------------------
Day Air attack on 78th Chinese Corps, at 50,39
Japanese aircraft
A6M2 Zero x 15
A6M3 Zero x 42
Ki-27 Nate x 149
Ki-43-Ib Oscar x 9
Ki-44-IIb Tojo x 20
Ki-45 KAIa Nick x 15
Ki-30 Ann x 7
Allied aircraft
P-40E Warhawk x 5
P-38F Lightning x 5
Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
A6M3 Zero: 5 destroyed, 1 damaged
Ki-27 Nate: 27 destroyed, 3 damaged
Ki-43-Ib Oscar: 2 destroyed
Ki-44-IIb Tojo: 1 damaged
Ki-45 KAIa Nick: 1 destroyed, 1 damaged
Ki-30 Ann: 1 damaged
Allied ground losses:
66 casualties reported
Guns lost 1
--------------------------------------------------------------------------------
Day Air attack on 78th Chinese Corps, at 50,39
Japanese aircraft
A6M2 Zero x 14
A6M3 Zero x 42
Ki-27 Nate x 135
Ki-43-Ib Oscar x 14
Ki-44-IIb Tojo x 20
Ki-45 KAIa Nick x 15
Ki-61-Ib Tony x 3
Ki-30 Ann x 6
Allied aircraft
P-40E Warhawk x 4
P-38F Lightning x 7
Japanese aircraft losses
A6M2 Zero: 2 destroyed
A6M3 Zero: 2 destroyed
Ki-27 Nate: 16 destroyed, 2 damaged
Ki-43-Ib Oscar: 1 damaged
Ki-44-IIb Tojo: 1 destroyed
Ki-45 KAIa Nick: 2 damaged
Ki-30 Ann: 2 damaged
Allied ground losses:
41 casualties reported
Guns lost 2
..GrrRrRR! That was nasty. The good thing is that even with losing 80 planes this didn't hurt me too much. Not thatmany pilots were lost just the planes.
Now I cannot let him intervene with my training so this threat will be dealt with swiftly.
Other NEWS
As you read from above a lot changes have been made into Economy side. Things are picking up pace.
Allies continue to build up forces in Burma. Daily airstrikes flown out of Rangoon and Moulmein.
The reinforcements into Russian campaign are soon there. I doub Chuck knows how much force I have already in place.
(More is also enroute)

- Attachments
-
- china.jpg (230.96 KiB) Viewed 192 times
RE: Sunny and Peaceful around the Pacific
Couple of quick points:
1. Poorly experienced pilots flying training missions will crash on landing and destroy their planes. This is a given. In addition there may be the occasional ambush.
2. If these pilots are flying Tonys or Zeroes then you lose top-quality planes when they crash. If, on the other hand, these pilots are lying Nates and Claudes then you lose a worth-nothing plane. As such it is more efficient in terms of building up your combat capability to have the Tonys and Zeroes etc sit in your replacement pool and ONLY to switch squadrons over to them when they hit 70+ Exp... alternately you can just keep them training in Claudes and Nates etc until you have enough front-line fighters to re-equip 400 or 500 good pilots and then just change them over en masse.
So, long story short - in the interests of efficiency I would switch all my training units to the least capable fighters, bombers etc possible so that my front-line fighter pools aren't attrited by operational losses during training ( which are certain to be high )
3. Yes as regards the Confederates. Really though we are much more like Jan Ziszka who led the Hussite Armies in the 15th Century ( although hopefully neither of us is blind [8D] ). Look it up on Wikipedia and you should be able to find some mention of his tactics. The base you have taken and fortified will act like the Hussite wagon circles did.
4. Don't send the reinforcements to Vladivostok right now. Stop them in the base just before Vladivostok so that he doesn't know just how much reinforcement is about to arrive and then when they are all in place march them all into Vladivostok en masse and attack the day after you arrive - the idea is to reduce his warning time.
Another thing I would strongly suggest is that you begin splitting your divisions and Brigades at the other contact points along the front in order to make it look as though you are reinforcing other points along the front. If you really want to be thorough you could even pull a few units out of Vladivostok...
This would create the picture of you deciding Vladivostok was too tough and sending your forces to either attack Boyzar or Blagoveschenk. Either way you will tend to draw reinforcements away from Vladivostok while actually preparing to assault it strongly. Best of all since this is a shell game you aren't actually diverting even a single AV away from Vladivostok. However don't split too many units on the same day AND ALWAYS keep the strongest unit in the hex unsplit. Why?
1. You don't want it to appear as though 50 units arrived in one day. That's totally unbelievable and ctangus won't fall for that.
2. If he sees the number of units rising he is going to launch a ground attack or two with airplanes. When this happens you want this ground attack to hit an UNSPLIT unit or else the game will be up. So, your strongest unit must remain unsplit so that ground attacks will hit it.
1. Poorly experienced pilots flying training missions will crash on landing and destroy their planes. This is a given. In addition there may be the occasional ambush.
2. If these pilots are flying Tonys or Zeroes then you lose top-quality planes when they crash. If, on the other hand, these pilots are lying Nates and Claudes then you lose a worth-nothing plane. As such it is more efficient in terms of building up your combat capability to have the Tonys and Zeroes etc sit in your replacement pool and ONLY to switch squadrons over to them when they hit 70+ Exp... alternately you can just keep them training in Claudes and Nates etc until you have enough front-line fighters to re-equip 400 or 500 good pilots and then just change them over en masse.
So, long story short - in the interests of efficiency I would switch all my training units to the least capable fighters, bombers etc possible so that my front-line fighter pools aren't attrited by operational losses during training ( which are certain to be high )
3. Yes as regards the Confederates. Really though we are much more like Jan Ziszka who led the Hussite Armies in the 15th Century ( although hopefully neither of us is blind [8D] ). Look it up on Wikipedia and you should be able to find some mention of his tactics. The base you have taken and fortified will act like the Hussite wagon circles did.
4. Don't send the reinforcements to Vladivostok right now. Stop them in the base just before Vladivostok so that he doesn't know just how much reinforcement is about to arrive and then when they are all in place march them all into Vladivostok en masse and attack the day after you arrive - the idea is to reduce his warning time.
Another thing I would strongly suggest is that you begin splitting your divisions and Brigades at the other contact points along the front in order to make it look as though you are reinforcing other points along the front. If you really want to be thorough you could even pull a few units out of Vladivostok...
This would create the picture of you deciding Vladivostok was too tough and sending your forces to either attack Boyzar or Blagoveschenk. Either way you will tend to draw reinforcements away from Vladivostok while actually preparing to assault it strongly. Best of all since this is a shell game you aren't actually diverting even a single AV away from Vladivostok. However don't split too many units on the same day AND ALWAYS keep the strongest unit in the hex unsplit. Why?
1. You don't want it to appear as though 50 units arrived in one day. That's totally unbelievable and ctangus won't fall for that.
2. If he sees the number of units rising he is going to launch a ground attack or two with airplanes. When this happens you want this ground attack to hit an UNSPLIT unit or else the game will be up. So, your strongest unit must remain unsplit so that ground attacks will hit it.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
Carriers clash in SWPAC!!! Results are...
Nemo: Turn is on your inbox! Just too pissed by the WItp game engine to comment.
Game date is 7th of September 1942
South Pacific
Near Lunga KB moves into striking position againts US Carriers.
Ok. I completely p****d off by the crap Witp sometimes gives.
* Ok. I spotted his Carriers near Lunga a couple of days back. I doubt he had any ideas that I was coming.
* My carriers spotted the enemy first... BUT WHAT HAPPENS ... Oh.. He gets freebie stikes!!! WTF... [:@][:@][:@][:@][:@][:@][:@]!!!! That is absurd!!! Here is the turn in timely order... [:@][:@][:@][:@][:@][:@]!!!!!
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 80
A6M3 Zero x 18
Allied aircraft
F4F-4 Wildcat x 47
SBD-3 Dauntless x 56
TBF Avenger x 26
Japanese aircraft losses
A6M2 Zero: 25 destroyed, 2 damaged
A6M3 Zero: 1 destroyed, 1 damaged
Allied aircraft losses
F4F-4 Wildcat: 39 destroyed
SBD-3 Dauntless: 20 destroyed, 16 damaged
TBF Avenger: 9 destroyed, 8 damaged
Japanese Ships
CV Shokaku, Bomb hits 2, on fire
BB Hiei
CV Hiryu, Bomb hits 2
CV Akagi, Bomb hits 3
CL Abukuma
--------------------------------------------------------------------------------
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 31
A6M3 Zero x 8
Allied aircraft
F4F-4 Wildcat x 14
SBD-3 Dauntless x 30
TBF Avenger x 14
Japanese aircraft losses
A6M2 Zero: 8 destroyed, 2 damaged
Allied aircraft losses
F4F-4 Wildcat: 6 destroyed, 2 damaged
SBD-3 Dauntless: 7 destroyed, 16 damaged
TBF Avenger: 3 destroyed, 8 damaged
Japanese Ships
CV Shokaku, Bomb hits 1, on fire
CV Kaga, Bomb hits 1
CV Zuikaku, Bomb hits 2, on fire
CV Hiryu
--------------------------------------------------------------------------------
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 22
A6M3 Zero x 8
Allied aircraft
F4F-4 Wildcat x 43
SBD-3 Dauntless x 30
TBF Avenger x 14
Japanese aircraft losses
A6M2 Zero: 13 destroyed
A6M3 Zero: 4 destroyed
Allied aircraft losses
F4F-4 Wildcat: 18 destroyed, 7 damaged
SBD-3 Dauntless: 4 destroyed, 14 damaged
TBF Avenger: 2 destroyed, 10 damaged
Japanese Ships
CV Shokaku, Bomb hits 3, on fire, heavy damage
BB Kirishima, Bomb hits 1
CA Chikuma
CV Hiryu
CV Akagi, Bomb hits 2, on fire, heavy damage
BB Hiei
CV Kaga
--------------------------------------------------------------------------------
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 17
A6M3 Zero x 6
Allied aircraft
F4F-4 Wildcat x 12
SBD-3 Dauntless x 60
TBF Avenger x 28
No Japanese losses
Allied aircraft losses
F4F-4 Wildcat: 4 destroyed
SBD-3 Dauntless: 5 destroyed, 17 damaged
TBF Avenger: 5 destroyed, 10 damaged
Japanese Ships
CV Hiryu, Bomb hits 7, on fire, heavy damage
CV Shokaku, on fire, heavy damage
CV Zuikaku, Bomb hits 1, on fire
CV Akagi, Bomb hits 1, on fire, heavy damage
BB Kirishima, Bomb hits 4, Torpedo hits 1, on fire
CA Tone, Bomb hits 2, on fire
CV Kaga
NOT ONCE... NOT TWICE.. NOT THREE TIMES.. BUT FOUR FREEBIE stirkes for the allies!!! IF I ever has seen BS this got to be IT!!!... Absurd and f****ng ridicilious!!!´[:@][:@][:@][:@][:-][:-][:-]
Needless to say Í'am totally pissed by this crap!!!
Day Air attack on TF at 67,95
Japanese aircraft
A6M2 Zero x 33
A6M3 Zero x 8
D3A2 Val x 71
B5N2 Kate x 38
Allied aircraft
F4F-4 Wildcat x 81
Japanese aircraft losses
A6M2 Zero: 27 destroyed
A6M3 Zero: 6 destroyed
D3A2 Val: 31 destroyed, 9 damaged
B5N2 Kate: 21 destroyed
Allied aircraft losses
F4F-4 Wildcat: 13 destroyed, 2 damaged
Allied Ships
BB North Carolina, Bomb hits 3, Torpedo hits 1, on fire
CV Enterprise, Bomb hits 10, Torpedo hits 1, on fire, heavy damage
CA Astoria, Bomb hits 1
CA Louisville
--------------------------------------------------------------------------------
Day Air attack on TF at 67,95
Japanese aircraft
A6M2 Zero x 4
D3A2 Val x 25
B5N2 Kate x 21
Allied aircraft
F4F-4 Wildcat x 38
Japanese aircraft losses
A6M2 Zero: 3 destroyed
D3A2 Val: 19 destroyed
B5N2 Kate: 7 destroyed, 7 damaged
Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 3 damaged
Allied Ships
BB North Carolina, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
CA New Orleans
CV Enterprise, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
OH..the MINI KB just stood an watched...and THAN what HAPPENED...!!![:@][:@][:@][:@] You guess it.. Allies got freebie strikes againts the IT too... BS..!!! [:-][:@][X(]
Day Air attack on TF at 68,93
Japanese aircraft
A6M2 Zero x 55
A6M3 Zero x 26
Allied aircraft
F4F-4 Wildcat x 52
SBD-3 Dauntless x 71
TBF Avenger x 20
Japanese aircraft losses
A6M2 Zero: 22 destroyed, 2 damaged
A6M3 Zero: 2 destroyed
Allied aircraft losses
F4F-4 Wildcat: 31 destroyed
SBD-3 Dauntless: 11 destroyed, 24 damaged
TBF Avenger: 5 destroyed, 10 damaged
Japanese Ships
CV Hiyo, Bomb hits 4, on fire, heavy damage
CVL Shoho, Bomb hits 1, on fire
CVL Zuiho
CVE Hosho, Bomb hits 2, on fire
CVE Unyo, Bomb hits 2, on fire
CVE Taiyo
CV Junyo, Bomb hits 3, on fire
--------------------------------------------------------------------------------
Day Air attack on TF at 67,95
Japanese aircraft
A6M2 Zero x 26
A6M3 Zero x 9
D3A2 Val x 16
B5N2 Kate x 97
Allied aircraft
F4F-4 Wildcat x 28
Japanese aircraft losses
A6M2 Zero: 6 destroyed, 1 damaged
A6M3 Zero: 2 destroyed, 1 damaged
D3A2 Val: 2 destroyed
B5N2 Kate: 10 destroyed, 28 damaged
Allied aircraft losses
F4F-4 Wildcat: 9 destroyed, 3 damaged
Allied Ships
CV Hornet, Torpedo hits 7, on fire, heavy damage
BB New Mexico, Bomb hits 1, Torpedo hits 7, on fire, heavy damage
CLAA San Juan, Torpedo hits 1
CA Minneapolis, Torpedo hits 4, on fire, heavy damage
DD Shaw
--------------------------------------------------------------------------------
Day Air attack on TF at 67,95
Japanese aircraft
A6M3 Zero x 5
D3A2 Val x 16
B5N2 Kate x 17
Allied aircraft
F4F-4 Wildcat x 19
Japanese aircraft losses
A6M3 Zero: 2 destroyed
D3A2 Val: 9 damaged
B5N2 Kate: 4 destroyed, 9 damaged
Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 1 damaged
Allied Ships
DMS Dorsey, Bomb hits 1, on fire
DD MacDonough
CL Helena, Bomb hits 4, on fire
CL Honolulu
CL St. Louis
--------------------------------------------------------------------------------
Day Air attack on TF at 69,92
Allied aircraft
F4F-4 Wildcat x 25
TBF Avenger x 9
Allied aircraft losses
TBF Avenger: 3 damaged
Japanese Ships
CV Junyo, Torpedo hits 4, on fire, heavy damage
This kind of BS just makes you thin WHY on earth are you waisting so much freetime into games like this.
Oh, there wohn't be ANY redo's I'am just completely FED UP at the moment.
Game date is 7th of September 1942
South Pacific
Near Lunga KB moves into striking position againts US Carriers.
Ok. I completely p****d off by the crap Witp sometimes gives.
* Ok. I spotted his Carriers near Lunga a couple of days back. I doubt he had any ideas that I was coming.
* My carriers spotted the enemy first... BUT WHAT HAPPENS ... Oh.. He gets freebie stikes!!! WTF... [:@][:@][:@][:@][:@][:@][:@]!!!! That is absurd!!! Here is the turn in timely order... [:@][:@][:@][:@][:@][:@]!!!!!
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 80
A6M3 Zero x 18
Allied aircraft
F4F-4 Wildcat x 47
SBD-3 Dauntless x 56
TBF Avenger x 26
Japanese aircraft losses
A6M2 Zero: 25 destroyed, 2 damaged
A6M3 Zero: 1 destroyed, 1 damaged
Allied aircraft losses
F4F-4 Wildcat: 39 destroyed
SBD-3 Dauntless: 20 destroyed, 16 damaged
TBF Avenger: 9 destroyed, 8 damaged
Japanese Ships
CV Shokaku, Bomb hits 2, on fire
BB Hiei
CV Hiryu, Bomb hits 2
CV Akagi, Bomb hits 3
CL Abukuma
--------------------------------------------------------------------------------
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 31
A6M3 Zero x 8
Allied aircraft
F4F-4 Wildcat x 14
SBD-3 Dauntless x 30
TBF Avenger x 14
Japanese aircraft losses
A6M2 Zero: 8 destroyed, 2 damaged
Allied aircraft losses
F4F-4 Wildcat: 6 destroyed, 2 damaged
SBD-3 Dauntless: 7 destroyed, 16 damaged
TBF Avenger: 3 destroyed, 8 damaged
Japanese Ships
CV Shokaku, Bomb hits 1, on fire
CV Kaga, Bomb hits 1
CV Zuikaku, Bomb hits 2, on fire
CV Hiryu
--------------------------------------------------------------------------------
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 22
A6M3 Zero x 8
Allied aircraft
F4F-4 Wildcat x 43
SBD-3 Dauntless x 30
TBF Avenger x 14
Japanese aircraft losses
A6M2 Zero: 13 destroyed
A6M3 Zero: 4 destroyed
Allied aircraft losses
F4F-4 Wildcat: 18 destroyed, 7 damaged
SBD-3 Dauntless: 4 destroyed, 14 damaged
TBF Avenger: 2 destroyed, 10 damaged
Japanese Ships
CV Shokaku, Bomb hits 3, on fire, heavy damage
BB Kirishima, Bomb hits 1
CA Chikuma
CV Hiryu
CV Akagi, Bomb hits 2, on fire, heavy damage
BB Hiei
CV Kaga
--------------------------------------------------------------------------------
Day Air attack on TF at 68,92
Japanese aircraft
A6M2 Zero x 17
A6M3 Zero x 6
Allied aircraft
F4F-4 Wildcat x 12
SBD-3 Dauntless x 60
TBF Avenger x 28
No Japanese losses
Allied aircraft losses
F4F-4 Wildcat: 4 destroyed
SBD-3 Dauntless: 5 destroyed, 17 damaged
TBF Avenger: 5 destroyed, 10 damaged
Japanese Ships
CV Hiryu, Bomb hits 7, on fire, heavy damage
CV Shokaku, on fire, heavy damage
CV Zuikaku, Bomb hits 1, on fire
CV Akagi, Bomb hits 1, on fire, heavy damage
BB Kirishima, Bomb hits 4, Torpedo hits 1, on fire
CA Tone, Bomb hits 2, on fire
CV Kaga
NOT ONCE... NOT TWICE.. NOT THREE TIMES.. BUT FOUR FREEBIE stirkes for the allies!!! IF I ever has seen BS this got to be IT!!!... Absurd and f****ng ridicilious!!!´[:@][:@][:@][:@][:-][:-][:-]
Needless to say Í'am totally pissed by this crap!!!
Day Air attack on TF at 67,95
Japanese aircraft
A6M2 Zero x 33
A6M3 Zero x 8
D3A2 Val x 71
B5N2 Kate x 38
Allied aircraft
F4F-4 Wildcat x 81
Japanese aircraft losses
A6M2 Zero: 27 destroyed
A6M3 Zero: 6 destroyed
D3A2 Val: 31 destroyed, 9 damaged
B5N2 Kate: 21 destroyed
Allied aircraft losses
F4F-4 Wildcat: 13 destroyed, 2 damaged
Allied Ships
BB North Carolina, Bomb hits 3, Torpedo hits 1, on fire
CV Enterprise, Bomb hits 10, Torpedo hits 1, on fire, heavy damage
CA Astoria, Bomb hits 1
CA Louisville
--------------------------------------------------------------------------------
Day Air attack on TF at 67,95
Japanese aircraft
A6M2 Zero x 4
D3A2 Val x 25
B5N2 Kate x 21
Allied aircraft
F4F-4 Wildcat x 38
Japanese aircraft losses
A6M2 Zero: 3 destroyed
D3A2 Val: 19 destroyed
B5N2 Kate: 7 destroyed, 7 damaged
Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 3 damaged
Allied Ships
BB North Carolina, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
CA New Orleans
CV Enterprise, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
OH..the MINI KB just stood an watched...and THAN what HAPPENED...!!![:@][:@][:@][:@] You guess it.. Allies got freebie strikes againts the IT too... BS..!!! [:-][:@][X(]
Day Air attack on TF at 68,93
Japanese aircraft
A6M2 Zero x 55
A6M3 Zero x 26
Allied aircraft
F4F-4 Wildcat x 52
SBD-3 Dauntless x 71
TBF Avenger x 20
Japanese aircraft losses
A6M2 Zero: 22 destroyed, 2 damaged
A6M3 Zero: 2 destroyed
Allied aircraft losses
F4F-4 Wildcat: 31 destroyed
SBD-3 Dauntless: 11 destroyed, 24 damaged
TBF Avenger: 5 destroyed, 10 damaged
Japanese Ships
CV Hiyo, Bomb hits 4, on fire, heavy damage
CVL Shoho, Bomb hits 1, on fire
CVL Zuiho
CVE Hosho, Bomb hits 2, on fire
CVE Unyo, Bomb hits 2, on fire
CVE Taiyo
CV Junyo, Bomb hits 3, on fire
--------------------------------------------------------------------------------
Day Air attack on TF at 67,95
Japanese aircraft
A6M2 Zero x 26
A6M3 Zero x 9
D3A2 Val x 16
B5N2 Kate x 97
Allied aircraft
F4F-4 Wildcat x 28
Japanese aircraft losses
A6M2 Zero: 6 destroyed, 1 damaged
A6M3 Zero: 2 destroyed, 1 damaged
D3A2 Val: 2 destroyed
B5N2 Kate: 10 destroyed, 28 damaged
Allied aircraft losses
F4F-4 Wildcat: 9 destroyed, 3 damaged
Allied Ships
CV Hornet, Torpedo hits 7, on fire, heavy damage
BB New Mexico, Bomb hits 1, Torpedo hits 7, on fire, heavy damage
CLAA San Juan, Torpedo hits 1
CA Minneapolis, Torpedo hits 4, on fire, heavy damage
DD Shaw
--------------------------------------------------------------------------------
Day Air attack on TF at 67,95
Japanese aircraft
A6M3 Zero x 5
D3A2 Val x 16
B5N2 Kate x 17
Allied aircraft
F4F-4 Wildcat x 19
Japanese aircraft losses
A6M3 Zero: 2 destroyed
D3A2 Val: 9 damaged
B5N2 Kate: 4 destroyed, 9 damaged
Allied aircraft losses
F4F-4 Wildcat: 3 destroyed, 1 damaged
Allied Ships
DMS Dorsey, Bomb hits 1, on fire
DD MacDonough
CL Helena, Bomb hits 4, on fire
CL Honolulu
CL St. Louis
--------------------------------------------------------------------------------
Day Air attack on TF at 69,92
Allied aircraft
F4F-4 Wildcat x 25
TBF Avenger x 9
Allied aircraft losses
TBF Avenger: 3 damaged
Japanese Ships
CV Junyo, Torpedo hits 4, on fire, heavy damage
This kind of BS just makes you thin WHY on earth are you waisting so much freetime into games like this.
Oh, there wohn't be ANY redo's I'am just completely FED UP at the moment.
RE: Carriers clash in SWPAC!!! Results are...
agreed, total bs [8|][X(][:@]
RE: Carriers clash in SWPAC!!! Results are...
On the brightside--if there is--it appears that you sunk 2 US CV. What have you lost from these attacks? Obviously you have a set of badly damaged CV/CVL. What is their status?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Carriers clash in SWPAC!!! Results are...
You were certainly unlucky. I think from mid 42 onwards it is better to group the IJN carriers 2 per TF. One TF will be hammered but the rest will survive to strike in the afternoon phase, rather than 4 or 5 having their flightdecks closed and be siting ducks in the afternoon or the next day.
RE: Carriers clash in SWPAC!!! Results are...
Hi guys! Thanks for the comments!
I think I will loose anywhere between 2-4 CV's plus some CVL's or CVE's.
A lot of my carriers are badly damaged too! Too early to tell what kind of damage level these ships end up with.
Chuck lost 1 CV (confirmed) maybe another plus 2 BB's.
I guess things went like this...
Yesterday evening..
KB Captains: We have 100% confirmed sighting of enemy carriers.
Admiral: Go to sleep nothing to worry about.
Early morning...
KB Captains: Our recon planes spotted the Carriers...
Admiral: Get to breakfast.. No need to rush the strikes againts them...
Afternoon...
KB Captains: They are hitting us..
Admiral: ..so it seems tell the Mini KB TF not worry and start eating lunch... I mean no need hit
any enemies... we must eat lunch first.
That how the things went so yes I'am pissed off. No I wohn't quit nor do I ask any redos. (Not my style)
Not very amusing at all.
I think I will loose anywhere between 2-4 CV's plus some CVL's or CVE's.
A lot of my carriers are badly damaged too! Too early to tell what kind of damage level these ships end up with.
Chuck lost 1 CV (confirmed) maybe another plus 2 BB's.
I guess things went like this...
Yesterday evening..
KB Captains: We have 100% confirmed sighting of enemy carriers.
Admiral: Go to sleep nothing to worry about.
Early morning...
KB Captains: Our recon planes spotted the Carriers...
Admiral: Get to breakfast.. No need to rush the strikes againts them...
Afternoon...
KB Captains: They are hitting us..
Admiral: ..so it seems tell the Mini KB TF not worry and start eating lunch... I mean no need hit
any enemies... we must eat lunch first.
That how the things went so yes I'am pissed off. No I wohn't quit nor do I ask any redos. (Not my style)
Not very amusing at all.
RE: Carriers clash in SWPAC!!! Results are...
Can you detail which strikes happened in the AM, and which in the PM phase? AFAIK all carrier strikes in one phase are considered to happen at the same time, they are just displayed one after another. So unless there was no Japanese strike in the AM phase at all, your planes attacked the enemy carriers at the same time as the Allied planes attacked yours.
Furthermore, in every phase the Japanese side ALWAYS spots enemy ships first, then the Allies. This has no influence whatsoever on the game routine.
Furthermore, in every phase the Japanese side ALWAYS spots enemy ships first, then the Allies. This has no influence whatsoever on the game routine.

- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
RE: Carriers clash in SWPAC!!! Results are...
ORIGINAL: VSWG
Can you detail which strikes happened in the AM, and which in the PM phase? AFAIK all carrier strikes in one phase are considered to happen at the same time, they are just displayed one after another. So unless there was no Japanese strike in the AM phase at all, your planes attacked the enemy carriers at the same time as the Allied planes attacked yours.
Furthermore, in every phase the Japanese side ALWAYS spots enemy ships first, then the Allies. This has no influence whatsoever on the game routine.
Yes, correct. Seems that the Allied player had some uncoordinated strikes (to his benefit, in this case because the first uncoordinated strike lead to a disruption of Japanese CAP, making later arriving strikes easier), but Allied and Japanese strikes occurred simultaneously otherwise. Thus no freebies for the Allies here. Seems that there were at least three US TF's involved, probably two TF's with two CV's each (40% CAP) and one TF with one CV (60% CAP), all TF's in the same hex.
RE: Carriers clash in SWPAC!!! Results are...
Ok a few explanations and comments...
Your CAP was weak and out of place - which meant that it didn't engage the enemy effectively.
Examples: Hiyo's Zeroes are set to 10,000 feet ( reasonable although I prefer to have them at 16,000 or more to ensure they have an altitude advantage). HOWEVER, Akagi, Shokaku, Zuikaku, Hiryu and Kaga have ALL their CAP flying at 100 feet. That's simply suicide. No wonder your fighter groups did so poorly. They spent half of the air combat routine climbing up to altitude to engage enemy targets and then did so at a disadvantage.
I also note that some CVEs were loaded with additional strike groups instead of additional fighters ( and none were maxed out as fighter-carriers ). Basically the point here is that when you have 50 fighters and 50 strike planes you can't mount a strong CAP or a strong escort. End result: Your CVs get hit by enemy strikes and you lose half of those strike planes before they even get in range of the enemy carriers.
Now, imagine that you carry 75 fighters instead and only 25 strike planes. The same number of strike planes get through since your escorting fighter numbers have increased by 50% AND because your CAP is much stronger your CVs are far more likely to survive. So, you gain massive increases in survivability at very little cost in effective throw weight.
Other problems: The two CS ships with your Kaga TF have 24 to 28 floatplanes each ( potentially giving you an additional 50 strike planes and a major recon advantage. Of course since ALL the floatplanes on those two ships are set to TRAINING you completely threw away that potential advantage. Essentially the CS are there just to give the enemy easy VPs as all their planes ARE stood down by the overall commander, you.
All of this avoids the most self-evident fact --- your entire defensive strategy for the next two years hinged on keeping this CV fleet as a threat in being. Therefre you shouldn't have risked it except under the most favourable of conditions. You risked it and looking at the results you've lost it. If ctangus pursues ( and I would as he should know he has just won a major victory ) he is going to bag at least 4 more CVs and a couple of CVEs and that's your carrier force done for the rest of the game. As it is now the whole idea of invading Midway and buying several months of time has just been flushed down the toilet. Its a pity but it is also the reality of the situation.
Now lets look at Rabaul. On the surface it looks good. You've got 90 Zeroes there and 150 Bettys. The Bettys are on naval strike which is good BUT of the 90 Zeroes only NINE are on ESCORT duties. The other 81 have orders to SWEEP ( but no target for the sweep)... So, right there is the main reason that your Bettys didn't fly. You had consigned 90% of the fighter force you had available to irrelevance by giving them orders which, in essence, meant "do nothing".
In other news: Look at the loading of those forces at Soerabaja. I think you should simply do it again. You have 210,000 tons of capacity on the APs but have only used 1/3rd of it. This is another recipe for under-committment. That'd be one thing if you were actually sending 70,000 tons of APs down as you'd only risk 70,000 tons of shipping but if you think about it you'll see that you are risking 3 times the shipping you need to get those 3 divisions down there.
Here's how I load:
1. Look at the load cost ( in AP ) of the division you want to ship.
2. Assign APs until you exceed that load cost by 15 to 20% and then load that division using the load troops command.
3. That will give you a transport TF which is loading 1 division.
4. Repeat this by creating further transport TFs to load the additional divisions you want.
5. Set them all to DO NOT UNLOAD and don't give them any movement orders.
6. When they are all loaded ( and you have a large AK TF loaded with nothing but supplies ) merge all the TFs into one huge TF which you then send down to Soerabja.
That way you'll unload troops and supplies at the same time, risk as few ships as possible and can use the smallest capacity APs preferentially ( important in ensuring quick unloading).
You've got the AK TF down just fine and it is loaded with enough supplies but you could load 9 entire divisions in that AP TF instead of using all those ships to load just 3 divisions. So you could free up a lot of shipping for other missions.
Looking at the map it is obvious you are used to being an Allied player [:D]. They can get away with inefficiency since they usually have so much additional capacity. As Japan though if you use all your transports to ship troops you will starve to death in a few months. If, however, you can move the troops efficiently you can survive for a lot longer.
I hope that the explanation about the SWEEP at Rabaul and the CAP heights on your CVs helps explain why you lost that CV battle so decisively ( its a lot worse than the combatreport looks ).
Your CAP was weak and out of place - which meant that it didn't engage the enemy effectively.
Examples: Hiyo's Zeroes are set to 10,000 feet ( reasonable although I prefer to have them at 16,000 or more to ensure they have an altitude advantage). HOWEVER, Akagi, Shokaku, Zuikaku, Hiryu and Kaga have ALL their CAP flying at 100 feet. That's simply suicide. No wonder your fighter groups did so poorly. They spent half of the air combat routine climbing up to altitude to engage enemy targets and then did so at a disadvantage.
I also note that some CVEs were loaded with additional strike groups instead of additional fighters ( and none were maxed out as fighter-carriers ). Basically the point here is that when you have 50 fighters and 50 strike planes you can't mount a strong CAP or a strong escort. End result: Your CVs get hit by enemy strikes and you lose half of those strike planes before they even get in range of the enemy carriers.
Now, imagine that you carry 75 fighters instead and only 25 strike planes. The same number of strike planes get through since your escorting fighter numbers have increased by 50% AND because your CAP is much stronger your CVs are far more likely to survive. So, you gain massive increases in survivability at very little cost in effective throw weight.
Other problems: The two CS ships with your Kaga TF have 24 to 28 floatplanes each ( potentially giving you an additional 50 strike planes and a major recon advantage. Of course since ALL the floatplanes on those two ships are set to TRAINING you completely threw away that potential advantage. Essentially the CS are there just to give the enemy easy VPs as all their planes ARE stood down by the overall commander, you.
All of this avoids the most self-evident fact --- your entire defensive strategy for the next two years hinged on keeping this CV fleet as a threat in being. Therefre you shouldn't have risked it except under the most favourable of conditions. You risked it and looking at the results you've lost it. If ctangus pursues ( and I would as he should know he has just won a major victory ) he is going to bag at least 4 more CVs and a couple of CVEs and that's your carrier force done for the rest of the game. As it is now the whole idea of invading Midway and buying several months of time has just been flushed down the toilet. Its a pity but it is also the reality of the situation.
Now lets look at Rabaul. On the surface it looks good. You've got 90 Zeroes there and 150 Bettys. The Bettys are on naval strike which is good BUT of the 90 Zeroes only NINE are on ESCORT duties. The other 81 have orders to SWEEP ( but no target for the sweep)... So, right there is the main reason that your Bettys didn't fly. You had consigned 90% of the fighter force you had available to irrelevance by giving them orders which, in essence, meant "do nothing".
In other news: Look at the loading of those forces at Soerabaja. I think you should simply do it again. You have 210,000 tons of capacity on the APs but have only used 1/3rd of it. This is another recipe for under-committment. That'd be one thing if you were actually sending 70,000 tons of APs down as you'd only risk 70,000 tons of shipping but if you think about it you'll see that you are risking 3 times the shipping you need to get those 3 divisions down there.
Here's how I load:
1. Look at the load cost ( in AP ) of the division you want to ship.
2. Assign APs until you exceed that load cost by 15 to 20% and then load that division using the load troops command.
3. That will give you a transport TF which is loading 1 division.
4. Repeat this by creating further transport TFs to load the additional divisions you want.
5. Set them all to DO NOT UNLOAD and don't give them any movement orders.
6. When they are all loaded ( and you have a large AK TF loaded with nothing but supplies ) merge all the TFs into one huge TF which you then send down to Soerabja.
That way you'll unload troops and supplies at the same time, risk as few ships as possible and can use the smallest capacity APs preferentially ( important in ensuring quick unloading).
You've got the AK TF down just fine and it is loaded with enough supplies but you could load 9 entire divisions in that AP TF instead of using all those ships to load just 3 divisions. So you could free up a lot of shipping for other missions.
Looking at the map it is obvious you are used to being an Allied player [:D]. They can get away with inefficiency since they usually have so much additional capacity. As Japan though if you use all your transports to ship troops you will starve to death in a few months. If, however, you can move the troops efficiently you can survive for a lot longer.
I hope that the explanation about the SWEEP at Rabaul and the CAP heights on your CVs helps explain why you lost that CV battle so decisively ( its a lot worse than the combatreport looks ).
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Carriers clash in SWPAC!!! Results are...
VSWG & Keregeulen: Ok. That is how the sequence works than. So I take your word for it. [:)]
Nemo: WHAT and WTF. I may do a lot stupid things but NEVER/EVER would I set my CAP at 100 feet!!! [:(][X(][:@]
I'am at work so cannot access the computer. However, as stated this would the LAST thing I would have done!!!! [X(]
If this the case and I believe it to be since you said it. Than I really would like to run the turn again with the CAP set on 10 000 feet.
(I use set All the fighters on this HEX/TF option a lot so it seems that it has not worked as it was supposed to do) ...Why I do this... well
I really don't have enough freetime to go through every ship individually. (2 years old and 4 month old daughters put these restrictions to RL)
..but as for the CAP... well never fly it below 10 000 feet. I use 10 000 or maxium 15 000 feet but it seems that 16 000 feet would be most effective. I mean CAP at 100 feet DOES NOT shot down single aircraft.
CS Training = That is my fault.
Carrier TF grouping = That was my decision to left more assault capable planes onboard.
As for the LBA's. Well I would have thought some of them would have flown but not to be the case. Allies have no problems regarding this. There were plenty of undefended transport TF's in the area.
Yeah. Definately diffrent loading process for the allies... meaning what I'am used to. Need to keep an eye on this.
The Sweep at Rabaul was due to anger from the previous turn of happenings... so that is my fault. However the 100 feet thing is not intentional in ANY ways. [:(]
I need to email Chuck about this.
Nemo: WHAT and WTF. I may do a lot stupid things but NEVER/EVER would I set my CAP at 100 feet!!! [:(][X(][:@]
I'am at work so cannot access the computer. However, as stated this would the LAST thing I would have done!!!! [X(]
If this the case and I believe it to be since you said it. Than I really would like to run the turn again with the CAP set on 10 000 feet.
(I use set All the fighters on this HEX/TF option a lot so it seems that it has not worked as it was supposed to do) ...Why I do this... well
I really don't have enough freetime to go through every ship individually. (2 years old and 4 month old daughters put these restrictions to RL)
..but as for the CAP... well never fly it below 10 000 feet. I use 10 000 or maxium 15 000 feet but it seems that 16 000 feet would be most effective. I mean CAP at 100 feet DOES NOT shot down single aircraft.
CS Training = That is my fault.
Carrier TF grouping = That was my decision to left more assault capable planes onboard.
As for the LBA's. Well I would have thought some of them would have flown but not to be the case. Allies have no problems regarding this. There were plenty of undefended transport TF's in the area.
Yeah. Definately diffrent loading process for the allies... meaning what I'am used to. Need to keep an eye on this.
The Sweep at Rabaul was due to anger from the previous turn of happenings... so that is my fault. However the 100 feet thing is not intentional in ANY ways. [:(]
I need to email Chuck about this.
RE: Carriers clash in SWPAC!!! Results are...
Check the file you sent me... All but one of your CV Zero squadrons is set for CAP at 100 feet. If you need me to ( if you've over-written it ) I can send you the turn file again. If you do do a redo I would suggest that you just run the hell away. Now isn't the time to fight the Americans. Let them take Buin and come back at them in a month or two's time when you have enogh fighters to actually protect your ships etc...
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.





