Da Babes Mod

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oldman45
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RE: Da Babes Mod

Post by oldman45 »

I see what your saying Don, thanks!

My life in the navy was on tenders and repair facilitys so I have a thing for the drydocks you all added. I was the "naval support" squad you have in the game. It was called NSSF New London [:)] There were 2 drydocks there, plus the ship yard down the river along with a tender. So if a boat came in, for a major job in a dock, you would count the "squads" NSSF and perhaps the shipyard (they would support major work with engineers and/or workers. If the tender had a difficult job we would send a team over to them to assist. This is why I thought there should be a slightly different method to repair. Does this all make sense?

I know the game doesn't calculate it like that but it would be nice if it did.

BTW, there was a website that sells casks of whiskey buy a cask Not that I am trying to influence you or anything [:D]
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RE: Da Babes Mod

Post by Central Blue »

I am having lots of fun with this mod. Whatever AI script is running doesn't seem to feature pernicious Japanese subs against commercial vessels on the left coast, so I haven't had to send USCG cutters out yet -- but I am having all kinds of fun *slowly* nursing a pair of Dutch ARDs out of Soerabaja with a pair of YO's. I think I am beginning to understand what John means when he says "woof."

I won't pretend to understand much of the preceding discussion (edit -- about ARDs that is), but they ought to be useful for sub repairs if I can get them to Perth.
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

You will need an AR with them.
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RE: Da Babes Mod

Post by Central Blue »

ORIGINAL: oldman45

You will need an AR with them.

Not to worry -- they move a lot faster -- and have been at Fremantle for a while now.

Moving those ARDs, with their dinky cruising range, was more of a test to see what I could make happen.
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

off the top of my head, if they are YD's they are really not ment to be moved, obviously you can but if your playing against the AI, you should be able to hold Java and parts of Sumatra.
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Historiker
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RE: Da Babes Mod

Post by Historiker »

ORIGINAL: JWE

ORIGINAL: Historiker
Hey John,
is there any chance that you revise the building dates of the ships to the time the work on them actually stopped? Work on Yamato was finished on 16th december 1941, while it isn't completed before may 1942 in the game.
I know, this date includes testing, evalutation, training etc - and so is correct. BUT, the Jap player has to pay (via industry) as if this ship is still under construction on the slip.
As a solution, one might let the ship be completed with 1 speed and 1 endurance and an immediate upgrade to its correct dates. This upgrade then lasts the time which was used for testing, training etc. In case of the Yamato, the upgrade would take 180 days.
Hi Torsten,
Unfortunately, no. We are trying to keep the mod (the Lite version, anyway) as close as possible to stock, because if it works as we expect, the sun shines, the creek don't rise, and we are very convincing, some of the things we are doing may (just 'may') find their way into the stock game and scenarios.

Therefore, we have to stick as closely as possible to those dates and times that the majority of consumers have come to expect. It's just not possible to get fancy with non-standard upgrade/conversion options, especially for a ship as visible and important as Yamato.

You have a valid proposition, and will give you all the help and support you wish, but will have to be in the context of your mod. I really hope you understand.

J
Ok, thank you for the answer. [:)]
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RE: Da Babes Mod

Post by Central Blue »

ORIGINAL: oldman45

but if your playing against the AI, you should be able to hold Java and parts of Sumatra.

I was able to do that in WITP after learning the AI. Learning the AI in this game is a little tougher. The particular script I am playing against this time did not feature a total hosing by the KB death star like three or four previous starts have.

Only two carriers came against Java, and two more seem to be supporting operation in the Celebes -- so I was able to hurt two of his carriers at considerable cost to my Commonwealth/Dutch fighters -- not too mention the evaporation of torpedo bombers and pilots. And playing with max-variable reinforcements, I don't think I can count on American P40's to beef up Sumatra before I feel the need to evac the Commonwealth air assets, if it isn't too late. But, it's a possibility given the way he is hitting Port Moresby in this script, and moving a little more slowly and piecemeal elsewhere. I am not immune to the lure of changing plans and building on existing opportunities to slow him down in 41-42.

Still, preserving the Dutch colonial possessions is not as interesting to me trying to see how well I can build forces to establish a decent operational tempo in SOPAC and SWPAC. I am trying to learn lessons so that I can try a PBEM when the Full Babe comes out, and I won't want to play a Nippon fan boy that can't take the DEI if he wants it, so I am practicing PP managment, etc.
off the top of my head, if they are YD's they are really not ment to be moved

"the impossible takes a little more time."
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

ORIGINAL: Central Blue


"the impossible takes a little more time."

Ok, I will give you that one [:)]
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RE: Da Babes Mod

Post by bsq »

Don, JWE

16 Aug 42 in Da Babes (Senario 27) playing allies against IJ AI - the Soviets activated??

Is this for here or for the AI thread.

Can't see the trigger but would guess its the garrison level?
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RE: Da Babes Mod

Post by JWE »

ORIGINAL: bsq
Don, JWE

16 Aug 42 in Da Babes (Senario 27) playing allies against IJ AI - the Soviets activated??

Is this for here or for the AI thread.

Can't see the trigger but would guess its the garrison level?
Don't know quite what to say bsq. The only things we tweaked for the Lite scenarios were Class and Ship files - and certain portions of the Device file which would have no effect on any garrison values. We purposely did nothing to the LCUs in order that the AI would act nominally.

Perhaps it is the garrison level, but there is nothing in the scenario that modifies this in any way from its basis, Scen006.

While Da Babes is not "official", we do have a small window of opportunity to look at regular stuff. If you wish, please post a savegame on Tech Support and we will look. If it's verblungered for 027, it might be verblungered for 006, as well. Please post that it is Da Babes that you are concerned about.
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RE: Da Babes Mod

Post by bsq »

Well, I was worried that it may have been touched in Da Babes (Lite), but if you've not touched the AI, then perhaps it is a rouge result or a glitch in the main AI program.

In any case it was Da Babes that it was showing in (the first time I've ever seen the Soviets activate very early), but it may just be that the AI 'made a mistake' on the garrison.

I do have a save of it, but only the after...

I managed to use the before on two occasions to repeat the result and then it didn't (activate the Soviets that is on the 3rd run) and I forgot to save the before save...

The closest before I have is some 9 days prior, so the seeds may be sown by that point??
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JWE
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RE: Da Babes Mod

Post by JWE »

Don't know what to say. Scen 27 is Scen 006. The only things changed are Classes and Ships. You could have every one of the Japanese ships be a Yamato or Taiho, and every one of the Allied ships be a Montana or Midway without having any effect on Soviet activation.

If you are having a problem, please post a savegame on the Tech Forum. If there is an issue with 027, there is an issue with 001.
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RE: Da Babes Mod

Post by Central Blue »

ORIGINAL: JWE

ORIGINAL: witpqs
John - this naval support stuff sounds interesting (I haven't read the rest of the thread, so I'm not saying the rest isn't!). After you've had a chance to flesh it out and bounce it around, do you guys plan to lobby for retrofitting into the main scenario (#1, etc.)?
No, Sir. Da Babes has some significant differences that the official scenarios can't support (they would kill the AI).

Da Babes is contemplated as a PBEM specific alternative to the official AE scenarios. It will be as close as humanly possible to 'official' AE, but have a wealth of 'side dishes' for folks to feed off. Very much like WiTP's CHS, but hopefully more tightly integrated into the base AE model.

Time will tell, but I'm hopeful, because those same CHS people are the ones gnawing on my butt to make Da Babes korekt.


I am currently enjoying the Lite version by practicing the early war reinforcement of Pearl Harbor. [:)]

I am curious if the PBEM special is still in the works as I am thinking about getting into a PBEM and this project sounds like it would be worth waiting for.

Any hints on release dates are appreciated.

And if you need any victims, or testers, I try to be low maintenance and low attitude in those roles.

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JWE
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RE: Da Babes Mod

Post by JWE »

ORIGINAL: Central Blue
I am currently enjoying the Lite version by practicing the early war reinforcement of Pearl Harbor. [:)]

I am curious if the PBEM special is still in the works as I am thinking about getting into a PBEM and this project sounds like it would be worth waiting for.

Any hints on release dates are appreciated.

And if you need any victims, or testers, I try to be low maintenance and low attitude in those roles.
Cool. We are playing it too and having a ball.

Yes, still in the works. Evolving into a major paradigm shift for Support use. Mobile Base Forces cut from hundreds to 21, specific capability spread among and between actual units (both US and Japanese), requires a major redo of the LCUs to get rid of all the split battalions and regiments to make room for all the new stuff. Woof !!

Have an initial test group, to make sure it works as designed. But as soon as it's looking reasonable, will provide a preview to you and the other folks that have expressed interest.

Don't hold your breath - this is getting some interesting traction - I would guess a couple months. Da Babes Lite is a good playable game. Da Big Bad Babes is gonna be as different as night from day. You must give us the time to do it right.

Once we do, you can be our first victim [;)] In fact, I like your takes on stuff; you seem to be a pretty smart straight-up kinda guy. Once we get this done, I'll schlepp a test bed scenario together and play you for for the brass ring. Would love to get out of the box.

But, as the man said, not today, and not tomorrow, but "soon".

Ciao. John
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RE: Da Babes Mod

Post by Central Blue »

thanks for the update John. Plenty of hours left in the lite version against the new AI.
specific capability spread among and between actual units (both US and Japanese), requires a major redo of the LCUs to get rid of all the split battalions and regiments to make room for all the new stuff. Woof !!

All? Or most? I can certainly see where some units could be cleaned up if you need more slots. Marine tank battalions for example might as well be broken into RLT's like the engineer and pioneer battalions and the artillery regiments were. Give folks the option to divide the 1st Marine Parachute. Well, at forty miles a hex, it doesn't pay to obsess too much over the order of entry of LCU's by battalion or regiment much past summer or fall of 1942.

As I understand the goal of PBEM Babe it is to more accurately depict OOB's and TOE's of the base build up process and organization of logistic support that a reader of Beans, Bullets, and Black Oil might recognize?
Once we do, you can be our first victim

Fine by me. They always find the stuff the testers never did. [;)]
you seem to be a pretty smart straight-up kinda guy.

We will find out how smart when I get into PBEM. But I think I can avoid most of the egregious mistakes seen in AAR's. Given the state of the Allies they must prepare like McClellan before they can fight like Grant.
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RE: Da Babes Mod

Post by bsq »

Don't know if this has been reported or not or even if it is WAD. There seems to be an inconsistency over the time taken to conduct the upgrades to the old BB's. In particular the upgrade to fit them with 5"/38's. Some take 150 days (realistic) some don't. Look at the Colorado/Maryland class as an example of this - Colorado 4/45 upgrade delay = 0, Maryland 4/45 upgrade delay = 150. Yet these are the same upgrades??
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JWE
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RE: Da Babes Mod

Post by JWE »

Yep. Nice find.

Back in the dawn of time we may have got too fancy with Wee Vee, Colorado and Maryland. They all had different refits and rebuilds. Wee Vee follows the Maryland ladder but gets the full boogie rebuild. Colorado and Maryland are supposed to have that as an option but also follow their own update flow. Woof !!

Wee Vee got the full rebuild because she got whacked so hard at PH, so what the heck. Who knows what woulda happened if she didn’t get hurt so bad.

Maybe thing to do is put them all on the same Colorado-type upgrade schedule: various main and foremast cut-downs and replacement, bridgework and armament updates, etc .. Then make the full boogie rebuild a conversion option beginning in April/May 1943 and have it take about 9 months at a major shipyard. That should cover all the bases and make things flow a bit better.
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Don Bowen
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RE: Da Babes Mod

Post by Don Bowen »


Read your email John. There's some thing in there that will shorely make you want to party.
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JWE
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RE: Da Babes Mod

Post by JWE »

Central Blue
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RE: Da Babes Mod

Post by Central Blue »

I am curious about the starting location of the Agwiworld in Auckland since she was one of the vessels attacked off the coast of California. In her case, off Cypress Point December 20.
A story in the Monterey Herald that evening said, "Scores of golfers playing seaside courses reported today they had observed the tanker with huge clouds of smoke pouring from her funnel, fleeing toward Santa Cruz and zigzagging wildly, but most of them thought little more about it."

Read more: http://www.time.com/time/magazine/artic ... z1BJgHuBzF
Said Captain F. B. Goncalves, safe in port: "If we had only had a gun. ... It was a beautiful target for us."

On the other hand, I have no evidence that she didn't come from Auckland.

My apologies if any golfers were offended by the content of this post. [;)]

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