ORIGINAL: diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
+4 [:D]
+5[:D]
Moderator: rickier65
ORIGINAL: diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
+4 [:D]
ORIGINAL: gijas
ORIGINAL: diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
... That is a grand strategy game mixed with tactical battles like those of PC. Where the player could utilize a operational map of lets say Normandy to make you happy and use counters or unit icons to move (like chess) around on for objectives like take Caen in three days...
ORIGINAL: Ratzki
.....I have been working on something similar and was going to see if PC would be able to support a "PCMC" sort of idea.
Here is the question,... after the updates will PC Ost be able to be used to playout battles where the Referee would be able to look over a gamefile between two players and determine losses for each side and then manually set up following battles where losses can be represented?

I somewhat agree with the too big statement, but I am holding my breath that the PC editor and the step loss system will be easier to deal with then is the style used by CM. In this way, the game or campaign could be a fair bit larger and easier to handle in PC then it was in CM. What I think that you have to get away from is using PC to play out every combat occurance. I have been working on a system that I have "borrowed" from a cardboard wargame that i own for handling any combat that would not be pleasant to play out in PC. This game is already at battalion/company level so not much tinkering was done to get good results.ORIGINAL: Mad Russian
At the moment you could get close. Since PCO doesn't support multi-player campaigns yet an operational layer could be done by scenario off of an operational map. I've done some work in that regard myself. The thing is that you don't want to get too big and for my personally it got too realistic.
When you play a wargame the emphasis is usually on the game part of the hobby. In real life you don't attack if the other guy has a chance. Which means the battles being generated that the players will accept are walkovers. You don't want to fight something you may lose a lot of your precious pixel gruppen over. Gee, much like in real life.
So, if the battle generator is any good few of the battles generated by an operational level would be worth playing at the tactical level.
Good Hunting.
MR
ORIGINAL: Rick
I'm not sure if this answers your question, but if the referee had the players game password, he could view the players end game report which shows losses (and actually shows unit recoveries as well).
In the scenario editor, the scen designer can have platoons that are not at full strength.
See screen below.
The Random campaign system itself will also track losses of a core force. Or you can create a "defined campaign", and the system will track losses. But again, not sure exactly what mechanics you want to use.
Thanks
rick
![]()
ORIGINAL: Ratzki
Thanks guys for the info. So I see that for the armor, 3 out of a squad of 6 can be represented. I am imagining that the same will be said for infantry? Not only will we be able to set the units strengths of say 2 squads out of a platoon of 4 (for example), but we will be able to set the step losses of the squads as well?
ORIGINAL: spellir74
Some elite arms are specifically trained for that sure but the rest get real antsy when separated from that 300-900+ of depth.
[A battlegroup is an ad hoc compiling of assets, arranged per mission specific goal, taken from the larger pool of assets inside the Div; usually only two per div, broken down into task forces and task groups. There were larger Battle Groups too.]
ORIGINAL: gijas
They didn't have highway systems in Russia like those in Germany.
ORIGINAL: Mad Russian
ORIGINAL: gijas
They didn't have highway systems in Russia like those in Germany.
That's one of the main reasons I think they lost the war in the east. Had their been a road net in Russia like there was in Western Europe the Russians would have in all likelihood lost the war.
Good Hunting.
MR
ORIGINAL: Ratzki
Any chances of us just getting the new map maker now so that we can at least play around with it while we wait for the game's release?
ORIGINAL: Rick
ORIGINAL: Ratzki
Any chances of us just getting the new map maker now so that we can at least play around with it while we wait for the game's release?
I'm not too sure that would be very easy to do. There are a number of linkages between game directorys and files and Map Maker. There are also some registry settings that might be problematic.
Thanks
rick
ORIGINAL: HintJ
ORIGINAL: Rick
ORIGINAL: Ratzki
Any chances of us just getting the new map maker now so that we can at least play around with it while we wait for the game's release?
I'm not too sure that would be very easy to do. There are a number of linkages between game directorys and files and Map Maker. There are also some registry settings that might be problematic.
Thanks
rick
This brings up an interesting thought:
When the demo is released, can PZC:K owners simply replace the .exe file in the Kharkov directory with the PCO demo exe and have all the new game features, albeit w/out the new PCO content?
ORIGINAL: Rick
ORIGINAL: Ratzki
Any chances of us just getting the new map maker now so that we can at least play around with it while we wait for the game's release?
I'm not too sure that would be very easy to do. There are a number of linkages between game directorys and files and Map Maker. There are also some registry settings that might be problematic.
Thanks
rick
Lol. I was thinking that myself. The ETA's for this game keep getting shuffled further and further backwards.ORIGINAL: gijas
I hope this doesn't turn out to be on the same schedule as the PCK patch... lol.
The last thing changed was adding the grass system. But as we have dozens of maps these all have to be updated. Then testing the map to see if this change affects things. I don't like going back and redoing maps. I like going forward. But it has to be done.ORIGINAL: Das123
Lol. I was thinking that myself. The ETA's for this game keep getting shuffled further and further backwards.ORIGINAL: gijas
I hope this doesn't turn out to be on the same schedule as the PCK patch... lol.