War in the Pacific as the Japanese Planned It
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Nov 30/Dec 1
November 30/December 1 1942
My opponent is looking forward to an upgrade of his ASW. I'm looking forward to a doubling of my torpedo pHit.
A generally quiet turn.
Allied air losses: 21; Japanese: 19. 8 ops losses of C47s at Terapo.
My opponent is looking forward to an upgrade of his ASW. I'm looking forward to a doubling of my torpedo pHit.
A generally quiet turn.
Allied air losses: 21; Japanese: 19. 8 ops losses of C47s at Terapo.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 1/2
December 1/2 1942
A very quiet turn.
The Chinese eject the Japanese from Myitkyina.
Ground combat at Myitkyina (64,42)
Allied Deliberate attack
Attacking force 19935 troops, 64 guns, 0 vehicles, Assault Value = 677
Defending force 4135 troops, 26 guns, 71 vehicles, Assault Value = 155
Allied adjusted assault: 349
Japanese adjusted defense: 76
Allied assault odds: 4 to 1 (fort level 0)
Allied forces CAPTURE Myitkyina !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
Attacker:
Japanese ground losses:
1274 casualties reported
Squads: 26 destroyed, 13 disabled
Non Combat: 44 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 11 (8 destroyed, 3 disabled)
Vehicles lost 49 (48 destroyed, 1 disabled)
Units retreated 2
Allied ground losses:
755 casualties reported
Squads: 3 destroyed, 62 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 2 disabled
Allied air losses:3; Japanese: 11
A very quiet turn.
The Chinese eject the Japanese from Myitkyina.
Ground combat at Myitkyina (64,42)
Allied Deliberate attack
Attacking force 19935 troops, 64 guns, 0 vehicles, Assault Value = 677
Defending force 4135 troops, 26 guns, 71 vehicles, Assault Value = 155
Allied adjusted assault: 349
Japanese adjusted defense: 76
Allied assault odds: 4 to 1 (fort level 0)
Allied forces CAPTURE Myitkyina !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
Attacker:
Japanese ground losses:
1274 casualties reported
Squads: 26 destroyed, 13 disabled
Non Combat: 44 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 11 (8 destroyed, 3 disabled)
Vehicles lost 49 (48 destroyed, 1 disabled)
Units retreated 2
Allied ground losses:
755 casualties reported
Squads: 3 destroyed, 62 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 2 disabled
Allied air losses:3; Japanese: 11
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 2/3 1942
December 2/3 1942
Allied air losses: 8; Japanese: 6. Time for a CAP trap.
Bassein back to the Japanese. The Chinese head down the RR to Shwebo.
Allied air losses: 8; Japanese: 6. Time for a CAP trap.
Bassein back to the Japanese. The Chinese head down the RR to Shwebo.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 3/4
December 3/4 1942
After the next turn, we'll be testing a beta version that hopes to address the night operations problem.
Two Japanese tank divisions overrun an Indian brigade. Question for the readers--did the Japanese actually run tank divisions in Burma? None of my books mention them.
OK, the 1st Tank Division was created in Manchuria in June 1942 and was part of the garrison there. The 2nd Tank Division was also part of the Manchurian garrison and was created in March 1942. The 3rd Tank Division was created in Mongolia in June 1942 and was part of the North China Area Army. The 4th Tank Division was created in 1944. I've been ignoring the Burma border with my Indian and Chinese forces; it's fair he can, too. That explains the tank forces I've been encountering, though.
Ground combat at 57,48 (near Magwe)
Japanese Shock attack
Attacking force 12623 troops, 261 guns, 812 vehicles, Assault Value = 585
Defending force 3190 troops, 6 guns, 44 vehicles, Assault Value = 128
Japanese adjusted assault: 906
Allied adjusted defense: 1
Japanese assault odds: 906 to 1
Combat modifiers
Defender: leaders(+), disruption(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
201 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 6 (1 destroyed, 5 disabled)
Allied ground losses:
1554 casualties reported
Squads: 119 destroyed, 0 disabled
Non Combat: 35 destroyed, 89 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 5 (5 destroyed, 0 disabled)
Vehicles lost 56 (14 destroyed, 42 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Division
2nd Tank Division
Defending units:
44th Indian Brigade
Allied air losses: 10; Japanese: 18.
After the next turn, we'll be testing a beta version that hopes to address the night operations problem.
Two Japanese tank divisions overrun an Indian brigade. Question for the readers--did the Japanese actually run tank divisions in Burma? None of my books mention them.
OK, the 1st Tank Division was created in Manchuria in June 1942 and was part of the garrison there. The 2nd Tank Division was also part of the Manchurian garrison and was created in March 1942. The 3rd Tank Division was created in Mongolia in June 1942 and was part of the North China Area Army. The 4th Tank Division was created in 1944. I've been ignoring the Burma border with my Indian and Chinese forces; it's fair he can, too. That explains the tank forces I've been encountering, though.
Ground combat at 57,48 (near Magwe)
Japanese Shock attack
Attacking force 12623 troops, 261 guns, 812 vehicles, Assault Value = 585
Defending force 3190 troops, 6 guns, 44 vehicles, Assault Value = 128
Japanese adjusted assault: 906
Allied adjusted defense: 1
Japanese assault odds: 906 to 1
Combat modifiers
Defender: leaders(+), disruption(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
201 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 6 (1 destroyed, 5 disabled)
Allied ground losses:
1554 casualties reported
Squads: 119 destroyed, 0 disabled
Non Combat: 35 destroyed, 89 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 5 (5 destroyed, 0 disabled)
Vehicles lost 56 (14 destroyed, 42 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Division
2nd Tank Division
Defending units:
44th Indian Brigade
Allied air losses: 10; Japanese: 18.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 4/5
December 4/5 1942
This will be the last turn played with the beta we currently know and love. Next turn will be an alpha test of the beta under development to address the night bombing exploit.
I have a BB-led heavy SAG hanging out off Portland Roads with LRCAP on call. It's a deliberate Betty/Nell trap.
33 B-24s hit Rangoon at night, reportedly killing two Tonies (actually none) and four Helens (actually five).
Allied air losses: 7; Japanese: 12.
That's all for the night action. That's good shooting.
Three tank division equivalents try to overrun a British corps south of Toungoo. The shock attack produces 2-1 odds, nil damage for the Japanese, 3100 Indian casualties, and a retreat. Why bother fixing air and naval when land operations are so broken?
Ground combat at 56,51 (near Toungoo)
Japanese Shock attack
Attacking force 1152 troops, 0 guns, 226 vehicles, Assault Value = 460
Defending force 10249 troops, 162 guns, 223 vehicles, Assault Value = 138
Japanese adjusted assault: 172
Allied adjusted defense: 85
Japanese assault odds: 2 to 1
Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 3 (1 destroyed, 2 disabled)
Allied ground losses:
3110 casualties reported
Squads: 128 destroyed, 0 disabled
Non Combat: 195 destroyed, 0 disabled
Engineers: 16 destroyed, 1 disabled
Guns lost 45 (45 destroyed, 0 disabled)
Vehicles lost 56 (56 destroyed, 0 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
3rd Tank Regiment
11th Tank Regiment
18th/B Division
18th/A Division
14th Tank Regiment
18th/C Division
Defending units:
23rd Indian Division
26th Indian Division
Japanese shock attack at Hankow. This is also badly broken.
Ground combat at Hankow (85,50)
Japanese Shock attack
Attacking force 101961 troops, 797 guns, 130 vehicles, Assault Value = 2378
Defending force 48736 troops, 289 guns, 0 vehicles, Assault Value = 765
Japanese adjusted assault: 2529
Allied adjusted defense: 2157
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
7424 casualties reported
Squads: 74 destroyed, 388 disabled
Non Combat: 1 destroyed, 100 disabled
Engineers: 19 destroyed, 52 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)
Allied ground losses:
2103 casualties reported
Squads: 59 destroyed, 128 disabled
Non Combat: 4 destroyed, 11 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 27 (2 destroyed, 25 disabled)
If you remember my whining from the beginning of the year, the outcome of the land combat engine is almost the reverse of what actually occurred. That is, recorded game casualty results populate the part of outcome space that you almost never see outcomes in actual battle data--and vice versa.
This will be the last turn played with the beta we currently know and love. Next turn will be an alpha test of the beta under development to address the night bombing exploit.
I have a BB-led heavy SAG hanging out off Portland Roads with LRCAP on call. It's a deliberate Betty/Nell trap.
33 B-24s hit Rangoon at night, reportedly killing two Tonies (actually none) and four Helens (actually five).
Allied air losses: 7; Japanese: 12.
That's all for the night action. That's good shooting.
Three tank division equivalents try to overrun a British corps south of Toungoo. The shock attack produces 2-1 odds, nil damage for the Japanese, 3100 Indian casualties, and a retreat. Why bother fixing air and naval when land operations are so broken?
Ground combat at 56,51 (near Toungoo)
Japanese Shock attack
Attacking force 1152 troops, 0 guns, 226 vehicles, Assault Value = 460
Defending force 10249 troops, 162 guns, 223 vehicles, Assault Value = 138
Japanese adjusted assault: 172
Allied adjusted defense: 85
Japanese assault odds: 2 to 1
Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 3 (1 destroyed, 2 disabled)
Allied ground losses:
3110 casualties reported
Squads: 128 destroyed, 0 disabled
Non Combat: 195 destroyed, 0 disabled
Engineers: 16 destroyed, 1 disabled
Guns lost 45 (45 destroyed, 0 disabled)
Vehicles lost 56 (56 destroyed, 0 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
3rd Tank Regiment
11th Tank Regiment
18th/B Division
18th/A Division
14th Tank Regiment
18th/C Division
Defending units:
23rd Indian Division
26th Indian Division
Japanese shock attack at Hankow. This is also badly broken.
Ground combat at Hankow (85,50)
Japanese Shock attack
Attacking force 101961 troops, 797 guns, 130 vehicles, Assault Value = 2378
Defending force 48736 troops, 289 guns, 0 vehicles, Assault Value = 765
Japanese adjusted assault: 2529
Allied adjusted defense: 2157
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
7424 casualties reported
Squads: 74 destroyed, 388 disabled
Non Combat: 1 destroyed, 100 disabled
Engineers: 19 destroyed, 52 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)
Allied ground losses:
2103 casualties reported
Squads: 59 destroyed, 128 disabled
Non Combat: 4 destroyed, 11 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 27 (2 destroyed, 25 disabled)
If you remember my whining from the beginning of the year, the outcome of the land combat engine is almost the reverse of what actually occurred. That is, recorded game casualty results populate the part of outcome space that you almost never see outcomes in actual battle data--and vice versa.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 5/6
December 5/6 1942
Alpha test of fix for night bombing exploit.
Night attack by 32 TBFs destroys a Jake on the ground.
Night attack by 35 B-24s on Rangoon destroys twelve Helens.
Nanning falls.
Allied air losses: 10; Japanese: 15.
Alpha test of fix for night bombing exploit.
Night attack by 32 TBFs destroys a Jake on the ground.
Night attack by 35 B-24s on Rangoon destroys twelve Helens.
Nanning falls.
Allied air losses: 10; Japanese: 15.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 6/7
December 6/7 1942
Second alpha test.
End of the first year of war.
Allied losses: 13; Japanese: 9. Four aircraft destroyed on the ground.
Ground combat at 80,54 (near Hengyang)
Allied Deliberate attack
Attacking force 58859 troops, 269 guns, 0 vehicles, Assault Value = 1732
Defending force 13364 troops, 112 guns, 24 vehicles, Assault Value = 428
Allied adjusted assault: 1228
Japanese adjusted defense: 331
Allied assault odds: 3 to 1
Combat modifiers
Defender: leaders(+)
Attacker:
Japanese ground losses:
5551 casualties reported
Squads: 112 destroyed, 144 disabled
Non Combat: 68 destroyed, 47 disabled
Engineers: 6 destroyed, 9 disabled
Guns lost 39 (17 destroyed, 22 disabled)
Vehicles lost 5 (3 destroyed, 2 disabled)
Units retreated 1
Allied ground losses:
1000 casualties reported
Squads: 31 destroyed, 241 disabled
Non Combat: 3 destroyed, 18 disabled
Engineers: 0 destroyed, 26 disabled
Guns lost 36 (5 destroyed, 31 disabled)
Defeated Japanese Units Retreating!
Assaulting units:
63rd Chinese Corps
74th Chinese Corps
46th Chinese Corps
10th Chinese Corps
65th Chinese Corps
25th Chinese Corps
11th Construction Regiment
12th Group Army
29th Group Army
Defending units:
104th Division
SC collides with TK near Pago Pago.
Second alpha test.
End of the first year of war.
Allied losses: 13; Japanese: 9. Four aircraft destroyed on the ground.
Ground combat at 80,54 (near Hengyang)
Allied Deliberate attack
Attacking force 58859 troops, 269 guns, 0 vehicles, Assault Value = 1732
Defending force 13364 troops, 112 guns, 24 vehicles, Assault Value = 428
Allied adjusted assault: 1228
Japanese adjusted defense: 331
Allied assault odds: 3 to 1
Combat modifiers
Defender: leaders(+)
Attacker:
Japanese ground losses:
5551 casualties reported
Squads: 112 destroyed, 144 disabled
Non Combat: 68 destroyed, 47 disabled
Engineers: 6 destroyed, 9 disabled
Guns lost 39 (17 destroyed, 22 disabled)
Vehicles lost 5 (3 destroyed, 2 disabled)
Units retreated 1
Allied ground losses:
1000 casualties reported
Squads: 31 destroyed, 241 disabled
Non Combat: 3 destroyed, 18 disabled
Engineers: 0 destroyed, 26 disabled
Guns lost 36 (5 destroyed, 31 disabled)
Defeated Japanese Units Retreating!
Assaulting units:
63rd Chinese Corps
74th Chinese Corps
46th Chinese Corps
10th Chinese Corps
65th Chinese Corps
25th Chinese Corps
11th Construction Regiment
12th Group Army
29th Group Army
Defending units:
104th Division
SC collides with TK near Pago Pago.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 7/8
December 7/8 1942
No night aircraft casualties.
Allied air losses: 5; Japanese: 9.
Japanese attack by tanks in the jungle. (Yes, just so, but then I play OCS Burma, where that sort of thing is regarded as completely unreal.)
Ground combat at Toungoo (57,50)
Japanese Deliberate attack
Attacking force 30399 troops, 245 guns, 333 vehicles, Assault Value = 979
Defending force 25851 troops, 498 guns, 509 vehicles, Assault Value = 420
Japanese adjusted assault: 478
Allied adjusted defense: 237
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Toungoo !!!
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), preparation(-)
experience(-), supply(-)
Attacker:
Japanese ground losses:
484 casualties reported
Squads: 1 destroyed, 40 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 8 disabled
Vehicles lost 15 (3 destroyed, 12 disabled)
Allied ground losses:
6461 casualties reported
Squads: 191 destroyed, 31 disabled
Non Combat: 369 destroyed, 0 disabled
Engineers: 175 destroyed, 0 disabled
Guns lost 225 (223 destroyed, 2 disabled)
Vehicles lost 375 (375 destroyed, 0 disabled)
Units retreated 5
Defeated Allied Units Retreating!
Assaulting units:
3rd Tank Regiment
18th Division
5th Division
14th Tank Regiment
11th Tank Regiment
Defending units:
23rd Indian Division
14th Indian Division
2nd British Division
26th Indian Division
III Indian Corps
Given the willingness to fix things like night bombing, what would it take to get ground combat fixed?
No night aircraft casualties.
Allied air losses: 5; Japanese: 9.
Japanese attack by tanks in the jungle. (Yes, just so, but then I play OCS Burma, where that sort of thing is regarded as completely unreal.)
Ground combat at Toungoo (57,50)
Japanese Deliberate attack
Attacking force 30399 troops, 245 guns, 333 vehicles, Assault Value = 979
Defending force 25851 troops, 498 guns, 509 vehicles, Assault Value = 420
Japanese adjusted assault: 478
Allied adjusted defense: 237
Japanese assault odds: 2 to 1 (fort level 0)
Japanese forces CAPTURE Toungoo !!!
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), preparation(-)
experience(-), supply(-)
Attacker:
Japanese ground losses:
484 casualties reported
Squads: 1 destroyed, 40 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 8 disabled
Vehicles lost 15 (3 destroyed, 12 disabled)
Allied ground losses:
6461 casualties reported
Squads: 191 destroyed, 31 disabled
Non Combat: 369 destroyed, 0 disabled
Engineers: 175 destroyed, 0 disabled
Guns lost 225 (223 destroyed, 2 disabled)
Vehicles lost 375 (375 destroyed, 0 disabled)
Units retreated 5
Defeated Allied Units Retreating!
Assaulting units:
3rd Tank Regiment
18th Division
5th Division
14th Tank Regiment
11th Tank Regiment
Defending units:
23rd Indian Division
14th Indian Division
2nd British Division
26th Indian Division
III Indian Corps
Given the willingness to fix things like night bombing, what would it take to get ground combat fixed?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Dec 7/8
My posting of what realistic casualties might look like is posted here. The largest number of Commonwealth casualties I would expect to see in a day for this sized battle is about 400.
I have calibration data for the Burma campaign, and they are consistent with the OCS combat model. They are not consistent with the WitP-AE ground combat model.
I have calibration data for the Burma campaign, and they are consistent with the OCS combat model. They are not consistent with the WitP-AE ground combat model.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 8/9
December 8/9 1942
My opponent sent out something from Rabaul. No pause during the replay, so I'll report later.
There's been some interest in calibrating air attacks on troops. In OCS, a Sally or a Beaufighter unit (somewhere in the range of 20-45 aircraft) in Burma has an expectation of causing about 10 casualties per day. A fighter-bomber unit (same size range) can be expected to cause about 3 casualties a day. A Vengence unit, perhaps 15 per day. A B-25 was good for about 20/day, and a B-24 about 3 casualties a day (high-level bombing). Japanese airstrike by two Sally units and two fighter-bombers at Hankow, produced 387 casualties, about 15 times the expected number.
Allied air losses: 5; Japanese: 11, including two Japanese ground losses.
My opponent sent out something from Rabaul. No pause during the replay, so I'll report later.
There's been some interest in calibrating air attacks on troops. In OCS, a Sally or a Beaufighter unit (somewhere in the range of 20-45 aircraft) in Burma has an expectation of causing about 10 casualties per day. A fighter-bomber unit (same size range) can be expected to cause about 3 casualties a day. A Vengence unit, perhaps 15 per day. A B-25 was good for about 20/day, and a B-24 about 3 casualties a day (high-level bombing). Japanese airstrike by two Sally units and two fighter-bombers at Hankow, produced 387 casualties, about 15 times the expected number.
Allied air losses: 5; Japanese: 11, including two Japanese ground losses.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 9/10
December 9/10 1942
I'm in the process of refitting my remaining heavy carriers--they should be ready in a couple of days. Then I'll make a visit to the Eastern Mandates before returning to the South Pacific. Perhaps I should send the battlefleet to Kwaj, with the carriers providing cover.
Reports minimal and continuous, so I'll need to turn to the combat reporter. I'll note the outcomes here.
Allied air losses: 5 (23 produced); Japanese 6, including 4 ground.
No ship losses.
A ground combat oopsee for Japan. (Note the Japanese casualty count is about ten times a realistic number)
Ground combat at 54,49 (near Ramree Island)
Japanese Shock attack
Attacking force 15201 troops, 127 guns, 30 vehicles, Assault Value = 444
Defending force 9543 troops, 145 guns, 322 vehicles, Assault Value = 341
Japanese adjusted assault: 538
Allied adjusted defense: 1618
Japanese assault odds: 1 to 3
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
1456 casualties reported
Squads: 9 destroyed, 104 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 14 disabled
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
48th Division
Defending units:
3rd Carabiniers Regiment
73rd Motorised Brigade
17th Indian Division
Air strike. Again the casualty figures are about six times a realistic figure.
Morning Air attack on 68th Chinese Corps, at 85,50 (Hankow)
Weather in hex: Partial cloud
Raid spotted at 9 NM, estimated altitude 10,000 feet.
Estimated time to target is 2 minutes
Japanese aircraft
Ki-49-IIa Helen x 12
No Japanese losses
Allied ground losses:
70 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
6 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
6 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
Another such airstrike, this time about ten times a realistic figure.
Morning Air attack on 92nd Chinese Corps, at 85,50 (Hankow)
Weather in hex: Partial cloud
Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-27b Nate x 12
Ki-43-Ic Oscar x 25
Ki-44-IIa Tojo x 37
Ki-49-Ia Helen x 7
Ki-49-IIa Helen x 54
Japanese aircraft losses
Ki-49-IIa Helen: 2 damaged
Allied ground losses:
273 casualties reported
Squads: 3 destroyed, 16 disabled
Non Combat: 0 destroyed, 31 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
15 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
27 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
9 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
7 x Ki-49-Ia Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
3 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
Daylight port strike. This sort of disruption of port operations would lead fairly quickly to evacuation of the port by major warships.
Morning Air attack on Rabaul , at 106,125
Weather in hex: Thunderstorms
Raid detected at 20 NM, estimated altitude 29,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M3 Zero x 20
Allied aircraft
B-24D Liberator x 10
No Japanese losses
Allied aircraft losses
B-24D Liberator: 5 damaged
Japanese Ships
BB Ise, Bomb hits 1
Aircraft Attacking:
10 x B-24D Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb
CAP engaged:
204 Ku S-1 with A6M3 Zero (6 airborne, 14 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 12000 and 28000.
Time for all group planes to reach interception is 14 minutes
I'm in the process of refitting my remaining heavy carriers--they should be ready in a couple of days. Then I'll make a visit to the Eastern Mandates before returning to the South Pacific. Perhaps I should send the battlefleet to Kwaj, with the carriers providing cover.
Reports minimal and continuous, so I'll need to turn to the combat reporter. I'll note the outcomes here.
Allied air losses: 5 (23 produced); Japanese 6, including 4 ground.
No ship losses.
A ground combat oopsee for Japan. (Note the Japanese casualty count is about ten times a realistic number)
Ground combat at 54,49 (near Ramree Island)
Japanese Shock attack
Attacking force 15201 troops, 127 guns, 30 vehicles, Assault Value = 444
Defending force 9543 troops, 145 guns, 322 vehicles, Assault Value = 341
Japanese adjusted assault: 538
Allied adjusted defense: 1618
Japanese assault odds: 1 to 3
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
1456 casualties reported
Squads: 9 destroyed, 104 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 14 disabled
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
48th Division
Defending units:
3rd Carabiniers Regiment
73rd Motorised Brigade
17th Indian Division
Air strike. Again the casualty figures are about six times a realistic figure.
Morning Air attack on 68th Chinese Corps, at 85,50 (Hankow)
Weather in hex: Partial cloud
Raid spotted at 9 NM, estimated altitude 10,000 feet.
Estimated time to target is 2 minutes
Japanese aircraft
Ki-49-IIa Helen x 12
No Japanese losses
Allied ground losses:
70 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
6 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
6 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
Another such airstrike, this time about ten times a realistic figure.
Morning Air attack on 92nd Chinese Corps, at 85,50 (Hankow)
Weather in hex: Partial cloud
Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-27b Nate x 12
Ki-43-Ic Oscar x 25
Ki-44-IIa Tojo x 37
Ki-49-Ia Helen x 7
Ki-49-IIa Helen x 54
Japanese aircraft losses
Ki-49-IIa Helen: 2 damaged
Allied ground losses:
273 casualties reported
Squads: 3 destroyed, 16 disabled
Non Combat: 0 destroyed, 31 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
15 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
27 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
9 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
7 x Ki-49-Ia Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
3 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
Daylight port strike. This sort of disruption of port operations would lead fairly quickly to evacuation of the port by major warships.
Morning Air attack on Rabaul , at 106,125
Weather in hex: Thunderstorms
Raid detected at 20 NM, estimated altitude 29,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M3 Zero x 20
Allied aircraft
B-24D Liberator x 10
No Japanese losses
Allied aircraft losses
B-24D Liberator: 5 damaged
Japanese Ships
BB Ise, Bomb hits 1
Aircraft Attacking:
10 x B-24D Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb
CAP engaged:
204 Ku S-1 with A6M3 Zero (6 airborne, 14 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 12000 and 28000.
Time for all group planes to reach interception is 14 minutes
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 10/11
December 10/11 1942
Mostly quiet on the ocean.
Allied air losses: 27, including 22 F4Fs; Japanese: 24, including 24 SEFs.
Many, many ground losses--about an order of magnitude high relative to historical.
Mostly quiet on the ocean.
Allied air losses: 27, including 22 F4Fs; Japanese: 24, including 24 SEFs.
Many, many ground losses--about an order of magnitude high relative to historical.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 11/12
December 11/12 1942
Not a good day for Allied aviation.
Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.
Not a good day for Allied aviation.
Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Dec 11/12
ORIGINAL: herwin
December 11/12 1942
Not a good day for Allied aviation.
Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.
It's not your pilots, it's how the F4Fs are modelled... They seem to be in the same class as Nates and Claudes, but without the maneuverability...
RE: Dec 11/12
ORIGINAL: ADB123
ORIGINAL: herwin
December 11/12 1942
Not a good day for Allied aviation.
Allied air losses: 37; Japanese 15. Mostly F4Fs. I need to upgrade my pilots.
It's not your pilots, it's how the F4Fs are modelled... They seem to be in the same class as Nates and Claudes, but without the maneuverability...
Any evidence?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 12/13
December 12/13 1942
Allied air losses: 13 (9 F4F); Japanese 11 (3 ground).
Allied air losses: 13 (9 F4F); Japanese 11 (3 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 13/14
December 13/14 1942
Allied air losses: 12 (10 F4F); Japanese 11 (1 ground).
I now have about 80 F4F-4 I can reinforce Kirakira with.
Allied air losses: 12 (10 F4F); Japanese 11 (1 ground).
I now have about 80 F4F-4 I can reinforce Kirakira with.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 14/15
December 14/15 1942
Good day in the air, especially with the reinforcements at Kirakira.
Allied air losses: 13; Japanese: 71, including 23 Kates, 19 Vals, and 8 ground.
This single airstrike by 74 Helens did about 70% of the damage the 8th USAAF did at St. Lo.
Morning Air attack on 12th Group Army, at 79,53 , near Hengyang
Weather in hex: Clear sky
Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-49-Ia Helen x 7
Ki-49-IIa Helen x 67
No Japanese losses
Allied ground losses:
709 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 82 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
19 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
24 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
12 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
7 x Ki-49-Ia Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
12 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
Good day in the air, especially with the reinforcements at Kirakira.
Allied air losses: 13; Japanese: 71, including 23 Kates, 19 Vals, and 8 ground.
This single airstrike by 74 Helens did about 70% of the damage the 8th USAAF did at St. Lo.
Morning Air attack on 12th Group Army, at 79,53 , near Hengyang
Weather in hex: Clear sky
Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-49-Ia Helen x 7
Ki-49-IIa Helen x 67
No Japanese losses
Allied ground losses:
709 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 82 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
19 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
24 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
12 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
7 x Ki-49-Ia Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
12 x Ki-49-IIa Helen bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 15/16
December 15/16 1942
The air war was a little more balanced. I need to think through handing Kirakira.
Allied air losses: 27 (16 Wildcats); Japanese 31 (14 ground).
Nasty knife fight at Hankow
Ground combat at Hankow (85,50)
Japanese Shock attack
Attacking force 87774 troops, 704 guns, 132 vehicles, Assault Value = 2189
Defending force 51714 troops, 329 guns, 0 vehicles, Assault Value = 788
Japanese adjusted assault: 2098
Allied adjusted defense: 1553
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
5000 casualties reported
Squads: 16 destroyed, 311 disabled
Non Combat: 23 destroyed, 56 disabled
Engineers: 23 destroyed, 40 disabled
Guns lost 47 (2 destroyed, 45 disabled)
Vehicles lost 9 (8 destroyed, 1 disabled)
Allied ground losses:
1653 casualties reported
Squads: 47 destroyed, 117 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 1 destroyed, 24 disabled
Guns lost 38 (2 destroyed, 36 disabled)
Assaulting units:
51st Infantry Brigade
12th Garrison Unit
2nd Ind Engineer Regiment
8th Ind.Mixed Brigade
37th Division
52nd Division
35th Division
46th Division
53rd Division
7th RGC Temp. Division
31st JNAF AF Unit
14th JNAF AF Unit
11th Army
22nd AA Regiment
51st Field Const Co
Hankow Special Base Force
15th JNAF AF Unit
54th JAAF AF Bn
Defending units:
77th Chinese Corps
85th Chinese Corps
68th Chinese Corps
30th Chinese Corps
59th Chinese Corps
92nd Chinese Corps
94th Chinese Corps
20th Group Army
21st Group Army
The Japanese Panzer Corps strikes deep in the jungle mountains. What can I say except that these kind of battles are totally imaginary.
Ground combat at 60,46 (near Mandalay)
Japanese Shock attack
Attacking force 12930 troops, 265 guns, 829 vehicles, Assault Value = 606
Defending force 3276 troops, 18 guns, 0 vehicles, Assault Value = 148
Japanese adjusted assault: 836
Allied adjusted defense: 313
Japanese assault odds: 2 to 1
Combat modifiers
Defender: terrain(+), leaders(+), supply(-)
Attacker: shock(+)
Japanese ground losses:
596 casualties reported
Squads: 1 destroyed, 52 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 2 destroyed, 13 disabled
Guns lost 22 (1 destroyed, 21 disabled)
Vehicles lost 27 (5 destroyed, 22 disabled)
Allied ground losses:
1339 casualties reported
Squads: 43 destroyed, 50 disabled
Non Combat: 23 destroyed, 10 disabled
Engineers: 1 destroyed, 3 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Division
2nd Tank Division
Defending units:
77th LRP Brigade
The air war was a little more balanced. I need to think through handing Kirakira.
Allied air losses: 27 (16 Wildcats); Japanese 31 (14 ground).
Nasty knife fight at Hankow
Ground combat at Hankow (85,50)
Japanese Shock attack
Attacking force 87774 troops, 704 guns, 132 vehicles, Assault Value = 2189
Defending force 51714 troops, 329 guns, 0 vehicles, Assault Value = 788
Japanese adjusted assault: 2098
Allied adjusted defense: 1553
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
5000 casualties reported
Squads: 16 destroyed, 311 disabled
Non Combat: 23 destroyed, 56 disabled
Engineers: 23 destroyed, 40 disabled
Guns lost 47 (2 destroyed, 45 disabled)
Vehicles lost 9 (8 destroyed, 1 disabled)
Allied ground losses:
1653 casualties reported
Squads: 47 destroyed, 117 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 1 destroyed, 24 disabled
Guns lost 38 (2 destroyed, 36 disabled)
Assaulting units:
51st Infantry Brigade
12th Garrison Unit
2nd Ind Engineer Regiment
8th Ind.Mixed Brigade
37th Division
52nd Division
35th Division
46th Division
53rd Division
7th RGC Temp. Division
31st JNAF AF Unit
14th JNAF AF Unit
11th Army
22nd AA Regiment
51st Field Const Co
Hankow Special Base Force
15th JNAF AF Unit
54th JAAF AF Bn
Defending units:
77th Chinese Corps
85th Chinese Corps
68th Chinese Corps
30th Chinese Corps
59th Chinese Corps
92nd Chinese Corps
94th Chinese Corps
20th Group Army
21st Group Army
The Japanese Panzer Corps strikes deep in the jungle mountains. What can I say except that these kind of battles are totally imaginary.
Ground combat at 60,46 (near Mandalay)
Japanese Shock attack
Attacking force 12930 troops, 265 guns, 829 vehicles, Assault Value = 606
Defending force 3276 troops, 18 guns, 0 vehicles, Assault Value = 148
Japanese adjusted assault: 836
Allied adjusted defense: 313
Japanese assault odds: 2 to 1
Combat modifiers
Defender: terrain(+), leaders(+), supply(-)
Attacker: shock(+)
Japanese ground losses:
596 casualties reported
Squads: 1 destroyed, 52 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 2 destroyed, 13 disabled
Guns lost 22 (1 destroyed, 21 disabled)
Vehicles lost 27 (5 destroyed, 22 disabled)
Allied ground losses:
1339 casualties reported
Squads: 43 destroyed, 50 disabled
Non Combat: 23 destroyed, 10 disabled
Engineers: 1 destroyed, 3 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Division
2nd Tank Division
Defending units:
77th LRP Brigade
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 16/17
December 16/17 1942
The problem loading a CVE with replenishment squadrons was due to the fact I was neither docked nor anchored.
He has been losing a lot of tankers and oilers--does the increased submarine torpedo pHit kick in before January?
Two divisions show up in Terapo.
Allied air losses: 23 (11 F4F); Japanese: 31 (2 ground).
The problem loading a CVE with replenishment squadrons was due to the fact I was neither docked nor anchored.
He has been losing a lot of tankers and oilers--does the increased submarine torpedo pHit kick in before January?
Two divisions show up in Terapo.
Allied air losses: 23 (11 F4F); Japanese: 31 (2 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com