Thinz2 vs Zuluhour

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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

June 12th 1942
SoPac: What can I do but watch and wait.

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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

June 12th 1942
KB hit Port Morseby again. Does not matter; field closed. Some ac destroyed on the ground, not much else to damage. Is there a limit to damage? I do have some very skilled pilots there, to bad I cant air transport them out. I am going to have to read up on dispanding squadrons which are fragmented. BBs refuse to tangle with the 40 odd Japs on Tulagi, I think they built eleven hundred bonfires and have a huge flag or something. A small Aussie-US CATF is closing to the west of Luganville, maybe they can slip in to the KB and get lucky.
Alfred
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RE: Thinz2 vs Zuluhour

Post by Alfred »

ORIGINAL: zuluhour

The USS Tennessee

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Switch the West Virginia out of the shipyard to pierside repair.

Alfred
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

will do Alfred. Have you heard anything in the ac training that would make a Bolo training at 100' on ASW actually train on straffing? Ill put it back up to 1000' and see if that changes the training back to ASW skills. I am thinking training is more altitude dependent than type skill chosen.
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RE: Thinz2 vs Zuluhour

Post by Alfred »

ORIGINAL: zuluhour

will do Alfred. Have you heard anything in the ac training that would make a Bolo training at 100' on ASW actually train on straffing? Ill put it back up to 1000' and see if that changes the training back to ASW skills. I am thinking training is more altitude dependent than type skill chosen.

Has been an issue for a while now. I don't come across this "problem" because I am careful in my settings. Thus I don't really know if this is a bug or just player error. If one stops for a moment and thinks through the issue, it shouldn't come as a surprise. 100 foot attacks are only straffing missions in this game. Therefore I don't find it surprising that training at 100' defaults to training the straffing skills.

Pilot training is a combination of both mission and altitude selected. A few months ago I detailed how it could be done. I'll do a search for that post.

Alfred

Edit: This is the thread I had in mind above

tm.asp?m=2691966&mpage=1&key=training&#2692702

Not quite as detailed as I originally thought it was[:@] but still useful I think. There are a few other threads which you might find useful even though they don't specifically deal with training the various skill sets but focus more on pilot management generally.
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CaptBeefheart
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RE: Thinz2 vs Zuluhour

Post by CaptBeefheart »

I'm no Michaelm, but perhaps the Tennessee's behavior is normal. Your original spike in days was probably caused by an upgrade, which is also suggested by it still being stuck for seven days when you tried to pull it . My guess is the "days" required in port has some randomness to the calucation. The important thing is that your damage is either going down or remaining the same.

Well played game, by the way. You are quite ahead of the historical timeframe.

Cheers,
CC
Beer, because barley makes lousy bread.
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

Moved (they were Bolo's. interesting name for the ac as it was a term used during my time to mean "dud" or Failure) them to 1000' and presto back to ASW. I read somewhere early on that greater success was being obtained with bombs at 100' vs subs. I have not had time to research ASW but look forward to it at some point. Presently into "Solomons Mines" A History of the US Naval Mine Warfare Test Station. Its a small work but I visited a site close by the other day and it is interesting. I did move the West Virginia to pier side, problem resolved. I have to follow up on the threads to get a better grip on repair as I am confused over the proper choices and exactly how the priority works.
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Mike Solli
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RE: Thinz2 vs Zuluhour

Post by Mike Solli »

The term "bolo" still has the same meaning today. Maybe that plane name is where the meaning as we know it started. [:D]
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

At the end of June I will post the strategic situation in its bare glory. I believe I may be in real danger point wise. My adversary is quit a wiley opponent and consider myself quite lucky to have drawn him. He really belongs playing with a more experienced foe, but I hope he dosent mind.[8D]
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

June 13th 1942
It is hot time at the Great barrier reef.


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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

I had the same thought when I investigated it. I never heard of it before WITP.[:D]
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Mike Solli
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RE: Thinz2 vs Zuluhour

Post by Mike Solli »

Well, now you know where KB is. Go do something to drive him nuts where you know KB isn't. It doesn't look like there is much for him to accomplish considering he's wasting all that fuel. It also looks like a nice trade of planes, and more importantly, pilots. That's up to a whole daitai of pilots that are now fish food.
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

We are activley searching for something painfull to administer.
ps. I like the banner, that little guy writhing his hands.[:D]
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Mike Solli
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RE: Thinz2 vs Zuluhour

Post by Mike Solli »

Yeah, Dixie is amazing, isn't he?

I noticed that you've spotted only 6 DDs. I'd have every sub in the area headed toward KB.
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

I have divided up the subs into divisions of six each. Two full Divisions are in the area and converging with a third changing course for an intercept. SubDiv IV which was pictured by Port Morseby has been all around the Kido Butai (I change the patrol area daily when I spot something) They seem to retire quickly. I just watched the replay and am about to issue orders for the 15th.

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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

June 14th 1942
A brit Bde and local militia escape Mandalay today just before IJA boot leather.

I forgot to get a map of the action in SoPac before I loosed my turn on the Empire.. The entire KB left due east in the Coral Sea. It looks like moths to a flame. It could just be co incidence but the heavy, and I might add successful air raids over Tulagi may have got their attention. If this is correct...nine fleet boats, One 3-BBTF (Warspite with two Pearl Harbor survivors), 1BBTF (Idhaho) and escorts, and a 2-CA Aussie TF could make things hot. Did I forget to mention the bravest surface action to date?
Night Time Surface Combat, near Deboyne Islands at 100,142, Range 8,000 Yards

Japanese Ships
CV Hiryu
CV Soryu
CVL Ryujo
CA Myoko
CA Haguro
CA Nachi
CA Ashigara
CL Nagara
DD Kagero
DD Tokitsukaze
DD Urakaze
DD Nowaki
DD Arashi
DD Tanikaze

Allied Ships
DD Patterson, Shell hits 2
DD Jarvis
.....................................................................
Japanese Task Force Manages to Escape[:D]
Alfred
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RE: Thinz2 vs Zuluhour

Post by Alfred »

ORIGINAL: zuluhour

... I have to follow up on the threads to get a better grip on repair as I am confused over the proper choices and exactly how the priority works.

Look at this thread:

tm.asp?m=2816991&mpage=1&key=ship%2Crepair&#2818333

The thread itself is a small one focussed on 0 sized ports but the last post (#14) is a lengthy one from me on how ship repair is handled by the game. I have at the back of my mind expanding on that post and converting it to one of my "xxxx 101" commentaries as this is a subject far too many players don't understand.

Alfred
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RE: Thinz2 vs Zuluhour

Post by Alfred »

ORIGINAL: zuluhour

... Night Time Surface Combat, near Deboyne Islands at 100,142, Range 8,000 Yards

Japanese Ships
CV Hiryu
CV Soryu
CVL Ryujo
CA Myoko
CA Haguro
CA Nachi
CA Ashigara
CL Nagara
DD Kagero
DD Tokitsukaze
DD Urakaze
DD Nowaki
DD Arashi
DD Tanikaze

Allied Ships
DD Patterson, Shell hits 2
DD Jarvis
.....................................................................
Japanese Task Force Manages to Escape[:D]

Will almost always be the outcome. The game engine is very biased towards a CV TF always attempting to avoid combat with a surface TF.

Alfred
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zuluhour
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RE: Thinz2 vs Zuluhour

Post by zuluhour »

In this particular instance, I am quite pleased. Not difficult for me to understand the reasoning on that*, i actually did get some shots on one of the CVs on the replay, just not accurate, the tin can sailors had their hands full. I will read the thread over coffee (with a hint of the Irish) Friday morning. I do need to fully understand the workings of the yards now as I have every kind of need coupled with every kind of refit and repair. Thank you again.

Note: The KB retired to the north. All SCTFs missed and are retiring to their respective ports. The subs are in persuit. I have a small CATF set to bombard Lunga Point as I see two units there from recon. I guess engineers. Wildcats and P40s stage back to Port Morseby, just two squadrons. If I am going to hold it I also need at least one of the big FLAK units at Noumea. Making arrangments. I expect a Nell attack from the north on PM I hope enough damage is repaired I can get a solid CAP trap in the air, but knowing my opponent I suspect escort even with the severe beating he just meated out to me there.

* I believe the game behaves correctly with regards to CVs in surface contact. I would like to know how an agressive "in hex" escort would act in these circumstances.
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CaptBeefheart
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RE: Thinz2 vs Zuluhour

Post by CaptBeefheart »

Alfred: Thanks for your great elucidation on the finer points of this game here and on many other threads.

Cheers,
CC
Beer, because barley makes lousy bread.
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