Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

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Lowpe
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by Lowpe »

ORIGINAL: vicberg

Do engineers help with factory repairs?

No, you need supply and can repair only 1 point per day.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

And another very small important detail....sigh.....
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

Another question. I remember that it helped to have experienced pilots within your training groups. Yet, when I check (all have good leaders now), I'm not seeing a big difference if any on the training speed. Is this a myth?
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by Amoral »

ORIGINAL: Lowpe

ORIGINAL: vicberg

Do engineers help with factory repairs?

No, you need supply and can repair only 1 point per day.

Be careful with what you repair. It will take a light industry 1000 days to produce the supply it costs to repair itself. Are you sure this base will still be yours in March of 1945? Are you sure you wont be short of supply before that date, and wish you had not invested it in repairs?
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by witpqs »

ORIGINAL: vicberg

Another question. I remember that it helped to have experienced pilots within your training groups. Yet, when I check (all have good leaders now), I'm not seeing a big difference if any on the training speed. Is this a myth?
I recall a developer saying it was in the code, but that doesn't mean it has to be a big effect. Of course, the initial statement could have been wrong anyway.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

I expanded R&D and noticed a dramatic slowdown. Didn't notice that there's a lot going on with Maebashi. Engines, R&D, plus Air Production. I've noticed a slowdown in repairs for the expansions. I'm guessing there's a limit on how much can be repaired at a single location in a day.

I'm not expanding industry anywhere. Just R&D and air production and wondering what the limitations are. I would have distributed better if I had seen all that going on in one location.

Ya, not sure on experienced pilots in air groups. Not seeing a massive difference.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by SqzMyLemon »

ORIGINAL: vicberg

I expanded R&D and noticed a dramatic slowdown. Didn't notice that there's a lot going on with Maebashi. Engines, R&D, plus Air Production. I've noticed a slowdown in repairs for the expansions. I'm guessing there's a limit on how much can be repaired at a single location in a day.

I'm not expanding industry anywhere. Just R&D and air production and wondering what the limitations are. I would have distributed better if I had seen all that going on in one location.

My rule of thumb on Japanese R&D and air/engine production is to have on hand the minimum 10k of supply at a base to initiate repair and an additional 1k supply per number of factories that could repair in one day. So if there is a base that has six factories set to repair/expand then I make sure I have a minimum of 16k stockpiled at the base. I usually set all my bases to stockpile 20k. Once I do that, I never worry about whether I have enough supply on hand for repairs. As far as I know, the only reason a factory wouldn't repair, no matter the number repairing at the same time, would be a lack of supply.

I have never seen any documentation that there is a limit for how many factories can repair at a base in one day.
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Amoral
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by Amoral »

ORIGINAL: vicberg

I expanded R&D and noticed a dramatic slowdown. Didn't notice that there's a lot going on with Maebashi. Engines, R&D, plus Air Production. I've noticed a slowdown in repairs for the expansions. I'm guessing there's a limit on how much can be repaired at a single location in a day.

I'm not expanding industry anywhere. Just R&D and air production and wondering what the limitations are. I would have distributed better if I had seen all that going on in one location.

Ya, not sure on experienced pilots in air groups. Not seeing a massive difference.

Repairing industry and expanding industry have essentially the same cost. If you have HI, LI or manpower repairs on you are bleeding yourself white.

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Lowpe
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by Lowpe »

ORIGINAL: witpqs

ORIGINAL: vicberg

Another question. I remember that it helped to have experienced pilots within your training groups. Yet, when I check (all have good leaders now), I'm not seeing a big difference if any on the training speed. Is this a myth?
I recall a developer saying it was in the code, but that doesn't mean it has to be a big effect. Of course, the initial statement could have been wrong anyway.

It is in one of the readme or pdfs in the folder. It does help, but how much? Who knows.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

April 24th, 1942

Burma
I had 80 zeroes and another 40 Oscars. I lost 40 and took down 20. Had swept with about 100 planes. Still don't have an answer there. I didn't realize that Rangoon is at 100% port damage, which has caused a tiny problem getting supplies into the region.

North China

Main Armored Thrust

Caused another 13k of casualties.

Ground combat at 80,40 (near Kienko)

Japanese Deliberate attack

Attacking force 30203 troops, 323 guns, 462 vehicles, Assault Value = 984

Defending force 47143 troops, 233 guns, 0 vehicles, Assault Value = 764

Japanese adjusted assault: 584

Allied adjusted defense: 181

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
303 casualties reported
Squads: 2 destroyed, 25 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Vehicles lost 55 (2 destroyed, 53 disabled)

Allied ground losses:
13403 casualties reported
Squads: 594 destroyed, 19 disabled
Non Combat: 642 destroyed, 20 disabled
Engineers: 17 destroyed, 1 disabled
Guns lost 44 (42 destroyed, 2 disabled)
Units retreated 11
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
15th Tank Regiment
9th Tank Regiment
26th Division
13th Tank Regiment
5th Tank Regiment
6th Division
23rd Tank Regiment
10th Tank Regiment
8th Ind Engineer Regiment
52nd Ind.Mtn.Gun Battalion
2nd Ind Engineer Regiment
14th Medium Field Artillery Regiment
1st Mortar Battalion
15th Ind.Medium Field Artillery Regiment
5th Armored Car Co

Central China

25th Army took Chihkiang and now proceeding towards Kweiyang. 11th Army closing on the junction to Chungking.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

April 26th, 1942

Northern China

Full Retreat in Northern China. The 1st Army continues west. The 12th Army closes in on Ankang. About 100k Chinese troops will be *potentially* cutoff at Ankang.

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vicberg
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

Central China

The 25th Army pushes on retreating Chinese units. The 11th will cross the river towards Chungking. For the last week, the Chinese haven't put up resistance.



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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by JocMeister »

They are probably out of supply now. Not much point in fighting after that! [:)]
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

April 28th, 1942

China is collapsing. I kinda feel sorry for China. kinda.

1st Army

This attack occurred primarily with Armor only as my divisions were in move mode and just made it into the hex.

Ground combat at 79,41 (near Kienko)

Japanese Deliberate attack

Attacking force 3447 troops, 99 guns, 422 vehicles, Assault Value = 1030

Defending force 32587 troops, 183 guns, 0 vehicles, Assault Value = 476

Japanese adjusted assault: 153

Allied adjusted defense: 142

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
40 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1256 casualties reported
Squads: 49 destroyed, 127 disabled
Non Combat: 1 destroyed, 18 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 13 (6 destroyed, 7 disabled)

Assaulting units:
26th Division
6th Division
9th Tank Regiment
15th Tank Regiment
5th Tank Regiment
13th Tank Regiment
23rd Tank Regiment
10th Tank Regiment
2nd Ind Engineer Regiment
15th Ind.Medium Field Artillery Regiment
8th Ind Engineer Regiment
1st Mortar Battalion
14th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
5th Armored Car Co

Defending units:
41st Chinese Corps
93rd Chinese Corps
19th Chinese Corps
9th Chinese Corps
61st Chinese Corps
2nd Chinese Cavalry Corps
90th Chinese Corps
3rd Heavy Mortar Regiment
48th Chinese Corps
7th Group Army
38th Chinese Corps
34th Separate Brigade
4th Heavy Mortar Regiment

12th Army

A single brigade crossed the river and still managed to do as much damage as it took.

Ground combat at 82,41 (near Sian)

Japanese Shock attack

Attacking force 6003 troops, 38 guns, 0 vehicles, Assault Value = 136

Defending force 39950 troops, 160 guns, 0 vehicles, Assault Value = 724

Japanese adjusted assault: 81

Allied adjusted defense: 907

Japanese assault odds: 1 to 11

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
286 casualties reported
Squads: 1 destroyed, 40 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
189 casualties reported
Squads: 1 destroyed, 18 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
7th Ind.Mixed Brigade

Defending units:
16th Chinese Corps
36th Chinese Corps
72nd Chinese Corps
99th Chinese Corps
Red Chinese Army
34th Chinese Corps
14th Group Army
15th Group Army
3rd Group Army
22nd Group Army
8th Group Army
57th AT Gun Regiment

12th Army

Units pushing towards Ankang.

Ground combat at 83,42 (near Sian)

Japanese Deliberate attack

Attacking force 10967 troops, 72 guns, 0 vehicles, Assault Value = 332

Defending force 23749 troops, 113 guns, 0 vehicles, Assault Value = 559

Japanese adjusted assault: 303

Allied adjusted defense: 352

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(-), experience(-), supply(-)
Attacker: leaders(+)

Japanese ground losses:
54 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
215 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Assaulting units:
69th Division

Defending units:
13th Chinese Corps
29th Chinese Corps
31st Group Army
vicberg
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

Against a determined Japanese attack, I'm not sure what I would do as Allies. Lots of air transport into China is obvious. But is that enough? Once the Burma road is cut, a massive pullback into (hopefully) fortified cities? A pull back to the mountains between Burma and Kweiyang? Perhaps sacrificing a few units to slow up Japan, sacrifice units for time? Can Allies mount an offensive into Burma this early into 42?

I think Bill made a critical mistake leaving too many units too close to Japanese units. Trying to defend the Sian area and then stay around to cutoff the Sian LOC have enabled me to destroy thousands of squads with relatively no losses. I now have a straight shot into the heartland of China and his troops are slowing trying to escape from Ankang.

From this point on, I'll always been attacking with any units in contact with Chinese. Not going to wait or play conservative. They are on the ropes. Time to finish them.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by witpqs »

China is collapsing. I kinda feel sorry for China. kinda.

When you feel a bought of that coming on og back and read one of our old AARs!
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by witpqs »

ORIGINAL: vicberg

Against a determined Japanese attack, I'm not sure what I would do as Allies. Lots of air transport into China is obvious. But is that enough? Once the Burma road is cut, a massive pullback into (hopefully) fortified cities? A pull back to the mountains between Burma and Kweiyang? Perhaps sacrificing a few units to slow up Japan, sacrifice units for time? Can Allies mount an offensive into Burma this early into 42?

I think Bill made a critical mistake leaving too many units too close to Japanese units. Trying to defend the Sian area and then stay around to cutoff the Sian LOC have enabled me to destroy thousands of squads with relatively no losses. I now have a straight shot into the heartland of China and his troops are slowing trying to escape from Ankang.

From this point on, I'll always been attacking with any units in contact with Chinese. Not going to wait or play conservative. They are on the ropes. Time to finish them.
It is a hard problem. Air transport of supply is not enough by a wide margin. The Allies must open a route from Burma as early as possible. Opening the Burma Road itself is even better. All of those things you mention are pieces or potential pieces of the puzzle, but they don't guarantee that the Allies will not be wiped out in China. It's a similar situation to that of the Japanese Empire in the game overall - can the Allies buy enough time in China to come to the rescue? One key is keeping enough units to keep Chungking as long as possible.

As far as an Allied offensive at that point in '42, I think that depends upon the course of the game up to that point. In all but the best cases (where the Empire has repeatedly really gotten trounced prior) I think it's very dicey. The Allies could find themselves trapped and large formations destroyed by a timely invasion into India behind them.
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

May 1st, 1942

The Nick and upgraded Nell come online today. I've still got serious problems trying to get my R&D to expand in the home islands in spite of having plenty of supply at the key bases. I've shut down quite a bit to see if that will keep the more critical (Tojo/A6M4) repairing.

I've also got serious supply issues now in Java, Sumatra. Malaya seems to be the only spot with sufficient supply. China is doing ok in terms of supply. It's almost self-sufficient now. I've temporarily shut down oil repairs in Sumatra, Miri, etc...Fuel and oil are not a major concern right now.

I'm down to one picture to show the war in China. That's not good for China. Brought up the 23rd HQ and now a 4 pronged push to Chungking while the 25th Army recreates Sherman's march to the sea (minus all the burning and pillaging and not actually marching to the sea nor marching east).

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by ny59giants »

The Nick and upgraded Nell come online today. I've still got serious problems trying to get my R&D to expand in the home islands in spite of having plenty of supply at the key bases. I've shut down quite a bit to see if that will keep the more critical (Tojo/A6M4) repairing.

This will not help. Your R&D will repair faster the closer you are to their date. Since your Tojos are due within a few months they will repair soon. The only other influence besides over 10k supplies is if that particular airframe has over 500 engines stockpiled. Don't expect too many R&D factories for your 45 and 46 airframes to repair any time soon.
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vicberg
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

Post by vicberg »

ahhh....mystery solved. This helps a lot.
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