ORIGINAL: vicberg
Do engineers help with factory repairs?
No, you need supply and can repair only 1 point per day.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: vicberg
Do engineers help with factory repairs?
ORIGINAL: Lowpe
ORIGINAL: vicberg
Do engineers help with factory repairs?
No, you need supply and can repair only 1 point per day.
I recall a developer saying it was in the code, but that doesn't mean it has to be a big effect. Of course, the initial statement could have been wrong anyway.ORIGINAL: vicberg
Another question. I remember that it helped to have experienced pilots within your training groups. Yet, when I check (all have good leaders now), I'm not seeing a big difference if any on the training speed. Is this a myth?
ORIGINAL: vicberg
I expanded R&D and noticed a dramatic slowdown. Didn't notice that there's a lot going on with Maebashi. Engines, R&D, plus Air Production. I've noticed a slowdown in repairs for the expansions. I'm guessing there's a limit on how much can be repaired at a single location in a day.
I'm not expanding industry anywhere. Just R&D and air production and wondering what the limitations are. I would have distributed better if I had seen all that going on in one location.
ORIGINAL: vicberg
I expanded R&D and noticed a dramatic slowdown. Didn't notice that there's a lot going on with Maebashi. Engines, R&D, plus Air Production. I've noticed a slowdown in repairs for the expansions. I'm guessing there's a limit on how much can be repaired at a single location in a day.
I'm not expanding industry anywhere. Just R&D and air production and wondering what the limitations are. I would have distributed better if I had seen all that going on in one location.
Ya, not sure on experienced pilots in air groups. Not seeing a massive difference.
ORIGINAL: witpqs
I recall a developer saying it was in the code, but that doesn't mean it has to be a big effect. Of course, the initial statement could have been wrong anyway.ORIGINAL: vicberg
Another question. I remember that it helped to have experienced pilots within your training groups. Yet, when I check (all have good leaders now), I'm not seeing a big difference if any on the training speed. Is this a myth?



China is collapsing. I kinda feel sorry for China. kinda.
It is a hard problem. Air transport of supply is not enough by a wide margin. The Allies must open a route from Burma as early as possible. Opening the Burma Road itself is even better. All of those things you mention are pieces or potential pieces of the puzzle, but they don't guarantee that the Allies will not be wiped out in China. It's a similar situation to that of the Japanese Empire in the game overall - can the Allies buy enough time in China to come to the rescue? One key is keeping enough units to keep Chungking as long as possible.ORIGINAL: vicberg
Against a determined Japanese attack, I'm not sure what I would do as Allies. Lots of air transport into China is obvious. But is that enough? Once the Burma road is cut, a massive pullback into (hopefully) fortified cities? A pull back to the mountains between Burma and Kweiyang? Perhaps sacrificing a few units to slow up Japan, sacrifice units for time? Can Allies mount an offensive into Burma this early into 42?
I think Bill made a critical mistake leaving too many units too close to Japanese units. Trying to defend the Sian area and then stay around to cutoff the Sian LOC have enabled me to destroy thousands of squads with relatively no losses. I now have a straight shot into the heartland of China and his troops are slowing trying to escape from Ankang.
From this point on, I'll always been attacking with any units in contact with Chinese. Not going to wait or play conservative. They are on the ropes. Time to finish them.

The Nick and upgraded Nell come online today. I've still got serious problems trying to get my R&D to expand in the home islands in spite of having plenty of supply at the key bases. I've shut down quite a bit to see if that will keep the more critical (Tojo/A6M4) repairing.
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