Focus Pacific Beta

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: Focus Pacific Beta

Post by BillBrown »

ORIGINAL: General Patton

ORIGINAL: BillBrown

Is anyone playing this as a PBEM? And if so, how is it going.

I have played a couple test PBEM's. Now waiting for the last update to start one. Just need a JFB....GP

I would be interested, but my experience is with the Allies. So if you are wiling to put up
with a bumbling Japanese player, I am interested depending on settings and house rules.
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

That's not a problem for me. If we need to back up or restart, I can do that to. PM or email me and we can discuss HR and settings....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
CaptBeefheart
Posts: 2619
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: Focus Pacific Beta

Post by CaptBeefheart »

I'd like to give this another go as an AFB, but can only do about 3-4 turns a week. In theory Lowpe and I will do another PBEM, but I know he's knee deep in PBEMs at the moment.

Cheers,
CC
Beer, because barley makes lousy bread.
User avatar
traskott
Posts: 1577
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: Focus Pacific Beta

Post by traskott »

Been playing as Allied for 1 month. Had too many assets so make a "ultra sir-robin" just to avoid Japan collapsed. At 28th January Japan is gassed. Zero replacements of almost every airplane, and lot of losses (airplanes and ships ) just to mantain the same timetable of RL.

Japan should be empowered even more, at least the first 6 months, to get an interesting game.
paradigmblue
Posts: 784
Joined: Mon Sep 15, 2014 10:44 pm
Location: Fairbanks, Alaska

RE: Focus Pacific Beta

Post by paradigmblue »

ORIGINAL: traskott

Been playing as Allied for 1 month. Had too many assets so make a "ultra sir-robin" just to avoid Japan collapsed. At 28th January Japan is gassed. Zero replacements of almost every airplane, and lot of losses (airplanes and ships ) just to mantain the same timetable of RL.

Japan should be empowered even more, at least the first 6 months, to get an interesting game.

The problem with making Japan even more powerful is that a human Japanese player can use those additional assets to absolutely run roughshod over a PBEM opponent.

Are you playing on Very Hard difficulty?
User avatar
traskott
Posts: 1577
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: Focus Pacific Beta

Post by traskott »

Just on Hard. I guess should change to VH, or take the japanese mantle.
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

Para, The Vindictive CVL upgrade puts all of the 4IN/45's AAA on the right side. Need to set one bank on the left side. Also, there is no rear facing AAA. Cpt Deverell has a twin with the same name.[;)] NZ naval officer.

How long for the final form?

Let me know if you need anything....GP

IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
paradigmblue
Posts: 784
Joined: Mon Sep 15, 2014 10:44 pm
Location: Fairbanks, Alaska

RE: Focus Pacific Beta

Post by paradigmblue »

Thanks for the new feedback. I have a lot of work to do correcting some legacy issues from Ironman that just came to my attention this week in the way of Japanese divisions that were added in the Ironman scenario arriving significantly understrength, as well as some massaging of Japanese aircraft upgrades, and some allied plane art issues (which are always ridiculously vexing for me to sort out).
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

ORIGINAL: paradigmblue

Thanks for the new feedback. I have a lot of work to do correcting some legacy issues from Ironman that just came to my attention this week in the way of Japanese divisions that were added in the Ironman scenario arriving significantly understrength, as well as some massaging of Japanese aircraft upgrades, and some allied plane art issues (which are always ridiculously vexing for me to sort out).

Plus all the C##P I have found.[:D]. I'll tell you, If you want to break the AI, you can. In my current test I did on purpose. End result;

July 1942, I still have the DEI's, I have sunk 5 CV's, 6 CVL's and 6 CVE's of the imperial navy, I have lost one French CV, China is preparing a counter attack in the Changsha area, and I am resupplying Cebu, which is still holding.

So, unless you give-in in the first 6 months, Play as PBEM....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
CaptBeefheart
Posts: 2619
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: Focus Pacific Beta

Post by CaptBeefheart »

I did a no-Sov AI vs AI run and as of mid-43 Singapore is still Allied, most of the DEI is Allied (barring Menado and a few bases in that area; interestingly a few Java bases have the Union Jack symbol, implying a counterattack). IJ has Luzon, but the rest of the PI is Allied. Clearly this scenario isn't meant to be played vs. the AI.

Cheers,
CC
Beer, because barley makes lousy bread.
paradigmblue
Posts: 784
Joined: Mon Sep 15, 2014 10:44 pm
Location: Fairbanks, Alaska

RE: Focus Pacific Beta

Post by paradigmblue »

ORIGINAL: Commander Cody

I did a no-Sov AI vs AI run and as of mid-43 Singapore is still Allied, most of the DEI is Allied (barring Menado and a few bases in that area; interestingly a few Java bases have the Union Jack symbol, implying a counterattack). IJ has Luzon, but the rest of the PI is Allied. Clearly this scenario isn't meant to be played vs. the AI.

Cheers,
CC

It's not. Japan certainly has the resources to do more (see my AAR vs a human opponent here for proof), but I don't have the AI scripting know-how to make it happen. A skilled human player can use the additional carriers available to them at game start to devastating effect, essentially controlling multiple theaters at once with the massed air power of the KB, KB-2 and "KB Light" - a CVL/CVE group.

Currently in my PBEM game, it's early February and my Japanese opponent has taken Singapore, pushed me back to the Chunking Plains in China, has cut off Vladivostok's rail link to the rest of the Soviet Union, is on the verge of taking Rangoon, has taken all of Northern Australia and Port Morseby, is on the verge of taking New Caledonia and has cut Java in half.

Saros
Posts: 454
Joined: Sat Dec 18, 2010 6:18 am

RE: Focus Pacific Beta

Post by Saros »

You forgot to mention "and in doing so lost three thousand aircraft in less than two months of war." Admittedly the allies have lost about twice that so I don't feel too bad about it.
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Focus Pacific Beta

Post by HansBolter »

My game against the Japanese AI is in July '42.

Java and Sumatra never fell and are Allied Bastions.

I never lost Rangoon. The IJA effort in Burma has been stymied.

The Chinese have liberated all but a couple of fortified cities in their homeland.

The Russians have over run Korea with a last hold of of 29 IJ LCUs in Port Arthur.

The Russians have begun strategic bombing Hiroshima from Fusan while the AI stations no fighters there, but has over 600 in Tokyo.

Clearly the scenario is not designed for play against the AI as PB has asserted many times.

I'm playing against the AI to beta test the scenario and provide feedback.

While fun to play, there is no challenge.

This scenario needs to be played against a thinking opponent.
Hans

User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

Para,
Here's a few more;
LCU ID's 7713 and 7714 upgrade from something to just Aviation support.
Air unit ID's 3325, 3326, 3327 and 3328 are heavy bombers and appear at Port Blair. Should be Aden, I think....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
paradigmblue
Posts: 784
Joined: Mon Sep 15, 2014 10:44 pm
Location: Fairbanks, Alaska

RE: Focus Pacific Beta

Post by paradigmblue »

The bombers appearing at Port Blair was intentional, but it's inconsistent with the rest of British forces in the theater, so I"ll change their arrival location to Aden.
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

Thank you. Are you getting close to finish[:)]....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

Air unit stuff;

ID's 3672 and 3747 have the same FS number. They are in the same FG.
ID 4041 Name changed to 54th FG/ 4erd FS. I think you meant 43rd FS[;)]....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
paradigmblue
Posts: 784
Joined: Mon Sep 15, 2014 10:44 pm
Location: Fairbanks, Alaska

RE: Focus Pacific Beta

Post by paradigmblue »

Hmm, I wonder if Gary would be willing to create some air art for Focus Pacific.
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

What air art do you need?....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Focus Pacific Beta

Post by btd64 »

Para, After running a new test thru sept 42, I think I need a new build. I have a major victory over japan. Japan, 14+ CV's, over 800 other ships, 4000+ aircraft, All lost to the enemy.[:D] By the way, download RHS. There is a lot of air art that you can use. Sid has no problem with that....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
Post Reply

Return to “Scenario Design and Modding”