ORIGINAL: Red Lancer
I agree but the question is whether adding more combat stances is worth the effort. I'd like to see a delay stance and even I am not sure that we can include this.
Is a deliberate attack not already an attempt to fight at all costs? You can always attack again if you want to and have MPs. Should static mode include an element of hold at all costs (no trucks to escape in)?
To my way of thinking, it would be worth the (your) effort if it raises casualties. It's also a micromanager's heaven so an option to leave it out might be good for other players. Sorry, that was cheeky. Now I've managed to exchange a few posts with someone who hasn't always been civil in the past, I might just help on the testing if there's a place for me.
My understanding of hasty and deliberate attacks are, respectively, those carried out by an advanced guard and those which involve deployment of a larger portion of the unit in question. So the latter will be employed where significant resistance is known and intel indicates the defenders can't be brushed aside. Both work well for me as is. Deliberate attacks are distinct, then, from, let's call it a desperate attack, in which subordinates are ordered to take objectives regardless of casualties. Such an attack may not involve significantly higher MP expenditure, not sure. Ideally, there should be three categories each of attack/defence, in my view.
Although I take the point that difficult terrain reduces casualties relative to clear terrain given the same munitions expenditure/determination of each side to own it, difficult terrain is also often the object of the combatants' desires. A poor second choice might be to up casualties in difficult terrain.
Thinking further on variable MP expenditure for attacks, I think it's the best idea I've had all week. If units fail their admin checks and assemble late, you could have an option to postpone the attack, using MPs for the entire attack formation, or put in an understrength attack, maybe hoping the late units act as activated reserves.