T76 - Logistic Nightmare
Someone already told me I've far too many depots.
I am not sure if that simply 'confuses' the AI (and then to me that's an AI-Logistic management issue).
To me there are not enough tools to do the job. The problem is how to have a good and healthy system that is not a micromanagement nightmare.
Kursk - a lvl 4 Freight Depot?
Intent: The only way I can stock up some local reserve for bigger refits (ie. Panzer Division) is to do it this way.
Need: A function that is a 'Stock up only' or 'Stock up and Spread within Range of X'.
Need: A function that is 'Keep what you have' without gaining more. It can just be a depot type or a specific priority.
In truth there should not be a NEED of such a depot. The system should just understand that if 'THIS UNIT is in REFIT -and- on RAILYARD (or Adjacent)' that unit must try to receive replacements. Without having a need to adjust depot level for the next logistic phase.
Play smart, reduce micromanagement.
Kurks is also an airbase for Air Supply (Which I
need to abundantly use as it is known.) thus I must make sure Kursk receives supply.
Any non 4 depot here is entirely redundant and vestuge of past. I may as well 0 them in. As you can see be it a 3 or a 2 they received no freight at all. Thus if I lower Kursk from being a 4, it won't receive Freight at all -AND- immediately give away the freight it stocked.
Suddenly becoming an useless air base for Air Supply purpopses.
That level 2 depot at Mazmyzhi - there are air units there.
The system should just be able to 'grab' the needed Freight as it passes by, no matter what's the depot priority. It's there. A rail station was built specifically FOR the airfield and serve it.
It should not quest for freight from other locations.
Rail passes by? Need Freight. Grab your minimum requirement at least.
But obviously here the freight goes Eastward to Voronhez and then has to travel back via truck westward.
So if I wanted to have freight stop by these airfields, I'd need a Priority 4 Depot in them. But then they'd all compete for Freight at the same level.
Since Kurks is a big city, has railyard and all receveid almost 2000 Freight.
Then we have the frontline depots. That averagely get 200-300 Freight only.
But then I can see at Tuapse, far in the Caucasus (That's the port with the Italians and Romanians), I can rail in 6000 Freight just because I can tag it as 'Mega Prioritized Port'.
Yet my frontline depots anywhere inland grab 300 Freight when much more is needed?
And I am sure a Berlin-Tuapse via Rostov railroad path is longer than Berlin-Voronhez.
I'm also using the FBDs as 'Mini Super Depots' here and there BUT you cannot rely on them. One of them was about where the Soviets are advancing and that specific Railyard 1 Depot gained 4000 Freight for the turn, but as now there is a threat ... the FBD has to move away, because it needs to stay put.
A tool is needed to be able to indicate 'I want lots of Freight here' inland too, not just on the coast.
Supposedly I could -reduce- the number of priority 4 depots. BUT then I've the problem with the air supply bases that have no freight at all.
And the moment I reduce them, I lose my 'stocked up' freight for refits.
The 'Move freight, then it converts to ammo/supply/fuel/replacements' concept is exceptional - but the freight distribution system needs severe rework.
Unless one accepts that it's like having a handful of Priority 4 depots all across the map and trucks covering a grand distance, and that a multi layered depot system with a capillar distribution does not work. (But I am quite confident that was how it was historically - there were plenty of army depots, corps depots, etc).
Now off to dine!
PS: Yes the Hungarian line is weak! But it seems Soviet military efforts are elsewhere so Germans shifted to the hot zone this turn.
