Weather

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Shannon V. OKeets
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RE: Weather

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets

ORIGINAL: bredsjomagnus

Its difficult to see the stars under the impuls numbers. Another color would be nice.

Perhaps white when it is against a dark background and black against a light background.
I had thought of red too.
And maybe larger.
Black and white are better because some players have trouble seeing red, especially against a greenish background. Larger would be better.
Steve

Perfection is an elusive goal.
Plainian
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RE: Weather

Post by Plainian »

Put the advancement circles bottom right, make them a bit bigger and slap the stars in the circles as well. Shouldn't hide any important part of the map. Just a suggestion. Fiddling around with the colours of the stars where they are also good for me.

By the way shouldn't the stars have an explaination of what they are before we get to the example bit?

Ian the tetchy Scot.
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RE: Weather

Post by Shannon V. OKeets »

ORIGINAL: Plain Ian

Put the advancement circles bottom right, make them a bit bigger and slap the stars in the circles as well. Shouldn't hide any important part of the map. Just a suggestion. Fiddling around with the colours of the stars where they are also good for me.

By the way shouldn't the stars have an explaination of what they are before we get to the example bit?

Ian the tetchy Scot.
The stars (and other stuff) are described on page 1 of this tutorial. By the time we get to pages 9 and 10, it should be review.
Steve

Perfection is an elusive goal.
Plainian
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RE: Weather

Post by Plainian »

Ooops sorry for sidetracking the issue. Ignore my havering. Go with Plan B changing the colours of the stars.

By the way Patrice I wasn't that annoyed about how Scotland is shown on WIFFE. Great work on the graphics.
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Caquineur
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RE: Weather

Post by Caquineur »

ORIGINAL: Shannon V. OKeets
Into every life a little rain must fall...
Hi,

Coud someone help me about the impulse track and the weather chart ? I'd like to do a little study on the weather probabilities and I'm wondering if the chart I'm using is the right one

The rules say in chapter 8 : "Example: In the 1st impulse of a July/Aug turn, you roll an 8. The weather roll in the last impulse of the May/Jun turn was 1, which has 2 asterisks. Therefore, you add 2 to your die roll, for a modified result of 10. The weather in the northern monsoon zone is storm. The weather is fine in all the other zones. You have an asterisk as well, which will modify the next weather roll by +1."

In the chart I have, it's supposed to rain in the arctic, so I'm wondering if this chart is correct : I've taken it from the latest Vassal module for Wif (there is a link to it, with comments and explanations, on Patrice's WIF web site)

As for the impulse track, I suppose it's okay : the number to roll to end the turn is always the impulse number on the track minus six, and NA for the first four impulse numbers

Coud someone please verify this and/or send me a copy of the latest weather chart ? (provided it doesn't infringe on copyright, of course)

Alain [8D]
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RE: Weather

Post by IKerensky_alt »

On the page 7 of 10 of the tutorial :
 
There is 2 stukas on the picture, even if you specificate wich one you are talking about I think it could be confusing, perhaps better to remove one of the two ?
Lt. Col. Ivan 'Greywolf' Kerensky
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RE: Weather

Post by IKerensky_alt »

About the weather map, the different kind of weather are hard to tell appart : Storm / Snow and in some way Blizzard and Rain.
 
The stars are nearly invisible. And the weather legend should be near each month name or only once at top, in the middle with all the colors on the picture it is hard to saw.

Also thoses pages 9-10 tutorial should point right from the start that a D10 is rolled for weather, could be confusing to see 12 images otherwise...
Lt. Col. Ivan 'Greywolf' Kerensky
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Froonp
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RE: Weather

Post by Froonp »

ORIGINAL: Caquineur
Coud someone help me about the impulse track and the weather chart ? I'd like to do a little study on the weather probabilities and I'm wondering if the chart I'm using is the right one

The rules say in chapter 8 : "Example: In the 1st impulse of a July/Aug turn, you roll an 8. The weather roll in the last impulse of the May/Jun turn was 1, which has 2 asterisks. Therefore, you add 2 to your die roll, for a modified result of 10. The weather in the northern monsoon zone is storm. The weather is fine in all the other zones. You have an asterisk as well, which will modify the next weather roll by +1."

In the chart I have, it's supposed to rain in the arctic, so I'm wondering if this chart is correct : I've taken it from the latest Vassal module for Wif (there is a link to it, with comments and explanations, on Patrice's WIF web site)

As for the impulse track, I suppose it's okay : the number to roll to end the turn is always the impulse number on the track minus six, and NA for the first four impulse numbers

Coud someone please verify this and/or send me a copy of the latest weather chart ? (provided it doesn't infringe on copyright, of course)

Alain [8D]
The latest charts are copyrighted 2000. You may have a 1997 or a 1996 one, which is not current.

Also, the latest WiF FE Vassal module (version 6.21) have the correct charts. Which version are you using ? It is probably outdated too.

Latest (2000) weather chart :

Image
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Weather chart 2000.jpg
Weather chart 2000.jpg (349.2 KiB) Viewed 247 times
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Froonp
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RE: Weather

Post by Froonp »

ORIGINAL: Caquineur
Coud someone help me about the impulse track and the weather chart ? I'd like to do a little study on the weather probabilities and I'm wondering if the chart I'm using is the right one

The rules say in chapter 8 : "Example: In the 1st impulse of a July/Aug turn, you roll an 8. The weather roll in the last impulse of the May/Jun turn was 1, which has 2 asterisks. Therefore, you add 2 to your die roll, for a modified result of 10. The weather in the northern monsoon zone is storm. The weather is fine in all the other zones. You have an asterisk as well, which will modify the next weather roll by +1."

In the chart I have, it's supposed to rain in the arctic, so I'm wondering if this chart is correct : I've taken it from the latest Vassal module for Wif (there is a link to it, with comments and explanations, on Patrice's WIF web site)

As for the impulse track, I suppose it's okay : the number to roll to end the turn is always the impulse number on the track minus six, and NA for the first four impulse numbers

Coud someone please verify this and/or send me a copy of the latest weather chart ? (provided it doesn't infringe on copyright, of course)

Alain [8D]
Here is the latest (2003) impulse track.

I'm interested in your study on the weather probabilities, and I hope you'll publish the results somewhere.

Image
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Impulse Track 2003.jpg
Impulse Track 2003.jpg (111.94 KiB) Viewed 245 times
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Caquineur
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RE: Weather

Post by Caquineur »

ORIGINAL: Froonp
The latest charts are copyrighted 2000. You may have a 1997 or a 1996 one, which is not current.
Also, the latest WiF FE Vassal module (version 6.21) have the correct charts. Which version are you using ? It is probably outdated too...
Thank you very much !

I did download version 6.21 module, but (IIRC) there were two files in the module (that I upzipped without using Vassal) : one GIF and one JPG - I kept only the GIF one, so I guess the good one was the JPG. There is no version indicated on the file I have.

So now it's really fine weather in the Arctic [8D]
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Caquineur
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RE: Weather

Post by Caquineur »

ORIGINAL: Froonp
Here is the latest (2003) impulse track.

I'm interested in your study on the weather probabilities, and I hope you'll publish the results somewhere.
Thanks again.
I will definitely do that... when it's finished and checked and double-checked [;)]
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RE: Weather

Post by Shannon V. OKeets »

ORIGINAL: Greywolf

About the weather map, the different kind of weather are hard to tell appart : Storm / Snow and in some way Blizzard and Rain.

The stars are nearly invisible. And the weather legend should be near each month name or only once at top, in the middle with all the colors on the picture it is hard to saw.

Also thoses pages 9-10 tutorial should point right from the start that a D10 is rolled for weather, could be confusing to see 12 images otherwise...
Thank you for your comments.

I want to revisit all the screen shots for the tutorials since it has been over a year since they were taken and I know that some of the forms have changed. And yeah, the presentation of the weather information could stand improvement.
Steve

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Centuur
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RE: Weather

Post by Centuur »

As a non native English speaker, I'm probably not an expert on English grammar. If I'm reading things right, however...

Stated in post 247, the discription of the Optional 2D10 table on the modifiers:
“-4 for attacking in jungle. But +1 for each white print Japanese, Australian or US marine attacking a jungle hex.”
This means that only white print marine units from Japan, Australia or the US are getting the +1.

Stated in post 249, the notes for odds modifiers:
“+1 per US marine, Japanese or Australian corps/army (unit must be elite) attacking a jungle hex”
This means that any white print US marine, or any white print Japanese or Australian corps/ army is getting the +1.  

Since I never played with the 2D10 table the question is which is correct. I haven't got a clue...
 
Peter
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RE: Weather

Post by michaelbaldur »

ORIGINAL: Centuur

As a non native English speaker, I'm probably not an expert on English grammar. If I'm reading things right, however...

Stated in post 247, the discription of the Optional 2D10 table on the modifiers:
“-4 for attacking in jungle. But +1 for each white print Japanese, Australian or US marine attacking a jungle hex.”
This means that only white print marine units from Japan, Australia or the US are getting the +1.

Stated in post 249, the notes for odds modifiers:
“+1 per US marine, Japanese or Australian corps/army (unit must be elite) attacking a jungle hex”
This means that any white print US marine, or any white print Japanese or Australian corps/ army is getting the +1.  

Since I never played with the 2D10 table the question is which is correct. I haven't got a clue...
 

Australia don´t have marine .... it is white print Japanese and Australians ... and us marines
the wif rulebook is my bible

I work hard, not smart.

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if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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Centuur
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RE: Weather

Post by Centuur »

If this is the case, I would suggest to change both lines as follows:

"+1 per US marine, white print Japanese or Australian corps/army attacking a jungle hex".

Or are both lines correct English language? I am a little confused by the different descriptions here...

A US marine division doesn't qualify for a +1, or does it qualify? Since the first line doesn't state "corps/army" and the second line does...



Peter.


Peter
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RE: Weather

Post by Shannon V. OKeets »

ORIGINAL: Centuur

As a non native English speaker, I'm probably not an expert on English grammar. If I'm reading things right, however...

Stated in post 247, the discription of the Optional 2D10 table on the modifiers:
“-4 for attacking in jungle. But +1 for each white print Japanese, Australian or US marine attacking a jungle hex.”
This means that only white print marine units from Japan, Australia or the US are getting the +1.

Stated in post 249, the notes for odds modifiers:
“+1 per US marine, Japanese or Australian corps/army (unit must be elite) attacking a jungle hex”
This means that any white print US marine, or any white print Japanese or Australian corps/ army is getting the +1.  

Since I never played with the 2D10 table the question is which is correct. I haven't got a clue...
 
The text in post 249 is more precise. This is an example of the difference between ADG's WIF FE rules (post 247 - faithful to ADG's RAW) and my rewrite of of them for MWIF (post 249).

I am loathe to makes these edits though, since what may appear to be a minor rewording can affect the interpretation of the rules. So, for the Rules as Coded (RAC) document, I have left the ADG text unmodified. The Help message in post 247 is quoting from RAC.

On the other hand, I had to decide how the text should be interpreted so that I could write the code. And when I explain how the program works (e.g., in the Players Manual - post 249 is from the PM), I rewrite some text for clarity.

Life is never easy.[:(]
Steve

Perfection is an elusive goal.
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Centuur
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RE: Weather

Post by Centuur »

No, life can't be hell sometimes (like tuesday afternoon when my car choose to break after work on the motorway with 34 Celsius and no shadow to stand...).

That meant not being able to get to work on wednesday, that was the positive side of things...




Peter
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