ORIGINAL: Norden
It is incredibly to the the details worked on here and seeing Denmark beeing - once again - beeing butchered beyond recognition. Denmark is part of Scandinavia and I have yet to see a game where Denmark looks like Denmark. [:D]
The problem here is of course the Belts (straits), the Sound (between Sweden and Denmark) and Limfjorden (the waterway dividing northern Jutland from the rest). I can see, its the Hex requirements that are responsibel for the butchering. But Jutland at least could look more real. Make Limfjorden a river, even if it is not, for practical purposes it is.
The islands? Well, guess it cant be helped really.
Norden

Most of the differences here (but not all) are due to having to place terrain within the given hex grid size. A lot of the details concerning Denmark's islands really require a smaller hex grid (or no grid whatsoever) to model them well.
I am willing to make small changes here, but I am sensitive to Patrice's concern that we do not mess with the European map. It raises the spectre of hundreds of other (reasonable) changes being requested.
So ... how about these changes:
1 - Remove the land from the hex beneath the N in DENMARK; making it an all-sea hex.
2 - Reduce the size of the island that Frederickshaven occupies to two hexes, making the third hex (the SW one) part of the larger land mass.
3 - Make both hexes of Fred's island connect via straits to the same hex (SE and SW respectively).
4 - Make the hex where the Cop from Copenhagen sits part of the larger land mass - directly attached due west and connected via straits to the east and SE (the later is already true).
I am being careful here that a German leg infantry with a movement allowance of 4 and starting ni Germany can still move into Copenhagen without becoming disorganized - if all the hexes are empty.
This does not address your real problem (I expect) which is the placement of Copenhagen. Here the hex that C. truly sits in is shared with Sweden and Sweden has more of the land mass ni that hex. Hence the difficulty. The ADG geographer/artist/game designer trimmed Cop.'s island by about 25%, giving the entire hex to Sweden. I am sure that war's have been fought over less. If so, please invade Australia - not Hawaii or Marseilles.