Quick Questions Thread
Moderator: Joel Billings
Re: Quick Questions Thread
I do this. Other than taking rail capacity I dont know of a downside.
Re: Quick Questions Thread
Afaik if they get attacked while entrained they get pre-battle-DISruption.
“Amateurs study tactics; professionals study logistics.”
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Re: Quick Questions Thread
If you are talking about units that come from TB then it is better to not move them so they build CPP. If you still hold Rostov then there is just enough rail capacity and SMP to unload 3 of them in the city in 1 go.chegevara wrote: Tue Apr 28, 2026 8:13 pm Hi,
if I have as a soviet units too far away from the front, for example on Caucasis, and they can't be railroaded by 1 turn,
should I move them as far as possible and left them on rails until next turn, or use move points enough to unload them at some intermediate railyard?
Is there any downside if unit is left on rails until the next turn?
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Glory to Ukraine!
Re: Quick Questions Thread
If some Front\Army is overcrowded, which is better - to assign some corps\army directly to the Stavka, or keep it and suffer penalties for the CP overlimit?
Re: Quick Questions Thread
I dont like to over crowd commands. Especially as russia.
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FranGuasch
- Posts: 8
- Joined: Sat Mar 08, 2025 9:55 pm
Re: Quick Questions Thread
Soviet Factory Evacuation: Can not find the answer elsewhere. Manual tells
*** In this window, if you click on the “Move to…” text
(shown in yellow) you will be given the option to order
the immediate movement of the factory.***
I understand, the game engine moves it automatically, sometimes, i.e: turn 3, some factories are in dark yellow (omsk damaged heavy factories) I understand these are evacuated factories from Mogilev or Kiev
a) However, i want to move them manually, also. Cannot do it
Rail points are not the problem, just starting the turn
I ve tried, but failed
1.- Rail mode
2.- Enter the city detail (process... Escape key, right click, then city name), then select a factory?
3.- Always find it "greyed", should it be "yellow" colored like others (i.e, change airplane)... Why? Some turn until allowed?... Too far/near from enemy?
Then, i ve tried
1.- N Key, then lets say heavy industry
2.- Select any city, i e... Odessa (i believe no problems to evacuate it)
3.- Then.. i click MOVE TO KIROV
4.- Weirdly, a pop up says... Relocate Kolomna to Kirov. Seems you can only move the LAST one in the list of each city. Because i ve decided to say YES, ant it seems to move.
5.- I want to move Odessa, not a random one. Tried many other options. Moscow, Leningrad, Gomel. Always gives me an option to move the last one of the list. Tried sending to different cities, Odessa to Kirov, Odessa to Baku. Always similar result.
So... You can move just a few selected factories i.e, the ones with a "move to" under them? Others are blocked?
b) Also... i found in another link by wiedrock damage raises 40% manually, 25% auto. This is 5 turns without production. Always same?
c) Can Manpower be evacuated? WITE1 didnt allowed. Other factories (oil, rail... i.e kherson 10x Fuel production)
*** In this window, if you click on the “Move to…” text
(shown in yellow) you will be given the option to order
the immediate movement of the factory.***
I understand, the game engine moves it automatically, sometimes, i.e: turn 3, some factories are in dark yellow (omsk damaged heavy factories) I understand these are evacuated factories from Mogilev or Kiev
a) However, i want to move them manually, also. Cannot do it
Rail points are not the problem, just starting the turn
I ve tried, but failed
1.- Rail mode
2.- Enter the city detail (process... Escape key, right click, then city name), then select a factory?
3.- Always find it "greyed", should it be "yellow" colored like others (i.e, change airplane)... Why? Some turn until allowed?... Too far/near from enemy?
Then, i ve tried
1.- N Key, then lets say heavy industry
2.- Select any city, i e... Odessa (i believe no problems to evacuate it)
3.- Then.. i click MOVE TO KIROV
4.- Weirdly, a pop up says... Relocate Kolomna to Kirov. Seems you can only move the LAST one in the list of each city. Because i ve decided to say YES, ant it seems to move.
5.- I want to move Odessa, not a random one. Tried many other options. Moscow, Leningrad, Gomel. Always gives me an option to move the last one of the list. Tried sending to different cities, Odessa to Kirov, Odessa to Baku. Always similar result.
So... You can move just a few selected factories i.e, the ones with a "move to" under them? Others are blocked?
b) Also... i found in another link by wiedrock damage raises 40% manually, 25% auto. This is 5 turns without production. Always same?
c) Can Manpower be evacuated? WITE1 didnt allowed. Other factories (oil, rail... i.e kherson 10x Fuel production)
Re: Quick Questions Thread
Hello gamers, my quick questions:
Question A:
Gaze upon the screenshot below. If I attack here with my half-spent infantry corps, the result would be the enemy units route behind my lines with nearly all of them dead, salvaging very few if any tanks. But this question is more about the situation of an encirclement without a full lock achieved by the separation of divisions in to thirds, to seal them completely.

The simple question being: What precisely are the rules for such situations, and is it worth spending the resources to lock it?
I believe these are my options in this particular case
1. I use the infantry units which cleared the path (and are not fresh at this point to begin with, to crush the enemy on both hexes they are strong on.
2. I fully envelop the enemy, and defeat them right as the gap is dI bypass the enemy at this location.Only very weak units would be needed to pin them in place.
3. I bypass the position entirely.
Thoughts: Conventional wisdom dictates that as Germany at the start of Barbarossa option 3 is the correct one, and yet, that seems like a bad idea here to me? Keep in mind I'm a beginner I really can't tell from the manual.
I'll attempt to motivate the claim: I want that railroad soon as possible so that I can repair it, and I want my 4 tank divisions to penetrate as deep as possible, which would be less deep would they have to walk around enemy controlled hexes.
Question A:
Gaze upon the screenshot below. If I attack here with my half-spent infantry corps, the result would be the enemy units route behind my lines with nearly all of them dead, salvaging very few if any tanks. But this question is more about the situation of an encirclement without a full lock achieved by the separation of divisions in to thirds, to seal them completely.

The simple question being: What precisely are the rules for such situations, and is it worth spending the resources to lock it?
I believe these are my options in this particular case
1. I use the infantry units which cleared the path (and are not fresh at this point to begin with, to crush the enemy on both hexes they are strong on.
2. I fully envelop the enemy, and defeat them right as the gap is dI bypass the enemy at this location.Only very weak units would be needed to pin them in place.
3. I bypass the position entirely.
Thoughts: Conventional wisdom dictates that as Germany at the start of Barbarossa option 3 is the correct one, and yet, that seems like a bad idea here to me? Keep in mind I'm a beginner I really can't tell from the manual.
I'll attempt to motivate the claim: I want that railroad soon as possible so that I can repair it, and I want my 4 tank divisions to penetrate as deep as possible, which would be less deep would they have to walk around enemy controlled hexes.
Re: Quick Questions Thread
Since I got a bit verbose perhaps in my other post, and I chanced upon a situation which allowed me to be much more succinct.
Look at image A:

Units marked "1" are in no realistic way helped by gap that units marked "2" hold persist in.
I could brush units marked "2" away easily, would that then instantly, game-mechanically give me a buff to my combat vs unit marked "1" and/or harm unit marked "1" more harshly when it is defeated?
I note that no roads or railroads, or other realistic route of escape or supply exists, yet if there's a game rule that says basically once you're fully locked in then X, Y, Z happens, that'd make sense.

Look at image A:

Units marked "1" are in no realistic way helped by gap that units marked "2" hold persist in.
I could brush units marked "2" away easily, would that then instantly, game-mechanically give me a buff to my combat vs unit marked "1" and/or harm unit marked "1" more harshly when it is defeated?
I note that no roads or railroads, or other realistic route of escape or supply exists, yet if there's a game rule that says basically once you're fully locked in then X, Y, Z happens, that'd make sense.

Re: Quick Questions Thread
Sorry for asking so many questions in a row, these are all related though and something I can't seem to find in the manual 

Here, I predicted that with a small numerical advantage and a weak attack, I would defeat the enemy with only very minor losses for me.
The enemy, however did manage to escape with most of the men alive, despite being cut off. I'm aware that the unit will be debuffed in a number of way which given it's position on the map means I'll easily catch it again (and therefore perhaps spending only 78 german lives was a good idea in this instance?
It's clear that if I performed a non-weak attack, especially with multiple units and some nice support units on an HQ, the unit would've suffered 90-95% losses instead. All good and fair.
What's not clear is what determines how far it gets to retreat through land I occupy, and under what precise conditions and at what cost to itself.

Here, I predicted that with a small numerical advantage and a weak attack, I would defeat the enemy with only very minor losses for me.
The enemy, however did manage to escape with most of the men alive, despite being cut off. I'm aware that the unit will be debuffed in a number of way which given it's position on the map means I'll easily catch it again (and therefore perhaps spending only 78 german lives was a good idea in this instance?
It's clear that if I performed a non-weak attack, especially with multiple units and some nice support units on an HQ, the unit would've suffered 90-95% losses instead. All good and fair.
What's not clear is what determines how far it gets to retreat through land I occupy, and under what precise conditions and at what cost to itself.
Re: Quick Questions Thread
TOE-%, Morale and concerning retreat distance(s) also very likely Leader rolls.rinne wrote: Sat May 09, 2026 9:12 pm What's not clear is what determines how far it gets to retreat through land I occupy, and under what precise conditions and at what cost to itself.
So in short, RNG.
4. See the double-rail that is blocked.rinne wrote: Sat May 09, 2026 7:56 pm The simple question being: What precisely are the rules for such situations, and is it worth spending the resources to lock it?
a) Yes, should only those historically relocated and only Airframe/Chassis productions.FranGuasch wrote: Fri May 08, 2026 7:03 am So... You can move just a few selected factories i.e, the ones with a "move to" under them? Others are blocked?
b) Here is the link for all.
c) Manpower evacuates randomly, if a battle takes place the evacuated manpower factories should on average be more than without.
All other factories are not moved or even destroyed IIRC. The only impotant (theoretically) one that stays should be....Oil/Crude IIRC.
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: Quick Questions Thread
What do you think about airfields strikes on D1 in GC, is it worth to try cause more damage at price of much greater losses?
Most of the soviet planes are obsolete byplanes anyway, maybe it worth only focus airfields with new planes (MiG,Yak,Su-2 etc.)?
Most of the soviet planes are obsolete byplanes anyway, maybe it worth only focus airfields with new planes (MiG,Yak,Su-2 etc.)?
Re: Quick Questions Thread
The unit was routed which is much worse than a unit retreating .rinne wrote: Sat May 09, 2026 9:12 pm Sorry for asking so many questions in a row, these are all related though and something I can't seem to find in the manual
Here, I predicted that with a small numerical advantage and a weak attack, I would defeat the enemy with only very minor losses for me.
The enemy, however did manage to escape with most of the men alive, despite being cut off. I'm aware that the unit will be debuffed in a number of way which given it's position on the map means I'll easily catch it again (and therefore perhaps spending only 78 german lives was a good idea in this instance?
It's clear that if I performed a non-weak attack, especially with multiple units and some nice support units on an HQ, the unit would've suffered 90-95% losses instead. All good and fair.
What's not clear is what determines how far it gets to retreat through land I occupy, and under what precise conditions and at what cost to itself.