At dawn we slept...in the cab on the way back from Olongapo

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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

Whiskey hangovers are baaad. One must exercise some pacing and restraint. Even so, it is one of the great joys of life to sit down looking out over the water at sunset with a heavy rock glass, some big-ass ice cubes and a couple of fingers of fine whiskey.

My staff at work gave me two bottles of whiskey for Christmas. [:D]

One time my old roommate knocked on John Wayne's door in Newport Beach and asked to speak to "Mr Wayne". The butler sounded like and looked like Hop Sing.

Hop Sing: Mistah Wayne not here.

Roommate: We'd just like to give him some Jack Daniels

Very Loud and Familiar Voice: WELL TELL 'EM TO COME IN, DAMNIT!

They presented him with their gift and did some lousy imitations..

Roommate: Really enjoyed ya' in Sands of Iwo Jima. <hands over the Jack Daniel>

Mistah Wayne: <laughs at their lousy imitations> Thanks. Here's some real whiskey <hands over a bottle of Wild Turkey and some signed publicity pictures> NOW GET THE HELL OUT OF HERE! <Points to Hop Sing>

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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

The strategic goals of an attack on New and Improved Britain:

1) To keep the Australian and Rhodesian troops busy and out of trouble.

2) Entertainment value

3) To keep the damn Japs from sending the broody 100,000+ troops in New Guinea, New Britain, New Ireland and the Solomons back to the Marianas, Formosa, Okinawa, Vietnam or the PI where the real fight is.
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

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There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

Micro attacks and infrastructure efforts in NW New Guinea and Ceram

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Zorch
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Zorch »

ORIGINAL: Cap Mandrake

There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress
Can you say 'island hop'? Sure you can. [8D]
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by BBfanboy »

ORIGINAL: Cap Mandrake

There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress

There is a phrase that describes what your strategy you should be using:
"Hit 'em where they ain't!"
It's in the manual you didn't pretend to read ... [:D]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

ORIGINAL: Zorch

ORIGINAL: Cap Mandrake

There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress
Can you say 'island hop'? Sure you can. [8D]

Yes, but the point is to APPEAR to be planning to capture Rabaul so they all stay to guard it.
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Zorch
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Zorch »

ORIGINAL: Cap Mandrake

ORIGINAL: Zorch

ORIGINAL: Cap Mandrake

There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress
Can you say 'island hop'? Sure you can. [8D]

Yes, but the point is to APPEAR to be planning to capture Rabaul so they all stay to guard it.
Ah! The old self-provisioning prison camp strategy.
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

ORIGINAL: BBfanboy

ORIGINAL: Cap Mandrake

There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress

There is a phrase that describes what your strategy you should be using:
"Hit 'em where they ain't!"
It's in the manual you didn't pretend to read ... [:D]


Yes, naturally, but see, the thing is...the KB can move around. [:D]
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

The Americans and Canadians are ready for the Kurile/Sakhalin operation but we don't have enough transports in the area or enough planes and it would require the three US CV's AND definite knowledge of the position of the KB.

The safest mode of attack is through Siam. The Indian hordes are on their way but they have to walk down to Moulmein because I haven't paid the points to put them on boats yet.
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Zorch
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Zorch »

ORIGINAL: Cap Mandrake

The Americans and Canadians are ready for the Kurile/Sakhalin operation but we don't have enough transports in the area or enough planes and it would require the three US CV's AND definite knowledge of the position of the KB.

The safest mode of attack is through Siam. The Indian hordes are on their way but they have to walk down to Moulmein because I haven't paid the points to put them on boats yet.
Mongolians have hordes; Indians have swarms or mobs or?
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

Supply situation in Siam. The bottleneck is the jungle trail from Moulemin to Rahaeng. Perhaps some HQ units further down the line and a million tons of supply at Moulmein will work. It would be nice to capture Ayuthia which would give us a rail/major road link all the way to Vietnam.

Bangkok is a beast. 43K troops, 20 units, 270 Ronsons, urban light terrain. We would need combat engineers, 100K troops, armor, arty, and mountains of supply to take it.

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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

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The Lashio to Kunming road seems to be working. Lashio draws supply from Moulemin via rail (19K supply) and then by trail/road to Kunming (4700 supply)
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

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As I recall there is a formula for supply transport degradation over various terrain. I suppose I could look it up.....naaah.
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

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I can't find it. [:D]
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Zorch
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Zorch »

ORIGINAL: Cap Mandrake

I can't find it. [:D]
Delegate it to your staff, providing they haven't gone on strike.
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by BBfanboy »

ORIGINAL: Cap Mandrake

I can't find it. [:D]
Bound to be in Alfred's Logistics 101.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Zorch
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Zorch »

ORIGINAL: BBfanboy

ORIGINAL: Cap Mandrake

I can't find it. [:D]
Bound to be in Alfred's Logistics 101.
Matrix needs to add an Ask Alfred button, to consult the Oracle of AE.
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Disco Duck »

ORIGINAL: Cap Mandrake

ORIGINAL: Zorch

ORIGINAL: Cap Mandrake

There are 42 units, 62K troops, 190 planes at Rabaul and another 60 bombers at Kavieng. The place is a freaking fortress
Can you say 'island hop'? Sure you can. [8D]

Yes, but the point is to APPEAR to be planning to capture Rabaul so they all stay to guard it.


That was Grant's strategy at Richmond. He knew he couldn't take but the South couldn't afford to lose it. Hence Sherman was free to do a Billion dollars in damage to the south. That was in 1865 dollars not todays.
There is no point in believing in things that exist. -Didactylos
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Cap Mandrake
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RE: At dawn we slept.....in the cab on the way back from Olongapo

Post by Cap Mandrake »

Wonky supply distribution stuff.
Each receiving base that is in range of a base that has excess supplies and needs supplies will get them.

1st. every base that needs 1x requirement gets 1x. So this is one big loop through all bases so as to get maximum coverage and that every base gets at least 1x previously this was 3x only. Sending base will not send any supplies that would dip into its own 3x requirement and if add supply is being used then sending base guards up to 4x.

2nd every base that can get 3x or some portion there of will get it. So this is another big loop to see if we can get bases up to at least 3x requirement. Sending base will not send any supplies that would dip into its own 3x requirement.

3rd. every base that is eligible for excess normally this is big major bases or bases with the highest spoilage limit previously there was no check before sending supplies to small bases. Sending base will not send any supplies that would dip into its own 3x requirement.

4th. One final big loop through all bases to resupply LCUs and whatever base the LCU is at is the only base it can draw supplies from previously there was no restriction. If LCU is in non-base hex or enemy then no restriction. Sending base will guard up to 20 supply points meaning if a unit can be supplied and base has it then unit gets it, previously base had to have above 3x.

In each big loop except for the 4th the amount that can be sent is modified by Prim HQ of base (just like witp) and if present adds an extra 25k to requirement and we check for max draw and we check spoilage limit at base receiving base.

How far a base can receive supplies is determined by tracing a supply cost path starting value used is 100 just like witp. There are three different ranges used throughout each week 89 which is very short range and happens 4 times a week, 49 which is medium range and happens twice a week and 10 which is long range which happens once per week. These values are the minimum required trace value from sending base to receiving base and the trace value must be equal to or greater than this to receive supplies so you may notice that some bases only get supplies 3 times or in some cases once per week.

Using the add supply button means first the base will try and get 1x requirement then during the 3x loop it will try and get 3x whatever is in that field so a base has 1000 normal requirement and I press the add supply to 1000 making new requirement of 2000 thus 1x + 3x = 2000 + 6,000 = 8,000 that the base will try and get.


Short range is trace value of 89 - 100 and is used 4 times per week.
Medium range is trace value 49 - 100 and is used 2 times per week.
Long range is trace value 10 - 100 and is used 1 time per week.

The problem is the "trace value" is from the primordial WITP game. [:D] Maybe I have the paper manual for that.
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