Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Turn ends on a roll of 7. (8 or less to end)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sep/Oct '42
End of Turn.

End of Turn.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Losses for the turn.


- Attachments
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- 864.jpg (171.79 KiB) Viewed 467 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sep/Oct '42
End of Turn
No partisans. Garrison rating in France was tested.
End of Turn
No partisans. Garrison rating in France was tested.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Thank you for rolling partisans. I was trying to find time to roll them tonight.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
There now seems to be plenty of production bugs. Here are a few of them. (they might have been caused by editing?)
- France has the wrong PM. It has 1.5, but should have 1.25.
- US can use the 2 saved BPs in Marseilles, but should not be able to do so since they have no CPs available to ship them home. Although things here seemed to changed after I did an order.
- Italy was missing their traded BPs. But seemed to get them after a 'recomputed'.
Anyway. Now I am going to watch football. I plan on doing our end of turn tomorrow.
- France has the wrong PM. It has 1.5, but should have 1.25.
- US can use the 2 saved BPs in Marseilles, but should not be able to do so since they have no CPs available to ship them home. Although things here seemed to changed after I did an order.
- Italy was missing their traded BPs. But seemed to get them after a 'recomputed'.
Anyway. Now I am going to watch football. I plan on doing our end of turn tomorrow.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Editing might have something to do with all these problems.
US-CW trade is a mess. I need to edit more.
US-CW trade is a mess. I need to edit more.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis end of turn:
Preliminary planning:
Three German oil should be going to Italy, but 4 is listed as going. Clearing 1 of the oils seems to fix a few things.
Germany - 30 production points - 38 BPs. Save 1 oil in Berlin.
Italy - 11 production points - 19 BPs. Save 3 oil. 1 in Rome, 1 in Milan, and 1 in Turin.
Japan - 19 production points - 24 BPs. Save 3 oil. 1 in Truk, 1 in Batavia, and 1 in Telok Betong.
Stay at sea:
The following units stay at sea.
Germany:
Baltic Sea: CP
Eastern Mediterranean: CP
Italy:
Italian Coast: CP + 2 CA
East Med: 2 CA
Japan:
Bismarck Sea: CP + BB + CA
China Sea: 11 CP + BB + CA in 1-box + 2 CA in 4-box
South China Sea: 4 CP + 2 CA in 4-box
The Marianas: CA
The Solomons: 2 BB
Timor Sea: CA
Return to Base:
Germany:
North Sea: NAV3 -> 47,35, FTR2 -> Calais
Western Mediterranean: FTR2 -> Nice
Arctic Ocean: CA -> Petsamo
Italian Coast: NAV3 -> 73,37 (Sicily)
Italy:
All SUBs -> Brest
Western Mediterranean: CA -> La Spezia
Eastern Mediterranean: All ships -> La Spezia
Japan:
China Sea: BB + CA -> Fukuoka
South China Sea: 2 BB -> Batavia, CA -> Singora, Siam
Mendocino: CV -> Truk, CA -> Tokyo
Christmas Island: SUB -> Rabaul, CA -> Truk
West Indian Ocean: CV -> Batavia
Mozambique Channel: SUB -> Batavia, 2 CA -> Batavia
Azanian Sea: SUB -> Batavia, 2 CA -> Batavia
Cape Basin: CVL -> Batavia
Antipodes: SUB -> Rabaul, CA -> Batavia
Tasman Sea: SUB -> Rabaul, CA -> Rabaul
Polynesia: 3 CV + CA -> Truk
Coral Sea: FTR2 + NAV3 -> Rabaul
South Pacific: SUB -> Rabaul
Use Oil:
Germany:
All units are reorganized for 3 oil (2.8). Use 3 saved oil from Budapest.
Italy:
All units, except HQA (Graziani), are reorganized for 3 oil (3.2). Use 1 saved oil in Milan, 1 in Rome, and 1 in Turin.
Japan:
All units are reorganized are reorganized for 4 oil (4.25). Use 1 saved oil in Telok Betong, the 2 NEI oil that are being saved in the NEI, and the saved oil in Kashgar.
Breakdown: -
Scrap: -
Production:
Germany (38):
Scrap LND3 Do 17Z
MIL
MOT
MAR
ARM
AA (4 BP)
FTR2
2 LND3
4 Pilot
Repair CA Blucher
Italy (19):
INF
INF Div
MTN Div
2 FTR2
2 Pilot
Repair CA
2 SUB (2nd)
Japan (24):
INF Div
ART
2 FTR2
3 Pilot
BB (1st)
CV (1st)
CVL Shoho (2nd)
SUB (2nd)
Factory destruction: -
Reinforcements:
Germany:
FTR2 (Rom) -> Bucharest
FTR2 (Fin) -> Tampere
FTR2 (FW 190 G-2) + NAV3 -> Saarbrucken
FTR2 (FW 190 G-1) -> Kiel
INF + 8-4 MOT -> Saarbrucken
7-5 MOT + CAV Div -> Königsberg
SUB -> Kiel
Italy:
FTR2 + NAV3 -> Genoa
BB + SUB -> La Spezia
Japan:
2 FTR2 (5 strength Ki-27 (Nate) + Ki-43-I Hayabusa (Oscar)) -> Sasebo
CA -> Tokyo
CP -> Bangkok
Voluntary Resource Lending:
Modified; Germany -> Italy: 10 resources, (3 oil, minimum) + 6 BPs
Axis goes first if we win the initiative. No re-roll.
Preliminary planning:
Three German oil should be going to Italy, but 4 is listed as going. Clearing 1 of the oils seems to fix a few things.
Germany - 30 production points - 38 BPs. Save 1 oil in Berlin.
Italy - 11 production points - 19 BPs. Save 3 oil. 1 in Rome, 1 in Milan, and 1 in Turin.
Japan - 19 production points - 24 BPs. Save 3 oil. 1 in Truk, 1 in Batavia, and 1 in Telok Betong.
Stay at sea:
The following units stay at sea.
Germany:
Baltic Sea: CP
Eastern Mediterranean: CP
Italy:
Italian Coast: CP + 2 CA
East Med: 2 CA
Japan:
Bismarck Sea: CP + BB + CA
China Sea: 11 CP + BB + CA in 1-box + 2 CA in 4-box
South China Sea: 4 CP + 2 CA in 4-box
The Marianas: CA
The Solomons: 2 BB
Timor Sea: CA
Return to Base:
Germany:
North Sea: NAV3 -> 47,35, FTR2 -> Calais
Western Mediterranean: FTR2 -> Nice
Arctic Ocean: CA -> Petsamo
Italian Coast: NAV3 -> 73,37 (Sicily)
Italy:
All SUBs -> Brest
Western Mediterranean: CA -> La Spezia
Eastern Mediterranean: All ships -> La Spezia
Japan:
China Sea: BB + CA -> Fukuoka
South China Sea: 2 BB -> Batavia, CA -> Singora, Siam
Mendocino: CV -> Truk, CA -> Tokyo
Christmas Island: SUB -> Rabaul, CA -> Truk
West Indian Ocean: CV -> Batavia
Mozambique Channel: SUB -> Batavia, 2 CA -> Batavia
Azanian Sea: SUB -> Batavia, 2 CA -> Batavia
Cape Basin: CVL -> Batavia
Antipodes: SUB -> Rabaul, CA -> Batavia
Tasman Sea: SUB -> Rabaul, CA -> Rabaul
Polynesia: 3 CV + CA -> Truk
Coral Sea: FTR2 + NAV3 -> Rabaul
South Pacific: SUB -> Rabaul
Use Oil:
Germany:
All units are reorganized for 3 oil (2.8). Use 3 saved oil from Budapest.
Italy:
All units, except HQA (Graziani), are reorganized for 3 oil (3.2). Use 1 saved oil in Milan, 1 in Rome, and 1 in Turin.
Japan:
All units are reorganized are reorganized for 4 oil (4.25). Use 1 saved oil in Telok Betong, the 2 NEI oil that are being saved in the NEI, and the saved oil in Kashgar.
Breakdown: -
Scrap: -
Production:
Germany (38):
Scrap LND3 Do 17Z
MIL
MOT
MAR
ARM
AA (4 BP)
FTR2
2 LND3
4 Pilot
Repair CA Blucher
Italy (19):
INF
INF Div
MTN Div
2 FTR2
2 Pilot
Repair CA
2 SUB (2nd)
Japan (24):
INF Div
ART
2 FTR2
3 Pilot
BB (1st)
CV (1st)
CVL Shoho (2nd)
SUB (2nd)
Factory destruction: -
Reinforcements:
Germany:
FTR2 (Rom) -> Bucharest
FTR2 (Fin) -> Tampere
FTR2 (FW 190 G-2) + NAV3 -> Saarbrucken
FTR2 (FW 190 G-1) -> Kiel
INF + 8-4 MOT -> Saarbrucken
7-5 MOT + CAV Div -> Königsberg
SUB -> Kiel
Italy:
FTR2 + NAV3 -> Genoa
BB + SUB -> La Spezia
Japan:
2 FTR2 (5 strength Ki-27 (Nate) + Ki-43-I Hayabusa (Oscar)) -> Sasebo
CA -> Tokyo
CP -> Bangkok
Voluntary Resource Lending:
Modified; Germany -> Italy: 10 resources, (3 oil, minimum) + 6 BPs
Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Germany - 30 production points - 38 BPs. Save 1 oil in Berlin.
Any idea where I do something wrong:
I get 10 res (3 oil) and 5 BPs going to Italy.
Germany saves one oil.
Germany gets 29 production points - 36 BPs.
None of German resources is idle.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I'm trying to calculate CW production. Please tell me if there is error in my calcutations.
CW sends 2 oils from Iraq and 1 BP from India to USSR.
Choke point in convoy line is 14 CPs in Faeroes Gap
US sends 2 BPs to CW -> 12 res can go to UK.
2 res are in UK, total 14 res to UK factories.
Burning 3 oil makes all 17 UK factories to produce.
12 res to UK:
3x Canada
Portugal
British Guyana
Dutch Guyana
Belgian Congo
2x South Africa
Oil, port of Spain, Trinidad
Oil 2x Venezuela
Broken Hill to Melbourne
2x India res to Calcutta and Bombay
2x CAN res to Montreal and Toronto
CW saves following oils
Canada
1x Venezuela
Kuwait
This gives all 22 factories to produce 28 BPs.
One goes to USSR, 2 are received from US giving total of 29 BPs.
CW sends 2 oils from Iraq and 1 BP from India to USSR.
Choke point in convoy line is 14 CPs in Faeroes Gap
US sends 2 BPs to CW -> 12 res can go to UK.
2 res are in UK, total 14 res to UK factories.
Burning 3 oil makes all 17 UK factories to produce.
12 res to UK:
3x Canada
Portugal
British Guyana
Dutch Guyana
Belgian Congo
2x South Africa
Oil, port of Spain, Trinidad
Oil 2x Venezuela
Broken Hill to Melbourne
2x India res to Calcutta and Bombay
2x CAN res to Montreal and Toronto
CW saves following oils
Canada
1x Venezuela
Kuwait
This gives all 22 factories to produce 28 BPs.
One goes to USSR, 2 are received from US giving total of 29 BPs.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
This is what I get to Germany. Do you have also 5 factories idle or what is wrong? Oil is saved.


- Attachments
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- Germanyproduction.jpg (412.89 KiB) Viewed 467 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Problem fixed. 4 oils went to production, but for some reason one of the, did not add production points. I manually recomputed each oil and now all is good.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Program shows everything wrong, specially number of oil resources to each major power. Please check is this correct.
US
Sends 2 BPs to FF and 2 BPs to CW
43 factories
Production multiple 1,25
Produces all other non-oil resources except France and Philippines = 26
24 oil resources (to production 17, save 7)
54 BPs - 2 to FF - 2 to CW + 2 saved last turn= 52 BPs
US
Sends 2 BPs to FF and 2 BPs to CW
43 factories
Production multiple 1,25
Produces all other non-oil resources except France and Philippines = 26
24 oil resources (to production 17, save 7)
54 BPs - 2 to FF - 2 to CW + 2 saved last turn= 52 BPs
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I'll take a look tomorrow. If it is still needed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
If there is an fixed issue reoccurring in the Final Production Step, then I suggest you try to load the game to the breakdown step. Advance to the Soviet breakdown. Open production planning in this step. Make sure that everything is as it should be, and then advance to the final production.
Or, in other words, making the changes as close to the Final Production Step as possible. This has solved changing orders for me before.
Or, in other words, making the changes as close to the Final Production Step as possible. This has solved changing orders for me before.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Turn end Allies
Stay at sea and RTB
Some CW/US/FF escorts stay at sea.
Almost all surface ships (plus one TRS) and all planes in West Med box 3 stay at sea.
CPs return as follows
Arctic Sea CWx1
North Atlantic USx1 FFx2
USEC USx1
CSV USx1
This should allow the production I have calculated. Please give some mercy if one extra CP has been returned as program is a total mess after sending 28 US res to UK and I need to calculate convoy lines with paper and pencil [:)].
Most CW ships in West Med return to Oran, US to Gibraltar. Exceptions and all TRS below:
CW AMPH to Portugal
CW The Queens to Liverpool
CW TRS to Oran
FF TRS and Sub to Algiers
US AMPH to Gibraltar
From northern waters most CW ships to Liverpool.
CSV
US TRS loaded with AT gun and artillery to Marseilles
US TRS and CA to Norfolk
US TRS to Philadelphia
Coral Sea
CW FTR to Island of Mare east of New Caledonia
US planes to Erromango and Port Vila
TRS and 2x BB to port Vila
BB to Suva in Fiji
NZC
TRS to Hiva Oa (Marquesas islands)
All other ships to Suva in Fiji
Oil use
USSR reorg all for free.
CW reorg all for 4,05 oil.
FF reorg all for 0,75 using CW oil.
US reorg all for 3,4 oil
Production
CW 29
CAV div
GAR
ARM
3x NAV3
CVP1
3x Pilot
Sub 2nd (Australia)
TRS 1st
FF 2
FTR2
US 52
HQA
6x pilot
FTR3
FTR2
LND4
LND3
2x CVP1
INF
MTN
MIL
AA 5
AMPH (2nd)
Sub (2nd)
USSR 32
INF div
MIL
3x pilot
2x FTR2
LND3
O-chit
Save 1 BP (I forgot to edit 1 BP from CW trade that went bad, I will edit this next turn end)
Reinforcements
CW
FTR2 and NAV3 to Southampton
FTR2 to Coventry
Sub and MAR to Liverpool
CP to New Zealand
FTR2 to Madras India
FF
FTR2 to French Guyana
US
MIL New York
HQI, MTN div, GAR and TRS to Norfolk
LND3 to Boston
FTR2 to San Diego
2x CVP1 on CVs in San Diego
USSR
MIL to Tashkent
FTR2 to Vladivostok
FTR2 to Murmansk
LND2 to Smolensk
HQA and CAV to Blagovyevschensk
GAR to Murmansk
MOT to Kharkov
INF to D-town
INF to Gomel
MTN to Smolensk
Remove FTR2 from Archangel
Recourse lending
CW to USSR 1 BP no resources
FF to CW 2 res no oil
US to CW and FF 2 BPs
Stay at sea and RTB
Some CW/US/FF escorts stay at sea.
Almost all surface ships (plus one TRS) and all planes in West Med box 3 stay at sea.
CPs return as follows
Arctic Sea CWx1
North Atlantic USx1 FFx2
USEC USx1
CSV USx1
This should allow the production I have calculated. Please give some mercy if one extra CP has been returned as program is a total mess after sending 28 US res to UK and I need to calculate convoy lines with paper and pencil [:)].
Most CW ships in West Med return to Oran, US to Gibraltar. Exceptions and all TRS below:
CW AMPH to Portugal
CW The Queens to Liverpool
CW TRS to Oran
FF TRS and Sub to Algiers
US AMPH to Gibraltar
From northern waters most CW ships to Liverpool.
CSV
US TRS loaded with AT gun and artillery to Marseilles
US TRS and CA to Norfolk
US TRS to Philadelphia
Coral Sea
CW FTR to Island of Mare east of New Caledonia
US planes to Erromango and Port Vila
TRS and 2x BB to port Vila
BB to Suva in Fiji
NZC
TRS to Hiva Oa (Marquesas islands)
All other ships to Suva in Fiji
Oil use
USSR reorg all for free.
CW reorg all for 4,05 oil.
FF reorg all for 0,75 using CW oil.
US reorg all for 3,4 oil
Production
CW 29
CAV div
GAR
ARM
3x NAV3
CVP1
3x Pilot
Sub 2nd (Australia)
TRS 1st
FF 2
FTR2
US 52
HQA
6x pilot
FTR3
FTR2
LND4
LND3
2x CVP1
INF
MTN
MIL
AA 5
AMPH (2nd)
Sub (2nd)
USSR 32
INF div
MIL
3x pilot
2x FTR2
LND3
O-chit
Save 1 BP (I forgot to edit 1 BP from CW trade that went bad, I will edit this next turn end)
Reinforcements
CW
FTR2 and NAV3 to Southampton
FTR2 to Coventry
Sub and MAR to Liverpool
CP to New Zealand
FTR2 to Madras India
FF
FTR2 to French Guyana
US
MIL New York
HQI, MTN div, GAR and TRS to Norfolk
LND3 to Boston
FTR2 to San Diego
2x CVP1 on CVs in San Diego
USSR
MIL to Tashkent
FTR2 to Vladivostok
FTR2 to Murmansk
LND2 to Smolensk
HQA and CAV to Blagovyevschensk
GAR to Murmansk
MOT to Kharkov
INF to D-town
INF to Gomel
MTN to Smolensk
Remove FTR2 from Archangel
Recourse lending
CW to USSR 1 BP no resources
FF to CW 2 res no oil
US to CW and FF 2 BPs
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis win initiative and go first in mostly nice weather.


- Attachments
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- 1weather.jpg (181.14 KiB) Viewed 467 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USA didn't save 2 BPs last turn. They captured 2 BPs in Marseilles, and US should not be able to use them. They had no CPs to ship them out of Marseilles to any US HC city where they could be used for production. That they could be used was a bug. They should either have remained in Marseilles, or destroyed by Allied forces.ORIGINAL: Mayhemizer_slith
Program shows everything wrong, specially number of oil resources to each major power. Please check is this correct.
US
Sends 2 BPs to FF and 2 BPs to CW
43 factories
Production multiple 1,25
Produces all other non-oil resources except France and Philippines = 26
24 oil resources (to production 17, save 7)
54 BPs - 2 to FF - 2 to CW + 2 saved last turn= 52 BPs
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9524
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Oh, you said about those BPs earlier. Our memory seems to be good, but quite short. Please don’t proceed, I will redo production from US phase.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Nah. We will proceed as is.ORIGINAL: Mayhemizer_slith
Oh, you said about those BPs earlier. Our memory seems to be good, but quite short. Please don’t proceed, I will redo production from US phase.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly

