Spanking Lowpe (NJP72 vs Lowpe (A))

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Moving supplies:

5 x C-47 Skytrain transporting 23rd Indian Mountain Gun Regiment from Changteh

6 x SB-III transporting supplies to Bhamo

4 x Hudson I transporting supplies to Jingcha War Area

8 x Blenheim IV transporting supplies to Tsuyung

6 x Blenheim IV transporting supplies to Tsuyung

6 x Blenheim IV transporting supplies to Tsuyung

5 x Blenheim I transporting supplies to Jingcha War Area

5 x Blenheim IV transporting supplies to Tsuyung

9 x Blenheim IV transporting supplies to Tsuyung

8 x Blenheim IV transporting supplies to Tsuyung

8 x Wellington Ic transporting supplies to Tsuyung

4 x B-17E Fortress transporting supplies to Tsuyung

4 x LB-30 Liberator transporting supplies to Tsuyung

7 x B-26 Marauder transporting supplies to Tsuyung

3 x B-17D Fortress transporting supplies to Tsuyung

4 x B-17E Fortress transporting supplies to Tsuyung

6 x C-47 Skytrain transporting supplies to 77th Chinese (this is the front lines on the Ankang road, interesting that this unit had 0 supplies, while the strongest unit there 30th was 100% supplied)

2 x B-17E Fortress transporting supplies to Tsuyung

2 x B-17D Fortress transporting supplies to Tsuyung

2 x B-26 Marauder transporting supplies to Tsuyung

Despite Tsuyung only being level 4, the beasts seem to be able to land supplies without suffering excessive op losses. We are on the way to 5 though.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

ORIGINAL: witpqs

ORIGINAL: Lowpe

ORIGINAL: BBfanboy

After the losses he has suffered, I suspect Darwin would be his best bet because it is still isolated. Perth is on a rail line so you can easily supply any effort in that direction.


Japan has Perth and Darwin...It is my choice for the next Australian adventure....

Is this guy actually within range to influence the battle?

4th Fleet is planning for an attack on Wake Island.

Can't be, it's the range of the HQ to influence a battle. 2x the range for a command HQ to allow TOE upgrades.

What I thought...but the 2x only works on Command HQ range from a Junior HQ. If no junior HQ then it is 1x Command HQ. I think.[;)] For purposes of adding a force multiplier.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

There is now 140 fighters at Ceylon...more Task Forces, including cargo and SAGs, and ships back in port. Hm.

One of the R class battleships is making a flank speed run to Mangalore today. I haven't spotted any subs lately...risky![X(] She can make six hexes if she doesn't founder.

No current dl on Cochin.



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witpqs
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by witpqs »

ORIGINAL: Lowpe

ORIGINAL: witpqs

ORIGINAL: Lowpe





Japan has Perth and Darwin...It is my choice for the next Australian adventure....

Is this guy actually within range to influence the battle?

4th Fleet is planning for an attack on Wake Island.

Can't be, it's the range of the HQ to influence a battle. 2x the range for a command HQ to allow TOE upgrades.

What I thought...but the 2x only works on Command HQ range from a Junior HQ. If no junior HQ then it is 1x Command HQ. I think.[;)] For purposes of adding a force multiplier.
I don't recall about force multiplier going through a junior HQ for range extension, I think command HQ has to be within its own HQ range to contribute to a battle. With the 2x thing I mentioned I was strictly referring to TOE upgrades (in a friendly base, in rest mode, upgrades on, replacements on (not sure about that one), with 2x range of a command HQ, have adequate supply).
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »


1. LCU looks to see if a Corps HQ is in range. If a Corps HQ is found, proceed to points 2-6 below. If no Corps HQ is found, proceed to points 7-8 below



2. If Corps HQ is within range, the level and target of the Corps HQ is checked and a combat bonus within the range 0-10% may be given.

3. If more than one Corps HQ is within range, the levels and targets of the additional Corps HQs are not checked.

4. If a Corps HQ within range was found, the LCU then sees if a Command HQ is within 2x range.

5. If Command HQ is within 2x range, the level and target of the Command HQ is checked and an additional combat bonus within the range 0-90% may be given.

6. If more than one Command HQ is within 2x range, the levels and targets of the additional Command HQs are not checked.



7. If no Corps HQ is found by the LCU, it then looks to see if a Command HQ is in 1x range.

8. If a Command HQ is within 1x range, the level and target of the Command HQ is checked and a combat bonus within the range 0-10% may be given.



9. The combat bonus applies to combat conducted inside the named base.

10. An Army HQ = a Corps HQ. The only difference is that a Corps HQ usually has only a one hex range whereas an Army HQ might have a range of up to five hexes.


A LCU may therefore receive assistance from:

(a) one Corps HQ only, or
(b) one Corps HQ and one Command HQ, or
(c) one Command HQ only

Alfred


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witpqs
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by witpqs »

Crikey that's good news! Thanks.
DesertWolf101
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by DesertWolf101 »

Couple of questions on this if you guys know the answer:

1) Say there are more than two Corps HQs in the same hex as the LCU, how is it determined which HQ the LCU will draw it's potential bonus from. Is it random, is it the one with the higher prep for the hex they are in, is it something else, or is it something we don't know?

2) Say an HQ has a range of 1. Does that mean the HQ has to be in the same hex as an LCU to give a bonus or can it be in an adjacent hex.
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

ORIGINAL: DesertWolf101

Couple of questions on this if you guys know the answer:

1) Say there are more than two Corps HQs in the same hex as the LCU, how is it determined which HQ the LCU will draw it's potential bonus from. Is it random, is it the one with the higher prep for the hex they are in, is it something else, or is it something we don't know?

2) Say an HQ has a range of 1. Does that mean the HQ has to be in the same hex as an LCU to give a bonus or can it be in an adjacent hex.
For question 2, adjacent hex is within range.
For Q1, most things in the game where the AI has to search go by the database index number of the unit/ship. Look in the upper left part of the unit screen. I can't say for sure that it does not look at the Prep data on available candidates, but that is not mentioned in the explanation and it does say that if a Corps HQ is found, no further searching is done for one.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RangerJoe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: DesertWolf101

Couple of questions on this if you guys know the answer:

1) Say there are more than two Corps HQs in the same hex as the LCU, how is it determined which HQ the LCU will draw it's potential bonus from. Is it random, is it the one with the higher prep for the hex they are in, is it something else, or is it something we don't know?

2) Say an HQ has a range of 1. Does that mean the HQ has to be in the same hex as an LCU to give a bonus or can it be in an adjacent hex.
For question 2, adjacent hex is within range.
For Q1, most things in the game where the AI has to search go by the database index number of the unit/ship. Look in the upper left part of the unit screen. I can't say for sure that it does not look at the Prep data on available candidates, but that is not mentioned in the explanation and it does say that if a Corps HQ is found, no further searching is done for one.

As with everything else, it is probably the lowest number HQ that is relevant. But I do not know for sure. The easiest way is to have only one ground HQ at the battle hex if you can do so but make sure that it is the one that you want to be there.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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DesertWolf101
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by DesertWolf101 »

ORIGINAL: RangerJoe

ORIGINAL: BBfanboy

ORIGINAL: DesertWolf101

Couple of questions on this if you guys know the answer:

1) Say there are more than two Corps HQs in the same hex as the LCU, how is it determined which HQ the LCU will draw it's potential bonus from. Is it random, is it the one with the higher prep for the hex they are in, is it something else, or is it something we don't know?

2) Say an HQ has a range of 1. Does that mean the HQ has to be in the same hex as an LCU to give a bonus or can it be in an adjacent hex.
For question 2, adjacent hex is within range.
For Q1, most things in the game where the AI has to search go by the database index number of the unit/ship. Look in the upper left part of the unit screen. I can't say for sure that it does not look at the Prep data on available candidates, but that is not mentioned in the explanation and it does say that if a Corps HQ is found, no further searching is done for one.

As with everything else, it is probably the lowest number HQ that is relevant. But I do not know for sure. The easiest way is to have only one ground HQ at the battle hex if you can do so but make sure that it is the one that you want to be there.

Thanks guys!

Edit: How do you guys manage HQs in battle sectors that have several adjacent bases that you want to cover with HQs? For instance let's say the Loyang/Chengchow area or the Changsha sector. Previously I would assign an HQ in each base and order it to prep for its respective hex. If LCUs draw their bonus by lowest index number however, then it sounds like for these base clusters they would all gravitate to the same HQ within range which could be problematic [&:]

Lowpe please forgive the hijacking!
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castor troy
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by castor troy »

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

Lowpe vs the Japanese:


Not really true...China looks like it will fall. I might be able to get Valentines in there to hold the mountains eventually. Heck, Japan has Perth, Darwin, PM, PagoPago, Ceylon, Chittagong, Noumea. That is a pretty strong expansion.

Yeah, but at what cost? Terrain means nothing if you lose too much stuff for no other gains. Destroying Allied ground units and capital ships, that's what hurts.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

May 17, 1942

Hold baby hold...


Ground combat at 83,45 (near Nanyang)

Japanese Deliberate attack

Attacking force 28190 troops, 270 guns, 562 vehicles, Assault Value = 863

Defending force 27781 troops, 151 guns, 0 vehicles, Assault Value = 360

Japanese adjusted assault: 417

Allied adjusted defense: 871

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
1597 casualties reported
Squads: 3 destroyed, 73 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 0 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 66 (7 destroyed, 59 disabled)

Allied ground losses:
1165 casualties reported
Squads: 13 destroyed, 81 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 15 (1 destroyed, 14 disabled)

Assaulting units:
116th Division
12th Tank Regiment
15th Tank Regiment
40th Division
9th Tank Regiment
23rd Tank Regiment
5th Tank Regiment
3rd Tank Regiment
13th Tank Regiment
11th Tank Regiment
52nd Ind.Mtn.Gun Battalion
13th Army
51st Ind.Mtn.Gun Battalion
11th Field Artillery Regiment

Defending units:
30th Chinese Corps
41st Chinese Corps
77th Chinese Corps

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Clark AFB:

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 21732 troops, 409 guns, 601 vehicles, Assault Value = 602

Defending force 35695 troops, 337 guns, 204 vehicles, Assault Value = 1162

Japanese adjusted assault: 166

Allied adjusted defense: 2047

Japanese assault odds: 1 to 12 (fort level 1)

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
2246 casualties reported
Squads: 3 destroyed, 234 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 2 destroyed, 14 disabled
Guns lost 18 (1 destroyed, 17 disabled)
Vehicles lost 14 (1 destroyed, 13 disabled)

Allied ground losses:
312 casualties reported
Squads: 1 destroyed, 16 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 7 destroyed, 2 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)

Assaulting units:
4th Guards Division
Guards Tank Division
14th Ind.Art.Mortar Battalion
2nd Ind.Hvy.Art. Battalion
10th Ind. Mountain Gun Regiment
15th Ind.Art.Mortar Battalion
2nd Ind.Art.Mortar Battalion
9th Ind.Hvy.Art. Battalion
2nd Mortar Battalion
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
20th Ind. Mtn Gun Battalion
21st Army

Defending units:
4th Marine Regiment
14th PS Engineer Regiment
194th Tank Battalion
31st PA Infantry Division
57th PS Infantry Regimental Combat Team
192nd Tank Battalion
3rd/12th PA Inf Battalion
31st Infantry Regiment
21st PA Infantry Division
26th PS Cavalry Regiment
11th PA Infantry Division
2nd PA Constabulary Division
Clark Field AAF Base Force
Far East USAAF
I Philippine Corps
301st Construction Battalion


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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

In the dark of night...we leave. Full speed brings out the best in Allied damage control.[;)]



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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

Verrrrry sneaky! I like it!

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Does she head northwest towards Mombasa or along the coast to Bombay and the removal of some of the system damage?

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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by ny59giants »

Dutch fighter groups - might need to go with Hurricanes first and then try to go from there to P-40s.

Dutch should have their own B-25s to upgrade to. It's nice to have them all to man the back bases and use sparingly.
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

ORIGINAL: Lowpe

Does she head northwest towards Mombasa or along the coast to Bombay and the removal of some of the system damage?

I think you had good die rolls for the full speed run to Mangalore. It is unlikely you would get a whole series of them in a row for a run to Mombasa/Cape Town. For that reason I would move to Bombay and remove all the system damage first. There is no great rush to get the ship off-map, unless you fear KB making a coastal sweep. I think that is unlikely given how you have bled KB already.

If you do move NW to get out of the area before subs stake out Indian ports, you do not have to go to Mombasa first. When your TF is at the map's edge you can set it to go directly to Cape Town and it will still exit the map quickly before going the calculated distance south to CT.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

ORIGINAL: BBfanboy

ORIGINAL: Lowpe

Does she head northwest towards Mombasa or along the coast to Bombay and the removal of some of the system damage?

I think you had good die rolls for the full speed run to Mangalore. It is unlikely you would get a whole series of them in a row for a run to Mombasa/Cape Town. For that reason I would move to Bombay and remove all the system damage first. There is no great rush to get the ship off-map, unless you fear KB making a coastal sweep. I think that is unlikely given how you have bled KB already.

If you do move NW to get out of the area before subs stake out Indian ports, you do not have to go to Mombasa first. When your TF is at the map's edge you can set it to go directly to Cape Town and it will still exit the map quickly before going the calculated distance south to CT.

Disbanding in Managalore for a turn or two...as we build up aerial search from Goa and send out some ASW patrols.

Don't you still take damage going from on map to off map base? That might make the Cape Town run more dangerous?
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

ORIGINAL: ny59giants

Dutch fighter groups - might need to go with Hurricanes first and then try to go from there to P-40s.

Dutch should have their own B-25s to upgrade to. It's nice to have them all to man the back bases and use sparingly.

One one squadron, the Demons, go Hurricanes. The others are stuck with no upgrade path. Must be a destroyed squadron that can't respawn.
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