Spanking Lowpe (NJP72 vs Lowpe (A))

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821Bobo
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by 821Bobo »

ORIGINAL: Lowpe

ORIGINAL: witpqs

ORIGINAL: Lowpe

2nd day in a row where I have downed enemy fighters in A2A, but I have no idea where I did it at.



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Are you getting sync bugs?

Probably, I don't know how to check.[8|]


When you open the save file it always generates the correct combat report.
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BBfanboy
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

ORIGINAL: Lowpe

ORIGINAL: witpqs

ORIGINAL: Lowpe

2nd day in a row where I have downed enemy fighters in A2A, but I have no idea where I did it at.



Image
Are you getting sync bugs?

Probably, I don't know how to check.[8|]

Do you have any B-17s on search missions? Any new B-17 aces? [:)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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BBfanboy
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

ORIGINAL: Lowpe

Leader aggression...

Granted this units troops have poor experience, but they have been in two fights and been totally disabled each fight. Of course they are up against superior numbers of IJA tanks like 10 times as many[8|]...but I had hoped for a little more staying power.

Each fight has been in x3 terrain with no forts.

I wonder if I assign a less aggressive leader will they not get disabled so quickly?

The armor units are always the first in line for supplies![:)]




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Don't believe the unit screen saying only 12 Support is needed. Support is what repairs the damaged vehicles and sick squads, no? So you need 27 active support to get the unit back fighting, or have more time between combats for the 12 support to bring them along.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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BBfanboy
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

ORIGINAL: Lowpe

Our Chinese ace in the hole...

Finally have enough Valentines to upgrade this unit to some...but they are holding Bhamo.[X(] So I got to move units there to cover them, and then trek across China to Kunming most likely where we can upgrade those hvy impr AFVs to Valentines, maybe have enough Stuarts to upgrade those too, and then move them for the likely siege of Chungking or guarding the routes south out of Chungking or fighting the IJA tank divisions coming up from Canton which I am sure will be on their way eventually (the last is most likely).

A look at the Commonwealth tank pools...Matildas & Grant/Lees to Australia.

50+ Grant/Lees show up in 15 days, another 50+ in 30, and 20+ in 37. But no Valentines on the convoy horizon...
In stock I never got to use all the Valentines in the pools because the units upgraded to better tanks before they could take Valentine replacements. I didn't leave them on "do not upgrade" because there were enough of the other tanks coming to make it worthwhile to let them upgrade ASAP. But then again the AI was not putting the kind of pressure on that your opponent is ...

EDIT: Just checked my game. NZ 1st Army Tank is still sitting in NZ, set to not upgrade nor take replacements and the pools have 150 Valentine IIs. The unit TOE shows it can upgrade to Grant/Lee type tanks, but it is Perm Restricted so it will sit as is - in a backwater. The active tank units never needed the Valentines so I could have let them go to 1st Army Tank.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »


[quote
EDIT: Just checked my game. NZ 1st Army Tank is still sitting in NZ, set to not upgrade nor take replacements and the pools have 150 Valentine IIs. The unit TOE shows it can upgrade to Grant/Lee type tanks, but it is Perm Restricted so it will sit as is - in a backwater. The active tank units never needed the Valentines so I could have let them go to 1st Army Tank.
[/quote]

In my game, this dababes game, they stay Valentines.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

ORIGINAL: BBfanboy


Don't believe the unit screen saying only 12 Support is needed. Support is what repairs the damaged vehicles and sick squads, no? So you need 27 active support to get the unit back fighting, or have more time between combats for the 12 support to bring them along.

It is based off the number of active (not disabled or total) combat squads. So with 12 support it can fight at 100% (based on support). Doesn't mean it will repair faster etc, etc.

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

ORIGINAL: BBfanboy

Do you have any B-17s on search missions? Any new B-17 aces? [:)]

Nope, but I probably should use them to search out the KB or over heavily defended air bases.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

I was afraid of some kind of railroad ambush in all this open terrain. I did have some short legged Wirraways flying commanders choice recon, but added some long range Hudsons too...plus bombers including our Dutch B25cs.

Moving on Broome and Darwin now and lots of troops are on the rails and looking over maps.

We won't forget Kalgoorlie, and will start the long march out to see what we can find....definitely not a priority move, but I should have plenty of forces to make it look good.

Also leaving plenty of AA units along the resource rich coastlines where the KB might come calling by surprise.

Starting to think about Horn Island, New Guinea and the Solomons...we still have lots of dot bases.[;)]



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First P38E squadron (and only unrestricted sqdrn) is approaching New Zealand...perhaps they will make it in time for Darwin.
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RangerJoe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Set some 4Es to ground combat going west along the railroad to kalgoorlie, slowly increasing the range until you detect the enemy.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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ny59giants
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by ny59giants »

LCUs that are scheduled to be withdrawn cannot be disbanded to get their devices.

Device upgrades will go the the LCUs with the lower ID number first. MichaelM never got around to being able for each LCU to select which devices to upgrade or not. He had mention this near his last few patches. Damn, it would have been nice, especially for all those CW troops. [:(]
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

May 28th, 1942

Another attack on the Ankang road...


Ground combat at 83,44 (near Ankang)

Japanese Deliberate attack

Attacking force 28290 troops, 268 guns, 528 vehicles, Assault Value = 947

Defending force 28425 troops, 177 guns, 0 vehicles, Assault Value = 760

Japanese adjusted assault: 393

Allied adjusted defense: 1138

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), supply(-)
Attacker:

Japanese ground losses:
830 casualties reported
Squads: 0 destroyed, 79 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 1 destroyed, 11 disabled

Allied ground losses:
1198 casualties reported
Squads: 5 destroyed, 141 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 17 (1 destroyed, 16 disabled)

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

And Clark AFB...


Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 25391 troops, 450 guns, 841 vehicles, Assault Value = 826

Defending force 34300 troops, 384 guns, 244 vehicles, Assault Value = 1092

Japanese adjusted assault: 234

Allied adjusted defense: 1492

Japanese assault odds: 1 to 6 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2145 casualties reported
Squads: 90 destroyed, 222 disabled
Non Combat: 1 destroyed, 45 disabled
Engineers: 4 destroyed, 11 disabled
Guns lost 43 (4 destroyed, 39 disabled)
Vehicles lost 26 (2 destroyed, 24 disabled)

Allied ground losses:
663 casualties reported
Squads: 14 destroyed, 69 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 9 (2 destroyed, 7 disabled)

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

An interesting attack:

ASW attack near Horn Island at 92,129

Allied Ships
SS Gudgeon

SS Gudgeon is sighted by escort
Gudgeon bottoming out ....
Escort abandons search for sub
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BBfanboy
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by BBfanboy »

ORIGINAL: Lowpe

An interesting attack:

ASW attack near Horn Island at 92,129

Allied Ships
SS Gudgeon

SS Gudgeon is sighted by escort
Gudgeon bottoming out ....
Escort abandons search for sub

Seagulls will 'bomb' any object sticking out of the water. Submerging should clean off he periscope ... [:D]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Moved a couple of C47 groups to Chengtu to fly supplies to the Ankang road defenses...which has several units very low on supplies.

Had an armor unit I got destroyed in Australia respawn at Sydney, then the very nest turn disperses and I have to buy them out again.[:(]

Just moving troops, assigning prep, upgrading ships, training pilots, convoys, etc. etc.

Should get some recon on Canton shortly I think...

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witpqs
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by witpqs »

ORIGINAL: Lowpe

Had an armor unit I got destroyed in Australia respawn at Sydney, then the very nest turn disperses and I have to buy them out again.[:(]
[:D]
I've had that happen a couple of times but not very often.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

May 29, 1942

Another grinding attack on the Ankang road...shortage of supplies and no US TOE Corps here and the Chinese simply can't stop the tank push.

Ground combat at 83,44 (near Ankang)

Japanese Deliberate attack

Attacking force 27495 troops, 268 guns, 528 vehicles, Assault Value = 880

Defending force 27548 troops, 172 guns, 0 vehicles, Assault Value = 663

Japanese adjusted assault: 555

Allied adjusted defense: 1318

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
265 casualties reported
Squads: 1 destroyed, 23 disabled
Non Combat: 0 destroyed, 24 disabled
Engineers: 0 destroyed, 4 disabled
Vehicles lost 67 (2 destroyed, 65 disabled)

Allied ground losses:
1050 casualties reported
Squads: 2 destroyed, 114 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 5 disabled

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In other news, will take Charter Towers today, destroyed another IJ unit in Australia, launched the invasion of Addu...

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scondon87
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by scondon87 »

ORIGINAL: witpqs

ORIGINAL: Lowpe

Had an armor unit I got destroyed in Australia respawn at Sydney, then the very nest turn disperses and I have to buy them out again.[:(]
[:D]
I've had that happen a couple of times but not very often.
My anecdotal solution is to leave them in Rest mode for a turn to let them pull supply before trying to move or rebuild them. My guess is they are spawned with zero supply, which makes them vulnerable to dissipation.
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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

June 1, 1942

Been three days since our last update...grinding attacks on Ankang road each day with heavy bombing by the IJAAF. Hard to get supplies here...

Ground combat at 83,44 (near Ankang)

Japanese Deliberate attack

Attacking force 26164 troops, 268 guns, 459 vehicles, Assault Value = 745

Defending force 25110 troops, 169 guns, 0 vehicles, Assault Value = 396

Japanese adjusted assault: 304

Allied adjusted defense: 700

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: disruption(-)

Japanese ground losses:
410 casualties reported
Squads: 1 destroyed, 30 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 27 (2 destroyed, 25 disabled)

Allied ground losses:
382 casualties reported
Squads: 5 destroyed, 40 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 5 disabled

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Lowpe
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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

One attack at Clark AFB

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 22094 troops, 423 guns, 824 vehicles, Assault Value = 648

Defending force 32556 troops, 373 guns, 201 vehicles, Assault Value = 977

Japanese adjusted assault: 460

Allied adjusted defense: 2161

Japanese assault odds: 1 to 4 (fort level 0)

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
746 casualties reported
Squads: 5 destroyed, 93 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 0 destroyed, 9 disabled
Guns lost 13 (1 destroyed, 12 disabled)
Vehicles lost 91 (3 destroyed, 88 disabled)

Allied ground losses:
286 casualties reported
Squads: 21 destroyed, 11 disabled
Non Combat: 2 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


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