AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

ORIGINAL: Andrew Brown

ORIGINAL: Mike Scholl

ORIGINAL: m10bob

Is there anyway to better represent CONUS rail movement of units by train? Entire divisions could move aboard trains the length of the current AB CONUS map in a couple of days, not a week or longer.
BTW, in some mods moving ANY LCU in CONUS locks the game up. Was this true of vanilla. Just asking because I don't recall..


RR movement from East Coast USA to West Coast Ports average about 4 days once the unit is in "strategic move mode" (packed up for travel). This does work as I've done it.

The hex distances to the Eastern USA and Canada bases were deliberately shortened to allow for faster rail travel times to/from these bases.

Andrew

Dont forget that it takes a lot of time to prep a Division for a move like this. I wouls see the Div being non-operational for at least a fortnight given packing up, moving, unpacking. Thiscould probably be shown by arriving disrupted.
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Mike Scholl
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RE: Admiral's Edition Map Thread

Post by Mike Scholl »

ORIGINAL: JeffK
Dont forget that it takes a lot of time to prep a Division for a move like this. I wouls see the Div being non-operational for at least a fortnight given packing up, moving, unpacking. Thiscould probably be shown by arriving disrupted.


It's reflected in the time delay needed to assume "strategic mode" and to deploy from it again on arrival.
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treespider
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RE: Admiral's Edition Map Thread

Post by treespider »

ORIGINAL: Mike Scholl

ORIGINAL: JeffK
Dont forget that it takes a lot of time to prep a Division for a move like this. I wouls see the Div being non-operational for at least a fortnight given packing up, moving, unpacking. Thiscould probably be shown by arriving disrupted.


It's reflected in the time delay needed to assume "strategic mode" and to deploy from it again on arrival.
To explain a little further ...a unit needs to be placed into Strategic Move mode to utilize rail movement. When ordered into this mode an informational message appears on the unit screen indicating that the unit is packing and will be available in a # of days. The # of days depends on the size of the unit. After being packed the unit will then proceed to its destination and will remain in Strategic Move Mode until ordered into another mode. However it will then take a number of days to unpack.

Similar things take place when units are moved by ship...to use a TRANSPORT TF a unit needs to pack into Strategic Movement Mode before it will be eligible to load onto a ship. However a unit needs to be in Combat mode to be loaded onto an AMPHIB TF. In both cases the shipping requirements and load times vary.
Here's a link to:
Treespider's Grand Campaign of DBB

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Feinder
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RE: Admiral's Edition Map Thread

Post by Feinder »

Given the Japanese player's perrogative to leave a base or two to "train" on (I know there are new skills now, but even if it's bombers training up on an AF attack, that's still very useful)...

What about just calling a spade a spade, and put deliberate "training" bases somehwere.  Just put a Japanese base land-locked near SF, and a traing base somewhere that Japan can reach).  Along the lines of, "We know you're going to "train" so here's something so benefits both players".
 
Or, just fixing the training mission would elimate the problem.
 
-F-
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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

Andrew,
 
What's planned for Addu Atoll?  (A mix of map & land thread)
 
I havent seen it as an operating base at start , will it be in AE.
 
1st Royal Marine Coast Rgt began developing it as a base in Sept 41.
The first convoy arrived for refuelling on 3/1/42
There was enough space for the Queen Mary to anchor.
 
Found a great book on Pacific Islands, available at Victorian State Library if you cant get it.
WW2 PACIFIC ISLANDS GUIDE by Gordon Rottman
Goes into gret detail about the islands of the Pacific, Dutch East Indies & Phillipines
 
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Don Bowen
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RE: Admiral's Edition Map Thread

Post by Don Bowen »


Another very good (and much less expensive) book somewhat along these lines is:

The British Empire and the Second World War by Ashley Jackson. ISBN 978-1-85285-517-8

It has lots of data on bases in the Indian Ocean and Africa, along with Commonwealth forces.
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: JeffK

Andrew,

What's planned for Addu Atoll? (A mix of map & land thread)

I havent seen it as an operating base at start , will it be in AE.

1st Royal Marine Coast Rgt began developing it as a base in Sept 41.
The first convoy arrived for refuelling on 3/1/42
There was enough space for the Queen Mary to anchor.

Found a great book on Pacific Islands, available at Victorian State Library if you cant get it.
WW2 PACIFIC ISLANDS GUIDE by Gordon Rottman
Goes into gret detail about the islands of the Pacific, Dutch East Indies & Phillipines

At present, Addu starts with a port and airfield size of 1, to represent initial construction (perhaps that is too low?)

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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treespider
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RE: Admiral's Edition Map Thread

Post by treespider »

ORIGINAL: Don Bowen


Another very good (and much less expensive) book somewhat along these lines is:

The British Empire and the Second World War by Ashley Jackson. ISBN 978-1-85285-517-8

It has lots of data on bases in the Indian Ocean and Africa, along with Commonwealth forces.


This is another goody:

Code: Select all

 Author    	United States. Bureau of Yards and Docks..
 Title   	Building the Navy’s bases in World War II; history of the Bureau of Yards and Docks and the Civil Engineer Corps, 1940-1946.
 
 Imprint   	Washington, U. S. Govt. Print. Off., 1947-
 Call Number   	D795.U6A48
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

ORIGINAL: Andrew Brown

ORIGINAL: JeffK

Andrew,

What's planned for Addu Atoll? (A mix of map & land thread)

I havent seen it as an operating base at start , will it be in AE.

1st Royal Marine Coast Rgt began developing it as a base in Sept 41.
The first convoy arrived for refuelling on 3/1/42
There was enough space for the Queen Mary to anchor.

Found a great book on Pacific Islands, available at Victorian State Library if you cant get it.
WW2 PACIFIC ISLANDS GUIDE by Gordon Rottman
Goes into gret detail about the islands of the Pacific, Dutch East Indies & Phillipines

At present, Addu starts with a port and airfield size of 1, to represent initial construction (perhaps that is too low?)

Andrew

Plus a Naval Base Force? (I'm unsure of the size/readiness of the airfield at the time)
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Don Bowen
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RE: Admiral's Edition Map Thread

Post by Don Bowen »

ORIGINAL: JeffK

Plus a Naval Base Force? (I'm unsure of the size/readiness of the airfield at the time)

Two Mobile Naval Base Defense Organizations were sent to Addu Atoll in September, 1941 (left Med 20 Sept, 1941 - arrival date not given). Units code named Piledriver and Shortcut, total about 1000 men. By December 7, 1941 had installed CD guns and a defensive minefield, refueling station, general shore facitlities, small seaplane base but no airfield. One of the MNBDOs (Shortcut) left 26 November, 1941 for work on other Indian Ocean bases. By inference, Piledriver left as base force at Addu. No breakdown of components, other than the 1000 total for both.

Code Named Port T. Excellent anchorage, with a number of tankers and base ships of various types stationed there.

Work started on airfield at end of 1941 but suspended after Ceylon raid. Work resumed August, 1942 (by Royal Marine Engineer Company "Q" - 720 men), airfield operational Feb, 1943.




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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

Excellent Don,
 
Makes you wonder why earlier mods left it empty.
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Don Bowen
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RE: Admiral's Edition Map Thread

Post by Don Bowen »

ORIGINAL: JeffK

Excellent Don,

Makes you wonder why earlier mods left it empty.

Excellent indeed, but not me. It's all directly from:
The British Empire and the Second World War by Ashley Jackson. ISBN 978-1-85285-517-8
Andy Mac
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RE: Admiral's Edition Map Thread

Post by Andy Mac »

Addu has a small base force at start if you want to reinforce it you can at player discretion
asdicus
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RE: Admiral's Edition Map Thread

Post by asdicus »

Author United States. Bureau of Yards and Docks..
Title Building the Navy’s bases in World War II; history of the Bureau of Yards and Docks and the Civil Engineer Corps, 1940-1946.

Imprint Washington, U. S. Govt. Print. Off., 1947-
Call Number D795.U6A48

This book is now available to read online see

http://www.ibiblio.org/hyperwar/USN/Bui ... index.html
pad152
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RE: Admiral's Edition Map Thread

Post by pad152 »

ORIGINAL: Andrew Brown

ORIGINAL: pad152
Andrew
even the Japanese do not have complete control over their production)

That's one of the major problems, it always seemed that production in WITP was half finished. I hope the player in AE has full control of Japanese aircraft production in AE. Either the player is in control or the computer, not both (the computer changing the players changes)! Rather than fixing this, we ended up with the ability to change aircraft type upgrades which just made things worst and even more unrealistic.

What's being done to address this?

Is anything being done with engine production? (eliminating the useless engine types)?

Giving the Japanese (or Allies) greater control over production is OTS for AE.

Andrew


Andrew

I'm not asking for more control, just to stop the AI from over-riding player changes to aircraft production! I consider this a BUG, because it can ruin a game, if a player changes an factory to build aircraft A, production for this type starts at zero, then sometime later the AI changes the same factory back to aircraft B, production goes to zero a second time!


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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: pad152
Andrew

I'm not asking for more control, just to stop the AI from over-riding player changes to aircraft production! I consider this a BUG, because it can ruin a game, if a player changes an factory to build aircraft A, production for this type starts at zero, then sometime later the AI changes the same factory back to aircraft B, production goes to zero a second time!

I will have to find out whether this is changed in any way, but I am not aware of anything. The only changes I have been making to the production system are to do with oil, fuel, resources etc., not how the aircraft factories work.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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treespider
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RE: Admiral's Edition Map Thread

Post by treespider »

ORIGINAL: asdicus

Author United States. Bureau of Yards and Docks..
Title Building the Navy’s bases in World War II; history of the Bureau of Yards and Docks and the Civil Engineer Corps, 1940-1946.

Imprint Washington, U. S. Govt. Print. Off., 1947-
Call Number D795.U6A48

This book is now available to read online see

http://www.ibiblio.org/hyperwar/USN/Bui ... index.html


just volume II...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Feinder
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RE: Admiral's Edition Map Thread

Post by Feinder »

Addu became a fairly important refueling/resupply point during the 44-45 campaings vs. Akayb-Rangoon-Andy-Nicobar.  Addu was "quite substantial" by that time, and as I recall had a two floating docks large enough to accomodate heavy cruiser.  It's mentioned several times in Forgotten Fleet (but it's in my truck, and I don't feel like getting up to look up all the information on it).
 
-F-
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rockmedic109
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RE: Admiral's Edition Map Thread

Post by rockmedic109 »

Looking at screenshots page I saw a base screen that had what I believe was a max fortifications in parenthesis.  I know that there is a max limit on fortifications but my question is if we can Overbuild fortifications like we do for ports and airbases?
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Feinder

Addu became a fairly important refueling/resupply point during the 44-45 campaings vs. Akayb-Rangoon-Andy-Nicobar. Addu was "quite substantial" by that time, and as I recall had a two floating docks large enough to accomodate heavy cruiser. It's mentioned several times in Forgotten Fleet (but it's in my truck, and I don't feel like getting up to look up all the information on it).

-F-

The port SPS for Addu is 2, which means a maximum size of 5. If there is a naval HQ there it will perform better as a base. I don't know about the presence, or otherwise, of floating dry docks in the OOB.

Andrew

PS: I will have to add "Forgotten Fleet" to my ever growing book wish list...
Information about my WitP map, and CHS, can be found on my WitP website

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