Ok, so to try to provide an executive summary of what I've seen debated so far .. first I'll list out the 11 factors:
(1) Idea that multiple carriers constitute an “air group”
(2) Aircraft handling facilities and practices (such as ability to bring ordnance to the flight deck)
(3) Light Landing System
(4) Air Search
(5) Damage Control (both designed in DC as well as “as practiced”
(6) Air frames (for example, in early ’42 we have A6M2, D3Y, B5N versus F4F, SDB, TBD)
(7) Air Crew Skills
(8) Shipboard and Fleet anti-aircraft
(9) CAP control
(10) Air Ordnance
(11) Strike Targeting (1-Pre-strike-targeting 2-Base-to-target-strike-navigation 3-tactical-over-the-enemy-fleet-targeting)
And a link back to the scope post
http://www.matrixgames.com/forums/fb.asp?m=1657775
So the most consistent theme I see, is Spence (and a few others) arguing that FLAK (factor #8 above) is the factor which produces the largest gap between game results and real life results and hence would be priority #1 for being addressed. Does anyone agree or disagree with this? Are their any other factors which merit adjustment?