Andy v the AI

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: OK SITREP

Post by Andy Mac »

AFTER ACTION REPORTS FOR Oct 05, 42
--------------------------------------------------------------------------------
Morning Air attack on Kanhsien , at 81,57
 
Weather in hex: Thunderstorms
 
Raid spotted at 42 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes
 
Japanese aircraft
      A6M2 Zero x 12
      G4M1 Betty x 21
 
 
 
Japanese aircraft losses
      G4M1 Betty: 1 damaged
 
 
Allied ground losses:
      10 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 1 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Airbase hits 1
Runway hits 15
 
Aircraft Attacking:
      21 x G4M1 Betty bombing from 5000 feet
               Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Townsville , at 92,144
 
Weather in hex: Heavy cloud
 
Raid spotted at 46 NM, estimated altitude 7,000 feet.
Estimated time to target is 15 minutes
 
Japanese aircraft
      A6M2 Zero x 15
      G4M1 Betty x 19
 
 
 
Allied aircraft
      P-40K Warhawk x 4
 
 
Japanese aircraft losses
      G4M1 Betty: 1 destroyed, 10 damaged
 
Allied aircraft losses
      P-40K Warhawk: 1 destroyed
 
 
 
Airbase hits 1
Runway hits 1
 
Aircraft Attacking:
      18 x G4M1 Betty bombing from 7000 feet
               Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
      14 x A6M2 Zero sweeping at 8000 feet *
 
CAP engaged:
49th FG/8th FS with P-40K Warhawk (0 airborne, 0 on standby, 0 scrambling)
      (4 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
      Group patrol altitude is 8000
      Time for all group planes to reach interception is 20 minutes
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41
 
Weather in hex: Light rain
 
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes
 
Japanese aircraft
      Ki-43-Ia Oscar x 33
      Ki-43-Ic Oscar x 15
      Ki-43-IIa Oscar x 13
      Ki-48-IIa Lily x 23
 
 
 
Allied aircraft
      Hurricane IIc Trop x 4
 
 
Japanese aircraft losses
      Ki-48-IIa Lily: 7 damaged
 
Allied aircraft losses
      Hurricane IIc Trop: 1 destroyed, 2 damaged
      Hurricane IIa Trop: 1 destroyed on ground
 
 
 
Airbase hits 3
Airbase supply hits 2
Runway hits 22
 
Aircraft Attacking:
      23 x Ki-48-IIa Lily bombing from 10000 feet
               Airfield Attack:  4 x 100 kg GP Bomb
       4 x Ki-43-Ic Oscar sweeping at 8000 feet
       7 x Ki-43-Ic Oscar sweeping at 12000 feet *
      12 x Ki-43-Ia Oscar sweeping at 8000 feet
       4 x Ki-43-Ia Oscar sweeping at 9000 feet
 
CAP engaged:
No.5 Sqn RAF with Hurricane IIc Trop (2 airborne, 0 on standby, 2 scrambling)
      2 plane(s) intercepting now.
      Group patrol altitude is 7000 , scrambling fighters to 15000.
      Time for all group planes to reach interception is 35 minutes
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41
 
Weather in hex: Light rain
 
Raid detected at 40 NM, estimated altitude 17,000 feet.
Estimated time to target is 13 minutes
 
Japanese aircraft
      Ki-21-Ic Sally x 11
      Ki-43-Ia Oscar x 33
      Ki-43-Ic Oscar x 40
 
 
 
Allied aircraft
      no flights
 
No Japanese losses
 
Allied aircraft losses
No Allied losses
 
 
 
Runway hits 1
 
Aircraft Attacking:
       4 x Ki-43-Ic Oscar sweeping at 8000 feet
      11 x Ki-21-Ic Sally bombing from 15000 feet *
               Airfield Attack:  2 x 250 kg GP Bomb
       7 x Ki-43-Ic Oscar sweeping at 12000 feet *
      12 x Ki-43-Ia Oscar sweeping at 8000 feet
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Imphal , at 60,40
 
Weather in hex: Overcast
 
Raid spotted at 13 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes
 
 
Allied aircraft
      Wellington Ic x 29
 
 
Allied aircraft losses
      Wellington Ic: 1 damaged
 
Japanese ground losses:
      11 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 0 disabled
         Engineers: 0 destroyed, 1 disabled
 
 
 
Airbase hits 3
Runway hits 20
 
Aircraft Attacking:
      15 x Wellington Ic bombing from 18000 feet
               Airfield Attack:  8 x 500 lb GP Bomb
      14 x Wellington Ic bombing from 18000 feet
               Airfield Attack:  8 x 500 lb GP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Cairns , at 92,140
 
Weather in hex: Partial cloud
 
Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes
 
Japanese aircraft
      Ki-43-IIa Oscar x 32
      Ki-49-IIa Helen x 23
 
 
 
No Japanese losses
 
 
 
Port hits 5
Port supply hits 1
 
Aircraft Attacking:
      23 x Ki-49-IIa Helen bombing from 11000 feet
               Port Attack:  4 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
 
Raid detected at 13 NM, estimated altitude 22,000 feet.
Estimated time to target is 4 minutes
 
Japanese aircraft
      Ki-15-II Babs x 1
      Ki-43-Ia Oscar x 20
      Ki-43-Ic Oscar x 15
 
 
 
No Japanese losses
 
 
 
Aircraft Attacking:
       4 x Ki-43-Ic Oscar sweeping at 8000 feet
       7 x Ki-43-Ic Oscar sweeping at 12000 feet *
      12 x Ki-43-Ia Oscar sweeping at 8000 feet
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Terapo , at 96,127
 
Weather in hex: Overcast
 
Raid spotted at 33 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes
 
Japanese aircraft
      A6M2 Zero x 8
 
 
 
No Japanese losses
 
 
 
Aircraft Attacking:
       8 x A6M2 Zero sweeping at 8000 feet
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Terapo , at 96,127
 
Weather in hex: Overcast
 
Raid spotted at 25 NM, estimated altitude 20,000 feet.
Estimated time to target is 10 minutes
 
Japanese aircraft
      A6M2 Zero x 5
      B5N2 Kate x 12
 
 
 
No Japanese losses
 
 
 
Airbase hits 1
Airbase supply hits 1
Runway hits 6
 
Aircraft Attacking:
      12 x B5N2 Kate bombing from 16000 feet
               Airfield Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Tjilitap Base Force, at 49,101
 
Weather in hex: Clear sky
 
Raid spotted at 18 NM, estimated altitude 18,000 feet.
Estimated time to target is 6 minutes
 
Japanese aircraft
      A6M2 Zero x 18
      Ki-51 Sonia x 13
 
 
 
No Japanese losses
 
 
Allied ground losses:
      5 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 1 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Aircraft Attacking:
      13 x Ki-51 Sonia bombing from 15000 feet
               Ground Attack:  4 x 50 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
 
Ground combat at Chengchow (88,44)
 
Japanese Bombardment attack
 
Attacking force 10734 troops, 54 guns, 0 vehicles, Assault Value = 371
 
Defending force 31134 troops, 119 guns, 0 vehicles, Assault Value = 974
 
 
Allied ground losses:
      40 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 5 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Assaulting units:
    16th RGC Temp. Division
    17th RGC Temp. Division
    8th Ind.Mixed Brigade
    101st NCPC Route Brigade
    15th RGC Temp. Division
 
Defending units:
    40th Chinese Corps
    93rd Chinese Corps
    80th Chinese Corps
    2nd Chinese Cavalry Corps
 
 
--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Oct 06, 42
--------------------------------------------------------------------------------
Morning Air attack on Kanhsien , at 81,57
 
Weather in hex: Thunderstorms
 
Raid spotted at 42 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes
 
Japanese aircraft
      Ki-43-Ic Oscar x 9
 
 
 
No Japanese losses
 
 
 
Aircraft Attacking:
       9 x Ki-43-Ic Oscar sweeping at 11000 feet
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Kanhsien , at 81,57
 
Weather in hex: Thunderstorms
 
Raid spotted at 27 NM, estimated altitude 8,000 feet.
Estimated time to target is 9 minutes
 
Japanese aircraft
      A6M2 Zero x 12
      G4M1 Betty x 21
      Ki-43-Ic Oscar x 12
 
 
 
Japanese aircraft losses
      G4M1 Betty: 1 damaged
 
 
 
Airbase hits 1
Airbase supply hits 2
Runway hits 7
 
Aircraft Attacking:
      21 x G4M1 Betty bombing from 6000 feet
               Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on 50th Chinese Corps, at 86,55
 
Weather in hex: Clear sky
 
Raid spotted at 44 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes
 
Japanese aircraft
      G4M1 Betty x 27
 
 
 
No Japanese losses
 
 
Allied ground losses:
      64 casualties reported
         Squads: 1 destroyed, 3 disabled
         Non Combat: 0 destroyed, 7 disabled
         Engineers: 0 destroyed, 0 disabled
      Guns lost 1 (0 destroyed, 1 disabled)
 
 
Aircraft Attacking:
      27 x G4M1 Betty bombing from 6000 feet *
               Ground Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on 102nd RAF Base Force, at 60,45
 
Weather in hex: Clear sky
 
Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 28 minutes
 
Japanese aircraft
      G4M1 Betty x 15
 
 
 
No Japanese losses
 
 
Allied ground losses:
      26 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 1 destroyed, 3 disabled
         Engineers: 0 destroyed, 0 disabled
      Guns lost 2 (0 destroyed, 2 disabled)
 
 
Aircraft Attacking:
      15 x G4M1 Betty bombing from 6000 feet *
               Ground Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Imphal , at 60,40
 
Weather in hex: Partial cloud
 
Raid spotted at 48 NM, estimated altitude 20,000 feet.
Estimated time to target is 18 minutes
 
 
Allied aircraft
      Wellington Ic x 31
 
 
No Allied losses
 
Japanese ground losses:
      6 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 0 disabled
         Engineers: 0 destroyed, 1 disabled
 
 
 
Airbase hits 1
Runway hits 26
 
Aircraft Attacking:
      15 x Wellington Ic bombing from 18000 feet
               Airfield Attack:  8 x 500 lb GP Bomb
      16 x Wellington Ic bombing from 18000 feet
               Airfield Attack:  8 x 500 lb GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Chittagong , at 55,41
 
Weather in hex: Clear sky
 
Raid detected at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes
 
Japanese aircraft
      Ki-43-Ia Oscar x 18
 
 
 
Allied aircraft
      Hurricane IIc Trop x 2
 
 
No Japanese losses
 
No Allied losses
 
 
 
Aircraft Attacking:
      17 x Ki-43-Ia Oscar sweeping at 10000 feet
 
CAP engaged:
No.5 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 1 scrambling)
      0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
      Group patrol altitude is 7000 , scrambling fighters to 12000.
      Time for all group planes to reach interception is 41 minutes
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Terapo , at 96,127
 
Weather in hex: Heavy rain
 
Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes
 
Japanese aircraft
      A6M2 Zero x 6
 
 
 
No Japanese losses
 
 
 
Aircraft Attacking:
       6 x A6M2 Zero sweeping at 6000 feet
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Townsville , at 92,144
 
Weather in hex: Thunderstorms
 
Raid spotted at 31 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes
 
Japanese aircraft
      G4M1 Betty x 12
 
 
 
Allied aircraft
      P-40K Warhawk x 3
 
 
Japanese aircraft losses
      G4M1 Betty: 1 destroyed, 5 damaged
 
 
 
 
Aircraft Attacking:
      11 x G4M1 Betty bombing from 7000 feet
               Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
 
CAP engaged:
49th FG/8th FS with P-40K Warhawk (3 airborne, 0 on standby, 0 scrambling)
      (3 plane(s) diverted to support CAP in hex.)
      3 plane(s) intercepting now.
      Group patrol altitude is 8000
      Raid is overhead
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on 3rd NW Frontier Base Force, at 62,38 (Dimapur)
 
Weather in hex: Severe storms
 
Raid detected at 31 NM, estimated altitude 22,000 feet.
Estimated time to target is 9 minutes
 
Japanese aircraft
      Ki-43-Ic Oscar x 8
      Ki-48-IIa Lily x 20
 
 
 
Japanese aircraft losses
      Ki-48-IIa Lily: 3 damaged
 
 
Allied ground losses:
      6 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 1 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Aircraft Attacking:
      20 x Ki-48-IIa Lily bombing from 18000 feet
               Ground Attack:  4 x 100 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Chittagong , at 55,41
 
Weather in hex: Clear sky
 
Raid detected at 40 NM, estimated altitude 21,000 feet.
Estimated time to target is 13 minutes
 
Japanese aircraft
      Ki-21-Ic Sally x 7
      Ki-43-Ia Oscar x 13
 
 
 
Allied aircraft
      Hurricane IIc Trop x 1
 
 
No Japanese losses
 
No Allied losses
 
 
 
Runway hits 3
 
Aircraft Attacking:
       7 x Ki-21-Ic Sally bombing from 17000 feet *
               Airfield Attack:  2 x 250 kg GP Bomb
       5 x Ki-43-Ia Oscar sweeping at 11000 feet
 
CAP engaged:
No.5 Sqn RAF with Hurricane IIc Trop (1 airborne, 0 on standby, 0 scrambling)
      1 plane(s) intercepting now.
      Group patrol altitude is 7000
      Raid is overhead
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Cairns , at 92,140
 
Weather in hex: Moderate rain
 
Raid detected at 40 NM, estimated altitude 18,000 feet.
Estimated time to target is 12 minutes
 
Japanese aircraft
      Ki-49-IIa Helen x 15
 
 
 
No Japanese losses
 
 
Allied ground losses:
      Vehicles lost 1 (0 destroyed, 1 disabled)
 
 
Airbase hits 2
Runway hits 8
 
Aircraft Attacking:
      15 x Ki-49-IIa Helen bombing from 15000 feet
               Airfield Attack:  4 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Terapo , at 96,127
 
Weather in hex: Heavy rain
 
Raid spotted at 12 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes
 
Japanese aircraft
      A6M2 Zero x 6
      B5N2 Kate x 8
 
 
 
No Japanese losses
 
 
 
Runway hits 2
 
Aircraft Attacking:
       8 x B5N2 Kate bombing from 5000 feet
               Airfield Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Diego Garcia , at 11,62
 
Weather in hex: Partial cloud
 
Raid detected at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 17 minutes
 
Japanese aircraft
      A6M2 Zero x 71
      B5N2 Kate x 17
 
 
 
Japanese aircraft losses
      B5N2 Kate: 2 damaged
 
 
 
Airbase hits 2
Runway hits 3
 
Aircraft Attacking:
      17 x B5N2 Kate bombing from 18000 feet
               Airfield Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on 102nd RAF Base Force, at 60,45
 
Weather in hex: Clear sky
 
Raid detected at 39 NM, estimated altitude 8,000 feet.
Estimated time to target is 13 minutes
 
Japanese aircraft
      Ki-43-IIa Oscar x 18
      Ki-51 Sonia x 6
 
 
 
No Japanese losses
 
 
 
Aircraft Attacking:
       6 x Ki-51 Sonia bombing from 7000 feet
               Ground Attack:  4 x 50 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Lark Battalion, at 102,127
 
Weather in hex: Clear sky
 
Raid spotted at 17 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes
 
Japanese aircraft
      A6M3 Zero x 12
      G4M1 Betty x 9
 
 
 
No Japanese losses
 
 
Allied ground losses:
      10 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 2 destroyed, 0 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Aircraft Attacking:
       9 x G4M1 Betty bombing from 5000 feet
               Ground Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
 
Ground combat at Chengchow (88,44)
 
Japanese Bombardment attack
 
Attacking force 12155 troops, 70 guns, 0 vehicles, Assault Value = 371
 
Defending force 31094 troops, 119 guns, 0 vehicles, Assault Value = 974
 
 
Allied ground losses:
      11 casualties reported
         Squads: 0 destroyed, 1 disabled
         Non Combat: 0 destroyed, 1 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Assaulting units:
    8th Ind.Mixed Brigade
    17th RGC Temp. Division
    101st NCPC Route Brigade
    16th RGC Temp. Division
    15th RGC Temp. Division
 
Defending units:
    80th Chinese Corps
    93rd Chinese Corps
    40th Chinese Corps
    2nd Chinese Cavalry Corps
 
 
--------------------------------------------------------------------------------
 
Ground combat at 80,13
 
Japanese Deliberate attack
 
Attacking force 640 troops, 4 guns, 0 vehicles, Assault Value = 25
 
Defending force 667 troops, 0 guns, 0 vehicles, Assault Value = 3
 
Japanese adjusted assault: 13
 
Allied adjusted defense: 1
 
Japanese assault odds: 13 to 1
 
Combat modifiers
Defender: terrain(+), disruption(-), morale(-), experience(-)
 supply(-)
Attacker: leaders(+), leaders(-)
 
 
Allied ground losses:
      201 casualties reported
         Squads: 8 destroyed, 0 disabled
         Non Combat: 18 destroyed, 0 disabled
         Engineers: 0 destroyed, 0 disabled
      Units retreated 2
 
 
Defeated Allied Units Retreating!
 
Assaulting units:
    3rd Ching An Tui Brigade
 
Defending units:
    9th Seperate Brigade
    21st Chinese Base Force
 
 
--------------------------------------------------------------------------------
 
Ground combat at 86,55
 
Japanese Shock attack
 
Attacking force 3440 troops, 16 guns, 0 vehicles, Assault Value = 102
 
Defending force 14389 troops, 76 guns, 0 vehicles, Assault Value = 105
 
Japanese adjusted assault: 140
 
Allied adjusted defense: 65
 
Japanese assault odds: 2 to 1
 
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+), leaders(+)
 
Japanese ground losses:
      96 casualties reported
         Squads: 0 destroyed, 9 disabled
         Non Combat: 0 destroyed, 2 disabled
         Engineers: 0 destroyed, 1 disabled
 
 
Allied ground losses:
      3130 casualties reported
         Squads: 69 destroyed, 8 disabled
         Non Combat: 212 destroyed, 8 disabled
         Engineers: 14 destroyed, 1 disabled
      Guns lost 5 (5 destroyed, 0 disabled)
      Units retreated 6
 
 
Defeated Allied Units Retreating!
 
Assaulting units:
    2nd Ind.Mixed Regiment
 
Defending units:
    21st Chinese Corps
    28th Chinese Corps
    50th Chinese Corps
    10th Group Army
    3rd War Area
    23rd Group Army
    16th Construction Regiment
 
 
--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Oct 07, 42
--------------------------------------------------------------------------------
Sub attack near Bikini  at 130,112
 
Japanese Ships
      xAK Manzyu Maru
 
Allied Ships
      SS Kingfish
 
 
 
SS Kingfish launches 6 torpedoes
 
 
--------------------------------------------------------------------------------
ASW attack near Lihir  at 109,124
 
Japanese Ships
      DD Kasumi
      DD Hatsukaze
      DD Kuroshio
 
Allied Ships
      SS Gudgeon, hits 9,  heavy damage
 
 
 
Gudgeon diving deep ....
DD Kasumi attacking submerged sub ....
DD Hatsukaze fails to find sub, continues to search...
DD Kuroshio fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Hatsukaze fails to find sub, continues to search...
DD Kuroshio attacking submerged sub ....
DD Kasumi attacking submerged sub ....
DD Hatsukaze fails to find sub, continues to search...
DD Kuroshio attacking submerged sub ....
DD Kasumi fails to find sub, continues to search...
DD Hatsukaze fails to find sub, continues to search...
DD Kuroshio fails to find sub, continues to search...
Escort abandons search for sub
 
 
--------------------------------------------------------------------------------
ASW attack near Truk  at 115,107
 
Japanese Ships
      CA Takao
      DD Tawakaze
      DD Kyukaze
 
Allied Ships
      SS Thresher, hits 1
 
 
 
Thresher diving deep ....
CA Takao attacking submerged sub ....
DD Tawakaze attacking submerged sub ....
DD Kyukaze fails to find sub, continues to search...
CA Takao fails to find sub, continues to search...
DD Tawakaze fails to find sub, continues to search...
DD Kyukaze fails to find sub, continues to search...
CA Takao fails to find sub, continues to search...
DD Tawakaze fails to find sub, continues to search...
DD Kyukaze fails to find sub, continues to search...
CA Takao fails to find sub, continues to search...
DD Tawakaze fails to find sub, continues to search...
DD Kyukaze fails to find sub, continues to search...
Escort abandons search for sub
 
 
--------------------------------------------------------------------------------
Morning Air attack on Townsville , at 92,144
 
Weather in hex: Overcast
 
Raid spotted at 12 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes
 
Japanese aircraft
      A6M2 Zero x 12
      G4M1 Betty x 17
 
 
 
Allied aircraft
      P-40K Warhawk x 4
 
 
Japanese aircraft losses
      A6M2 Zero: 1 destroyed
      G4M1 Betty: 11 damaged
 
Allied aircraft losses
      S.23 Empire: 1 destroyed on ground
 
 
Allied ground losses:
      5 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 0 disabled
         Engineers: 0 destroyed, 1 disabled
 
 
Airbase hits 1
Runway hits 7
 
Aircraft Attacking:
      17 x G4M1 Betty bombing from 7000 feet
               Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
       1 x A6M2 Zero sweeping at 6000 feet *
 
CAP engaged:
49th FG/8th FS with P-40K Warhawk (4 airborne, 0 on standby, 0 scrambling)
      (4 plane(s) diverted to support CAP in hex.)
      4 plane(s) intercepting now.
      Group patrol altitude is 8000
      Raid is overhead
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Imphal , at 60,40
 
Weather in hex: Moderate rain
 
Raid spotted at 18 NM, estimated altitude 20,000 feet.
Estimated time to target is 6 minutes
 
 
Allied aircraft
      Wellington Ic x 29
 
 
No Allied losses
 
Japanese ground losses:
      10 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 0 disabled
         Engineers: 0 destroyed, 1 disabled
 
 
 
Runway hits 18
 
Aircraft Attacking:
      14 x Wellington Ic bombing from 18000 feet
               Airfield Attack:  8 x 500 lb GP Bomb
      15 x Wellington Ic bombing from 18000 feet
               Airfield Attack:  8 x 500 lb GP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on 8th Medium Field Artillery Regiment, at 56,45
 
Weather in hex: Clear sky
 
Raid spotted at 46 NM, estimated altitude 18,000 feet.
Estimated time to target is 15 minutes
 
Japanese aircraft
      Ki-43-IIa Oscar x 1
 
 
 
Allied aircraft
      Hudson IIIa x 4
 
 
No Japanese losses
 
Allied aircraft losses
      Hudson IIIa: 1 destroyed
 
Japanese ground losses:
      Guns lost 1 (0 destroyed, 1 disabled)
 
 
 
Aircraft Attacking:
       4 x Hudson IIIa bombing from 15000 feet
               Ground Attack:  4 x 250 lb GP Bomb
 
CAP engaged:
1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
      (1 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
      Group patrol altitude is 8000
      Time for all group planes to reach interception is 5 minutes
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Terapo , at 96,127
 
Weather in hex: Clear sky
 
Raid spotted at 12 NM, estimated altitude 6,000 feet.
Estimated time to target is 4 minutes
 
Japanese aircraft
      A6M2 Zero x 10
      B5N2 Kate x 8
 
 
 
No Japanese losses
 
 
 
Runway hits 8
 
Aircraft Attacking:
       8 x B5N2 Kate bombing from 5000 feet
               Airfield Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Addu at 13,49
 
Weather in hex: Clear sky
 
Raid spotted at 18 NM, estimated altitude 21,000 feet.
Estimated time to target is 6 minutes
 
Japanese aircraft
      A6M2 Zero x 47
      B5N2 Kate x 38
      D3A2 Val x 49
 
 
 
Japanese aircraft losses
      B5N2 Kate: 4 damaged
 
Allied Ships
      xAK Woolgar
      xAK Troja, Bomb hits 1, Torpedo hits 2, and is sunk
      PG Clive, Bomb hits 4,  heavy fires,  heavy damage
      xAK Beltana, Torpedo hits 4, and is sunk
      xAK Kina II, Torpedo hits 4, and is sunk
      xAK Subadar, Bomb hits 2, Torpedo hits 4, and is sunk
      xAK Tambua, Bomb hits 1,  on fire
      xAK Turing Mary, Torpedo hits 3, and is sunk
      PG Lawrence, Bomb hits 1,  heavy fires
      xAK Jalakrishna, Bomb hits 1,  on fire
      xAK Hadleigh, Bomb hits 1,  on fire
      AMC Pansy, Bomb hits 1,  heavy fires
      xAK Tweedbank, Bomb hits 2,  heavy fires,  heavy damage
      xAK Dardanus, Bomb hits 2,  heavy fires,  heavy damage
      xAK Tanfield, Bomb hits 2,  heavy fires,  heavy damage
      xAK Aeon, Torpedo hits 3, and is sunk
      xAK Varsova, Bomb hits 2,  on fire,  heavy damage
      xAK Mendoza, Bomb hits 4,  heavy fires,  heavy damage
 
 
 
Aircraft Attacking:
      20 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
      25 x D3A2 Val diving from 2000'
               Naval Attack:  1 x 250 kg SAP Bomb
      18 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
      24 x D3A2 Val diving from 2000'
               Naval Attack:  1 x 250 kg SAP Bomb
 
xAK Woolgar manuvering ...(Ev 79 / Sp 0)
xAK Troja manuvering ...(Ev 76 / Sp 0)
Troja dead in the water ...
PG Clive manuvering ...(Ev 63 / Sp 0)
PG Clive manuvering changes...(Ev 64 / Sp 0)
Clive dead in the water ...
xAK Beltana manuvering ...(Ev 79 / Sp 0)
Beltana dead in the water ...
xAK Kina II manuvering ...(Ev 77 / Sp 0)
Kina II dead in the water ...
xAK Subadar manuvering ...(Ev 78 / Sp 0)
Subadar dead in the water ...
xAK Tambua manuvering ...(Ev 78 / Sp 0)
Tambua dead in the water ...
xAK Turing Mary manuvering ...(Ev 78 / Sp 0)
Turing Mary dead in the water ...
PG Lawrence manuvering ...(Ev 63 / Sp 0)
PG Lawrence manuvering changes...(Ev 57 / Sp 0)
Lawrence dead in the water ...
xAK Jalakrishna manuvering ...(Ev 78 / Sp 0)
Jalakrishna dead in the water ...
xAK Hadleigh manuvering ...(Ev 81 / Sp 0)
Hadleigh dead in the water ...
AMC Pansy manuvering ...(Ev 76 / Sp 0)
Pansy dead in the water ...
PG Lawrence manuvering changes...(Ev 58 / Sp 0)
PG Lawrence manuvering changes...(Ev 62 / Sp 0)
PG Lawrence manuvering changes...(Ev 64 / Sp 0)
Heavy smoke from fires obscuring PG Lawrence
xAK Tweedbank manuvering ...(Ev 77 / Sp 0)
Tweedbank dead in the water ...
xAK Dardanus manuvering ...(Ev 78 / Sp 0)
Dardanus dead in the water ...
Heavy smoke from fires obscuring xAK Dardanus
xAK Tanfield manuvering ...(Ev 78 / Sp 0)
Tanfield dead in the water ...
xAK Aeon manuvering ...(Ev 78 / Sp 0)
Aeon dead in the water ...
Heavy smoke from fires obscuring xAK Tanfield
xAK Varsova manuvering ...(Ev 78 / Sp 0)
Varsova dead in the water ...
xAK Mendoza manuvering ...(Ev 84 / Sp 0)
PG Clive manuvering changes...(Ev 72 / Sp 0)
Heavy smoke from fires obscuring PG Clive
PG Clive manuvering changes...(Ev 62 / Sp 0)
PG Clive manuvering changes...(Ev 64 / Sp 0)
PG Clive manuvering changes...(Ev 65 / Sp 0)
Mendoza dead in the water ...
Heavy smoke from fires obscuring xAK Mendoza
Heavy smoke from fires obscuring xAK Varsova
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Addu , at 16,52
 
Weather in hex: Moderate rain
 
Raid spotted at 26 NM, estimated altitude 22,000 feet.
Estimated time to target is 10 minutes
 
Japanese aircraft
      A6M2 Zero x 12
      B5N2 Kate x 17
 
 
 
Japanese aircraft losses
      B5N2 Kate: 2 damaged
 
 
 
Airbase hits 1
Airbase supply hits 2
Runway hits 6
 
Aircraft Attacking:
      17 x B5N2 Kate bombing from 18000 feet
               Airfield Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Terapo , at 96,127
 
Weather in hex: Clear sky
 
Raid spotted at 19 NM, estimated altitude 25,000 feet.
Estimated time to target is 7 minutes
 
Japanese aircraft
      A6M2 Zero x 7
      B5N2 Kate x 19
 
 
 
Japanese aircraft losses
      B5N2 Kate: 1 damaged
 
 
Allied ground losses:
      7 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 0 destroyed, 1 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Airbase hits 1
Airbase supply hits 2
Runway hits 14
 
Aircraft Attacking:
      19 x B5N2 Kate bombing from 19000 feet
               Airfield Attack:  2 x 250 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on Lark Battalion, at 102,127
 
Weather in hex: Clear sky
 
Raid spotted at 48 NM, estimated altitude 10,000 feet.
Estimated time to target is 16 minutes
 
Japanese aircraft
      A6M3 Zero x 12
      G4M1 Betty x 9
 
 
 
No Japanese losses
 
 
Allied ground losses:
      16 casualties reported
         Squads: 0 destroyed, 0 disabled
         Non Combat: 2 destroyed, 0 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Aircraft Attacking:
       9 x G4M1 Betty bombing from 6000 feet
               Ground Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
 
 
 
--------------------------------------------------------------------------------
 
Ground combat at Chengchow (88,44)
 
Japanese Bombardment attack
 
Attacking force 12164 troops, 70 guns, 0 vehicles, Assault Value = 370
 
Defending force 31068 troops, 119 guns, 0 vehicles, Assault Value = 970
 
 
 
Assaulting units:
    101st NCPC Route Brigade
    8th Ind.Mixed Brigade
    16th RGC Temp. Division
    17th RGC Temp. Division
    15th RGC Temp. Division
 
Defending units:
    80th Chinese Corps
    40th Chinese Corps
    93rd Chinese Corps
    2nd Chinese Cavalry Corps
 
 
--------------------------------------------------------------------------------
 
Ground combat at 86,55
 
Japanese Shock attack
 
Attacking force 3389 troops, 16 guns, 0 vehicles, Assault Value = 97
 
Defending force 4700 troops, 27 guns, 0 vehicles, Assault Value = 85
 
Japanese adjusted assault: 35
 
Allied adjusted defense: 15
 
Japanese assault odds: 2 to 1
 
Combat modifiers
Defender: terrain(+), disruption(-), supply(-)
Attacker: shock(+), leaders(-)
 
Japanese ground losses:
      11 casualties reported
         Squads: 0 destroyed, 1 disabled
         Non Combat: 0 destroyed, 0 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Allied ground losses:
      148 casualties reported
         Squads: 0 destroyed, 12 disabled
         Non Combat: 0 destroyed, 19 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Assaulting units:
    2nd Ind.Mixed Regiment
 
Defending units:
    50th Chinese Corps
 
Flying Tiger
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RE: OK SITREP

Post by Flying Tiger »

111th USN Base Force packing for load on xAP Santa Barbara (TF 287), 1 day(s) remaining
111th USN Base Force packing for load on xAP Mariposa (TF 287), 1 day(s) remaining
TF 107 can not completely unload troops at Luganville
TF 315 can not completely unload troops at Suva
 
why can the troops not unload?? or does it just mean not unload this turn?
 
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Don Bowen
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RE: OK SITREP

Post by Don Bowen »

ORIGINAL: Flying Tiger
111th USN Base Force packing for load on xAP Santa Barbara (TF 287), 1 day(s) remaining
111th USN Base Force packing for load on xAP Mariposa (TF 287), 1 day(s) remaining
TF 107 can not completely unload troops at Luganville
TF 315 can not completely unload troops at Suva

why can the troops not unload?? or does it just mean not unload this turn?

No, it means they are carrying something that is too heavy for the piers at that port (i.e. whose adjusted cargo handling cost exceeds ports basic handling ability). Only hope is to expand port or bring in some Naval Support to help.

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RE: OK SITREP

Post by dr. smith »

ORIGINAL: Don Bowen

ORIGINAL: Flying Tiger
111th USN Base Force packing for load on xAP Santa Barbara (TF 287), 1 day(s) remaining
111th USN Base Force packing for load on xAP Mariposa (TF 287), 1 day(s) remaining
TF 107 can not completely unload troops at Luganville
TF 315 can not completely unload troops at Suva

why can the troops not unload?? or does it just mean not unload this turn?

No, it means they are carrying something that is too heavy for the piers at that port (i.e. whose adjusted cargo handling cost exceeds ports basic handling ability). Only hope is to expand port or bring in some Naval Support to help.

That's stupid. Now we are forced to split units based on cargo dimensions??? Suva seems it should be able to handle any piece of unit equipment. Besides, why would they put anything on a ship that can't be taken off.

So now we have to keep track of how heavy stuff is within each unit and compare it to port size?? Seems amazingly picayune.

What about American "Can Do" spirit?
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Don Bowen
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RE: OK SITREP

Post by Don Bowen »

ORIGINAL: dr. smith

ORIGINAL: Don Bowen

ORIGINAL: Flying Tiger



why can the troops not unload?? or does it just mean not unload this turn?

No, it means they are carrying something that is too heavy for the piers at that port (i.e. whose adjusted cargo handling cost exceeds ports basic handling ability). Only hope is to expand port or bring in some Naval Support to help.

That's stupid. Now we are forced to split units based on cargo dimensions??? Suva seems it should be able to handle any piece of unit equipment. Besides, why would they put anything on a ship that can't be taken off.

So now we have to keep track of how heavy stuff is within each unit and compare it to port size?? Seems amazingly picayune.

What about American "Can Do" spirit?


Stupid. Thanks, appreciate that.

The ship obviously was loaded somewhere else, with higher cargo capacities. I do not know what it is that can be unloaded. Maybe a twin 16in shore battery? Anyway, it is something that is too large for the cargo handling limits of these ports.

The intent all along was to limit the ability to use ports based on their cargo handling capacity. Small port = small cargo handling. Several of the play testers have chaffed against this restriction, being pre-conditioned by WITP to be able to unload anything over a palm log fishing pier. Not in AE. You need to plan ahead and you need to handle congested and/or under capacity ports.

(signed)

Stupid
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Nomad
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RE: OK SITREP

Post by Nomad »

ORIGINAL: dr. smith

ORIGINAL: Don Bowen

ORIGINAL: Flying Tiger



why can the troops not unload?? or does it just mean not unload this turn?

No, it means they are carrying something that is too heavy for the piers at that port (i.e. whose adjusted cargo handling cost exceeds ports basic handling ability). Only hope is to expand port or bring in some Naval Support to help.

That's stupid. Now we are forced to split units based on cargo dimensions??? Suva seems it should be able to handle any piece of unit equipment. Besides, why would they put anything on a ship that can't be taken off.

So now we have to keep track of how heavy stuff is within each unit and compare it to port size?? Seems amazingly picayune.

What about American "Can Do" spirit?

Welcome to the real world. [:(]
Dili
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RE: OK SITREP

Post by Dili »

If the harbour/beach is tiny it is preventive to bring in support. Airplanes need air support and we bring it.
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RE: OK SITREP

Post by timtom »

[Disregard...]
Where's the Any key?

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Yank
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RE: OK SITREP

Post by Yank »

Holy crap that Ops report is amazing! And it has a lot of intelligence nuggets in it too...is there still a separate Intel report? I'll need a staff to sort through all that and look for trends etc. My PBEM partner will be getting a turn about once a week!
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tondern
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RE: OK SITREP

Post by tondern »


[/quote]


Stupid. Thanks, appreciate that.

The ship obviously was loaded somewhere else, with higher cargo capacities. I do not know what it is that can be unloaded. Maybe a twin 16in shore battery? Anyway, it is something that is too large for the cargo handling limits of these ports.

The intent all along was to limit the ability to use ports based on their cargo handling capacity. Small port = small cargo handling. Several of the play testers have chaffed against this restriction, being pre-conditioned by WITP to be able to unload anything over a palm log fishing pier. Not in AE. You need to plan ahead and you need to handle congested and/or under capacity ports.

(signed)

Stupid
[/quote]


Dear Don,

We luv ya.

But what to do? I suppose the heavy stuff that can't be off-loaded is something important, and perhaps CRUCIAL. As I recall air warning radar is heavy. And it's crucial.

Will there be a table in the manual so that we know how much naval support to send for each port size so that we can unload our radar? (I feel insecure without my electronics).

I saw the table for ship ammo/ port size/ naval support in earlier posts. Do we get similar guidance for unloading?

Yours,
Johnny

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RE: OK SITREP

Post by Mistmatz »

Expectations mounting... I'd assume it's best to disregard some of the words used or comments made lately. [;)]

I agree that small ports shouldn't be able to handle really heavy or bulky stuff. At least not without sufficient naval support.
And if the 16in CD gun is sent back to the West Coast it's just because of poor planning on the player side. Nothing to worry about the quality of the game. Though I hope the AI can handle this stuff as well, although I'd expect some minor cheats for problems like this. Which is imho also ok. [8D]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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RE: OK SITREP

Post by Kwik E Mart »

ORIGINAL: dr. smith

That's stupid. Now we are forced to split units based on cargo dimensions??? Suva seems it should be able to handle any piece of unit equipment. Besides, why would they put anything on a ship that can't be taken off.

So now we have to keep track of how heavy stuff is within each unit and compare it to port size?? Seems amazingly picayune.

What about American "Can Do" spirit?

i suggest you check with your model B9 Robot, Doc Smith...i suspect he would recommend a chill pill... [:-]
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RE: OK SITREP

Post by Don Bowen »

ORIGINAL: tondern
But what to do? I suppose the heavy stuff that can't be off-loaded is something important, and perhaps CRUCIAL. As I recall air warning radar is heavy. And it's crucial.

Basically, tough! You can't unload big, heavy items at ports that can not handle them. The things you can unload will unload very slowly. You have ways to adjust this, either by moving in engineers to enlarge the port or moving in naval support to assist in loading.
Will there be a table in the manual so that we know how much naval support to send for each port size so that we can unload our radar? (I feel insecure without my electronics).

I saw the table for ship ammo/ port size/ naval support in earlier posts. Do we get similar guidance for unloading?

Yours,
Johnny

There is a table of load/unload limits by port size. Naval support is a formula and it is also in the manual. Don't actually recall what it is, off hand. Something like 10 load points per naval support squad. Anyway, in this case naval support represents cargo handling crews, lighters and additional yard craft. Get enough of it and you can unload just like the fishing village was a real port.

As to what is not unloadable, I have no idea. There is just a simple formula. Device load cost, adjusted for size, against port capacity. If the load cost of one single device (adjusted) exceeds the total port capacity, you can not load or unload it there. Unless naval support is added, of course. Size adjustments are the same as WITP used for cargo offset, simply applied to cargo handling. Maximum offset is 3x, which is probably in affect for this case.

Loading something at a large port onto a non-amphibious ship and then trying to unload it at a small port is a problem. Y'all will have to plan bettter. Notice the AARs that are running - fuel and supply limits, port cargo handling limits, repair location issues. All this adds up (we hope) to a representation of the issues faced by historical commanders. The frantic pace of WITP is no longer present.

To belabor the point, you are going to have to select, capture or defend, garrison and build up bases. The map is not full of usable staging points, ala WITP. And if you decide to invade a beach or small port you will need to bring the right ships and the right support units. And it will be slower. Slower to unload, slower to build up, slower to become a major airfield, longer until you can stage a major operation from that location.


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RE: OK SITREP

Post by treespider »

ORIGINAL: Don Bowen

ORIGINAL: tondern
But what to do? I suppose the heavy stuff that can't be off-loaded is something important, and perhaps CRUCIAL. As I recall air warning radar is heavy. And it's crucial.

Basically, tough! You can't unload big, heavy items at ports that can not handle them. The things you can unload will unload very slowly. You have ways to adjust this, either by moving in engineers to enlarge the port or moving in naval support to assist in loading.
Will there be a table in the manual so that we know how much naval support to send for each port size so that we can unload our radar? (I feel insecure without my electronics).

I saw the table for ship ammo/ port size/ naval support in earlier posts. Do we get similar guidance for unloading?

Yours,
Johnny

There is a table of load/unload limits by port size. Naval support is a formula and it is also in the manual. Don't actually recall what it is, off hand. Something like 10 load points per naval support squad. Anyway, in this case naval support represents cargo handling crews, lighters and additional yard craft. Get enough of it and you can unload just like the fishing village was a real port.

As to what is not unloadable, I have no idea. There is just a simple formula. Device load cost, adjusted for size, against port capacity. If the load cost of one single device (adjusted) exceeds the total port capacity, you can not load or unload it there. Unless naval support is added, of course. Size adjustments are the same as WITP used for cargo offset, simply applied to cargo handling. Maximum offset is 3x, which is probably in affect for this case.

Loading something at a large port onto a non-amphibious ship and then trying to unload it at a small port is a problem. Y'all will have to plan bettter. Notice the AARs that are running - fuel and supply limits, port cargo handling limits, repair location issues. All this adds up (we hope) to a representation of the issues faced by historical commanders. The frantic pace of WITP is no longer present.

To belabor the point, you are going to have to select, capture or defend, garrison and build up bases. The map is not full of usable staging points, ala WITP. And if you decide to invade a beach or small port you will need to bring the right ships and the right support units. And it will be slower. Slower to unload, slower to build up, slower to become a major airfield, longer until you can stage a major operation from that location.




In terms of the above examples - Luganville is Port Size 1 at start. A Port Size 1 has a daily Cargo Handling limit of 100 (Port Size x100). Anything over Load Cost 100 will not be able to unload there...In addition Equipment items over Load Cost 9 are considered heavy and have 3x offset.

So if I interpret correctly - An SCR-270 Radar has a load cost of 200.... the offset causes it to seem as a 600. So to unload an SCR-270 RADAR at a Level 3 Port (Cargo Handling 300) you will need 30 Naval Support squads which add 300 to the Cargo handling limit....giving the Level 3 port a Total Cargo handling limit of 600.
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RE: OK SITREP

Post by jwilkerson »

AE is not the same game as WITP - so you will have to play it differently.


When I first got WPO it took me several playings to understand that WPO was different. Same thing is true for AE - it is "similar but different". A key difference is the importance of ports. And this is actually true for both WPO and AE.

Don't take "the world" to a level-1 port and expect to unload it. If you wanna take a bunch of stuff to a place, you will have to prepare that place.

Taking naval support to level-1 and level-2 ports will definitely make a difference - and will even help unload some of the engineering vehicles you will need to accelerate the building up of the port. Building up the port will then enable the unloading of "the world".

AE is not different from WITP in many ways - but it is different in some ways - and port capacity is one of those ways that it is different. If you try to play it the same way you play WITP you will get frustrated - if you step back and learn from your mistakes - and adjust - and start to play differently - and prepare your ports - and do not try to refuel TF 58 in a level-1 port etc. Then you will find yourself thinking - hey this probably models the ports restrictions better than stock! Well at least that is what I thought after I got into the AE swing of things.
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Kaletsch2007
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RE: OK SITREP

Post by Kaletsch2007 »

And most off us will appreciate the new port and cargo handling system.[&o]
I hate it, seeing my opponent unloading a whole tank division at a level 1 port in 3 days[&:]

At least those willing to go for a new challange. The others ? Just go on playing WitP.[:D]

regards
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RE: OK SITREP

Post by Sardaukar »

ORIGINAL: jwilkerson

AE is not the same game as WITP - so you will have to play it differently.


When I first got WPO it took me several playings to understand that WPO was different. Same thing is true for AE - it is "similar but different". A key difference is the importance of ports. And this is actually true for both WPO and AE.

Don't take "the world" to a level-1 port and expect to unload it. If you wanna take a bunch of stuff to a place, you will have to prepare that place.

Taking naval support to level-1 and level-2 ports will definitely make a difference - and will even help unload some of the engineering vehicles you will need to accelerate the building up of the port. Building up the port will then enable the unloading of "the world".

AE is not different from WITP in many ways - but it is different in some ways - and port capacity is one of those ways that it is different. If you try to play it the same way you play WITP you will get frustrated - if you step back and learn from your mistakes - and adjust - and start to play differently - and prepare your ports - and do not try to refuel TF 58 in a level-1 port etc. Then you will find yourself thinking - hey this probably models the ports restrictions better than stock! Well at least that is what I thought after I got into the AE swing of things.

I think one should be able to unload some of the heavy stuff..IF they'd use amphibious ships like LST? At least for stuff that could be expected to be able to move on their own power or be towed. For example, one might not be able to unload medium tanks from xAK to lvl 1 port, but I think one should be able to unload those tanks from LST. After all, if you can unload heavy stuff from LST on enemy shore, you sure as hell should be able to do it in your own port...
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RE: OK SITREP

Post by Don Bowen »

ORIGINAL: Sardaukar

I think one should be able to unload some of the heavy stuff..IF they'd use amphibious ships like LST? At least for stuff that could be expected to be able to move on their own power or be towed. For example, one might not be able to unload medium tanks from xAK to lvl 1 port, but I think one should be able to unload those tanks from LST. After all, if you can unload heavy stuff from LST on enemy shore, you sure as hell should be able to do it in your own port...

Yes indeedee. Amphibious ships have amphibious capability and it is very important.
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RE: OK SITREP

Post by Speedysteve »

Quick observation:
 
To me I wonder if there are too many successful Mk-14 torp attacks? Just bearing in mind the supposed Dud rate for this stage of the war?
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Andy Mac
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RE: OK SITREP

Post by Andy Mac »

Not sure I will take a look (or rather ask John to !!) [:D][:D]
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