War in the Pacific as the Japanese Planned It
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Dec 16/17
January '43 is -20% to the dud rate; September '43 is anything above a certain amount is reduced to 10% dud rate.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Dec 16/17
It's November/December 1942 and my subs are getting really good.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 17/18
December 17/18 1942
Exciting night as the Allies shore bombard Japanese troops at Terapo and Tarawa.
Allied air losses: 10 (0 F4Fs); Japanese losses: 12 (3 ground).
Exciting night as the Allies shore bombard Japanese troops at Terapo and Tarawa.
Allied air losses: 10 (0 F4Fs); Japanese losses: 12 (3 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 18/19
December 18/19 1942
I'm not planning to futz around. I have enough prepared divisions at Noumea to work my way up the Solomons. I'll start moving them to Ndeni with the first invasion planned for January or February.
In Burma, my opponent has abandoned Shwebo and I've taken Myitkyina. Time to march south in mass.
Broad smile... (this happened on the channel to Rangoon) The subs nearby can follow up...
TF 92 encounters mine field at 54,54
Japanese Ships
AK Arima Maru
AK Kinka Maru, Mine hits 1
AK Kaga Maru, Mine hits 1, heavy damage
xAK Kirishima Maru, Mine hits 1, on fire, heavy damage
Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
The Japanese entered Lanchow from the SE. I have a force following him to set the cork.
Even with the patch, his fighters are taking it on the chin at night.
Allied air losses: 6; Japanese: 19 (6 ground).
I'm not planning to futz around. I have enough prepared divisions at Noumea to work my way up the Solomons. I'll start moving them to Ndeni with the first invasion planned for January or February.
In Burma, my opponent has abandoned Shwebo and I've taken Myitkyina. Time to march south in mass.
Broad smile... (this happened on the channel to Rangoon) The subs nearby can follow up...
TF 92 encounters mine field at 54,54
Japanese Ships
AK Arima Maru
AK Kinka Maru, Mine hits 1
AK Kaga Maru, Mine hits 1, heavy damage
xAK Kirishima Maru, Mine hits 1, on fire, heavy damage
Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
The Japanese entered Lanchow from the SE. I have a force following him to set the cork.
Even with the patch, his fighters are taking it on the chin at night.
Allied air losses: 6; Japanese: 19 (6 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 19/20
December 19/20 1942
The last few turns have been an alpha test of code intended to resolve some of the problems involving fighter/bomber interactions at night. My opponent will be reporting that it doesn't work as desired. "17 Ki-45 vs 3 B-24 and the result is 2x Ki-45 shot down."
Ground combat is absurd, but by now that goes without saying...
Allied air losses: 7 (3 F4F); Japanese: 21 (7 ground, 8 Ki61 and 4 Ki45 in the air). Japanese air ops against Terapo have stopped, suggesting the casualty disparity is having an effect.
While planning my move, I noticed some Japanese carriers north of Ndeni, either chasing the slow BBs that hit Tarawa or trying to cut off my carriers as they approach Ndeni. My slow BBs are redirected to Palmyra, and my warships around Ndeni move behind the island.
The last few turns have been an alpha test of code intended to resolve some of the problems involving fighter/bomber interactions at night. My opponent will be reporting that it doesn't work as desired. "17 Ki-45 vs 3 B-24 and the result is 2x Ki-45 shot down."
Ground combat is absurd, but by now that goes without saying...
Allied air losses: 7 (3 F4F); Japanese: 21 (7 ground, 8 Ki61 and 4 Ki45 in the air). Japanese air ops against Terapo have stopped, suggesting the casualty disparity is having an effect.
While planning my move, I noticed some Japanese carriers north of Ndeni, either chasing the slow BBs that hit Tarawa or trying to cut off my carriers as they approach Ndeni. My slow BBs are redirected to Palmyra, and my warships around Ndeni move behind the island.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 20/21
December 20/21 1942
The KB swoops down near Ndeni with its entourage. Why don't large airbases launch against the KB? I have the equivalent of five carriers worth of airfields in the area, but everyone hunkers down, so that they get squashed one by one. Completely imaginary...
Allied air losses: 32 (22 in air-to-air combat); Japanese: 10 (5 air-to-air).
The KB swoops down near Ndeni with its entourage. Why don't large airbases launch against the KB? I have the equivalent of five carriers worth of airfields in the area, but everyone hunkers down, so that they get squashed one by one. Completely imaginary...
Allied air losses: 32 (22 in air-to-air combat); Japanese: 10 (5 air-to-air).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 21/22
December 21/22 1942
The KB and its entourage sail calmly among my bases, each holding several naval attack, escort, and naval search squadrons, confident that the massed American aircraft will fail to launch. There's something to be said for a game engine that assumes even the best USMC, USN and USAAF pilots are cowards, unwilling to take on a carrier death star just because it has 500-600 aircraft.
Allied air losses: 16; Japanese: 47 (11 ground).
He sinks an AP at Lungaville and follows my carriers as they retire towards Noumea. I think I'll set up a trap at Efate.
My opponent advanced on Lanchow, and I followed up, sealing him into the hex. Now he has a problem. Nobody around to rescue him, either...
Ground combat at Lanchow (81,34)
Japanese Deliberate attack
Attacking force 10682 troops, 76 guns, 0 vehicles, Assault Value = 287
Defending force 11771 troops, 96 guns, 0 vehicles, Assault Value = 119
Japanese adjusted assault: 34
Allied adjusted defense: 161
Japanese assault odds: 1 to 4 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)
Japanese ground losses:
1039 casualties reported
Squads: 1 destroyed, 66 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
161 casualties reported
Squads: 1 destroyed, 32 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
12th Indpt Infantry Regiment
11th Indpt Infantry Regiment
13th Indpt Infantry Regiment
Defending units:
17th Chinese/A Corps
82nd Chinese Corps
81st Chinese Corps
22nd Chinese Corps
17th Chinese/B Corps
8th War Area
17th Group Army
I'm trying to set the same thing at Terapo, but it will take a while.
The KB and its entourage sail calmly among my bases, each holding several naval attack, escort, and naval search squadrons, confident that the massed American aircraft will fail to launch. There's something to be said for a game engine that assumes even the best USMC, USN and USAAF pilots are cowards, unwilling to take on a carrier death star just because it has 500-600 aircraft.
Allied air losses: 16; Japanese: 47 (11 ground).
He sinks an AP at Lungaville and follows my carriers as they retire towards Noumea. I think I'll set up a trap at Efate.
My opponent advanced on Lanchow, and I followed up, sealing him into the hex. Now he has a problem. Nobody around to rescue him, either...
Ground combat at Lanchow (81,34)
Japanese Deliberate attack
Attacking force 10682 troops, 76 guns, 0 vehicles, Assault Value = 287
Defending force 11771 troops, 96 guns, 0 vehicles, Assault Value = 119
Japanese adjusted assault: 34
Allied adjusted defense: 161
Japanese assault odds: 1 to 4 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)
Japanese ground losses:
1039 casualties reported
Squads: 1 destroyed, 66 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
161 casualties reported
Squads: 1 destroyed, 32 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
12th Indpt Infantry Regiment
11th Indpt Infantry Regiment
13th Indpt Infantry Regiment
Defending units:
17th Chinese/A Corps
82nd Chinese Corps
81st Chinese Corps
22nd Chinese Corps
17th Chinese/B Corps
8th War Area
17th Group Army
I'm trying to set the same thing at Terapo, but it will take a while.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 22/23
December 22/23 1942
I'm wondering what it would be like playing Japan using the tactics I've been learning by watching. Given enough time and fuel, I believe I could methodically take out every Allied naval and air base. Land based air won't launch against the massed KB, so the KB can move down the coast and kill every base in turn.
The KB is currently cruising three hexes north of Ndeni, while hundreds of Navy and Marine Corps pilots cower in their slit trenches and ready white flags. (At least that's what the game engine is suggesting.) I'm getting rather tired of this message. Given the performance of Allied pilots when out-numbered in WWII, I don't believe it, either. Certainly, leaders like Halsey would have found some way to get back.
For maps and story, go to the War Room. If at least my PBYs will launch, I guess I'll go for a night strike with everything.
At least, I'm killing more planes than I'm losing.
Allied losses: 6; Japanese losses: 23 (11 ground).
I'm wondering what it would be like playing Japan using the tactics I've been learning by watching. Given enough time and fuel, I believe I could methodically take out every Allied naval and air base. Land based air won't launch against the massed KB, so the KB can move down the coast and kill every base in turn.
The KB is currently cruising three hexes north of Ndeni, while hundreds of Navy and Marine Corps pilots cower in their slit trenches and ready white flags. (At least that's what the game engine is suggesting.) I'm getting rather tired of this message. Given the performance of Allied pilots when out-numbered in WWII, I don't believe it, either. Certainly, leaders like Halsey would have found some way to get back.
For maps and story, go to the War Room. If at least my PBYs will launch, I guess I'll go for a night strike with everything.
At least, I'm killing more planes than I'm losing.
Allied losses: 6; Japanese losses: 23 (11 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Dec 22/23
I'm wondering what it would be like playing Japan using the tactics I've been learning by watching. Given enough time and fuel, I believe I could methodically take out every Allied naval and air base. Land based air won't launch against the massed KB, so the KB can move down the coast and kill every base in turn.
Harry - you really do need to try out the Japanese side in a pbem in order to get a true feel for AE. Go for it!
Dec 23/24
December 23/24 1942
The night strike with everything seemed to work better. What I did was put everything except the fighters and day search aircraft on night shift, and had everyone except the dedicated search aircraft run 10% random search.
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 67 NM, estimated altitude 12,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M3a Zero x 21
Allied aircraft
TBF-1 Avenger x 27
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 4 damaged
Japanese Ships
CL Oyodo
CV Hiyo
CVL Shoho
CVL Ryujo
Aircraft Attacking:
11 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
5 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 14 on standby, 0 scrambling)
14 plane(s) intercepting now.
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 6000 and 12000.
Time for all group planes to reach interception is 4 minutes
---------------------------------------------
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 78 NM, estimated altitude 8,000 feet.
Estimated time to target is 48 minutes
Japanese aircraft
A6M3a Zero x 20
Allied aircraft
PBY-4 Catalina x 6
PBY-5A Catalina x 12
No Japanese losses
Allied aircraft losses
PBY-4 Catalina: 2 damaged
PBY-4 Catalina: 1 destroyed by flak
PBY-5A Catalina: 2 damaged
Japanese Ships
CV Kaga
BB Haruna
CV Junyo
Aircraft Attacking:
5 x PBY-4 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
4 x PBY-5A Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 9 being recalled, 7 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 50 minutes
---------------------------------------------
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 48 NM, estimated altitude 6,000 feet.
Estimated time to target is 28 minutes
Japanese aircraft
A6M3a Zero x 18
Allied aircraft
PBY-5 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5 Catalina: 2 damaged
PBY-5 Catalina: 1 destroyed by flak
Japanese Ships
CVL Ryujo
Aircraft Attacking:
3 x PBY-5 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 13 being recalled, 2 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 21 minutes
---------------------------------------------
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 31 NM, estimated altitude 7,000 feet.
Estimated time to target is 18 minutes
Japanese aircraft
A6M3a Zero x 17
Allied aircraft
PBY-5 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5 Catalina: 1 destroyed, 1 damaged
Japanese Ships
BB Kongo
Aircraft Attacking:
1 x PBY-5 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 26 minutes
Allied air losses: 11; Japanese: 14 (2 ground). I have a B-24 bomber pilot with 7 kills and about a half dozen with 4.
The night strike with everything seemed to work better. What I did was put everything except the fighters and day search aircraft on night shift, and had everyone except the dedicated search aircraft run 10% random search.
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 67 NM, estimated altitude 12,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M3a Zero x 21
Allied aircraft
TBF-1 Avenger x 27
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 4 damaged
Japanese Ships
CL Oyodo
CV Hiyo
CVL Shoho
CVL Ryujo
Aircraft Attacking:
11 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
5 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 14 on standby, 0 scrambling)
14 plane(s) intercepting now.
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 6000 and 12000.
Time for all group planes to reach interception is 4 minutes
---------------------------------------------
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 78 NM, estimated altitude 8,000 feet.
Estimated time to target is 48 minutes
Japanese aircraft
A6M3a Zero x 20
Allied aircraft
PBY-4 Catalina x 6
PBY-5A Catalina x 12
No Japanese losses
Allied aircraft losses
PBY-4 Catalina: 2 damaged
PBY-4 Catalina: 1 destroyed by flak
PBY-5A Catalina: 2 damaged
Japanese Ships
CV Kaga
BB Haruna
CV Junyo
Aircraft Attacking:
5 x PBY-4 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
4 x PBY-5A Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 9 being recalled, 7 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 50 minutes
---------------------------------------------
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 48 NM, estimated altitude 6,000 feet.
Estimated time to target is 28 minutes
Japanese aircraft
A6M3a Zero x 18
Allied aircraft
PBY-5 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5 Catalina: 2 damaged
PBY-5 Catalina: 1 destroyed by flak
Japanese Ships
CVL Ryujo
Aircraft Attacking:
3 x PBY-5 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 13 being recalled, 2 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 21 minutes
---------------------------------------------
Night Air attack on TF, near Stewart Island at 120,138
Weather in hex: Partial cloud
Raid detected at 31 NM, estimated altitude 7,000 feet.
Estimated time to target is 18 minutes
Japanese aircraft
A6M3a Zero x 17
Allied aircraft
PBY-5 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5 Catalina: 1 destroyed, 1 damaged
Japanese Ships
BB Kongo
Aircraft Attacking:
1 x PBY-5 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 26 minutes
Allied air losses: 11; Japanese: 14 (2 ground). I have a B-24 bomber pilot with 7 kills and about a half dozen with 4.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese Tactics
I asked my opponent why he didn't take advantage of the fact that nothing land-based would launch against the massed KB to sail around and stonk all my bases. He indicated that his plan was to monitor my shipping and sortie with the KB whenever he noticed me loading or unloading troops. He finds that the shipping I use is frozen at the port during loading/unloading and he can sink it at his leisure.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 24/25
December 24/25 1942
I'm currently listening to the stories about research grants being delayed here for months due to lack of government funding. I suppose I might as well work on game AI. In another article, the UK is "no longer a serious player in the field." See this story.
Another long-range sub pops up off Karachi. I guess I need to hunt it down.
A flak trap:
Morning Air attack on TF, near Portland Roads at 93,131
Weather in hex: Severe storms
Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M3a Zero x 31
G3M2 Nell x 35
Allied aircraft
Spitfire Vc Trop x 3
P-39D Airacobra x 7
Japanese aircraft losses
A6M3a Zero: 3 destroyed
G3M2 Nell: 14 damaged
G3M2 Nell: 4 destroyed by flak
Allied aircraft losses
P-39D Airacobra: 1 destroyed
Allied Ships
CL Perth
CL Achilles
BB Prince of Wales, Torpedo hits 2
CA Australia
CA Canberra
Aircraft Attacking:
21 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 10 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 12 minutes
8th FG/36th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 9 minutes
---------------------------------------------
Afternoon Air attack on TF, near Portland Roads at 93,131
Weather in hex: Light rain
Raid detected at 75 NM, estimated altitude 12,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M3a Zero x 11
G3M2 Nell x 21
Allied aircraft
Spitfire Vc Trop x 3
P-39D Airacobra x 6
Japanese aircraft losses
A6M3a Zero: 1 destroyed
G3M2 Nell: 12 damaged
G3M2 Nell: 4 destroyed by flak
Allied aircraft losses
P-39D Airacobra: 1 destroyed
Allied Ships
CA Australia
CL Perth, Torpedo hits 1
BB Prince of Wales, Torpedo hits 1
CA Cornwall, Torpedo hits 1, on fire
Aircraft Attacking:
13 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 3 minutes
12th FS with P-39D Airacobra (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
8th FG/36th FS with P-39D Airacobra (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
---------------------------------------------
Afternoon Air attack on TF, near Portland Roads at 93,131
Weather in hex: Light rain
Raid detected at 34 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
G4M1 Betty x 13
Allied aircraft
Spitfire Vc Trop x 2
P-39D Airacobra x 1
Japanese aircraft losses
G4M1 Betty: 2 destroyed, 6 damaged
G4M1 Betty: 1 destroyed by flak
No Allied losses
Allied Ships
BB Prince of Wales, Torpedo hits 2, heavy damage
CA Cornwall, Torpedo hits 2, on fire, heavy damage
Aircraft Attacking:
9 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 18000 and 19000.
Time for all group planes to reach interception is 27 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 21000.
Time for all group planes to reach interception is 22 minutes
The ships are damaged but not sunk.
Night engagement off Auki
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 55 NM, estimated altitude 13,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
A6M3a Zero x 21
Allied aircraft
TBF-1 Avenger x 7
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 5 damaged
Japanese Ships
CV Hiryu
CV Akagi
Aircraft Attacking:
7 x TBF-1 Avenger bombing from 10000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 14 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 13000.
Time for all group planes to reach interception is 11 minutes
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 46 NM, estimated altitude 16,000 feet.
Estimated time to target is 21 minutes
Japanese aircraft
A6M3a Zero x 20
Allied aircraft
TBF-1 Avenger x 8
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 1 destroyed
Japanese Ships
BB Kirishima
CV Shokaku
Aircraft Attacking:
7 x TBF-1 Avenger bombing from 10000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
CAP engaged:
Zuiho-1 with A6M3a Zero (13 airborne, 0 on standby, 0 scrambling)
13 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 29 minutes
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M3a Zero x 15
Allied aircraft
PBY-4 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-4 Catalina: 3 damaged
Japanese Ships
BB Hiei
Aircraft Attacking:
3 x PBY-4 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (15 airborne, 0 on standby, 0 scrambling)
15 plane(s) intercepting now.
Group patrol altitude is 8000
Raid is overhead
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M3a Zero x 12
Allied aircraft
PBY-5 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5 Catalina: 3 damaged
Japanese Ships
CV Soryu
Aircraft Attacking:
3 x PBY-5 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
Group patrol altitude is 8000
Raid is overhead
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 41 NM, estimated altitude 5,000 feet.
Estimated time to target is 24 minutes
Japanese aircraft
A6M3a Zero x 11
Allied aircraft
PBY-5A Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5A Catalina: 1 damaged
PBY-5A Catalina: 1 destroyed by flak
Japanese Ships
CV Shokaku
Aircraft Attacking:
3 x PBY-5A Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 1 minutes
Allied air losses: 23; Japanese air losses: 65 (17 ground, 18 Nells, 7 Betties).
I'm currently listening to the stories about research grants being delayed here for months due to lack of government funding. I suppose I might as well work on game AI. In another article, the UK is "no longer a serious player in the field." See this story.
Another long-range sub pops up off Karachi. I guess I need to hunt it down.
A flak trap:
Morning Air attack on TF, near Portland Roads at 93,131
Weather in hex: Severe storms
Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M3a Zero x 31
G3M2 Nell x 35
Allied aircraft
Spitfire Vc Trop x 3
P-39D Airacobra x 7
Japanese aircraft losses
A6M3a Zero: 3 destroyed
G3M2 Nell: 14 damaged
G3M2 Nell: 4 destroyed by flak
Allied aircraft losses
P-39D Airacobra: 1 destroyed
Allied Ships
CL Perth
CL Achilles
BB Prince of Wales, Torpedo hits 2
CA Australia
CA Canberra
Aircraft Attacking:
21 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 10 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 12 minutes
8th FG/36th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 9 minutes
---------------------------------------------
Afternoon Air attack on TF, near Portland Roads at 93,131
Weather in hex: Light rain
Raid detected at 75 NM, estimated altitude 12,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M3a Zero x 11
G3M2 Nell x 21
Allied aircraft
Spitfire Vc Trop x 3
P-39D Airacobra x 6
Japanese aircraft losses
A6M3a Zero: 1 destroyed
G3M2 Nell: 12 damaged
G3M2 Nell: 4 destroyed by flak
Allied aircraft losses
P-39D Airacobra: 1 destroyed
Allied Ships
CA Australia
CL Perth, Torpedo hits 1
BB Prince of Wales, Torpedo hits 1
CA Cornwall, Torpedo hits 1, on fire
Aircraft Attacking:
13 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 3 minutes
12th FS with P-39D Airacobra (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
8th FG/36th FS with P-39D Airacobra (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
---------------------------------------------
Afternoon Air attack on TF, near Portland Roads at 93,131
Weather in hex: Light rain
Raid detected at 34 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
G4M1 Betty x 13
Allied aircraft
Spitfire Vc Trop x 2
P-39D Airacobra x 1
Japanese aircraft losses
G4M1 Betty: 2 destroyed, 6 damaged
G4M1 Betty: 1 destroyed by flak
No Allied losses
Allied Ships
BB Prince of Wales, Torpedo hits 2, heavy damage
CA Cornwall, Torpedo hits 2, on fire, heavy damage
Aircraft Attacking:
9 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
CAP engaged:
No.452 Sqn RAF with Spitfire Vc Trop (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 18000 and 19000.
Time for all group planes to reach interception is 27 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 21000.
Time for all group planes to reach interception is 22 minutes
The ships are damaged but not sunk.
Night engagement off Auki
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 55 NM, estimated altitude 13,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
A6M3a Zero x 21
Allied aircraft
TBF-1 Avenger x 7
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 5 damaged
Japanese Ships
CV Hiryu
CV Akagi
Aircraft Attacking:
7 x TBF-1 Avenger bombing from 10000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 14 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 8000 and 13000.
Time for all group planes to reach interception is 11 minutes
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 46 NM, estimated altitude 16,000 feet.
Estimated time to target is 21 minutes
Japanese aircraft
A6M3a Zero x 20
Allied aircraft
TBF-1 Avenger x 8
No Japanese losses
Allied aircraft losses
TBF-1 Avenger: 1 destroyed
Japanese Ships
BB Kirishima
CV Shokaku
Aircraft Attacking:
7 x TBF-1 Avenger bombing from 10000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
CAP engaged:
Zuiho-1 with A6M3a Zero (13 airborne, 0 on standby, 0 scrambling)
13 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 29 minutes
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M3a Zero x 15
Allied aircraft
PBY-4 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-4 Catalina: 3 damaged
Japanese Ships
BB Hiei
Aircraft Attacking:
3 x PBY-4 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (15 airborne, 0 on standby, 0 scrambling)
15 plane(s) intercepting now.
Group patrol altitude is 8000
Raid is overhead
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M3a Zero x 12
Allied aircraft
PBY-5 Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5 Catalina: 3 damaged
Japanese Ships
CV Soryu
Aircraft Attacking:
3 x PBY-5 Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
Group patrol altitude is 8000
Raid is overhead
---------------------------------------------
Night Air attack on TF, near Auki at 119,136
Weather in hex: Thunderstorms
Raid detected at 41 NM, estimated altitude 5,000 feet.
Estimated time to target is 24 minutes
Japanese aircraft
A6M3a Zero x 11
Allied aircraft
PBY-5A Catalina x 3
No Japanese losses
Allied aircraft losses
PBY-5A Catalina: 1 damaged
PBY-5A Catalina: 1 destroyed by flak
Japanese Ships
CV Shokaku
Aircraft Attacking:
3 x PBY-5A Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22.4in Mk 13 Torp.
CAP engaged:
Zuiho-1 with A6M3a Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 1 minutes
Allied air losses: 23; Japanese air losses: 65 (17 ground, 18 Nells, 7 Betties).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 25/26
December 25/26 1942
The KB stonks Kirakira. Just to illustrate the issue from the receiving end:
Afternoon Air attack on Kirakira , at 116,140
Weather in hex: Clear sky
Raid detected at 115 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M2 Zero x 57
A6M3a Zero x 44
B5N2 Kate x 169
D3A1 Val x 33
D4Y1 Judy x 79
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 2 damaged
D3A1 Val: 1 damaged
D4Y1 Judy: 5 damaged
Allied aircraft losses
SBD-3 Dauntless: 16 damaged
SBD-3 Dauntless: 2 destroyed on ground
Allied Ships
SC-520, Bomb hits 1, and is sunk
SC-517, Bomb hits 1, and is sunk
SC-521, Bomb hits 1, and is sunk
ACM Hazel, Bomb hits 2, and is sunk
Allied ground losses:
52 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 11
Airbase supply hits 5
Runway hits 51
Port hits 12
Port supply hits 2
Aircraft Attacking:
10 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
25 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
3 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
25 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
12 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
18 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
26 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
10 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
12 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
8 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
11 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
2 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
7 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
5 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
2 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
---------------------------------------------
Afternoon Air attack on Kirakira , at 116,140
Weather in hex: Clear sky
Raid detected at 11 NM, estimated altitude 23,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
A6M2 Zero x 21
No Japanese losses
Aircraft Attacking:
21 x A6M2 Zero sweeping at 20000 feet
Allied air losses: 15; Japanese: 27 (4 ground).
The KB stonks Kirakira. Just to illustrate the issue from the receiving end:
Afternoon Air attack on Kirakira , at 116,140
Weather in hex: Clear sky
Raid detected at 115 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M2 Zero x 57
A6M3a Zero x 44
B5N2 Kate x 169
D3A1 Val x 33
D4Y1 Judy x 79
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 2 damaged
D3A1 Val: 1 damaged
D4Y1 Judy: 5 damaged
Allied aircraft losses
SBD-3 Dauntless: 16 damaged
SBD-3 Dauntless: 2 destroyed on ground
Allied Ships
SC-520, Bomb hits 1, and is sunk
SC-517, Bomb hits 1, and is sunk
SC-521, Bomb hits 1, and is sunk
ACM Hazel, Bomb hits 2, and is sunk
Allied ground losses:
52 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 11
Airbase supply hits 5
Runway hits 51
Port hits 12
Port supply hits 2
Aircraft Attacking:
10 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
25 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
3 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
25 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
12 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
18 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
26 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
10 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
12 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
8 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
11 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x B5N2 Kate bombing from 11000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
2 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
7 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
5 x D4Y1 Judy releasing from 2000'
Airfield Attack: 1 x 500 kg GP Bomb
2 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Airfield Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 1000'
Airfield Attack: 1 x 500 kg GP Bomb
---------------------------------------------
Afternoon Air attack on Kirakira , at 116,140
Weather in hex: Clear sky
Raid detected at 11 NM, estimated altitude 23,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
A6M2 Zero x 21
No Japanese losses
Aircraft Attacking:
21 x A6M2 Zero sweeping at 20000 feet
Allied air losses: 15; Japanese: 27 (4 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 26/27
December 26/27
Allied air losses: 14, Japanese 23 (5 ground).
The KB is headed off, apparently to Truk.
Allied air losses: 14, Japanese 23 (5 ground).
The KB is headed off, apparently to Truk.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 27/28
December 27/28 1942
Allied air losses: 15; Japanese: 22 (6 ground).
Allied air losses: 15; Japanese: 22 (6 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 28/29
December 28/29 1942
I now tend to pass over imaginary actions in silence.
Allied air losses: 9; Japanese: 16 (1 ground).
I think I'll redeploy my heavy bombers to Northeastern Australia. That will take two turns, but it will have more strategic impact.
He has a couple of subs at Terapo. I need to squash them like flies.
Imaginary ground battle near Magwe.
I now tend to pass over imaginary actions in silence.
Allied air losses: 9; Japanese: 16 (1 ground).
I think I'll redeploy my heavy bombers to Northeastern Australia. That will take two turns, but it will have more strategic impact.
He has a couple of subs at Terapo. I need to squash them like flies.
Imaginary ground battle near Magwe.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 29/30
December 29/30 1942
Most allied fighters in 1942, even the more modern ones--even the F4F4s which actually held their own!--are losers in air-to-air combat, so setting things up to fight leads to unbalanced losses. Back to night ops.
Allied air losses: 26; Japanese: 7.
Most allied fighters in 1942, even the more modern ones--even the F4F4s which actually held their own!--are losers in air-to-air combat, so setting things up to fight leads to unbalanced losses. Back to night ops.
Allied air losses: 26; Japanese: 7.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 30/31
December 30/31 1942
Allied air losses: 4; Japanese: 10, mostly Tonies taking on B-24s at night.
Allied air losses: 4; Japanese: 10, mostly Tonies taking on B-24s at night.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Dec 31/Jan 1
December 31 1942/Jan 1 1943
What Churchill called the end of the beginning.
Allied air losses: 15; Japanese: 19 (8 ground).
What Churchill called the end of the beginning.
Allied air losses: 15; Japanese: 19 (8 ground).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Dec 31/Jan 1
ORIGINAL: herwin
December 31 1942/Jan 1 1942
What Churchill called the end of the beginning.
Allied air losses: 15; Japanese: 19 (8 ground).
I think that would be Jan 1 1943 Unless your game is replaying that toture all over again ...[;)]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"