A World Ignites... (AAR)

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

The Japanese attack was a success although I would have preferred if the attacking units had not been disorganized since it cost oil to reorganize Yamamoto.

Edit: The Peking militia will now be removed from the force pool and will not be available to be built until Peking, the city, is once again controlled by China.
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Picture from Nov/Dec 39, Impulse #13 (Axis) - Land Combat Resolution
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

No reorganization.

Turn ends on a 7. Since Axis both begun and ended this turn the Initiative Track moves one step toward the Allied side

No Partisans.

Germany gets two neutrality markers and place one (4) as offensive and the other (1) as defensive. USSR gets one (4) and place it as offensive

USA draws one entry marker (3) and place it against Japan. US selects to send resources to China and one marker (4) is moved to the tension pool. US then selects to send resources to western Allies and no marker is moved and US decides to not pick a second US entry option this turn.



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Picture from Nov/Dec 39, End of Turn - US Entry
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Here is a picture showing the units destroyed in Nov/Dec '39.

A surprisingly long turn that begun with fine weather but then it quickly turned bad.

Not that many units lost but one can clearly see that Luftwaffe and RAF fought it out and most of their high quality fighters were lost and it will take time to replace them.

Edit: This many nationalist losses is a cause of concern for China. Especially since this was a winter turn when losses were expected to be lower.

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Prod plan Prelim:
USA, USSR, China, Italy - no change needed
France - save Iraq oil in Damascus instead in order to save CP use.
CW - Save both NEI oil in Batavia so that no CPs need to be used. Send the previously saved Venezuelan oil for production in UK.
Japan - New orders needed for the NEI oil since NEI now is a active minor instead of a neutral. I send both to Japan for production.
Germany - Sends one oil previously saved to production in order to produce fully. This is needed because of the resources traded to Italy.

All Axis ships, except CPs, return to base.
CW stay at sea with plenty of convoy escorts and almost all CPs. 3 battleships, 2 cruiser, 1 TRS and 1 CP stay in The North sea. French CL in The Baltic sea was destroyed since it had no base supporting it. France stay at sea with some convoy escorts.

France use 1 oil, CW use 3 oil, Germany spend 3 oil, Italy spend 1 oil and 5 cruisers do not get organized. Japan use 2 oil. All countries except Italy organized all their units.

Production:
China (5)
2 Garr
1 Cav div

CW (10)
1 Inf
2 FTR2
1 Pil
Save 1 BP

Fra (8)
2 Mil
1 FTR2
1 Pil

USA (11)
1 CP
Repair CV
1 NAV3
2 Pil
1 CVP1

USSR (8)
1 Garr
1 Arm

Germany (15)
1 Inf
1 Mil
2 Pil
2 FTR2
1 LND2

Italy (4)
1 FTR2
1 Pil

Japan (11)
1 Synth Oil
1 CVL
1 Terr

Netherlands was conquered by Germany. India is selected as the new home country.

Edit: I forgot to write that Japan break down one corps in China.

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Axis destroy blue factories in Amsterdam and Shanghai.

----

New units are added to the Force pools and some scrapping occurred since more units may now be scrapped.

Reinforcements:
Germany
2 FTR2
1 mil

Japan
1 NAV2
1 Terr

CW
2 FTR2
1 CA
1 Ind INF
1 NEI Mil

France
2 Mil
1 FTR3

USSR
1 Garr

Com China
1 Inf

USSR remove four aircraft to the reserve pool.

----

CW will give 1 oil and 1 resource to China. (1 turn)
CW gives 1 resource to France. (1 turn)
USA gives 1 resource to China. (1 turn)
USA gives 1 oil to France. (1 turn)
USA gives 1 oil to CW. (1 turn)

Germany will give 1 oil and 1 resource to Italy. (1 turn)

----

Axis rolls 5+1 for the initiative and Allies roll 2 so Axis win the initiative. Axis decide to go first.

The weather roll is a 2.

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Picture from Jan/Feb 40, Impulse #1 (Axis) - Weather
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RE: A World Ignites... (AAR)

Post by Orm »

No declarations of war.

Germany aligns Hungary. US reacts but a 0 marker is drawn.

Japan and Germany selects land while Italy select a naval impulse.

No Port Strikes.

Italy fly a NAV2 to the 4 box in the Western Mediterranean.

Italy send a TRS, escorted by a CL, to Tunisia with one German Corps. They also sail with 2 battleships and two cruisers to the 4 box in the Western Mediterranean. One light cruiser patrol the four box in The Italian Sea.


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Picture from Jan/Feb 40, Impulse #1 (Axis) - Naval Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

No strategic bombing.

Japan ground strike a OOS Army with two bombers. Their artillery bombard Changsha.

Japan fail to disorganize the OOS 14th Army but the artillery has some success.

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Picture from Jan/Feb 40, Impulse #1 (Axis) - Ground Strike Resolution
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Germany send two LND2 (Stuka) to ground strike Rotterdam and manage to disorganize one defender.

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Picture from Jan/Feb 40, Impulse #1 (Axis) - Ground Strike Resolution
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RE: A World Ignites... (AAR)

Post by warspite1 »

ORIGINAL: Orm

The air combat over Rotterdam is extremely bloody and almost all bombers gets cleared through after all fighters are destroyed. Note that CW had the option to destroy their air transport instead of a fighter but I decided it was more important to keep the ATR.

The real winner here is France since Luftwaffe is severely decimated by fighting RAF.

Image
Picture from Nov/Dec 39, Impulse #13 (Axis) - Ground Support: Air-to-Air Combat
warspite1

The Luftwaffe do not seem to be getting much luck in the West!!
Now Maitland, now's your time!

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Orm

The air combat over Rotterdam is extremely bloody and almost all bombers gets cleared through after all fighters are destroyed. Note that CW had the option to destroy their air transport instead of a fighter but I decided it was more important to keep the ATR.

The real winner here is France since Luftwaffe is severely decimated by fighting RAF.

Image
Picture from Nov/Dec 39, Impulse #13 (Axis) - Ground Support: Air-to-Air Combat
warspite1

The Luftwaffe do not seem to be getting much luck in the West!!
Indeed. But that is not expected when fighting with RAF.

But at the moment RAF is severely depleted and will remain weak for a while due to unlucky builds.


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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Germany rails a MTN corps to North Italy.

Japan moves into the Chinese city Nanyang but the news of this never reach the US public.

Axis decide to attack Rotterdam and Changsha.

CW support the Reserve Army in Rotterdam with 4 points of shore bombardment (all that is available).

Luftwaffe send two bombers, escorted by a obsolete fighter, in support of the attack. Since CW can't send any fighters to the combat hex they decide not to send any bombers either.


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Picture from Jan/Feb 40, Impulse #1 (Axis) - Ground Support
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RE: A World Ignites... (AAR)

Post by Orm »

The Japanese attack on Changsha is a complete success. The reason for this is that the fractional odds roll made the attack a 5:1 instead of a 4:1. Without the odds shift all the Japanese units would have become disorganized and China would only have lost one unit.

USA ignores the Chinese cries for help when Japan captures Changsha.

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Picture from Jan/Feb 40, Impulse #1 (Axis) - Land Combat Resolution
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RE: A World Ignites... (AAR)

Post by Orm »

Germany feels very lucky at the moment. First the fractional odds attack is successful and then they roll just high enough to capture the hex. Some censored noises can be heard form the CW corner.

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Picture from Jan/Feb 40, Impulse #1 (Axis) - Land Combat Resolution
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RE: A World Ignites... (AAR)

Post by Orm »

Italy rebase a FTR2 to Karlsruhe. Germany rebase 2 FTR2 a couple of hexes closer to Antwerpen.

Rundstedt (HQA) and von Bock (HQI) reorganize 3 corps and two LND2 (Stuka).

And a picture of the Alps once again.

Image
Picture from Jan/Feb 40, Impulse #1 (Axis) - End of Impulse
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RE: A World Ignites... (AAR)

Post by Orm »

CW picks Naval and France takes a Combined impulse. I think that you can guess what the other nations selected.

No Port Strikes. No naval air

CW sends out a bunch of convoy escorts and some CPs to strengthen the Atlantic route. Home Fleet sail to the North Sea. The Netherlands TRS sail from Australia with a MIL to the South China Sea. The Liner sail to South Africa. Two TRS sail to the North Sea loaded with two Corps.

France send their TRS to the Bay of Biscay loaded with one militia.

No strategic bombing. No ground strikes.

China slowly withdraws but the rainy weather cause many Chinese units to become disorganized if they move into mountains so therefore are there several units that do not move. Two Chinese units are now definitely cut from supply. They could have moved into supply but I feared that Japan would have got overwhelming odds against them in clear or forest terrain. Therefore I leave them in the mountains and hope that they will be some hindrance to Japan. japan, fortunately, has lousy bombers so maybe they can remain organized and put up some resistance. The Chinese situation has me troubled.

Image
Picture from Jan/Feb 40, Impulse #3 (Allies) - Land Movement
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RE: A World Ignites... (AAR)

Post by Orm »

France debark a MIL to St-Nazaire.

CW rebase the two FTR2 one hex closer to Belgium. Now that a new year has begun several of the CVP has decreased in size. Therefore CW rebase a CVP from HMS Furious to HMS Glorious and HMS Furious will, as soon as possible, get a new aircraft component. Unfortunately that may be a while.

----

No reorganization.

Image
Picture from Jan/Feb 40, Impulse #3 (Allies) - Air Rebase
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

The Allies wonder what happened. The game has suddenly turned into a Allied nightmare.

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Picture from Jan/Feb 40, Impulse #5 (Axis) - Weather
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RE: A World Ignites... (AAR)

Post by Orm »

Germany declare war on Belgium. No US entry chits is drawn for this. Allies call for a change of dice.

Belgium aligns to CW.

With German units in Rotterdam and fine weather I feel that the Belgian Army is more or less doomed no matter how I place the units. In the end I try to defend Antwerp with the Belgian Army. The two CPs are placed in Belgian Congo.


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Picture from Jan/Feb 40, Impulse #5 (Axis) - DOW: Setup Attacked Minor
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: A World Ignites... (AAR)

Post by Orm »

All Axis nations select a Land impulse.

No Port Strikes. No naval air. No strategic bombing.

Japan ground strikes the Chinese OOS 14th Army with a LND2 but only has a 10% chance of success. At the moment I doubt that it is worth trying with a bomber this bad. It will cost Japan oil and by flying Japan increase the risk for a Chinese partisan to appear since the LND2 was counted in the garrison value.

Germany ground strikes the Belgian Army in Antwerp.

Image
Picture from Jan/Feb 40, Impulse #5 (Axis) - Ground Strike
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RE: A World Ignites... (AAR)

Post by warspite1 »

ORIGINAL: Orm

With Italy I save the only oil they receive because it is imperial to have 2 oil available for oil reorganization if you are going to spend one oil for reorganization and still be able to use the generous rounding rules. And that means that Italy may not spend the saved oil for reorganization this turn. Unfortunately, this means that Italy produce 2 build points instead of the 3 they would have produced if they had used the oil for production.

Japan has one idle resource and 4 idle factories and that is not good enough. The CP that I have out should be enough to send all resources, and oil, to production. The main trouble is the oil I receive in trade from NEI. They are transported to the mainland so I send them to factories in Japan instead by using the where to command. After each change I always click on recompute so that I can see what the other changes might be, if any. I also order the Hainan resource to be produced in Canton and now I produce with all available resources.

Image
Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.
warspite1

Ormster can you let me know why there is a convoy point in the Sea of Japan and another in the Bismarck Sea please? Thanks.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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