I lost 40 Kates here a few days ago, right when I was sick. I had a neat plan, attack the same air base several days in a row with heavy cap, then lighten the cap, then stop the attack and sweep. I forgot and left them on attack with light cap. Oh well.
1 Land based sentai of Kates with noob pilots suffered really heavily, while the KB's planes also have relatively newer pilots. All the crack pilots are gone to TRACOM since I figure it will be a while before I ever see an Allied carrier.
Anyhow, Coal Harbor is finally level 4. We raided Spokane, did no damage, but there is no AA there. Sallies and Nicks are unloading to the north at Alliford Bay so things should step up here fairly quickly. Once the Nicks are in position I will be moving the KB south along the coast.
Jocke has decent search up and down the coast, tried raiding with destroyers near LA and he always spots them far out. They would have decimated his ASW TFs there.
Near Lanchow, we pincered 5 units and are in the process of rendering them combat ineffective. Well, they are combat ineffective and will continue the move towards Lanchow.
Wenchow is held by a Chinese Corp and Brigade, but is being bombed medium heavily now, but the heavy artillery from Manchuko is on the way and will carry this battle before moving onto Luzon.
Some combats from today:
Ground combat at 74,52 (near Tuyun)
Japanese Deliberate attack
Attacking force 32183 troops, 275 guns, 567 vehicles, Assault Value = 1175
Defending force 50678 troops, 150 guns, 0 vehicles, Assault Value = 1558
Assaulting units:
51st Division
7th Tank Regiment
9th Tank Regiment
3rd Tank Regiment
104th Division
1st Tank Regiment
5th Tank Regiment
6th Tank Regiment
10th Tank Regiment
23rd Army
21st Mortar Battalion
Defending units:
25th Chinese Corps
28th Chinese Corps
11th Chinese Corps
10th Chinese Corps
99th Chinese Corps
9th Group Army
Assaulting units:
12th Tank Regiment
70th Division
34th Division
13th Tank Regiment
6th Division
15th Tank Regiment
1st Army
1st Mortar Battalion
14th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
15th Ind.Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
6th Medium Field Artillery Regiment
Defending units:
90th Chinese Corps
7th Chinese Corps
57th Chinese Corps
8th Route Army
66th Chinese Corps
22nd Group Army
Got the magical 500 engines for the Ha35, should start the Nick in a week.
VP stand at 2.78 to 1 and climbing nicely. If I can get my butt in gear in India and cutoff and trounce some the troops Jocke has there that will help nicely.
Finally have shipping back from the west coast and it is busy moving units from Fusan and Honshu out.
Fuel is 6.1 million and growing; Oil is 4.4 million and decreasing.
Interesting. What are the trend numbers per day? I know the DBB scenario is slightly different... for example, no supplies from refineries. Maybe a dumb question, but when Babes removed the 1 Supply point from Refineries did they add it "back" in with 1 more point of Fuel (10 Oil -> 9 Fuel/1 Supply in stock...is it 10->10 in DBB or 10->9 with 1 lost)?
Here is the growth in fuel. I have most of the KB parked at Coal Harbor. I guess it might be viewed as a tremendous waste, but the fighters provide extra CAP, and the fuel burn is very minimal.
I sincerely doubt that a cruise down the coast would yield many fruits; perhaps raids on the industry might and I will explore that shortly.
Olorin was going to swap the KB on the Alaska front for the protection of the SRA. I might do that; haven't decided yet.
Not having Victoria really puts a damper on Japan's ability to bomb the USA, and this mod even more with the smaller engineering units. But we are moving forward.
VP ratio is now 2.75 to 1; and I am shipping plenty of artillery to clean up Luzon, China, and India.
What has happened in recent turns...Darwin is now threatened, some good attacks in China, and I feel that we are close to breaking thru on the Ankang road, an armor only attack in western China, and the Allies continue to hide for the most part.
There are two more divisions close to landing at Chittagong, and Cox's and Akyab are ours. I need to move here to cut off the 1st Burma and about 14 other units.
In Alaska a few more invasions are very close.
A lot of the jump in supply burnage recently is increased engine production...
Ok, flipped the turn. We might get in several turns tomorrow and then a break as I am traveling this weekend. Been traveling a lot lately, plus I got sick.[:(] Going to see son #2, he starts the storied Caldwell March this weekend (and gets hair as a perk). But we are also on pins and needles as son #1 might call any minute with details of his go status from Darby to Mountains. Probably will be a late night.[&:]
If none of that makes sense, you may google it. I never did RS; and if you have never done it -- well, then it is very hard to describe the turmoil you go thru taking it, and your family goes thru watching you take it; and upon picking up your sad carcass after you graduate if in fact you do graduate. Was that clear?[:D] If not, google is your friend.
My R&D seems pretty sweet to me right now with the Nick starting shortly, emphasis on Frank A, Oscar, and Zero lines. I have fully repaired factories in Nick, Tojo IIb, A6M3a, A6M5 and a bomber or two plus a solid engine bonus in the Ha35. After that focus, I have some good R&D on Sam, Sam J and Tony. Small amounts on George, Tojo and Jack. The more I think about this game, pdu off, the Frank A is the killer plane to get early (which also means an early Frank r). Yes, go for Oscar and Zero-Zeke line, but it is the Frank A early that will really rule due to the number of squadrons you can have.
I am planning on losing 40,000 planes in this game.
Frank B: Only 3 big squadrons go there, and a few chutai. But, what a wonderful bomber killer. I have one factory r&d this, but come 1943 might invest more in it.
Ok, I did invest in one more factory to research the turbojet. I have one r&d factory for the Karyu, and might make the Kikka; at least that is my plan subject to intervention by Jocke. In addition I have three factories going after the Ki94 which most Army fighters can eventually upgrade to.
I don't feel great about my NF r&d, but might have a chance to improve this is a little while.
I am not making the super heavy battleships. Might not ever.
I am looking at how many squadrons upgrade to the Rufe/Rex line. I would like to do all four BB conversion to BB/CS. Might not be practical.
Jiminy crickets! What the heck is Jocke doing awake now and posting in his AAR?[X(] I am awake waiting to hear from my wayward son, but what is his excuse? It must be godawful early there.
Perhaps he has planned an elaborate ambush? The Prince of Wales descending upon Chittagong for example (please, it would be a one way trip). Perhaps one of his children is sick, which just happens to be the case since Jocke usually sends voluminous notes with his turn. Nothing wrong in that.
I can't begin to tell you how many times I have almost clicked on his AAR; and I did click on it at least twice, but thankfully exited out. Unlike other board members who actually posted their AAR entry in their opponent's AAR.
Ok, flipped the turn. We might get in several turns tomorrow and then a break as I am traveling this weekend. Been traveling a lot lately, plus I got sick.[:(] Going to see son #2, he starts the storied Caldwell March this weekend (and gets hair as a perk). But we are also on pins and needles as son #1 might call any minute with details of his go status from Darby to Mountains. Probably will be a late night.[&:]
If none of that makes sense, you may google it. I never did RS; and if you have never done it -- well, then it is very hard to describe the turmoil you go thru taking it, and your family goes thru watching you take it; and upon picking up your sad carcass after you graduate if in fact you do graduate. Was that clear?[:D] If not, google is your friend.
My R&D seems pretty sweet to me right now with the Nick starting shortly, emphasis on Frank A, Oscar, and Zero lines. I have fully repaired factories in Nick, Tojo IIb, A6M3a, A6M5 and a bomber or two plus a solid engine bonus in the Ha35. After that focus, I have some good R&D on Sam, Sam J and Tony. Small amounts on George, Tojo and Jack. The more I think about this game, pdu off, the Frank A is the killer plane to get early (which also means an early Frank r). Yes, go for Oscar and Zero-Zeke line, but it is the Frank A early that will really rule due to the number of squadrons you can have.
I am planning on losing 40,000 planes in this game.
Frank B: Only 3 big squadrons go there, and a few chutai. But, what a wonderful bomber killer. I have one factory r&d this, but come 1943 might invest more in it.
Ok, I did invest in one more factory to research the turbojet. I have one r&d factory for the Karyu, and might make the Kikka; at least that is my plan subject to intervention by Jocke. In addition I have three factories going after the Ki94 which most Army fighters can eventually upgrade to.
I don't feel great about my NF r&d, but might have a chance to improve this is a little while.
I am not making the super heavy battleships. Might not ever.
I am looking at how many squadrons upgrade to the Rufe/Rex line. I would like to do all four BB conversion to BB/CS. Might not be practical.
Ah, Ranger School - what fond memories - NOT! And from what I've seen it's much tougher now than it was 45 (!!) years ago when I did it. BTW, Dahlonega is the easiest of the phases.
El Lobo and I have talked about almost clicking on each others' AAR.
We just laugh.
So far, both of us have been lucky to avoid such a negligent mistake.
It is nice to hear that others go through the same the anxiety.
Best Regards,
-Terry
Yep, you aren't the only one.
Jocke had a rough night with a sick child, plus he even sent me the wrong turn a mistake I usually make.
Ah, I hope Jocke's child feels all better real soon.
A couple times I have sent Les a turn without ending orders first. He always emails back with something like, "Not nice to delay your demise with such trickery."
*chuckling*
Best Regards,
-Terry
"No one throws me my own guns and tells me to run. No one."