Star Trek - The Final Frontier (Beta 1.0)
RE: Star Trek : The Return of Khan (TOS Era)
Before adding the Trading system to this Star Trek mod as well as trying to keep Star Trek as close to what Gene Roddenberry had imagined as possible, I needed to understand Gene's views on money in the Trek Universe.
By the time TNG started after so many years of Trek being off air, Gene Roddenberry had stated:
".....money most emphatically did NOT exist in the Federation, nor did "credits" and that was that."
Which explained Picard saying "The acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity.""
Having no credits in the Federation would make this mod not work in Distant Worlds as everything needs money.
Federation credits did exist in the TOS period ( as per the Tribbles Episode ) from the year 2227, however credits had started declining in 2364
Picard stated "The acquisition of wealth is no longer the driving force in our lives." in the First Contact movie in 2373 so somewhere between 2364 and 2373 the Federation stopped using money....
This period is well after the period of this mod so Standard Federation Credits will be used by the Federation to buy Star Ships and trade with other races.
Now I can get on with building the Trading System for the mod.
By the time TNG started after so many years of Trek being off air, Gene Roddenberry had stated:
".....money most emphatically did NOT exist in the Federation, nor did "credits" and that was that."
Which explained Picard saying "The acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity.""
Having no credits in the Federation would make this mod not work in Distant Worlds as everything needs money.
Federation credits did exist in the TOS period ( as per the Tribbles Episode ) from the year 2227, however credits had started declining in 2364
Picard stated "The acquisition of wealth is no longer the driving force in our lives." in the First Contact movie in 2373 so somewhere between 2364 and 2373 the Federation stopped using money....
This period is well after the period of this mod so Standard Federation Credits will be used by the Federation to buy Star Ships and trade with other races.
Now I can get on with building the Trading System for the mod.
RE: Star Trek : The Return of Khan (TOS Era)
The Concept of Trading in the Distant Worlds Universe.
In the last 24 hours I have put together the basic idea for what will be involved with operating as the captain of your own trade ship in "The Return of Khan" mod and it will be a completely different way of playing Different Worlds Universe.
When you start the mod you will be an individual for a randomly chosen race starting out on a randomly chosen world.
- You will have no ship
- you will have no training in how to be a trader or smuggler or even know how to fly a ship
As you have chosen to be a trader you are now inside the role playing part of the mod and the first thing that needs to be done is to create your character and roll dice to determine the beginning attributes of your character.
The background and skills of the character are then determined and before you have even started playing the mod in Distant Worlds you will have an idea of what your character has lived through and what experience if any he or she has prior to the game actually beginning.
Due to the way this mod will generate your character each time you play this mod as a trader or smuggler no two games with even one character will be the same. If you play one character every time that character will be different in experiences and back ground every time.
You can also play as a Star Trek rogue such as Harcourt Fenton "Harry" Mudd as shown below , or Cyrano Jones from the Tribbles episode, or any other trader character you like such as yourself.
When it is time for your character to buy a ship you will need to determine how many credits your character has earned and if you do not have enough credits you will need to seek work on a trader ship where you will be payed for your work.
Work has only just started on adding Trading to this mod and more news will come as it develops.
I know that the RPG trading can be complicated however I am going to keep it as simple as possible with a lot of documentation each step of the way.
And as always if there are questions I will be happy to provide support here in this forum.
Harcourt Fenton "Harry" Mudd as I have created and currently exists in the mod

In the last 24 hours I have put together the basic idea for what will be involved with operating as the captain of your own trade ship in "The Return of Khan" mod and it will be a completely different way of playing Different Worlds Universe.
When you start the mod you will be an individual for a randomly chosen race starting out on a randomly chosen world.
- You will have no ship
- you will have no training in how to be a trader or smuggler or even know how to fly a ship
As you have chosen to be a trader you are now inside the role playing part of the mod and the first thing that needs to be done is to create your character and roll dice to determine the beginning attributes of your character.
The background and skills of the character are then determined and before you have even started playing the mod in Distant Worlds you will have an idea of what your character has lived through and what experience if any he or she has prior to the game actually beginning.
Due to the way this mod will generate your character each time you play this mod as a trader or smuggler no two games with even one character will be the same. If you play one character every time that character will be different in experiences and back ground every time.
You can also play as a Star Trek rogue such as Harcourt Fenton "Harry" Mudd as shown below , or Cyrano Jones from the Tribbles episode, or any other trader character you like such as yourself.
When it is time for your character to buy a ship you will need to determine how many credits your character has earned and if you do not have enough credits you will need to seek work on a trader ship where you will be payed for your work.
Work has only just started on adding Trading to this mod and more news will come as it develops.
I know that the RPG trading can be complicated however I am going to keep it as simple as possible with a lot of documentation each step of the way.
And as always if there are questions I will be happy to provide support here in this forum.
Harcourt Fenton "Harry" Mudd as I have created and currently exists in the mod

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- Harcourt F..rry Mudd.jpg (94.37 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
The Starship Enterprise NCC 1701 as she currently appears in the mod
(Still a work in progress - saucer shape still not correct)
Every ship is scaled up in size (currently at 1.9 scale) for testing
This allows more detail to be seen on the ships.
With the mod rules you will not see 10 Constitution Class ships constructed at one dry dock within 10 minutes. With more realistic construction times starships will be out of the system on missions as the next ship is being built.

(Still a work in progress - saucer shape still not correct)
Every ship is scaled up in size (currently at 1.9 scale) for testing
This allows more detail to be seen on the ships.
With the mod rules you will not see 10 Constitution Class ships constructed at one dry dock within 10 minutes. With more realistic construction times starships will be out of the system on missions as the next ship is being built.

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- new consti..on class.jpg (217.32 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
The Klingon D7 Battlecruiser near Talos IV
(Beta Version Work in Progress)
I am adding a metallic finish to each ship of each race

(Beta Version Work in Progress)
I am adding a metallic finish to each ship of each race

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- klingon d7..ecruiser.jpg (164.42 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
And to finish up today The Romulan Bird of Prey
This is not the same version as what was seen in the TOS season 1 episode Balance of Terror which I understand was a prototype model being field tested whose results were not as hoped for by the Romulan Council.
The Romulan Bird of Prey took some time to add shadows to and then apply a metallic finish to its hull.
The Constitution Class Federation starship, the Klingon D7 Battlecruiser and the Romulan Bird of Prey are the 3 ships I have being using for testing and developing this mod.
The ships used by Khan Noonien Singh are almost complete and a preview will be shown here in next day or two.
Note : It is not the Botany Bay though the Botany Bay is in the mod.... in a way.

This is not the same version as what was seen in the TOS season 1 episode Balance of Terror which I understand was a prototype model being field tested whose results were not as hoped for by the Romulan Council.
The Romulan Bird of Prey took some time to add shadows to and then apply a metallic finish to its hull.
The Constitution Class Federation starship, the Klingon D7 Battlecruiser and the Romulan Bird of Prey are the 3 ships I have being using for testing and developing this mod.
The ships used by Khan Noonien Singh are almost complete and a preview will be shown here in next day or two.
Note : It is not the Botany Bay though the Botany Bay is in the mod.... in a way.

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- romulan bird of prey.jpg (176.16 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
The Starfleet dry docks have been busy over the last 2 days and after some serious words directed at them from those high up in Starfleet Command the dry docks have completed the construction of the Constitution Class starships.
In the picture below I added the ship from 2 days ago to show how much better the new ship looks today.... a lot more detail and a 0.2 increase in size.
I am more than happy with this.

In the picture below I added the ship from 2 days ago to show how much better the new ship looks today.... a lot more detail and a 0.2 increase in size.
I am more than happy with this.

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- uss exeter.jpg (340.78 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
I am photoshopping new pictures for the mod such as adding this Vulcan to background scenery from Vulcan itself.
Additional work such as a slight change in the Vulcan's appearance, extending his cloak out etc.
The pictures are being added to distant Worlds Universe screen as well as the RPG cards.

Additional work such as a slight change in the Vulcan's appearance, extending his cloak out etc.
The pictures are being added to distant Worlds Universe screen as well as the RPG cards.

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- newvulcan.jpg (283.77 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
2261..... 6 years before the Enterprise discovers the SS Botany Bay floating in deep space.
A Klingon Battle Cruiser crewed by renegade Klingons discovers a small Earth ship near Klingon space and beaming over to the ship they find only one survivor on board in suspended sleep.....
Waking the Earther from sleep the Klingons soon discover his superior intellect to them and his common hatred of all things Federation.
The Earther eventually kills the Klingon captain in combat and takes command of the Battle Cruiser and makes plans for his revenge against Earth for forcing him to leave the planet and then spend 271 years in suspended sleep.
Earth will soon fear him again and they will whisper his name from the shadows they cower in .... his name is Khan Noonien Singh
The picture took several days to do..... with some attention to detail as adding red reflection to the back of Khan's jacket.
As the picture shows, Khan will never meet Kirk...he will never meet Lieutenant Marla McGivers and the events of Space Seed and The Wrath of Khan will never happen.
Khan has found some dangerous allies with equal hatred for the Federation and Starfleet.

A Klingon Battle Cruiser crewed by renegade Klingons discovers a small Earth ship near Klingon space and beaming over to the ship they find only one survivor on board in suspended sleep.....
Waking the Earther from sleep the Klingons soon discover his superior intellect to them and his common hatred of all things Federation.
The Earther eventually kills the Klingon captain in combat and takes command of the Battle Cruiser and makes plans for his revenge against Earth for forcing him to leave the planet and then spend 271 years in suspended sleep.
Earth will soon fear him again and they will whisper his name from the shadows they cower in .... his name is Khan Noonien Singh
The picture took several days to do..... with some attention to detail as adding red reflection to the back of Khan's jacket.
As the picture shows, Khan will never meet Kirk...he will never meet Lieutenant Marla McGivers and the events of Space Seed and The Wrath of Khan will never happen.
Khan has found some dangerous allies with equal hatred for the Federation and Starfleet.

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- khan2.jpg (129.94 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
I have been drooling with anticipation over this for quite some time now... with respect, is there an updated timeframe for completion? [&o]
RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: Twigster
I have been drooling with anticipation over this for quite some time now... with respect, is there an updated timeframe for completion? [&o]
Not yet....... will be as soon as possible though
RE: Star Trek : The Return of Khan (TOS Era)
Finished work on the new Federation Frigate as seen in the center of the picture below.
The USS London is a Loknar Class Federation Frigate and you can see its size compared to the Enterprise lower right.
Frigate size may be tweaked a little before this mod is released.

The USS London is a Loknar Class Federation Frigate and you can see its size compared to the Enterprise lower right.
Frigate size may be tweaked a little before this mod is released.

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- Loknarfrigate.jpg (220.5 KiB) Viewed 198 times
- Hattori Hanzo
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RE: Star Trek : The Return of Khan (TOS Era)
which class is the one of the Enterprise ?
RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: Hattori Hanzo
which class is the one of the Enterprise ?
The Enterprise is a Constitution class vessel
Length: 288.6 meters
Width: 127.1 meters
Height: 72.6 meters
The USS London is a Loknar Class frigate
Length: 290 meters
Width: 127.1 meters
Height: 56 meters
based on those figures the Constitution and Loknar classes are the same size length by width so should be equal size in the mod.
Have adjusted the ships accordingly.
RE: Star Trek : The Return of Khan (TOS Era)
Modifications underway on the Andorian Kumari ship for the mod.
Once I have added modifications and other textures to the ship I give it a transparent background and add it to the queue of ships I have to be tested in Distant Worlds.
Once I have added modifications and other textures to the ship I give it a transparent background and add it to the queue of ships I have to be tested in Distant Worlds.
RE: Star Trek : The Return of Khan (TOS Era)
an early test shot of the Andorian Kumari class cruiser.


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- Andorian Kumari.jpg (63.54 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
The process of creating the Andorian Cruiser.....
Version 1 on the left of the image below had nice lighting but was too green and too low in resolution and detail.
Version 2 on the far bottom had detail I was looking for but not the lighting. Thios version qwas seen in my previous post.
Version 3 at the top of the picture is the final version with lighting added. I was going to add more blue light to the nose of the cruiser but it looked more realistic without extra lighting on the ship.
This is the process I am using for all ships being added to the mod.

Version 1 on the left of the image below had nice lighting but was too green and too low in resolution and detail.
Version 2 on the far bottom had detail I was looking for but not the lighting. Thios version qwas seen in my previous post.
Version 3 at the top of the picture is the final version with lighting added. I was going to add more blue light to the nose of the cruiser but it looked more realistic without extra lighting on the ship.
This is the process I am using for all ships being added to the mod.

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- AndorianK..volution.jpg (58.09 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
Another Andorian ship...... still some work to do on the lighting.


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- moreandorians.jpg (57.7 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
A Vulcan ship caught in Klingon space by a D7 Battle-cruiser.


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- vulcanship2.jpg (31.02 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
An old style Vulcan survey vessel now used for passenger transport between worlds


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- vulcanship3.jpg (36.26 KiB) Viewed 198 times
RE: Star Trek : The Return of Khan (TOS Era)
Arriving in a newly discovered system you will scan the planet from orbit or you may even take a landing party down to the planet.
If you go down to the planet there are many new dangers that Kirk and the landing party may face such as the one in the picture below.
There were not too many episodes of Star Trek TOS where the ship captains were killed during the episode..... however this is not TV Land and Captain Kirk could be in terrible danger on any of these planets.
As Kirk gains command points and experience he has more chance of surviving. However at the start he is fresh out of the academy and danger facing him is very real.
The picture below is the picture created for the RPG card for this well known planet in Star Trek

If you go down to the planet there are many new dangers that Kirk and the landing party may face such as the one in the picture below.
There were not too many episodes of Star Trek TOS where the ship captains were killed during the episode..... however this is not TV Land and Captain Kirk could be in terrible danger on any of these planets.
As Kirk gains command points and experience he has more chance of surviving. However at the start he is fresh out of the academy and danger facing him is very real.
The picture below is the picture created for the RPG card for this well known planet in Star Trek

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- kirkrunningrex.jpg (103.09 KiB) Viewed 198 times