ORIGINAL: ceyan
ORIGINAL: RogerBacon
ORIGINAL: ceyan
I just recently found out about the BaconMod and I look forward to exploring it more, however after starting a game with 1.5 I noticed two problems, or at least one problem and one annoyance.
1) For colonize and retire missions (the only two I've noticed it happening on, although I haven't done an exhaustive test) I've found if you order the mission with the ship outside of the destination system or via a menu then the ship will fly there, move to be outsides the gravity well regardless of where it landed, and then move to the target and retire/colonize. If I catch the ship when it's in the destination system and order it back to the target by right-clicking or from the right-click menu, it will stop trying to leave the gravity well and execute it properly.
2) The annoyance item, the AI is offering up crazy deals to initiate sanctions with other countries. I've been offered colonies, multiple research bases, and even defensive bases around their capital just to initiate sanctions against a minor empire. You can ignore this with some self-control, but they're constantly trying to push these crazy deals on me.
1 Before 1.45 there was no pathing. Ships flew directly to their destination ignoring the gravity well. In 1.45 I added logic so that if a ship was in a gravity well and its destination was a good distance away it would first try to exit the gravity well and then hyperjump to its target. So far I haven't seen any cases where its taking a longer route to its target but its possible.
Is it possible the ship was escaping from a perceived attacker? If the ship is set to retreat when "enemy sighted" it would abort its mission if there was an enemy anywhere in the system. Try setting it to "when attacked" and see if that helps.
3 I didn't change any AI deal making logic. I occasionally get strange deal offers. As far as I know its always been that way.
Regarding the pathing issue, there weren't always enemies in system and when there were it wasn't evading or trying to get away. I jumped into a new game to grab a couple screenshots. This one does have the Beyond Extended Universe activated with your edits because I didn't think to turn it off to eliminate the possibility of a conflict from that side.
This one is a alien ship I had ordered to retire at the nearest spaceport. Like the colony ships as soon as it arrives in system it will assign a movement order back to where it came from, despite having the order to still retire, fly out to where it could warp out, then set a movement point back to the spaceport and retire.
http://steamcommunity.com/sharedfiles/f ... 1176982237
Here is a colony ship where there is enemies in system, but unfortunately I didn't have the ship selected to see the current order it was doing. Like above, it's supposed to be colonizing the planet but instead sets a movement line back to my capital (where it came from).
http://steamcommunity.com/sharedfiles/f ... 1176978854
This one I also didn't have the ship selected, but you can see on the left there are no enemies in this system according to the colony target list.
http://steamcommunity.com/sharedfiles/f ... 1176978835
Something I noted while doing this is my retire orders to ships I built (instead of alien ships) work fine. Otherwise it happens every single time I attempt to do a colony or retire an alien ship.
The next time you think it might happen when you give an order save the gaem right after giving the order but before the ship moves. if it produces the behavior you describe then post the save online with a link and I will take a look at it.