Air Losses
I caused the extra air losses by over recon'ing


Moderator: Joel Billings
ORIGINAL: HardLuckYetAgain
Turn 6
OOB
Soviets still have 450,000 in reserves
ORIGINAL: M60A3TTS
ORIGINAL: HardLuckYetAgain
Turn 6
OOB
Soviets still have 450,000 in reserves
Which means that 450,000 members of the Red Army aren't defending a single hex.
ORIGINAL: Francophile
Having a blast following this AAR. I played a lot of FITE-1 and have just started to digest this version. Interested in seeing how this northern focus pans out. Getting the Finns in play and not having to surround Leningrad pays huge dividends in shortening the German line during the first winter. But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.
ORIGINAL: Francophile
But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.
ORIGINAL: HardLuckYetAgain
ORIGINAL: Francophile
But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.
You don't need big pockets all the time now either. When the Soviet line hardens and your German infantry can Deliberate attack you can cause "massive" casualties to the Soviets in 41. That Soviet line always hardens around MoscowRight now there is a race for me to beat the Soviet Nov reinforcements
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ORIGINAL: Iam5not8
I really appreciate how the CPP represents how difficult it is to maintain / sustain an offensive.
Then you need to plan / think the rotation odf your assaulting units, also the reserve...
ORIGINAL: HardLuckYetAgain
I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-endingBut in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.
ORIGINAL: Nix77
ORIGINAL: HardLuckYetAgain
I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-endingBut in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.
Since recon is no more the spammable tool it used to be in WitE1, I'd say that completely abandoning any area on the map is throwing away golden chances to derail the opponent. Having some units all over the front will keep the opponent guessing and making wild assumptions. Meanwhile you should of course maintain and position your main forces following the greater strategic goals.
I'm not fan of running away with the Red Army, which will probably get me into huge trouble versus human opponent![]()
ORIGINAL: Nix77
ORIGINAL: HardLuckYetAgain
I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-endingBut in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.
Since recon is no more the spammable tool it used to be in WitE1, I'd say that completely abandoning any area on the map is throwing away golden chances to derail the opponent. Having some units all over the front will keep the opponent guessing and making wild assumptions. Meanwhile you should of course maintain and position your main forces following the greater strategic goals.
I'm not fan of running away with the Red Army, which will probably get me into huge trouble versus human opponent![]()