ORIGINAL: HughJardqok
I believe that what Sgt. Les has said here rings very true. I have been unable to complete an entire game because of the sheer enourmity of this game as a tabletop version ( tied up the garage for three months and we still didn't get very far, how do you get five guys together long enough to complete the war? ), because trying to finish it one on one with the original beta it would crash after a couple of months, and because I haven't found the time to finish it using the Vassal engine and PBEM, but... I really want to have a playable computer based version of the original, AI is secondary, I am more concerned with having all the pieces available from the "fianl" edition and the expansions, SiF, PiF, MiF, AiF, CarrierPiF, maybe all the way down to convoys, with my main need for smooth interface being: choosing options at the start automatically puts the right forces in your force pool, and force pool additions sorted automatically at the end of each year, supply trails tracked (especially for handling convoy points for limited overseas supply and production step), ZOC's, I think it is important that you have to add up your own factors and make your attack based on your own math for the hex in question and then commit and choose your table then the comp actually works out the final odds and you roll a very functional and truly random number generator and apply your consequences, PBEM and Six person hotseat!, that's it. I'll buy it.
Welcome.
You might want to read the thread named Directory - at least the first post therein. The thread on Optional Rules should be of interest to you too, since it lists the units from the different expansion modules that will be in MWIF product 1. I also recommend the tutorial threads because they show screen shots of both the map and units and describe the differences between MWIF and WIF FE (the board game version).
As for calculating odds in your head in advance of declaring a combat, I strongly suspect you are in the minority. Anyway, the program does that for you once you (provisionally) commit units to an attack. However, you can change your mind and 'undo' an attack. You are not fully committed until you press the button that says you have entered all the land combat you want to make.